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The usual rules apply. No caster/player bashing etc. |
On March 05 2013 23:21 sAsImre wrote:Show nested quote +On March 05 2013 23:19 Big J wrote:On March 05 2013 23:18 ZenithM wrote:On March 05 2013 23:17 sAsImre wrote:On March 05 2013 23:16 Big J wrote:On March 05 2013 23:14 ZenithM wrote:On March 05 2013 23:13 Big J wrote:On March 05 2013 23:12 Teoita wrote:On March 05 2013 23:11 Big J wrote:On March 05 2013 23:08 sAsImre wrote: [quote]
don't put an useful spell on a 0 supply unit. scan? mule? Pretty sure buildings are not fighting units. pretty sure overseers aren't either. Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D 3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right  build 50 overseers. GG And it's not even that expensive :D sry, meant an "activated aura" with "friendly fire" on more costly overseers  problem is that the main purpose of the overseer is to be a detector. Costly overseer hamper their main goal while not fixing the problem in lategame. make it an expensive hive tech upgrade if needed
Edit: not that I like the idea of 0supply "superunits" that you get masses of in the lategame when you are maxed (like OC/PFs and Spines/spores/canons/turrets are/can be right now). But I believe there are ways to make them balanced. Though it's hard when they should fulfill combat roles, but I believe limited/niche roles like anticaster support, scouting and light unstackable unit influencing stuff can be balanced.
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rofl, i thought mole was casting @ Nathanias's stream :D
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MC vs YODA --> THIS IS 2010!
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On March 05 2013 23:23 Big J wrote:Show nested quote +On March 05 2013 23:21 sAsImre wrote:On March 05 2013 23:19 Big J wrote:On March 05 2013 23:18 ZenithM wrote:On March 05 2013 23:17 sAsImre wrote:On March 05 2013 23:16 Big J wrote:On March 05 2013 23:14 ZenithM wrote:On March 05 2013 23:13 Big J wrote:On March 05 2013 23:12 Teoita wrote:On March 05 2013 23:11 Big J wrote: [quote]
scan? mule? Pretty sure buildings are not fighting units. pretty sure overseers aren't either. Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D 3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right  build 50 overseers. GG And it's not even that expensive :D sry, meant an "activated aura" with "friendly fire" on more costly overseers  problem is that the main purpose of the overseer is to be a detector. Costly overseer hamper their main goal while not fixing the problem in lategame. make it an expensive hive tech upgrade if needed
doesn't change lategame scenario where you've an useful 0 supply unit.
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Lol reminds me of WoL beta, 1base vs 1base on a slightly bigger steps of war.
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Poor Hasu! He is going to be bald soon.
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To be honest I actually feel they are going to nerf prismatic aligment soon, as predicted as Artosis & Incontrol.
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On March 05 2013 23:23 Big J wrote:Show nested quote +On March 05 2013 23:21 sAsImre wrote:On March 05 2013 23:19 Big J wrote:On March 05 2013 23:18 ZenithM wrote:On March 05 2013 23:17 sAsImre wrote:On March 05 2013 23:16 Big J wrote:On March 05 2013 23:14 ZenithM wrote:On March 05 2013 23:13 Big J wrote:On March 05 2013 23:12 Teoita wrote:On March 05 2013 23:11 Big J wrote: [quote]
scan? mule? Pretty sure buildings are not fighting units. pretty sure overseers aren't either. Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D 3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right  build 50 overseers. GG And it's not even that expensive :D sry, meant an "activated aura" with "friendly fire" on more costly overseers  problem is that the main purpose of the overseer is to be a detector. Costly overseer hamper their main goal while not fixing the problem in lategame. make it an expensive hive tech upgrade if needed
That doesn't solve the problem that their 0 supply
Thank god you don't work for blizzard.
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France9034 Posts
On March 05 2013 23:22 nomyx wrote:Show nested quote +On March 05 2013 23:21 Takuna wrote: Didn't know oracles detect, makes sense with that name though. They have to use a spell to detect.
And for 60 sec the unit is still visible ?
Dust of Appearance SC2 Edition.
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On March 05 2013 23:19 LaLuSh wrote: There is no reason to believe deathballs will disappear just because they put in a few new units.
The fundamental issue creating stagnant late games lies in the economic system of SC2 that has always capped economic growth beyond 3 mining bases.
The result of this is that late game economies in SC2 are always more or less equal. The late game then becomes a question of who has the most cost efficient army (and it is this that makes the games boring).
Where in BW you would have asymmetrical economies that forced a passive player with an "imbalanced army" and fewer bases into action, in SC2 the economies just conform and become equal. None of the players has any incentive to be aggressive or to try make the game interesting. All that matters once both players are at 3 bases or above is who is best at preserving their army value.
It's a fundamental issue. Don't expect HotS to fix it. Koreans and stephano are good enough at constantly trading and delaying these stalemate situations that you don't notice them as much, but they still occur often enough. Sounds about right.
