On March 06 2013 02:02 SnuggleZhenya wrote:
I think Widow Mines need to do friendly fire.
I think Widow Mines need to do friendly fire.
they do, 40 friendly fire splash - but widow mines do not splash each other
Forum Index > StarCraft 2 Tournaments |
The usual rules apply. No caster/player bashing etc. | ||
osmanic
Germany200 Posts
March 05 2013 17:04 GMT
#2521
On March 06 2013 02:02 SnuggleZhenya wrote: I think Widow Mines need to do friendly fire. they do, 40 friendly fire splash - but widow mines do not splash each other | ||
nomyx
United States2205 Posts
March 05 2013 17:04 GMT
#2522
On March 06 2013 01:59 karpotoss wrote: Aren't mutas kinda useless in raiding minerals thanks to mines though? Muta HP = 120. 1 mine will 1 shot one muta but the splash is only 40. You'll need to invest in quite a few widow mines (2 supply each) to kill a huge flock. Also, wow yoda has only been playing HotS for 1 week. Amazing. | ||
Mouzone
3937 Posts
March 05 2013 17:04 GMT
#2523
On March 06 2013 02:02 Schelim wrote: IM players are so sick. only one of them has lost one match against a non-IM player, and that was First to Ret. Guess he had to act in accordance to his name. | ||
AlternativeEgo
Sweden17309 Posts
March 05 2013 17:05 GMT
#2524
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Asha
United Kingdom38149 Posts
March 05 2013 17:05 GMT
#2525
On March 06 2013 02:04 Andr3 wrote: I actually really like the suggestion to make widow mines do friendly-fire damage. They're already exciting, but they would be even more with that change. Kinda like spider mines in BW, BOOM good bye 6-tank clump :I They already do friendly fire. Only unit they don't damage is other mines. | ||
Noocta
France12578 Posts
March 05 2013 17:05 GMT
#2526
On March 06 2013 02:04 sparklyresidue wrote: I'd be interested to see how widow mines work without being able to hit air. That said, I hope Blizzard doesn't patch the game for a few months at least, as I want to see how TvZ develops. The first reason Blizzard made the unit is to give factory something that anti air better than Thor. ;; | ||
CCa1ss1e
Canada3231 Posts
March 05 2013 17:05 GMT
#2527
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Bagration
United States18282 Posts
March 05 2013 17:05 GMT
#2528
On March 06 2013 02:03 HotShizz wrote: hmm not sure how i feel about that game. don't know if it was good play from yoda, poor play from ret, or straight up imbalance. it was ugly and that defense/ contain seemed way too easy with only one mine and two reapers. Guess we'll see how it plays out in the coming days/ weeks. Yoda had a great hold against Ret's baneling bust, and he expanded behind it. Because he went for a baneling bust, Ret's tech and detection was behind, and thus he couldn't deal with mines very well. | ||
Heinsenzerg
Argentina2279 Posts
March 05 2013 17:05 GMT
#2529
"no, terran is still strongest" | ||
nunez
Norway4003 Posts
March 05 2013 17:05 GMT
#2530
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Bocian
Poland259 Posts
March 05 2013 17:05 GMT
#2531
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Maesy
United States1444 Posts
March 05 2013 17:05 GMT
#2532
On March 06 2013 02:04 TimENT wrote: Show nested quote + On March 06 2013 02:02 Maesy wrote: On March 06 2013 02:01 TimENT wrote: I hope blizz makes mines do no damage to mutalisks. Would make TvZ INSANE This is the dumbest post I've seen in a long time. Why? Marines and thors dominate mutalisks already. All three aspects of mutalingbling get demolished by mines. Would make the old school TvZ's even better. They can't just make mines not do damage to one specific unit. Maybe if they switch mines to ground only it would make Terran have to work a little harder against all air units since they already have marines and turrets that work very well anyways. | ||
TBO
Germany1350 Posts
March 05 2013 17:06 GMT
#2533
On March 06 2013 02:05 Asha` wrote: Show nested quote + On March 06 2013 02:04 Andr3 wrote: I actually really like the suggestion to make widow mines do friendly-fire damage. They're already exciting, but they would be even more with that change. Kinda like spider mines in BW, BOOM good bye 6-tank clump :I They already do friendly fire. Only unit they don't damage is other mines. other mines of the same player (and maybe ally, didnt test) they definitely damage opponents mines (which is hilariously inconsistent, mine does friendly damage but doesnt affect mines - but only own mines are spared) | ||
