• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:28
CET 10:28
KST 18:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2276 users

[IEM] World Championship Day 1 - Page 87

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 85 86 87 88 89 135 Next
The usual rules apply. No caster/player bashing etc.
n0ise
Profile Joined April 2010
3452 Posts
March 05 2013 14:15 GMT
#1721
mc pulling the standard korean gm tvp
imre
Profile Blog Joined November 2011
France9263 Posts
March 05 2013 14:16 GMT
#1722
On March 05 2013 23:15 Ragnarork wrote:
Show nested quote +
On March 05 2013 23:14 Godwrath wrote:
On March 05 2013 23:12 grindC wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Photon Cannons even shoot, so imba


I want EMP on mules.


Gawd it reminds me of the Templar + storm + Kaydharin warp in.

"Warp in spells".


i'm ok with a 5s cd on the mule before using EMP, deal.
Zest fanboy.
nomyx
Profile Joined June 2012
United States2205 Posts
March 05 2013 14:16 GMT
#1723
On March 05 2013 23:15 Swordland wrote:
Damn I missed parting vs luci, score anybody?


That game hasn't been played yet
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
March 05 2013 14:16 GMT
#1724
On March 05 2013 23:14 Zarahtra wrote:
Show nested quote +
On March 05 2013 23:09 Lysanias wrote:
On March 05 2013 23:06 Zarahtra wrote:
On March 05 2013 23:04 Lysanias wrote:
On March 05 2013 23:01 nomyx wrote:
On March 05 2013 22:58 dainbramage wrote:
On March 05 2013 22:57 nomyx wrote:
It takes several months for a terran to call broodlord / infestor imba

it only takes 1 day for zergs to call skytoss imba

Yeah, but mediocre foreign zergs are used to beating top korean protosses.


Hopefully HotS is a wake up call for most zergs.


And put Protoss back to sleep. Because there was minimal micro needed for Parting.
Splitting voids ? what's that ?

Face it Protoss is the new zerg

Atleast we know that parting is an awesome player. We'll see if in a while every protoss becomes awesome all of a sudden(and clearly that would be just them playing and practicing really hard, right?). From what I've seen yet, they haven't.


Parting is an awsome player really skilled, so what does that matter ? He needed very little micro to win that battle, and i said this not because it think Parting is bad but because people whine about Slivko's micro yet did not look at what Parting had to do to win those fights.

Because in the least, a boring 1a movefest ended with the better player winning, and thankfully it is showing how great all these superstars that came out of nowhere and have been brutalizing the scene for a year are.

Furtheremore while zerg seems decently weak in HotS, protoss in no way seems as powerful as zerg has been. Slivko just camped against a superior player, expecting his deathball to be greater than his opponents with the end result being the superior player winning hands down, without any effort.


You are right it's forbidden for a foreign zerg to beat a korean.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
March 05 2013 14:16 GMT
#1725
On March 05 2013 23:15 karpotoss wrote:
is there any point of this reaper shenanigans?


Insane scouting, you can check his base for the first 6-7 minutes so you don't get surprised by any oracles or stuff like that.

Heh.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Big J
Profile Joined March 2011
Austria16289 Posts
March 05 2013 14:16 GMT
#1726
On March 05 2013 23:14 ZenithM wrote:
Show nested quote +
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right
ZenithM
Profile Joined February 2011
France15952 Posts
March 05 2013 14:17 GMT
#1727
On March 05 2013 23:14 DOUDOU wrote:
Show nested quote +
On March 05 2013 23:12 ZenithM wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?

It's not like you can kill your opponent by dumping mules and scans on him.

seems i've been lied to

explains a lot

I've noticed that when you dump 10 mules on your opponent and he has no unit, it either makes him leave the game with no gg or fly his buildings for 10 minutes.
I think I'm onto something.
Ambre
Profile Joined July 2011
France416 Posts
March 05 2013 14:17 GMT
#1728
SICK SONG !
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
March 05 2013 14:17 GMT
#1729
old time happiness brings the mest memories!
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
imre
Profile Blog Joined November 2011
France9263 Posts
March 05 2013 14:17 GMT
#1730
On March 05 2013 23:16 Big J wrote:
Show nested quote +
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG
Zest fanboy.
DJHelium
Profile Joined December 2010
Sweden13480 Posts
March 05 2013 14:17 GMT
#1731
Nathanias missing the widow mine drop
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
ZenithM
Profile Joined February 2011
France15952 Posts
March 05 2013 14:18 GMT
#1732
On March 05 2013 23:17 sAsImre wrote:
Show nested quote +
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

And it's not even that expensive :D
DasHawk
Profile Joined August 2010
Denmark362 Posts
March 05 2013 14:18 GMT
#1733
MC not noticed the mine yet ? :O
NaldoR
Profile Joined November 2010
Singapore2198 Posts
March 05 2013 14:18 GMT
#1734
On March 05 2013 23:17 sAsImre wrote:
Show nested quote +
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

Yeah. problem is that Overseers are 0 supply
imre
Profile Blog Joined November 2011
France9263 Posts
March 05 2013 14:18 GMT
#1735
On March 05 2013 23:18 ZenithM wrote:
Show nested quote +
On March 05 2013 23:17 sAsImre wrote:
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

And it's not even that expensive :D


imagine not being able to stim/heal/siege lol.
Zest fanboy.
Godwrath
Profile Joined August 2012
Spain10132 Posts
March 05 2013 14:18 GMT
#1736
On March 05 2013 23:16 DJHelium wrote:
Show nested quote +
On March 05 2013 23:15 karpotoss wrote:
is there any point of this reaper shenanigans?


