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[Code S] RO32 Group C 2013 WCS Korea Season 1 - Page 44

Forum Index > StarCraft 2 Tournaments
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Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
April 10 2013 11:38 GMT
#861
On April 10 2013 20:36 Shellshock1122 wrote:
Time for curious to go full gatekeeper


I second this notion :D
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
ZenithM
Profile Joined February 2011
France15952 Posts
April 10 2013 11:38 GMT
#862
On April 10 2013 20:34 Zerg.Zilla wrote:
And now MKP takes out the two zergs...

Hopefully. :D
Charlie.Sheen
Profile Joined March 2013
662 Posts
Last Edited: 2013-04-10 11:42:05
April 10 2013 11:38 GMT
#863
Easy switch should be mutalisk, just micro around the protoss army to pick off immortals. Protoss can't make too many stalkers, cause all of the gas went into immortals and high templars. And mutalisks are better in other situations than swarm hosts too, once the protoss army evolves into other combination.

sitromit
Profile Joined June 2011
7051 Posts
April 10 2013 11:38 GMT
#864
Swarm Host is like the new Nydus, every time someone loses, it's what he should have built to win.
ETisME
Profile Blog Joined April 2011
12888 Posts
April 10 2013 11:38 GMT
#865
On April 10 2013 20:36 rothsbury wrote:
Show nested quote +
On April 10 2013 20:33 Big J wrote:
On April 10 2013 20:30 opterown wrote:
On April 10 2013 20:29 Big J wrote:
On April 10 2013 20:29 opterown wrote:
who'd've thought immortals beat hydra? haha


everybody who has used a unit tester ever...

really? i legit didn't expect that


1immortal beats 2hydras which is nearly even cost and even supply. And in higher numbers, the ratio increases even more due to the burst effect. And roaches to tank damage are extra counterproductive.

Upgrades scale better with the immortals too, since the extra hydra damage does not affect the hardened shields, and immortals start 4 shotting hydras instead of 5 shotting.

but there were more than just immortals, you still need roaches to tank those gateway units
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Tobblish
Profile Joined August 2011
Sweden6404 Posts
April 10 2013 11:39 GMT
#866
Going to be very fun to see if MKP is going the old TvZ WoL style in that match up as well.

The curse is real
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
April 10 2013 11:39 GMT
#867
On April 10 2013 20:32 Highwinds wrote:
Show nested quote +
On April 10 2013 20:28 Tsubbi wrote:
On April 10 2013 20:27 AxionSteel wrote:
I'd hate to be a zerg player looking for inspiration watching this game


new units used in official matches by korean zergs is pretty close to 0, winning with them is 0 ^^


??? close to 0???
Look at tonight... Oracles. look yesterday tempests, swarm hosts, widow mines, hellbats, vipers, and oracles!!! Idk what game you watch my friend.

I don't think many zergs are using oracles or widowmines though

Swarm host haven't really been succesfully used yet in any of the matches I've seen. I'll give you vipers, those thing are pretty good, although the matches are often decided by the time they are out. And they still aren't enough to win lategame ZvP.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
April 10 2013 11:39 GMT
#868
On April 10 2013 20:38 sitromit wrote:
Swarm Host is like the new Nydus, every time someone loses, it's what he should have built to win.


lol wut?
Die4Ever
Profile Joined August 2010
United States17750 Posts
April 10 2013 11:39 GMT
#869
On April 10 2013 20:32 Highwinds wrote:
Show nested quote +
On April 10 2013 20:28 Tsubbi wrote:
On April 10 2013 20:27 AxionSteel wrote:
I'd hate to be a zerg player looking for inspiration watching this game


new units used in official matches by korean zergs is pretty close to 0, winning with them is 0 ^^


??? close to 0???
Look at tonight... Oracles. look yesterday tempests, swarm hosts, widow mines, hellbats, vipers, and oracles!!! Idk what game you watch my friend.

he said zergs
"Expert" mods4ever.com
kubiks
Profile Blog Joined March 2011
France1328 Posts
April 10 2013 11:40 GMT
#870
On April 10 2013 20:38 sitromit wrote:
Swarm Host is like the new Nydus, every time someone loses, it's what he should have built to win.


