• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:56
CET 13:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)22Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video BW General Discussion
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1451 users

[IEM] World Championship Day 1 - Page 87

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 85 86 87 88 89 135 Next
The usual rules apply. No caster/player bashing etc.
n0ise
Profile Joined April 2010
3452 Posts
March 05 2013 14:15 GMT
#1721
mc pulling the standard korean gm tvp
imre
Profile Blog Joined November 2011
France9263 Posts
March 05 2013 14:16 GMT
#1722
On March 05 2013 23:15 Ragnarork wrote:
Show nested quote +
On March 05 2013 23:14 Godwrath wrote:
On March 05 2013 23:12 grindC wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Photon Cannons even shoot, so imba


I want EMP on mules.


Gawd it reminds me of the Templar + storm + Kaydharin warp in.

"Warp in spells".


i'm ok with a 5s cd on the mule before using EMP, deal.
Zest fanboy.
nomyx
Profile Joined June 2012
United States2205 Posts
March 05 2013 14:16 GMT
#1723
On March 05 2013 23:15 Swordland wrote:
Damn I missed parting vs luci, score anybody?


That game hasn't been played yet
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
March 05 2013 14:16 GMT
#1724
On March 05 2013 23:14 Zarahtra wrote:
Show nested quote +
On March 05 2013 23:09 Lysanias wrote:
On March 05 2013 23:06 Zarahtra wrote:
On March 05 2013 23:04 Lysanias wrote:
On March 05 2013 23:01 nomyx wrote:
On March 05 2013 22:58 dainbramage wrote:
On March 05 2013 22:57 nomyx wrote:
It takes several months for a terran to call broodlord / infestor imba

it only takes 1 day for zergs to call skytoss imba

Yeah, but mediocre foreign zergs are used to beating top korean protosses.


Hopefully HotS is a wake up call for most zergs.


And put Protoss back to sleep. Because there was minimal micro needed for Parting.
Splitting voids ? what's that ?

Face it Protoss is the new zerg

Atleast we know that parting is an awesome player. We'll see if in a while every protoss becomes awesome all of a sudden(and clearly that would be just them playing and practicing really hard, right?). From what I've seen yet, they haven't.


Parting is an awsome player really skilled, so what does that matter ? He needed very little micro to win that battle, and i said this not because it think Parting is bad but because people whine about Slivko's micro yet did not look at what Parting had to do to win those fights.

Because in the least, a boring 1a movefest ended with the better player winning, and thankfully it is showing how great all these superstars that came out of nowhere and have been brutalizing the scene for a year are.

Furtheremore while zerg seems decently weak in HotS, protoss in no way seems as powerful as zerg has been. Slivko just camped against a superior player, expecting his deathball to be greater than his opponents with the end result being the superior player winning hands down, without any effort.


You are right it's forbidden for a foreign zerg to beat a korean.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
March 05 2013 14:16 GMT
#1725
On March 05 2013 23:15 karpotoss wrote:
is there any point of this reaper shenanigans?


Insane scouting, you can check his base for the first 6-7 minutes so you don't get surprised by any oracles or stuff like that.

Heh.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Big J
Profile Joined March 2011
Austria16289 Posts
March 05 2013 14:16 GMT
#1726
On March 05 2013 23:14 ZenithM wrote:
Show nested quote +
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right
ZenithM
Profile Joined February 2011
France15952 Posts
March 05 2013 14:17 GMT
#1727
On March 05 2013 23:14 DOUDOU wrote:
Show nested quote +
On March 05 2013 23:12 ZenithM wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?

It's not like you can kill your opponent by dumping mules and scans on him.

seems i've been lied to

explains a lot

I've noticed that when you dump 10 mules on your opponent and he has no unit, it either makes him leave the game with no gg or fly his buildings for 10 minutes.
I think I'm onto something.
Ambre
Profile Joined July 2011
France416 Posts
March 05 2013 14:17 GMT
#1728
SICK SONG !
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
March 05 2013 14:17 GMT
#1729
old time happiness brings the mest memories!
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
imre
Profile Blog Joined November 2011
France9263 Posts
March 05 2013 14:17 GMT
#1730
On March 05 2013 23:16 Big J wrote:
Show nested quote +
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG
Zest fanboy.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
March 05 2013 14:17 GMT
#1731
Nathanias missing the widow mine drop
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
ZenithM
Profile Joined February 2011
France15952 Posts
March 05 2013 14:18 GMT
#1732
On March 05 2013 23:17 sAsImre wrote:
Show nested quote +
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

And it's not even that expensive :D
DasHawk
Profile Joined August 2010
Denmark362 Posts
March 05 2013 14:18 GMT
#1733
MC not noticed the mine yet ? :O
NaldoR
Profile Joined November 2010
Singapore2198 Posts
March 05 2013 14:18 GMT
#1734
On March 05 2013 23:17 sAsImre wrote:
Show nested quote +
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

Yeah. problem is that Overseers are 0 supply
imre
Profile Blog Joined November 2011
France9263 Posts
March 05 2013 14:18 GMT
#1735
On March 05 2013 23:18 ZenithM wrote:
Show nested quote +
On March 05 2013 23:17 sAsImre wrote:
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

And it's not even that expensive :D


imagine not being able to stim/heal/siege lol.
Zest fanboy.
Godwrath
Profile Joined August 2012
Spain10135 Posts
March 05 2013 14:18 GMT
#1736
On March 05 2013 23:16 DJHelium wrote:
Show nested quote +
On March 05 2013 23:15 karpotoss wrote:
is there any point of this reaper shenanigans?