Insane scouting, you can check his base for the first 6-7 minutes so you don't get surprised by any oracles or stuff like that.

Heh.


And it also gives something to watch on early game instead of "guy fast expands.... building stuff....building stuff...."
Big J
Profile Joined March 2011
Austria16289 Posts
March 05 2013 14:19 GMT
#1737
On March 05 2013 23:18 ZenithM wrote:
Show nested quote +
On March 05 2013 23:17 sAsImre wrote:
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

And it's not even that expensive :D

sry, meant an "activated aura" with "friendly fire" on more costly overseers
nomyx
Profile Joined June 2012
United States2205 Posts
March 05 2013 14:19 GMT
#1738
Marine instantly dies when oracles look at them kinda mean
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 05 2013 14:19 GMT
#1739
There is no reason to believe deathballs will disappear just because they put in a few new units.

The fundamental issue creating stagnant late games lies in the economic system of SC2 that has always capped economic growth beyond 3 mining bases.

The result of this is that late game economies in SC2 are always more or less equal. The late game then becomes a question of who has the most cost efficient army (and it is this that makes the games boring).

Where in BW you would have asymmetrical economies that forced a passive player with an "imbalanced army" and fewer bases into action, in SC2 the economies just conform and become equal. None of the players has any incentive to be aggressive or to try make the game interesting. All that matters once both players are at 3 bases or above is who is best at preserving their army value.

It's a fundamental issue. Don't expect HotS to fix it. Koreans and stephano are good enough at constantly trading and delaying these stalemate situations that you don't notice them as much, but they still occur often enough.
imre
Profile Blog Joined November 2011
France9263 Posts
March 05 2013 14:19 GMT
#1740
On March 05 2013 23:18 Hopelessnoob wrote:
Show nested quote +
On March 05 2013 23:17 sAsImre wrote:
On March 05 2013 23:16 Big J wrote:
On March 05 2013 23:14 ZenithM wrote:
On March 05 2013 23:13 Big J wrote:
On March 05 2013 23:12 Teoita wrote:
On March 05 2013 23:11 Big J wrote:
On March 05 2013 23:08 sAsImre wrote:
On March 05 2013 23:07 TmzZ666 wrote:
I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense.
implication: viper useless vs air toss
On a different note: zerg needs anti caster spell -> i would put it on overseer.


don't put an useful spell on a 0 supply unit.


scan? mule?


Pretty sure buildings are not fighting units.

pretty sure overseers aren't either.

Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D


3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right


build 50 overseers.
GG

Yeah. problem is that Overseers are 0 supply


yup Browder even acknowledged several times that the unit was hard to balance since if it was too useful it'd be totally imba, and his spells still needs to be relevant for it to be more than a detector.
Zest fanboy.
Prev 1 85 86 87 88 89 135 Next
Please log in or register to reply.
Live Events Refresh
Next event in 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 177
TKL 52
Dewaltoss 48
Railgan 19
StarCraft: Brood War
Calm 12303
Rain 1845
Hyuk 1672
Jaedong 692
Zeus 618
Shuttle 457
Stork 299
Leta 243
PianO 192
Soma 109
[ Show more ]
Hyun 63
Mong 60
Shinee 56
Pusan 41
sorry 32
JulyZerg 27
Bale 21
soO 18
Hm[arnc] 15
Movie 9
Terrorterran 9
Noble 7
Dota 2
XaKoH 536
XcaliburYe234
NeuroSwarm101
League of Legends
JimRising 523
Counter-Strike
fl0m2403
zeus114
Other Games
summit1g14330
FrodaN2713
WinterStarcraft579
mouzStarbuck193
KnowMe168
Mew2King58
Organizations
Dota 2
PGL Dota 2 - Main Stream7025
PGL Dota 2 - Secondary Stream2359
Other Games
gamesdonequick626
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH163
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1368
• Stunt1276
• HappyZerGling121
Upcoming Events
CranKy Ducklings
33m
RSL Revival
33m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2h 33m
Cure vs Reynor
Classic vs herO
IPSL
7h 33m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
9h 33m
BSL 21
10h 33m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d
RSL Revival
1d
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 2h
WardiTV Korean Royale
1d 2h
[ Show More ]
BSL 21
1d 10h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 10h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 13h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.