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On March 05 2013 23:16 Lysanias wrote:Show nested quote +On March 05 2013 23:14 Zarahtra wrote:On March 05 2013 23:09 Lysanias wrote:On March 05 2013 23:06 Zarahtra wrote:On March 05 2013 23:04 Lysanias wrote:On March 05 2013 23:01 nomyx wrote:On March 05 2013 22:58 dainbramage wrote:On March 05 2013 22:57 nomyx wrote:It takes several months for a terran to call broodlord / infestor imba it only takes 1 day for zergs to call skytoss imba  Yeah, but mediocre foreign zergs are used to beating top korean protosses. Hopefully HotS is a wake up call for most zergs. And put Protoss back to sleep. Because there was minimal micro needed for Parting. Splitting voids ? what's that ? Face it Protoss is the new zerg  Atleast we know that parting is an awesome player. We'll see if in a while every protoss becomes awesome all of a sudden(and clearly that would be just them playing and practicing really hard, right?). From what I've seen yet, they haven't. Parting is an awsome player really skilled, so what does that matter ? He needed very little micro to win that battle, and i said this not because it think Parting is bad but because people whine about Slivko's micro yet did not look at what Parting had to do to win those fights. Because in the least, a boring 1a movefest ended with the better player winning, and thankfully it is showing how great all these superstars that came out of nowhere and have been brutalizing the scene for a year are. Furtheremore while zerg seems decently weak in HotS, protoss in no way seems as powerful as zerg has been. Slivko just camped against a superior player, expecting his deathball to be greater than his opponents with the end result being the superior player winning hands down, without any effort. You are right it's forbidden for a foreign zerg to beat a korean.
BTW, should maybe watch some FPvods of these players you're talking about and make a comparison. Maybe control, mechanics, precision and multitasking aren't that relevant in SCII, I still think that they say some things about the dedication of the two players.
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On March 05 2013 23:24 Thrillz wrote: To be honest I actually feel they are going to nerf prismatic aligment soon, as predicted as Artosis & Incontrol.
and Mech is better than bio in WoL. Listening to Artosis isn't the best option.
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I don't like Rachel for the event.
She likes to make people say wierd things and asks stupid questions.
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On March 05 2013 23:24 nomyx wrote:Show nested quote +On March 05 2013 23:23 Big J wrote:On March 05 2013 23:21 sAsImre wrote:On March 05 2013 23:19 Big J wrote:On March 05 2013 23:18 ZenithM wrote:On March 05 2013 23:17 sAsImre wrote:On March 05 2013 23:16 Big J wrote:On March 05 2013 23:14 ZenithM wrote:On March 05 2013 23:13 Big J wrote:On March 05 2013 23:12 Teoita wrote: [quote]
Pretty sure buildings are not fighting units. pretty sure overseers aren't either. Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D 3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right  build 50 overseers. GG And it's not even that expensive :D sry, meant an "activated aura" with "friendly fire" on more costly overseers  problem is that the main purpose of the overseer is to be a detector. Costly overseer hamper their main goal while not fixing the problem in lategame. make it an expensive hive tech upgrade if needed That doesn't solve the problem that their 0 supply Thank god you don't work for blizzard.
that's a problem blizz are well aware of :p.
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On March 05 2013 23:25 sAsImre wrote:Show nested quote +On March 05 2013 23:24 Thrillz wrote: To be honest I actually feel they are going to nerf prismatic aligment soon, as predicted as Artosis & Incontrol. and Mech is better than bio in WoL. Listening to Artosis isn't the best option. But, it IS better for TvT and TvZ if used correctly.
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On March 05 2013 23:24 Ragnarork wrote:Show nested quote +On March 05 2013 23:22 nomyx wrote:On March 05 2013 23:21 Takuna wrote: Didn't know oracles detect, makes sense with that name though. They have to use a spell to detect. And for 60 sec the unit is still visible ? Dust of Appearance SC2 Edition.
No, that's a different ability of the oracle
Revelation (scouting tool) - 75 energy 9 range 6 radius. Reveals enemy units / buildings in target area (does not detect)
Envision (detection) - 50 energy 14 radius 60 seconds. Grants detection within the oracle's sight range
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On March 05 2013 23:26 DidYuhim wrote:Show nested quote +On March 05 2013 23:25 sAsImre wrote:On March 05 2013 23:24 Thrillz wrote: To be honest I actually feel they are going to nerf prismatic aligment soon, as predicted as Artosis & Incontrol. and Mech is better than bio in WoL. Listening to Artosis isn't the best option. But, it IS better for TvT and TvZ if used correctly.
Never seen any proof of that being the case (for WoL anyway)
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On March 05 2013 23:26 DidYuhim wrote:Show nested quote +On March 05 2013 23:25 sAsImre wrote:On March 05 2013 23:24 Thrillz wrote: To be honest I actually feel they are going to nerf prismatic aligment soon, as predicted as Artosis & Incontrol. and Mech is better than bio in WoL. Listening to Artosis isn't the best option. But, it IS better for TvT and TvZ if used correctly.
That's why it has worse results lol. First of all it's map dependant, nowhere near to be better vZ and no pro players said it was better vT.
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WhiteRa predicts a Hasu win on Antiga
Aleksey Krupnyk @WhiteRaSC
My bet on Hasuobs against Parting "on Antiga map"
Edit: Seems he was wrong.
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GSL Up/Down spoiler
+ Show Spoiler +First tie breaker ends tied. Second tie breaker starting now! B4, Noblesse and Crazy playing.
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