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On April 10 2013 20:24 xongnox wrote:Show nested quote +On April 10 2013 19:59 gobbledydook wrote:On April 10 2013 19:56 kyllinghest wrote:On April 10 2013 19:51 xongnox wrote: Free DT so lame.
Every toss should open drop dt vs T. If you don't mess it up poorly, adn even if you kill 0 SCV, it can't be cost-ineffective. Then terran can't mule or set an offensive rally-point (fear of drop or run-by dt/zel), so you win easy on today's maps.
That's nearly auto-win if you play it right lol... No it isnt, as shown in game 1. If you catch Terran out without a scan or turrets ready, you essentially gain a sizable advantage. If Terran is well prepared already, the DT drop should not do anything and Protoss will be behind. MKP was just pretty unprepared for DT drops... -in game 1 he just played bad and sends DTs far too late If, even after this game, he opens 3 times in a raw with this build, he probably think it's a very good build :D -if terran scout it, protoss can cancel dt while terran ruins himself with turrets and energy save (cf. game 2 ) -Even if terran is prepared, Protoss is not behind : DT shrine cost + 1 DT<< turrets + not muling at this early time, and then DT will be powerful for the rest of the game (harrass, maps control, XN, archons, etc. ). Unique issue is first bio-medivac timing, but even perfect DT defense should have retarded the terran, and overcharge pretty good. Have you not seen the games today and yesterday where the Protoss goes DT drops and the Terran just goes and kills him?
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WHY ARE YOU FIGHTING WITH A ROACH ARMY JESUS FUCKING CHRIST.
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opterown
Australia54784 Posts
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On April 10 2013 20:23 Yello wrote:Show nested quote +On April 10 2013 20:19 Yello wrote:On April 10 2013 20:16 Yello wrote:On April 10 2013 20:13 Yello wrote: Winners' Match sOs vs soO Game 2: Whirlwind
sOs starts in the bottom left position soO starts cross map in the top right position
0:00-4:00min soO starts with Pool and Hatch, sOs builds a Gatway in his main again sOs takes a single Gas and builds his Nexus after the Cybernetics Core soO takes a fast third base 4:00-6:00min sOs starts a 2nd Gas after his Nexus and denies Ling scout with his Mothership-Core He also adds a Forge and Gateway to wall off his natural while flying around the map with his Core soO builds more Drones and takes his first 2 Gases at the natural 6:00-8:00min soO builds a Roach Warren and pushes back the MommaCore with his Queens sOs builds a 3rd Gas and 2 Stargates and starts Phoenix-production 8:00-10:00min soO builds quite a lot of Roaches and Lings as sOs moves out with a few gateway units and his Core soO tries to surround but sOs recalls his army to his natural 5 Phoenixes are moving out, soO builds 5 Spores at once in response soO builds more Pheonixes and starts +1 air attack and adds a Robo 10:00-12:00 sOs is able to do some damage with his Phoenixes and takes map control, he is up to 9 Phoenixes now soO starts Hydra production and gets Roach and Hydra Speed and an Infestation Pit Robotics Support Bay and third base for sOs 12:00-14:00min sOs engages a few Hydras with his Phoenixes and loses some of them, down to 6 Phoenixes now soO wants to get aggressive with Roach-Ling-Hydra but backs off as sOs has enough Gateway units and a few Immortals 14:00-16:00min sOs gets Charge-Tech, a single Colossus and more Immortals while soO builds more Hydras, Roaches and adds Vipers Templar Archives goes down for sOs soO is looking for a good position to attack sOs huge engagement between the natural and third of sOs! good position for soO but sOs uses time warps and feedbacks and his Zealots do huge amounts of damage
16:00-18:00min soO remaxes on Roaches and Hydras but soO got a huge amount of Immortals and Zealots and Templars, now with Storm sOs starts the attack, soO engages him in the middle of the map
soO loses almost all of his army but immediately remaxes on Roaches, soO loses his Zealots and is forced to back off for reinforcements
18:00-20:00min Another huge engagement in the middle, Storms do lots of damage and sOs still keeps his Immortals alive sOs takes a 4th and backs off for now
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On April 10 2013 20:25 Headnoob wrote: WHY ARE YOU FIGHTING WITH A ROACH ARMY JESUS FUCKING CHRIST. he is freeing up supply
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What's up with all these Immortals.
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What the hell is going on in this game...
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United States33079 Posts
yes, go ultras against a player who has six immortals
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Soo has NO idea what to do in this game
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On April 10 2013 20:25 ETisME wrote:Show nested quote +On April 10 2013 20:25 Headnoob wrote: WHY ARE YOU FIGHTING WITH A ROACH ARMY JESUS FUCKING CHRIST. he is freeing up supply
to make more roaches XD
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Game is too young for the zerg to realize about the SH tech switch.
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soO is so confuse right now
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Uh you don't fight templars and eat storms and then back off for them to regen and eat more storms.
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I'd hate to be a zerg player looking for inspiration watching this game
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More Immortals than were found in the ancient Persian army.
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On April 10 2013 20:26 Salteador Neo wrote: Game is too young for the zerg to realize about the SH tech switch.
also u cant just witch into swarm hosts now, the protoss has like 3 mins and every tech available to react at this point in the game
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sOs is so passive, it pains me that soo doesn't transition into... anything.
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On April 10 2013 20:25 ETisME wrote:Show nested quote +On April 10 2013 20:25 Headnoob wrote: WHY ARE YOU FIGHTING WITH A ROACH ARMY JESUS FUCKING CHRIST. he is freeing up supply
Yep a second after i post it he makes a unit switch.
Still though this guy has nooooooooo idea what he's doing.
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