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On April 07 2013 13:16 Tobblish wrote:Show nested quote +On April 07 2013 13:15 figq wrote: By the way, I hope the LoL/Dota2 health bar style in SC2 would die. It works for 5v5 hero game, in RTS it's horrible. I'm wondering about this, why do they use it in LoL and Dota2. But imo it looks equally bad in those games. I'm not exactly sure why it's not that bad there - perhaps you mostly care about heroes, and they aren't that many (not 200 units), and each has a very large bar. In RTS you can't use such large detailed bars.
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On April 07 2013 13:17 LighT. wrote:Show nested quote +On April 07 2013 13:15 figq wrote: By the way, I hope the LoL/Dota2 health bar style in SC2 would die. It works for 5v5 hero game, in RTS it's horrible. Yea..they seriously need to change that. You know what would be really cool? Re-designed units with team's logo on it. No idea how that would work for zerg though. Some Terran units already get small decals on them, notably Marines, Marauders, and maybe Vikings and Thors.
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Speed/Effort I feel is going to be the match of the night.
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On April 07 2013 13:19 eviltomahawk wrote:Show nested quote +On April 07 2013 13:17 LighT. wrote:On April 07 2013 13:15 figq wrote: By the way, I hope the LoL/Dota2 health bar style in SC2 would die. It works for 5v5 hero game, in RTS it's horrible. Yea..they seriously need to change that. You know what would be really cool? Re-designed units with team's logo on it. No idea how that would work for zerg though. Some Terran units already get small decals on them, notably Marines, Marauders, and maybe Vikings and Thors. Really? Like team decals!?
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On April 07 2013 13:19 eviltomahawk wrote:Show nested quote +On April 07 2013 13:17 LighT. wrote:On April 07 2013 13:15 figq wrote: By the way, I hope the LoL/Dota2 health bar style in SC2 would die. It works for 5v5 hero game, in RTS it's horrible. Yea..they seriously need to change that. You know what would be really cool? Re-designed units with team's logo on it. No idea how that would work for zerg though. Some Terran units already get small decals on them, notably Marines, Marauders, and maybe Vikings and Thors.
What really :o Haven't noticed that.
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On April 07 2013 13:12 Wombat_NI wrote:Show nested quote +On April 07 2013 13:02 larse wrote: Their whole goal of HOTS beta is "to make mech viable in TvP"
And yeah! Mech TvP is viable now in professional plays because we have 4 widow mines in the early game in TvP! Why is everyone obsessed with mech? it's viable in both TvT and TvZ, and TvP has actually been a decent, stable matchup for ages.
Because if you look at every other matchups except TvP, no tech path is so unforgivingly denied.
In TvP, Terran is stuck in MMMVG tech path and all other tech patch is not good even the game goes into 1 hour long. There is no unit-composition transition (you can see transitions in all other matchups) at all in TvP and so the unit-composition diversity in TvP is basically non-existent. And making mech viable is to open all these pathes.
This is not the case in all other matchups.
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Cayman Islands24199 Posts
they basically took away the most visible spectrum ofinformation, color. you can't tell how units are hurt immediately, gotta focus on the tiny bars. this is ridiculous
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At least in Dota 2, you can change the amount of health each portion of the bar represents. With the color in the bar here, it's really difficult to see. Why don't they just use the regular Green?
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Northern Ireland23734 Posts
On April 07 2013 13:20 larse wrote:Show nested quote +On April 07 2013 13:12 Wombat_NI wrote:On April 07 2013 13:02 larse wrote: Their whole goal of HOTS beta is "to make mech viable in TvP"
And yeah! Mech TvP is viable now in professional plays because we have 4 widow mines in the early game in TvP! Why is everyone obsessed with mech? it's viable in both TvT and TvZ, and TvP has actually been a decent, stable matchup for ages. Because if you look at every other matchups except TvP, no tech path is so unforgivingly denied. In TvP, Terran is stuck in MMMVG tech path and all other tech patch is not good even the game goes into 1 hour long. There is no unit-composition transition (as you can see in all other matchups) at all in TvP and so the unit-composition diversity in TvP is basically non-existent. And making mech viable is to open all these pathes. This is not the case in all other matchups. Still doesn't make it bad, PvT pissed all over ZvT and PvZ at the end of WoL despite its rather stable compositions on both sides.
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On April 07 2013 13:20 LighT. wrote:Show nested quote +On April 07 2013 13:19 eviltomahawk wrote:On April 07 2013 13:17 LighT. wrote:On April 07 2013 13:15 figq wrote: By the way, I hope the LoL/Dota2 health bar style in SC2 would die. It works for 5v5 hero game, in RTS it's horrible. Yea..they seriously need to change that. You know what would be really cool? Re-designed units with team's logo on it. No idea how that would work for zerg though. Some Terran units already get small decals on them, notably Marines, Marauders, and maybe Vikings and Thors. Really? Like team decals!? I'm not sure if these special KeSPA team decals that Proleague uses also carry over to units. They at least carry over to buildings since I see them on Starports and stuff.
But a lot of Terran units do support the unlockable decals that you get as rewards for achievements and leveling. They're just really tiny to see, and afaik they don't appear on lower graphics settings.
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On April 07 2013 13:22 Wombat_NI wrote:Show nested quote +On April 07 2013 13:20 larse wrote:On April 07 2013 13:12 Wombat_NI wrote:On April 07 2013 13:02 larse wrote: Their whole goal of HOTS beta is "to make mech viable in TvP"
And yeah! Mech TvP is viable now in professional plays because we have 4 widow mines in the early game in TvP! Why is everyone obsessed with mech? it's viable in both TvT and TvZ, and TvP has actually been a decent, stable matchup for ages. Because if you look at every other matchups except TvP, no tech path is so unforgivingly denied. In TvP, Terran is stuck in MMMVG tech path and all other tech patch is not good even the game goes into 1 hour long. There is no unit-composition transition (as you can see in all other matchups) at all in TvP and so the unit-composition diversity in TvP is basically non-existent. And making mech viable is to open all these pathes. This is not the case in all other matchups. Still doesn't make it bad, PvT pissed all over ZvT and PvZ at the end of WoL despite its rather stable compositions on both sides.
Yes, but stable composition is different from "no unit-composition transition". They are stable, but the unit composition is changing from Tier 1 to 3. But that's not the case in TvP
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opterown
Australia54784 Posts
am i a bad person if i root for cure, argo and savage to take their games, so that hero or hydra wins in ace?
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On April 07 2013 13:25 PVJ wrote: How was the TvP on FS?
It was an epic game, I rate it at 10/10.
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On April 07 2013 13:25 opterown wrote: am i a bad person if i root for cure, argo and savage to take their games, so that hero or hydra wins in ace?
Yes because I want bong to score!
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United States97274 Posts
On April 07 2013 13:25 opterown wrote: am i a bad person if i root for cure, argo and savage to take their games, so that hero or hydra wins in ace? yes because you told me i should root for teams to do well instead of fantasy when i wanted byun to lose so Maru could come out D:
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On April 07 2013 13:25 PVJ wrote: How was the TvP on FS?
Epic back and forth on low supply with constant action and (mostly) wise decisions.
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On April 07 2013 13:25 opterown wrote: am i a bad person if i root for cure, argo and savage to take their games, so that hero or hydra wins in ace? No shame, just points.
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