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The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained. |
On March 18 2013 20:19 Zarahtra wrote:Show nested quote +On March 18 2013 19:28 Topdoller wrote: Widow mines looked to have kept him in the game far longer than he should have or did they hinder him? I'd argue they were they were a big part of why he lost. Life first just felt a lot more solid and had Flash's number, but Flash's VMs for whichever reason rarely paid for themselves and seemed to give him a lot of false sense of security where he was baiting units into them, only to have them blow up a few lings into Flash loosing ~15 supply. To my recollection there were 4 detonation that paid for themselves, 1 in the game where Flash had basically won already with a drop in the main. Then 3 mines killed a few mutas when life flew directly over them in Daybreak game. It never gave Flash the edge he was hoping for with them, those devastating hits into flash killing a hatch or something like that never happened.
I think the WM use has to be very strategically and tied in with the whole strategy from minute one of the game. It's comparable to the swarm host. People didn't do much swarm hosting because it isn't like the viper, where you add it to the core and the core just gets 'better'. Your early game, mid game, and late game has to account for the presence of the swarm host.
In the WM case, Terrans thought it was like the viper case (because it does make bio better), but I think it needs to have an overarching strategy and reasoning. Maybe rather than hoping for baiting zergs into them, put them all in one area and prevent zerg counter attack. You get to zone them into your army or a narrow choke or whatever.
Not sure what it will be, but I think people weren't using widow mines in the best possible way.
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which is boring, he should have used more early widowmine
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Absolutely loved this MLG. I think HotS is looking great the top 4 players at that tournament definitely came in top 4. Life and Flash played just insanely well throughout. I think Flash needs to have more up his sleeve in TvZ, that was his downfall, but Life's timings were really difficult to stop. I think both Polt, Innovation and Last showed better overall TvZ, but flash was better mechanically than them (well at least polt and last), so he will eventually get there. MC also showed a lot of early good ideas and builds to keep Terran on their toes in the early game, and I think in GSL you are going to see a lot of innovation coming from the protoss and zergs pretty quick. Overall, HotS really is a big step up from WoL, mechanics seem to really mean a lot more and the better players will win more of the time. Less randomness may be a downfall for foreigners who are lacking that, but as a fan of the game I think the result is better. All Korean games sunday and the viewership was very strong, we don't have anything to worry about!
As for MLG feedback: Overall amazing event just based on the games and player lineup. I think it was good to have some foreigners in there in the early stages even if their results didn't pan out well. It at least drew more of a crowd to start and then let them fall in love with the game from there. Based on the all Korean sunday numbers it seemed to have been a positive. The venue looked cool and the lighting and camera shots came out pretty well, a little delayed but whatever. Observing was pretty damn good all weekend. The interviews were pretty good, Anna tried her best but I feel maybe too many interviews of the same players over and over..we don't need to have a winners interview of the same player 5 times. Flash was probably getting sick of it lol!
I really hope that MLG tries to improve on the speed of series. The downtime between each game in the matches was probably extremely frustrating for the players, and it made Bo5 drag on for way too long. GSL does this much much better. Also, the analysis desk was overused. Day9 did provide some good insight here and there, but we really don't need to have a 5 minute analysis of every single game, especially when the game was pretty straightforward. This added to the downtime issue between games. Frustrating for the players I'm sure.
I think the casting/analysis was subpar. Day9 was actually fairly good analysis wise, but I did not enjoy the casting. It was very tailored to noobies and fanboys rather than actual gameplay. Axeltoss/Axslav was not a great pairing. Day9 Husky was ok for what it was, but the substance was kind of meh and at times it was just so loud and the anti terran bias was just fueling the flames so hard. TotalBiscuit is very professional, and Incontrol has great knowledge. I think they could have been GREAT, but they spent so much time trying to be "funny" and pander to the live crowd that they missed out a lot on substance. I hope that all parties try to improve, and give more of a balance between substance/entertainment.
I rarely say this, but holy crap Blizzard you did such an amazing job with the game. I hope this continues and I hope they will learn from WoL and let things play out. It seemed to be widely accepted in our community that the game was quite imbalanced, but the best players in the world came in and basically completely disproved that. There were little to no upsets, the best players won. Cannot wait for GSL.
