[Code S] RO32 Group C 2013 WCS Korea Season 1 - Page 38
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dmnum
Brazil6910 Posts
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Thrillz
4313 Posts
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AxionSteel
United States7754 Posts
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Doublemint
Austria8366 Posts
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Ketch
Netherlands7285 Posts
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Wintex
Norway16835 Posts
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rothsbury
Australia1654 Posts
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Azurues
Malaysia5612 Posts
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Topdoller
United Kingdom3860 Posts
On April 10 2013 20:22 Ysellian wrote: wtf happened there. we are seeing the next step in PvZ. sOs is so good | ||
Yello
Germany7411 Posts
On April 10 2013 20:19 Yello wrote: 8:00-10:00min soO builds quite a lot of Roaches and Lings as sOs moves out with a few gateway units and his Core soO tries to surround but sOs recalls his army to his natural 5 Phoenixes are moving out, soO builds 5 Spores at once in response soO builds more Pheonixes and starts +1 air attack and adds a Robo 10:00-12:00 sOs is able to do some damage with his Phoenixes and takes map control, he is up to 9 Phoenixes now soO starts Hydra production and gets Roach and Hydra Speed and an Infestation Pit Robotics Support Bay and third base for sOs 12:00-14:00min sOs engages a few Hydras with his Phoenixes and loses some of them, down to 6 Phoenixes now soO wants to get aggressive with Roach-Ling-Hydra but backs off as sOs has enough Gateway units and a few Immortals 14:00-16:00min sOs gets Charge-Tech, a single Colossus and more Immortals while soO builds more Hydras, Roaches and adds Vipers Templar Archives goes down for sOs soO is looking for a good position to attack sOs huge engagement between the natural and third of sOs! good position for soO but sOs uses time warps and feedbacks and his Zealots do huge amounts of damage | ||
GolemMadness
Canada11044 Posts
On April 10 2013 20:22 Ketch wrote: Omg... fail attack.. at least do some blind clouds... and what did you expect vs phoenix with viper... grrr He did blinding cloud, but sOs moved out of them. | ||
sitromit
7051 Posts
On April 10 2013 20:22 Ketch wrote: Omg... fail attack.. at least do some blind clouds... and what did you expect vs phoenix with viper... grrr He did use blinding cloud, what game are you watching? | ||
HereBeDragons
1429 Posts
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xongnox
540 Posts
On April 10 2013 19:59 gobbledydook wrote: If you catch Terran out without a scan or turrets ready, you essentially gain a sizable advantage. If Terran is well prepared already, the DT drop should not do anything and Protoss will be behind. MKP was just pretty unprepared for DT drops... -in game 1 he just played bad and sends DTs far too late If, even after this game, he opens 3 times in a raw with this build, he probably think it's a very good build :D -if terran scout it, protoss can cancel dt while terran ruins himself with turrets and energy save (cf. game 2 ) -Even if terran is prepared, Protoss is not behind : DT shrine cost + 1 DT<< turrets + not muling at this early time, and then DT will be powerful for the rest of the game (harrass, maps control, XN, archons, etc. ). Unique issue is first bio-medivac timing, but even perfect DT defense should have retarded the terran, and overcharge pretty good. | ||
Insoleet
France1806 Posts
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Highwinds
Canada954 Posts
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Tsubbi
Germany7967 Posts
hope zergs come up with something different soon | ||
ETisME
12274 Posts
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Doublemint
Austria8366 Posts
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Nachor
Germany83 Posts
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