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The usual rules apply. No caster/player bashing etc. |
France9034 Posts
On March 05 2013 23:17 ZenithM wrote:Show nested quote +On March 05 2013 23:14 DOUDOU wrote:On March 05 2013 23:12 ZenithM wrote:On March 05 2013 23:11 Big J wrote:On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule? It's not like you can kill your opponent by dumping mules and scans on him. seems i've been lied to explains a lot I've noticed that when you dump 10 mules on your opponent and he has no unit, it either makes him leave the game with no gg or fly his buildings for 10 minutes. I think I'm onto something.
Are you implying that manner mules are in fact a hidden feature that instakill an opponent ?
Better support that with a shitton of facts.
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MC with the Void Ray all in, LOL. It feels like 2010.
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that balanced proxy stargate :D
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Nooo its Parting vs Hasuobs on main stream lol, cant wait to see luci vs parting.....
Sleep or watch....
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On March 05 2013 23:19 Big J wrote:Show nested quote +On March 05 2013 23:18 ZenithM wrote:On March 05 2013 23:17 sAsImre wrote:On March 05 2013 23:16 Big J wrote:On March 05 2013 23:14 ZenithM wrote:On March 05 2013 23:13 Big J wrote:On March 05 2013 23:12 Teoita wrote:On March 05 2013 23:11 Big J wrote:On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule? Pretty sure buildings are not fighting units. pretty sure overseers aren't either. Pretty sure they would be if they became an "anti-caster" like TmzZ666 proposed. Tell me you wouldn't make 20 of some good feedbacking overseers :D 3radius "aura" prevents activated abilities around the overseer. Don't see a problem with that if the costs are right  build 50 overseers. GG And it's not even that expensive :D sry, meant an "activated aura" with "friendly fire" on more costly overseers 
problem is that the main purpose of the overseer is to be a detector. Costly overseer hamper their main goal while not fixing the problem in lategame.
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On March 05 2013 23:20 Ragnarork wrote:Show nested quote +On March 05 2013 23:17 ZenithM wrote:On March 05 2013 23:14 DOUDOU wrote:On March 05 2013 23:12 ZenithM wrote:On March 05 2013 23:11 Big J wrote:On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule? It's not like you can kill your opponent by dumping mules and scans on him. seems i've been lied to explains a lot I've noticed that when you dump 10 mules on your opponent and he has no unit, it either makes him leave the game with no gg or fly his buildings for 10 minutes. I think I'm onto something. Are you implying that manner mules are in fact a hidden feature that instakill an opponent ? Better support that with a shitton of facts.
they can dance in HotS
marines can dance and kill your opponent
checkmate
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lol at this 1 base v 1 base 15 mins in...
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On March 05 2013 23:13 looken wrote:Show nested quote +On March 05 2013 23:08 Peacecrafts wrote:On March 05 2013 23:02 looken wrote:On March 05 2013 22:58 justinpal wrote:So VRays have charge with a cooldown and you can't think to feint an attack to bait out the charge and retreat? So you just attack move into them and get owned.  and you think a player like parting will waste the cooldown just like that? to get parting to activate that cooldown you have to commit quite hard. then you fall back? and eat dmg while your shit moves out of range? dont think that's such a good idea funny how they analyze the game saying "slivko should have fungaled more"... kind of lol considering we wanted to get rid of fungal deciding the game... If Parting doesn't use cooldown then sLivko just engages and kills his voids. Fungal to pin them while you move back. The damage you eat is better than losing your enjoy army. As for fungal. Since they aren't getting rid of it, it's good to see them fit it into the game. I don't see why you would complain about that. you didn't understand what i was trying to say. you have to commit so hard to get your opponent to activate that cooldown, that retreating isnt an option anymore. this is not like baiting FFs. even if you manage to bait the cooldown, any good protoss will just fall back, wait for the cooldown and push again. time is not in zergs favor as you've seen since it doesnt really matter how many corruptors you have... yeah its good to see them fit into the game, just that they fit the exact same role as they had before. ok you need more fungals now, but i dont see how using 10 fungals instead of just 6 makes for more interesting gameplay. its the same old "he didnt split his shit and everything died" BS.
We don't know anything for sure. You are making everything so extreme to try to make your point. "Have to commit so hard", "retreating isn't an option anymore." And it's not as if Parting can always easily retreat. If he retreats, he risks getting parts of his army fungaled and be forced into terrible engagements.
I don't see why "he didn't split his shit and everything died" is BS. It works same way for storms. You either splits your deathball which the is harder to control or risk losing your entire army to AoE spells like storm and fungal. It just increase the skill cap involving players' army control and decision making.
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hey, can anyone tell me what is toss detection except obs and cannons? Do oracles still have it?
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Didn't know oracles detect, makes sense with that name though.
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lift off building, float to corner into afk
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YoDa just screwed that up badley. Why only make one bunker vs 1base all in? Seriously?
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On March 05 2013 23:21 karpotoss wrote: hey, can anyone tell me what is toss detection except obs and cannons? Do oracles still have it? Yes, oracles have a spell that gives detection.
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On March 05 2013 23:21 Takuna wrote: Didn't know oracles detect, makes sense with that name though.
They have to use a spell to detect.
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It is so cute when germans say good morning.
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United Kingdom38149 Posts
Yoda is like, fuck this shit is dumb, I'm going to float and pray
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On March 05 2013 23:22 nomyx wrote: lift off building, float to corner into afk
proxy stargate you can't force a draw :'(
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MC all-inning like a boss
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