Tuczniak
1561 Posts
March 05 2013 17:06 GMT
#2534
On March 06 2013 02:05 Noocta wrote: Yeah, and they introduced medivacs to keep up with reapers Show nested quote + On March 06 2013 02:04 sparklyresidue wrote: I'd be interested to see how widow mines work without being able to hit air. That said, I hope Blizzard doesn't patch the game for a few months at least, as I want to see how TvZ develops. The first reason Blizzard made the unit is to give factory something that anti air better than Thor. ;; ![]() | ||
gingerfluffmuff
Austria4570 Posts
March 05 2013 17:06 GMT
#2535
On March 06 2013 02:03 HotShizz wrote: hmm not sure how i feel about that game. don't know if it was good play from yoda, poor play from ret, or straight up imbalance. it was ugly and that defense/ contain seemed way too easy with only one mine and two reapers. Guess we'll see how it plays out in the coming days/ weeks. In the MC game we saw what mines could do to Ps mineral line without detection :D. | ||
Badfatpanda
United States9719 Posts
March 05 2013 17:07 GMT
#2536
On March 06 2013 02:03 Bagration wrote: Show nested quote + On March 06 2013 02:02 Schelim wrote: IM players are so sick. only one of them has lost one match against a non-IM player, and that was First to Ret. Looks like First is washing dishes next week at the IM house... :p Probably 2 week,s 2-0 and all lol. | ||
Lukeeze[zR]
Switzerland6838 Posts
March 05 2013 17:07 GMT
#2537
On March 06 2013 02:04 sparklyresidue wrote: I'd be interested to see how widow mines work without being able to hit air. That said, I hope Blizzard doesn't patch the game for a few months at least, as I want to see how TvZ develops. My guess is that blizzard gave the WM an anti-air ability because mech sucks vs air. With an aa warhound, WM's could be anti-ground only and 1 supply. | ||
Musicus
Germany23570 Posts
March 05 2013 17:07 GMT
#2538
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TimENT
United States1425 Posts
March 05 2013 17:07 GMT
#2539
On March 06 2013 02:05 Maesy wrote: Show nested quote + On March 06 2013 02:04 TimENT wrote: On March 06 2013 02:02 Maesy wrote: On March 06 2013 02:01 TimENT wrote: I hope blizz makes mines do no damage to mutalisks. Would make TvZ INSANE This is the dumbest post I've seen in a long time. Why? Marines and thors dominate mutalisks already. All three aspects of mutalingbling get demolished by mines. Would make the old school TvZ's even better. They can't just make mines not do damage to one specific unit. Maybe if they switch mines to ground only it would make Terran have to work a little harder against all air units since they already have marines and turrets that work very well anyways. Ohhhh, you care about lore. The only air units that Terran has problems with are massive air units. The mine only helps vs oracles and mutalisks. | ||
Zarahtra
Iceland4053 Posts
March 05 2013 17:07 GMT
#2540
On March 06 2013 02:03 dcsoda wrote: Show nested quote + On March 06 2013 01:57 nomyx wrote: On March 06 2013 01:56 dcsoda wrote: Should have to target units with widow mine. Staggering the fire is interesting I guess. That would remove the interesting dynamic of baiting widow mine shots If you have the mines, you need to make them as cost efficient as possible. If you are playing vs the mines, you need to make them as cost inefficient as possible. That's true though I guess my main problem was how much of a security blanket it was even when his proxy got scouted so early. That and I just don't like Terran very much ![]() It really wasn't, atleast the mines werent the reason for that, it was all in the hands of ret to waste the mine before the explosion, which he did. Then later on he wasn't careful and yoda was(I presume) incredibly lucky by killing all the slings without loosing the reapers. Remember also that the reapers were pretty important in the poke outside the natural of ret. | ||
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