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On March 18 2013 22:58 Irre wrote: Absolutely loved this MLG. I think HotS is looking great the top 4 players at that tournament definitely came in top 4. Life and Flash played just insanely well throughout. I think Flash needs to have more up his sleeve in TvZ, that was his downfall, but Life's timings were really difficult to stop. I think both Polt, Innovation and Last showed better overall TvZ, but flash was better mechanically than them (well at least polt and last), so he will eventually get there. MC also showed a lot of early good ideas and builds to keep Terran on their toes in the early game, and I think in GSL you are going to see a lot of innovation coming from the protoss and zergs pretty quick. Overall, HotS really is a big step up from WoL, mechanics seem to really mean a lot more and the better players will win more of the time. Less randomness may be a downfall for foreigners who are lacking that, but as a fan of the game I think the result is better. All Korean games sunday and the viewership was very strong, we don't have anything to worry about!
As for MLG feedback: Overall amazing event just based on the games and player lineup. I think it was good to have some foreigners in there in the early stages even if their results didn't pan out well. It at least drew more of a crowd to start and then let them fall in love with the game from there. Based on the all Korean sunday numbers it seemed to have been a positive. The venue looked cool and the lighting and camera shots came out pretty well, a little delayed but whatever. Observing was pretty damn good all weekend. The interviews were pretty good, Anna tried her best but I feel maybe too many interviews of the same players over and over..we don't need to have a winners interview of the same player 5 times. Flash was probably getting sick of it lol!
I really hope that MLG tries to improve on the speed of series. The downtime between each game in the matches was probably extremely frustrating for the players, and it made Bo5 drag on for way too long. GSL does this much much better. Also, the analysis desk was overused. Day9 did provide some good insight here and there, but we really don't need to have a 5 minute analysis of every single game, especially when the game was pretty straightforward. This added to the downtime issue between games. Frustrating for the players I'm sure.
I think the casting/analysis was subpar. Day9 was actually fairly good analysis wise, but I did not enjoy the casting. It was very tailored to noobies and fanboys rather than actual gameplay. Axeltoss/Axslav was not a great pairing. Day9 Husky was ok for what it was, but the substance was kind of meh and at times it was just so loud and the anti terran bias was just fueling the flames so hard. TotalBiscuit is very professional, and Incontrol has great knowledge. I think they could have been GREAT, but they spent so much time trying to be "funny" and pander to the live crowd that they missed out a lot on substance. I hope that all parties try to improve, and give more of a balance between substance/entertainment.
I rarely say this, but holy crap Blizzard you did such an amazing job with the game. I hope this continues and I hope they will learn from WoL and let things play out. It seemed to be widely accepted in our community that the game was quite imbalanced, but the best players in the world came in and basically completely disproved that. There were little to no upsets, the best players won. Cannot wait for GSL.
I disagree with the point on casting. I feel like with that many different casters, you are going to get a variety of styles. There was something there for everyone. Not to mention that these are pretty much the best casters you're going to get anyway, so it's not like there is someone else out there that MLG will get (they already said Nick and Dan are too expensive to warrant them).
A criticism you missed in my opinion is the lag issues. They really either need better connections, or need to spend the money on security for Blizzard to give them the pseudo-LAN client. Having lag in professional games with so much money, viewership, and such on the line is really not optimal. I feel like that is the single most important thing they need to fix for the next MLG, ahead of non-terrible award ceremonies.
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Thank you life, for showing zergs what to do on the ladder now....haha I have played like 3 life's and have lost haha...
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Holy shit Flash vs Innovation game three. Have we seen a better TvT in HoTS?
Seriously, anyone who thinks that Speedvacs are bad for the game should be taped to a chair and forced to watch that game on repeat and just appreciate the awesomeness. Imbalanced? Maybe, but holy shit they are fantastic for the game, and especially TvT.
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I thought the casting was excellent. Day9 was great, and I say that as someone who has sometimes found him less good than he used to be. Incontrol was extremely good too. So was Husky, whose game knowledge and casting skill has improved drastically. TotalBiscuit and DJwheat, who both used to make me moderately insane with their lack of knowledge, have improved substantially (though still not amazing, of course). The only casters I really wasn't happy with were Axslav and Axeltoss. We should really stop complaining about everything. Yes, they could have flown in the 4 GSL casters and Apollo and made everyone absolutely crazy with how great the casting was, but the best thing that could possibly happen is that we have enough good casters that you don't really pay attention to whether the casters are good and just focus on the games, and we're getting to that point as a community.