Haha the good ol' times

Wasn't funny when it went to "he should have made moar infestors :/"
Juanald you're my hero I miss you -> best troll ever on TL <3
rothsbury
Profile Joined January 2012
Australia1654 Posts
Last Edited: 2013-04-10 11:40:49
April 10 2013 11:40 GMT
#871
On April 10 2013 20:38 ETisME wrote:
Show nested quote +
On April 10 2013 20:36 rothsbury wrote:
On April 10 2013 20:33 Big J wrote:
On April 10 2013 20:30 opterown wrote:
On April 10 2013 20:29 Big J wrote:
On April 10 2013 20:29 opterown wrote:
who'd've thought immortals beat hydra? haha


everybody who has used a unit tester ever...

really? i legit didn't expect that


1immortal beats 2hydras which is nearly even cost and even supply. And in higher numbers, the ratio increases even more due to the burst effect. And roaches to tank damage are extra counterproductive.

Upgrades scale better with the immortals too, since the extra hydra damage does not affect the hardened shields, and immortals start 4 shotting hydras instead of 5 shotting.

but there were more than just immortals, you still need roaches to tank those gateway units

Pure hydra would have done better with all the immortals - roaches won't tank anything when they all die instantly. A much better choice would to have not gone roach hydra altogether. Pretty much any other tech - mutas, swarm hosts, mass banelings, broodlords - would have fared better.
gobbledydook
Profile Joined October 2012
Australia2605 Posts
April 10 2013 11:40 GMT
#872
On April 10 2013 20:38 sitromit wrote:
Swarm Host is like the new Nydus, every time someone loses, it's what he should have built to win.


At least sometimes you win with Nydus.
I am a dirty Protoss bullshit abuser
figq
Profile Blog Joined May 2010
12519 Posts
April 10 2013 11:40 GMT
#873
Hell yeah, Shy and Flying, go Woongjin Stars!
If you stand next to my head, you can hear the ocean. - Day[9]
Toosneaky
Profile Joined July 2010
United States114 Posts
April 10 2013 11:41 GMT
#874
People saying swarm hosts would have solved the problem are just blindly agreeing with artosis lol. Swarm hosts are bad on maps with multiple attack paths. They are so easy to avoid.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
April 10 2013 11:42 GMT
#875
I still have to see a Pro game in which a player makes a Swarm Host and then not loses.
ZenithM
Profile Joined February 2011
France15952 Posts
April 10 2013 11:43 GMT
#876
You have to win now, MKP. Dammit.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
April 10 2013 11:43 GMT
#877
On April 10 2013 20:42 Fenrax wrote:
I still have to see a Pro game in which a player makes a Swarm Host and then not loses.


Start watching MVP.Monster
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2013-04-10 11:44:41
April 10 2013 11:44 GMT
#878
On April 10 2013 20:41 Toosneaky wrote:
People saying swarm hosts would have solved the problem are just blindly agreeing with artosis lol. Swarm hosts are bad on maps with multiple attack paths. They are so easy to avoid.

Pretty much. Especially against what Sos was already doing, constantly attacking all Soo's bases with Zealots and DTs.

In the Code A qualifiers today, Coca tried to go SHs on this map, got crushed. He lost all his bases to runbys, then died to an air switch that his SHs couldn't attack.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
April 10 2013 11:44 GMT
#879
On April 10 2013 20:41 Toosneaky wrote:
People saying swarm hosts would have solved the problem are just blindly agreeing with artosis lol. Swarm hosts are bad on maps with multiple attack paths. They are so easy to avoid.


Except you don't need to mass that much SH. Its purpose for that game was not to defend too. It would be there to force storm from protoss. If protoss don't use storm and colossi they will lose some units to free locusts.
zbedlam
Profile Joined October 2010
Australia549 Posts
April 10 2013 11:44 GMT
#880
On April 10 2013 20:42 Fenrax wrote:
I still have to see a Pro game in which a player makes a Swarm Host and then not loses.


Swarm hosts need critical mass to be effective.

They are basically a bad version of infestor/bl and equally bland to watch and tedious to play against.
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