[SPL] CJ Entus vs Team 8 [R4] - Page 15
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sitromit
7051 Posts
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oneofthem
Cayman Islands24199 Posts
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Emzeeshady
Canada4203 Posts
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Tobblish
Sweden6404 Posts
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WombaT
Northern Ireland23732 Posts
On April 07 2013 13:02 larse wrote: Their whole goal of HOTS beta is "to make mech viable in TvP" And yeah! Mech TvP is viable now in professional plays because we have 4 widow mines in the early game in TvP! Why is everyone obsessed with mech? it's viable in both TvT and TvZ, and TvP has actually been a decent, stable matchup for ages. | ||
KJDog
United States164 Posts
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Kieofire
United States1809 Posts
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LighT.
Canada4501 Posts
On April 07 2013 13:11 Ammanas wrote: Yes Bbyong, thank you! Wow bbyong. You could say... He's pretty sick. *puts on glasses* | ||
Wingblade
United States1806 Posts
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LighT.
Canada4501 Posts
On April 07 2013 13:11 AgentW wrote: How does this make Apoc bad though? I imagine Code S and high Code A players would make a lot of B teamers look silly. Because none of the games were close...and byun was completely fooling around and chatting with the viewers for half the game and he was still getting wrecked. its a matter of perspective I guess. :/ | ||
WombaT
Northern Ireland23732 Posts
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Taipoka
Brazil1224 Posts
On April 07 2013 13:10 larse wrote: Oh this game is so awesome. The photon overcharge at the last makes this game 10 times better than WOL! You are just being boring ![]() | ||
figq
12519 Posts
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AgentW
United States7725 Posts
On April 07 2013 13:14 LighT. wrote: Because none of the games were close...and byun was completely fooling around and chatting with the viewers for half the game and he was still getting wrecked. its a matter of perspective I guess. :/ Oh, when that's the definition of not close, I see your point :D | ||
Tobblish
Sweden6404 Posts
On April 07 2013 13:15 figq wrote: By the way, I hope the LoL/Dota2 health bar style in SC2 would die. It works for 5v5 hero game, in RTS it's horrible. I'm wondering about this, why do they use it in LoL and Dota2. But imo it looks equally bad in those games. | ||
LighT.
Canada4501 Posts
On April 07 2013 13:15 figq wrote: By the way, I hope the LoL/Dota2 health bar style in SC2 would die. It works for 5v5 hero game, in RTS it's horrible. Yea..they seriously need to change that. You know what would be really cool? Re-designed units with team's logo on it. No idea how that would work for zerg though. | ||
c0ldfusion
United States8293 Posts
On April 07 2013 13:16 Tobblish wrote: I'm wondering about this, why do they use it in LoL and Dota2. Looks equally bad in those games. I still can't get used to these health bars =(. | ||
eviltomahawk
United States11133 Posts
On April 07 2013 13:15 figq wrote: By the way, I hope the LoL/Dota2 health bar style in SC2 would die. It works for 5v5 hero game, in RTS it's horrible. Yeah, it's pretty annoying. I'm watching SPL on a lower quality since my bandwidth here sucks, and I just end up ignoring the health bars most of the time since I can't even read them. It's fortunate that the wireframes provide some info. | ||
Maghetti
United States2429 Posts
On April 07 2013 13:10 larse wrote: Oh this game is so awesome. The photon overcharge at the last makes this game 10 times better than WOL! You need to stop this. I agree with you that the lack of mech in tvp is quite disappointing and I have hopes it will be used more by pros in the future as it is learned better but tvp is different than before. Speedvacs make drops much deadlier and allows doom drops which is totally new, as well as combining them with mines. The nexus cannon is used all the time to fight off drops and pushes. Voids are used(with their new ability), oracles are used and adds a ton to the match up for harass, tracking drops and army movement, and detection. Etc. It is different and plays out a bit less boringly than before over all. | ||
c0ldfusion
United States8293 Posts
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