I definitely agree that there must be some way for them to make games happen a little faster, and the technical hiccups were definitely a concern. But this was an outstanding tournament. The only major thing holding it back in my opinion is the skill gap between foreigners and Koreans - it means you have an all-Korean event, or the first round is just a bunch of massacres. But there's really nothing MLG can do about that at a single event - it's a much deeper structural problem that's going to be very hard to solve.
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Speedvacs bringing back the BW dropship TvT play which is SO FUN to watch, except the goliaths are now marines. Just look at Flash vs Innovation game 2. The Terran that doesn't have the dropships just completely rolled over and died. Don't nerf it, just buff the other races.
Do not fuck with the current TvT.
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On March 18 2013 23:34 NicksonReyes wrote: Speedvacs bringing back the BW dropship TvT play which is SO FUN to watch, except the goliaths are now marines. Just look at Flash vs Innovation game 2. The Terran that doesn't have the dropships just completely rolled over and died. Don't nerf it, just buff the other races.
Do not fuck with the current TvT.
That TvT series was great, but the game where they took turns doom dropping through turrets/vikings/marines was kind of silly.
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If this tournament told us anything about balance, it's that NOTHING should be done for a while.
Widow mines v Z - Life was able to go ling baneling mutalisk against bio/mine. His mutalisks with good map control were able to stop speedvacs. Bio/mine definitely needs another few months of high level play.
Speedvacs v P - We saw MC basically destroy drop play with early Oracle harassment followed by 6 Phoenix to stop drops. He actually made TvP look P favored. Let's give speedvacs another few months as well.
Oracles v T - Obviously this is an extremely unexplored unit. MC showed us that Oracles can murder ill-prepared Ts. Please let the game unfold over the next few months.
Void rays in PvP - They really seem to dominate PvP at the moment. Not sure what else needs to be said here.
Overall, HotS is at a great place right now. Basically all the matchups are insanely fast paced and entertaining. The better player seems to win, regardless of 'OP' units. I'd really like to see Blizz leave the game alone for the next GSL, OSL, and Proleague. Except for maybe void rays. I'd also like to see Blizz do something about Corruptors and Void Rays. These units are extremely boring to watch as a spectator. If they were made to be extremely entertaining and micro-able like the new units/abilities like Vipers, Reapers, Speedvacs, Widow Mines, Mamacore, and Oracles.
I really believe that we are close to something Epic here. I daresay we are approaching a more fast paced BW. A few changes and we'll be there.
As for the tournament: Innovation really blew my mind in this tournament. I don't think he made a single mistake vs Leenock or Rain. His second game vs Flash was the most amazing thing I've seen in SC2. People really need to pay attention to how perfectly he played that game. And I mean PERFECT. I also think he was nervous vs Flash which is why he lost his tanks in game 3 and lost the medivac in game 4. I honestly believe if he overcame his nerves he could have beaten Flash 3-0 and Life 4-0. His 9 games prior to game 1 vs Flash he played the most flawless SC2 I think we have ever seen.
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United States15275 Posts
On March 19 2013 00:20 TimENT wrote: If this tournament told us anything about balance, it's that NOTHING should be done for a while.
Widow mines v Z - Life was able to go ling baneling mutalisk against bio/mine. His mutalisks with good map control were able to stop speedvacs. Bio/mine definitely needs another few months of high level play.
Speedvacs v P - We saw MC basically destroy drop play with early Oracle harassment followed by 6 Phoenix to stop drops. He actually made TvP look P favored. Let's give speedvacs another few months as well.
Oracles v T - Obviously this is an extremely unexplored unit. MC showed us that Oracles can murder ill-prepared Ts. Please let the game unfold over the next few months.
Void rays in PvP - They really seem to dominate PvP at the moment. Not sure what else needs to be said here.
Overall, HotS is at a great place right now. Basically all the matchups are insanely fast paced and entertaining. The better player seems to win, regardless of 'OP' units. I'd really like to see Blizz leave the game alone for the next GSL, OSL, and Proleague. Except for maybe void rays. I'd also like to see Blizz do something about Corruptors and Void Rays. These units are extremely boring to watch as a spectator. If they were made to be extremely entertaining and micro-able like the new units/abilities like Vipers, Reapers, Speedvacs, Widow Mines, Mamacore, and Oracles.
