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The usual rules apply. No caster/player bashing etc. |
On March 05 2013 23:10 Xpace wrote:Show nested quote +On March 05 2013 23:09 sAsImre wrote:On March 05 2013 23:08 -_- wrote: Shouldn't we wait until we see high level Korean Zergs before we say Protoss is too strong PvZ? Parting is supposed to smash Slivko. how do you dare to doubt the strength of the mighty eu Z? :p "mighty eu Z" not trying to troll here, but that's about as nonsensical a comment as it gets!
of course it's ironical. In WoL eu Z were able to beat T and P kor regularly, but it was just because they were really good hey ?
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I think Redeye is cringing at this too
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Italy12246 Posts
On March 05 2013 23:11 Big J wrote:Show nested quote +On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule?
Pretty sure buildings are not fighting units.
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hahahaha awwww I feel sorry for this poor Raid Call guy, he's trying so hard but its pretty hard to understand
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On March 05 2013 23:11 Big J wrote:Show nested quote +On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule?
Photon Cannons even shoot, so imba
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This is like playstation 4 conference, except all the hype
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HAHAHAHA "Family Computer" what the fuck is that thing
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On March 05 2013 23:11 nomyx wrote: Are you guys watching filler on the main stream or are you watching MC vs Yoda?
MC vs Yoda ofc
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On March 05 2013 23:11 Big J wrote:Show nested quote +On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule? It's not like you can kill your opponent by dumping mules and scans on him.
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On March 05 2013 23:12 grindC wrote:Show nested quote +On March 05 2013 23:11 Big J wrote:On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule? Photon Cannons even shoot, so imba
proxy nexus is actually useful
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On March 05 2013 23:12 Teoita wrote:Show nested quote +On March 05 2013 23:11 Big J wrote:On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule? Pretty sure buildings are not fighting units. pretty sure overseers aren't either.
On March 05 2013 23:12 ZenithM wrote:Show nested quote +On March 05 2013 23:11 Big J wrote:On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule? It's not like you can kill your opponent by dumping mules and scans on him.
but you can with overseers?
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On March 05 2013 23:08 Peacecrafts wrote:Show nested quote +On March 05 2013 23:02 looken wrote:On March 05 2013 22:58 justinpal wrote:So VRays have charge with a cooldown and you can't think to feint an attack to bait out the charge and retreat? So you just attack move into them and get owned.  and you think a player like parting will waste the cooldown just like that? to get parting to activate that cooldown you have to commit quite hard. then you fall back? and eat dmg while your shit moves out of range? dont think that's such a good idea funny how they analyze the game saying "slivko should have fungaled more"... kind of lol considering we wanted to get rid of fungal deciding the game... If Parting doesn't use cooldown then sLivko just engages and kills his voids. Fungal to pin them while you move back. The damage you eat is better than losing your enjoy army. As for fungal. Since they aren't getting rid of it, it's good to see them fit it into the game. I don't see why you would complain about that. you didn't understand what i was trying to say. you have to commit so hard to get your opponent to activate that cooldown, that retreating isnt an option anymore. this is not like baiting FFs. even if you manage to bait the cooldown, any good protoss will just fall back, wait for the cooldown and push again. time is not in zergs favor as you've seen since it doesnt really matter how many corruptors you have...
yeah its good to see them fit into the game, just that they fit the exact same role as they had before. ok you need more fungals now, but i dont see how using 10 fungals instead of just 6 makes for more interesting gameplay. its the same old "he didnt split his shit and everything died" BS.
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Nice MS Paint presentation
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The issue isn't that Parting won but how he won it. Watching Void rays are terrible boring.
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I mean I like the guy for trying but.... If you're going to market a product to an large English audience then it's probably a good idea if your presenter has a high level of English communication. He's reading a memorised speech... So hard to listen to this ;_;
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On March 05 2013 23:11 Big J wrote:Show nested quote +On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule?
doesn't kill/cripple units.
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Italy12246 Posts
On March 05 2013 23:13 Big J wrote:Show nested quote +On March 05 2013 23:12 Teoita wrote:On March 05 2013 23:11 Big J wrote:On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule? Pretty sure buildings are not fighting units. pretty sure overseers aren't either. Show nested quote +On March 05 2013 23:12 ZenithM wrote:On March 05 2013 23:11 Big J wrote:On March 05 2013 23:08 sAsImre wrote:On March 05 2013 23:07 TmzZ666 wrote: I cant understand why Blinding Cloud works only on ground units, it doesnt make any sense. implication: viper useless vs air toss On a different note: zerg needs anti caster spell -> i would put it on overseer.
don't put an useful spell on a 0 supply unit. scan? mule? It's not like you can kill your opponent by dumping mules and scans on him. but you can with overseers?
The first guy wanted a useful in-battle spell for overseers though 
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... the gradient of the slides are sick though...
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