Insane scouting, you can check his base for the first 6-7 minutes so you don't get surprised by any oracles or stuff like that.

Heh.


And it also gives something to watch on early game instead of "guy fast expands.... building stuff....building stuff...."
Big J
Profile Joined March 2011
Austria16289 Posts
March 05 2013 14:19 GMT
#1737
On March 05 2013 23:18 ZenithM wrote:
Show nested quote +
On March 05 2013 23:17 sAsImre wrote:
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

And it's not even that expensive :D

sry, meant an "activated aura" with "friendly fire" on more costly overseers
nomyx
Profile Joined June 2012
United States2205 Posts
March 05 2013 14:19 GMT
#1738
Marine instantly dies when oracles look at them kinda mean
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 05 2013 14:19 GMT
#1739
There is no reason to believe deathballs will disappear just because they put in a few new units.

The fundamental issue creating stagnant late games lies in the economic system of SC2 that has always capped economic growth beyond 3 mining bases.

The result of this is that late game economies in SC2 are always more or less equal. The late game then becomes a question of who has the most cost efficient army (and it is this that makes the games boring).

Where in BW you would have asymmetrical economies that forced a passive player with an "imbalanced army" and fewer bases into action, in SC2 the economies just conform and become equal. None of the players has any incentive to be aggressive or to try make the game interesting. All that matters once both players are at 3 bases or above is who is best at preserving their army value.

It's a fundamental issue. Don't expect HotS to fix it. Koreans and stephano are good enough at constantly trading and delaying these stalemate situations that you don't notice them as much, but they still occur often enough.
imre
Profile Blog Joined November 2011
France9263 Posts
March 05 2013 14:19 GMT
#1740
On March 05 2013 23:18 Hopelessnoob wrote:
Show nested quote +
On March 05 2013 23:17 sAsImre wrote:
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

Yeah. problem is that Overseers are 0 supply


yup Browder even acknowledged several times that the unit was hard to balance since if it was too useful it'd be totally imba, and his spells still needs to be relevant for it to be more than a detector.
Zest fanboy.
Prev 1 85 86 87 88 89 135 Next
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #2
uThermal375
SteadfastSC120
Liquipedia
RongYI Cup
11:00
Group D
Maru vs SolarLIVE!
Cyan vs TBD
RotterdaM1274
ComeBackTV 1152
IndyStarCraft 375
Harstem234
BRAT_OK 171
Rex128
3DClanTV 99
EnkiAlexander 40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1274
uThermal 375
IndyStarCraft 375
Harstem 234
BRAT_OK 171
Rex 128
SteadfastSC 120
StarCraft: Brood War
Horang2 6429
Sea 4166
Rain 3937
Hyuk 1650
Jaedong 1118
Shuttle 781
Mini 676
EffOrt 577
Larva 541
Stork 487
[ Show more ]
GuemChi 465
BeSt 434
firebathero 383
actioN 318
ZerO 247
Light 242
Last 219
hero 196
ggaemo 173
Rush 160
Hyun 114
Soulkey 107
Pusan 87
Killer 79
Sharp 76
Mind 73
Mong 73
Barracks 54
Sea.KH 44
Backho 33
sorry 27
Free 26
yabsab 24
Hm[arnc] 22
soO 18
GoRush 16
zelot 16
Noble 12
ajuk12(nOOB) 11
Shine 10
JulyZerg 8
Icarus 6
Terrorterran 4
Dota 2
Gorgc1387
420jenkins1338
qojqva672
Fuzer 197
XcaliburYe133
canceldota57
Counter-Strike
zeus1489
edward171
Super Smash Bros
Mew2King52
Heroes of the Storm
Khaldor237
Other Games
gofns12551
singsing2221
Liquid`RaSZi651
XaKoH 151
Sick146
ToD51
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Gemini_19 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2412
Upcoming Events
BSL 21
2h 5m
Replay Cast
11h 5m
Wardi Open
1d 1h
Monday Night Weeklies
1d 4h
OSC
1d 11h
Replay Cast
1d 20h
WardiTV Invitational
2 days
Replay Cast
2 days
WardiTV Invitational
3 days
The PondCast
3 days
[ Show More ]
HomeStory Cup
4 days
Korean StarCraft League
5 days
HomeStory Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-24
OSC Championship Season 13
Tektek Cup #1

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.