I really believe that we are close to something Epic here. I daresay we are approaching a more fast paced BW. A few changes and we'll be there.
As for the tournament: Innovation really blew my mind in this tournament. I don't think he made a single mistake vs Leenock or Rain. His second game vs Flash was the most amazing thing I've seen in SC2. People really need to pay attention to how perfectly he played that game. And I mean PERFECT. I also think he was nervous vs Flash which is why he lost his tanks in game 3 and lost the medivac in game 4. I honestly believe if he overcame his nerves he could have beaten Flash 3-0 and Life 4-0. His 9 games prior to game 1 vs Flash he played the most flawless SC2 I think we have ever seen.
But he didn't, so boo-hoo.
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On March 19 2013 00:29 CosmicSpiral wrote:Show nested quote +On March 19 2013 00:20 TimENT wrote: If this tournament told us anything about balance, it's that NOTHING should be done for a while.
Widow mines v Z - Life was able to go ling baneling mutalisk against bio/mine. His mutalisks with good map control were able to stop speedvacs. Bio/mine definitely needs another few months of high level play.
Speedvacs v P - We saw MC basically destroy drop play with early Oracle harassment followed by 6 Phoenix to stop drops. He actually made TvP look P favored. Let's give speedvacs another few months as well.
Oracles v T - Obviously this is an extremely unexplored unit. MC showed us that Oracles can murder ill-prepared Ts. Please let the game unfold over the next few months.
Void rays in PvP - They really seem to dominate PvP at the moment. Not sure what else needs to be said here.
Overall, HotS is at a great place right now. Basically all the matchups are insanely fast paced and entertaining. The better player seems to win, regardless of 'OP' units. I'd really like to see Blizz leave the game alone for the next GSL, OSL, and Proleague. Except for maybe void rays. I'd also like to see Blizz do something about Corruptors and Void Rays. These units are extremely boring to watch as a spectator. If they were made to be extremely entertaining and micro-able like the new units/abilities like Vipers, Reapers, Speedvacs, Widow Mines, Mamacore, and Oracles.
I really believe that we are close to something Epic here. I daresay we are approaching a more fast paced BW. A few changes and we'll be there.
As for the tournament: Innovation really blew my mind in this tournament. I don't think he made a single mistake vs Leenock or Rain. His second game vs Flash was the most amazing thing I've seen in SC2. People really need to pay attention to how perfectly he played that game. And I mean PERFECT. I also think he was nervous vs Flash which is why he lost his tanks in game 3 and lost the medivac in game 4. I honestly believe if he overcame his nerves he could have beaten Flash 3-0 and Life 4-0. His 9 games prior to game 1 vs Flash he played the most flawless SC2 I think we have ever seen.
But he didn't, so boo-hoo.
Lol it's okay, my 3 favorite players were top 3 here.
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On March 19 2013 00:20 TimENT wrote: If this tournament told us anything about balance, it's that NOTHING should be done for a while.
Widow mines v Z - Life was able to go ling baneling mutalisk against bio/mine. His mutalisks with good map control were able to stop speedvacs. Bio/mine definitely needs another few months of high level play.
Speedvacs v P - We saw MC basically destroy drop play with early Oracle harassment followed by 6 Phoenix to stop drops. He actually made TvP look P favored. Let's give speedvacs another few months as well.
Oracles v T - Obviously this is an extremely unexplored unit. MC showed us that Oracles can murder ill-prepared Ts. Please let the game unfold over the next few months.
Void rays in PvP - They really seem to dominate PvP at the moment. Not sure what else needs to be said here.
Overall, HotS is at a great place right now. Basically all the matchups are insanely fast paced and entertaining. The better player seems to win, regardless of 'OP' units. I'd really like to see Blizz leave the game alone for the next GSL, OSL, and Proleague. Except for maybe void rays. I'd also like to see Blizz do something about Corruptors and Void Rays. These units are extremely boring to watch as a spectator. If they were made to be extremely entertaining and micro-able like the new units/abilities like Vipers, Reapers, Speedvacs, Widow Mines, Mamacore, and Oracles.
I really believe that we are close to something Epic here. I daresay we are approaching a more fast paced BW. A few changes and we'll be there.
As for the tournament: Innovation really blew my mind in this tournament. I don't think he made a single mistake vs Leenock or Rain. His second game vs Flash was the most amazing thing I've seen in SC2. People really need to pay attention to how perfectly he played that game. And I mean PERFECT. I also think he was nervous vs Flash which is why he lost his tanks in game 3 and lost the medivac in game 4. I honestly believe if he overcame his nerves he could have beaten Flash 3-0 and Life 4-0. His 9 games prior to game 1 vs Flash he played the most flawless SC2 I think we have ever seen.
Agreed on waiting to patch things. Except void rays.
They should be patched soon. And I thought the eggs hatching sound was a glitch? Can anyone confirm, I hope blizz patches that, sounds too damn loud when eggs hatch.
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On March 19 2013 00:44 jj33 wrote:Show nested quote +On March 19 2013 00:20 TimENT wrote: If this tournament told us anything about balance, it's that NOTHING should be done for a while.
Widow mines v Z - Life was able to go ling baneling mutalisk against bio/mine. His mutalisks with good map control were able to stop speedvacs. Bio/mine definitely needs another few months of high level play.
Speedvacs v P - We saw MC basically destroy drop play with early Oracle harassment followed by 6 Phoenix to stop drops. He actually made TvP look P favored. Let's give speedvacs another few months as well.
Oracles v T - Obviously this is an extremely unexplored unit. MC showed us that Oracles can murder ill-prepared Ts. Please let the game unfold over the next few months.
Void rays in PvP - They really seem to dominate PvP at the moment. Not sure what else needs to be said here.
Overall, HotS is at a great place right now. Basically all the matchups are insanely fast paced and entertaining. The better player seems to win, regardless of 'OP' units. I'd really like to see Blizz leave the game alone for the next GSL, OSL, and Proleague. Except for maybe void rays. I'd also like to see Blizz do something about Corruptors and Void Rays. These units are extremely boring to watch as a spectator. If they were made to be extremely entertaining and micro-able like the new units/abilities like Vipers, Reapers, Speedvacs, Widow Mines, Mamacore, and Oracles.
I really believe that we are close to something Epic here. I daresay we are approaching a more fast paced BW. A few changes and we'll be there.
As for the tournament: Innovation really blew my mind in this tournament. I don't think he made a single mistake vs Leenock or Rain. His second game vs Flash was the most amazing thing I've seen in SC2. People really need to pay attention to how perfectly he played that game. And I mean PERFECT. I also think he was nervous vs Flash which is why he lost his tanks in game 3 and lost the medivac in game 4. I honestly believe if he overcame his nerves he could have beaten Flash 3-0 and Life 4-0. His 9 games prior to game 1 vs Flash he played the most flawless SC2 I think we have ever seen.
Agreed on waiting to patch things. Except void rays. They should be patched soon. And I thought the eggs hatching sound was a glitch? Can anyone confirm, I hope blizz patches that, sounds too damn loud when eggs hatch.
Don't forget about mutas in ZvZ either. But overall, I'm loving where HoTS is at the moment.
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United States15275 Posts
On March 19 2013 00:33 TimENT wrote:Show nested quote +On March 19 2013 00:29 CosmicSpiral wrote:On March 19 2013 00:20 TimENT wrote: If this tournament told us anything about balance, it's that NOTHING should be done for a while.
Widow mines v Z - Life was able to go ling baneling mutalisk against bio/mine. His mutalisks with good map control were able to stop speedvacs. Bio/mine definitely needs another few months of high level play.
Speedvacs v P - We saw MC basically destroy drop play with early Oracle harassment followed by 6 Phoenix to stop drops. He actually made TvP look P favored. Let's give speedvacs another few months as well.
Oracles v T - Obviously this is an extremely unexplored unit. MC showed us that Oracles can murder ill-prepared Ts. Please let the game unfold over the next few months.
Void rays in PvP - They really seem to dominate PvP at the moment. Not sure what else needs to be said here.
Overall, HotS is at a great place right now. Basically all the matchups are insanely fast paced and entertaining. The better player seems to win, regardless of 'OP' units. I'd really like to see Blizz leave the game alone for the next GSL, OSL, and Proleague. Except for maybe void rays. I'd also like to see Blizz do something about Corruptors and Void Rays. These units are extremely boring to watch as a spectator. If they were made to be extremely entertaining and micro-able like the new units/abilities like Vipers, Reapers, Speedvacs, Widow Mines, Mamacore, and Oracles.
I really believe that we are close to something Epic here. I daresay we are approaching a more fast paced BW. A few changes and we'll be there.
As for the tournament: Innovation really blew my mind in this tournament. I don't think he made a single mistake vs Leenock or Rain. His second game vs Flash was the most amazing thing I've seen in SC2. People really need to pay attention to how perfectly he played that game. And I mean PERFECT. I also think he was nervous vs Flash which is why he lost his tanks in game 3 and lost the medivac in game 4. I honestly believe if he overcame his nerves he could have beaten Flash 3-0 and Life 4-0. His 9 games prior to game 1 vs Flash he played the most flawless SC2 I think we have ever seen.
But he didn't, so boo-hoo. Lol it's okay, my 3 favorite players were top 3 here.
I only wish Polt didn't meet Life in Round 2. He could've made it to semi-finals at least.
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On March 19 2013 01:10 CosmicSpiral wrote:Show nested quote +On March 19 2013 00:33 TimENT wrote:On March 19 2013 00:29 CosmicSpiral wrote:On March 19 2013 00:20 TimENT wrote: If this tournament told us anything about balance, it's that NOTHING should be done for a while.
Widow mines v Z - Life was able to go ling baneling mutalisk against bio/mine. His mutalisks with good map control were able to stop speedvacs. Bio/mine definitely needs another few months of high level play.
Speedvacs v P - We saw MC basically destroy drop play with early Oracle harassment followed by 6 Phoenix to stop drops. He actually made TvP look P favored. Let's give speedvacs another few months as well.
Oracles v T - Obviously this is an extremely unexplored unit. MC showed us that Oracles can murder ill-prepared Ts. Please let the game unfold over the next few months.
Void rays in PvP - They really seem to dominate PvP at the moment. Not sure what else needs to be said here.
Overall, HotS is at a great place right now. Basically all the matchups are insanely fast paced and entertaining. The better player seems to win, regardless of 'OP' units. I'd really like to see Blizz leave the game alone for the next GSL, OSL, and Proleague. Except for maybe void rays. I'd also like to see Blizz do something about Corruptors and Void Rays. These units are extremely boring to watch as a spectator. If they were made to be extremely entertaining and micro-able like the new units/abilities like Vipers, Reapers, Speedvacs, Widow Mines, Mamacore, and Oracles.
I really believe that we are close to something Epic here. I daresay we are approaching a more fast paced BW. A few changes and we'll be there.
As for the tournament: Innovation really blew my mind in this tournament. I don't think he made a single mistake vs Leenock or Rain. His second game vs Flash was the most amazing thing I've seen in SC2. People really need to pay attention to how perfectly he played that game. And I mean PERFECT. I also think he was nervous vs Flash which is why he lost his tanks in game 3 and lost the medivac in game 4. I honestly believe if he overcame his nerves he could have beaten Flash 3-0 and Life 4-0. His 9 games prior to game 1 vs Flash he played the most flawless SC2 I think we have ever seen.
But he didn't, so boo-hoo. Lol it's okay, my 3 favorite players were top 3 here. I only wish Polt didn't meet Life in Round 2. He could've made it to semi-finals at least. 
this mlg was quite stacked with good players. many who went out early could have made it to the semifinals
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That's the tough part of single elim. You can be the second best player, if you meet the best one in the first round, you have the same result as the worst player. A single elimination tournament doesn't really say a lot about anyone who didn't win it all.
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I hope jaedong takes a look at what life did this tournament instead of stephano. I don't know if jaedong still has it in him but the aggressive mechanics orientated strategies involving kings names mutas into powerful late games while microing nearly perfectly is very much what I remember of the tyrant in bw. I hope if he emulates someone or adapts someone's game it will be life and not stephano as it had been.
On the other hand I feel like flash vs life is looking like a great rivalry. In many ways I'm remind of flash vs jaedong except now flash is the elder and life is the young upstart. I hope flash has it in him to win some against life still.
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On March 19 2013 01:23 blackone wrote: That's the tough part of single elim. You can be the second best player, if you meet the best one in the first round, you have the same result as the worst player. A single elimination tournament doesn't really say a lot about anyone who didn't win it all.
That is an issue with a lack of a seeding system, not a single elimination tournament. Top seeds usually are in the opposite side of the bracket with third and fourth taking the other quarters. Also they should receive relatively easy rounds initially.
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Are there HD vods for Flash vs Innovation game 2? The only ones listed on MLG are low quality.
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