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[IEM] World Championship Day 1 - Page 127

Forum Index > StarCraft 2 Tournaments
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The usual rules apply. No caster/player bashing etc.
osmanic
Profile Joined June 2009
Germany200 Posts
March 05 2013 17:04 GMT
#2521
On March 06 2013 02:02 SnuggleZhenya wrote:
I think Widow Mines need to do friendly fire.


they do, 40 friendly fire splash - but widow mines do not splash each other
twitch.tv/manicx90 <- my master toss stream
nomyx
Profile Joined June 2012
United States2205 Posts
March 05 2013 17:04 GMT
#2522
On March 06 2013 01:59 karpotoss wrote:
Aren't mutas kinda useless in raiding minerals thanks to mines though?


Muta HP = 120. 1 mine will 1 shot one muta but the splash is only 40. You'll need to invest in quite a few widow mines (2 supply each) to kill a huge flock.

Also, wow yoda has only been playing HotS for 1 week. Amazing.
Mouzone
Profile Joined April 2011
3937 Posts
March 05 2013 17:04 GMT
#2523
On March 06 2013 02:02 Schelim wrote:
IM players are so sick. only one of them has lost one match against a non-IM player, and that was First to Ret.


Guess he had to act in accordance to his name.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
March 05 2013 17:05 GMT
#2524
YoDa went 4-1 (9-4) in Katowice too but that wasn't good enough to win the group
Mark Munoz looks like Gretorp
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
March 05 2013 17:05 GMT
#2525
On March 06 2013 02:04 Andr3 wrote:
I actually really like the suggestion to make widow mines do friendly-fire damage. They're already exciting, but they would be even more with that change.

Kinda like spider mines in BW, BOOM good bye 6-tank clump :I


They already do friendly fire.

Only unit they don't damage is other mines.
Noocta
Profile Joined June 2010
France12578 Posts
March 05 2013 17:05 GMT
#2526
On March 06 2013 02:04 sparklyresidue wrote:
I'd be interested to see how widow mines work without being able to hit air. That said, I hope Blizzard doesn't patch the game for a few months at least, as I want to see how TvZ develops.


The first reason Blizzard made the unit is to give factory something that anti air better than Thor. ;;
" I'm not gonna fight you. I'm gonna kick your ass ! "
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
March 05 2013 17:05 GMT
#2527
doesn't make sense?
~ The Ultimate Weapon
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 05 2013 17:05 GMT
#2528
On March 06 2013 02:03 HotShizz wrote:
hmm not sure how i feel about that game. don't know if it was good play from yoda, poor play from ret, or straight up imbalance. it was ugly and that defense/ contain seemed way too easy with only one mine and two reapers. Guess we'll see how it plays out in the coming days/ weeks.


Yoda had a great hold against Ret's baneling bust, and he expanded behind it. Because he went for a baneling bust, Ret's tech and detection was behind, and thus he couldn't deal with mines very well.
Team Slayers, Axiom-Acer and Vile forever
Heinsenzerg
Profile Joined September 2011
Argentina2279 Posts
March 05 2013 17:05 GMT
#2529
"do you think the performance of ret is gonna change your mind about zerg in hots?"

"no, terran is still strongest"
nunez
Profile Blog Joined February 2011
Norway4003 Posts
March 05 2013 17:05 GMT
#2530
what a huge fail at translating / understanding the question.
conspired against by a confederacy of dunces.
Bocian
Profile Joined September 2010
Poland259 Posts
March 05 2013 17:05 GMT
#2531
I think yoda played really well but mines need a slight nerf.
Maesy
Profile Joined November 2011
United States1444 Posts
March 05 2013 17:05 GMT
#2532
On March 06 2013 02:04 TimENT wrote:
Show nested quote +
On March 06 2013 02:02 Maesy wrote:
On March 06 2013 02:01 TimENT wrote:
I hope blizz makes mines do no damage to mutalisks. Would make TvZ INSANE


This is the dumbest post I've seen in a long time.


Why? Marines and thors dominate mutalisks already. All three aspects of mutalingbling get demolished by mines. Would make the old school TvZ's even better.


They can't just make mines not do damage to one specific unit. Maybe if they switch mines to ground only it would make Terran have to work a little harder against all air units since they already have marines and turrets that work very well anyways.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
TBO
Profile Joined September 2009
Germany1350 Posts
March 05 2013 17:06 GMT
#2533
On March 06 2013 02:05 Asha` wrote:
Show nested quote +
On March 06 2013 02:04 Andr3 wrote:
I actually really like the suggestion to make widow mines do friendly-fire damage. They're already exciting, but they would be even more with that change.

Kinda like spider mines in BW, BOOM good bye 6-tank clump :I


They already do friendly fire.

Only unit they don't damage is other mines.


other mines of the same player (and maybe ally, didnt test) they definitely damage opponents mines (which is hilariously inconsistent, mine does friendly damage but doesnt affect mines - but only own mines are spared)
Tuczniak
Profile Joined September 2010
1561 Posts
March 05 2013 17:06 GMT
#2534
On March 06 2013 02:05 Noocta wrote:
Show nested quote +
On March 06 2013 02:04 sparklyresidue wrote:
I'd be interested to see how widow mines work without being able to hit air. That said, I hope Blizzard doesn't patch the game for a few months at least, as I want to see how TvZ develops.


The first reason Blizzard made the unit is to give factory something that anti air better than Thor. ;;
Yeah, and they introduced medivacs to keep up with reapers
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
March 05 2013 17:06 GMT
#2535
On March 06 2013 02:03 HotShizz wrote:
hmm not sure how i feel about that game. don't know if it was good play from yoda, poor play from ret, or straight up imbalance. it was ugly and that defense/ contain seemed way too easy with only one mine and two reapers. Guess we'll see how it plays out in the coming days/ weeks.

In the MC game we saw what mines could do to Ps mineral line without detection :D.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
March 05 2013 17:07 GMT
#2536
On March 06 2013 02:03 Bagration wrote:
Show nested quote +
On March 06 2013 02:02 Schelim wrote:
IM players are so sick. only one of them has lost one match against a non-IM player, and that was First to Ret.


Looks like First is washing dishes next week at the IM house... :p


Probably 2 week,s 2-0 and all lol.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
March 05 2013 17:07 GMT
#2537
On March 06 2013 02:04 sparklyresidue wrote:
I'd be interested to see how widow mines work without being able to hit air. That said, I hope Blizzard doesn't patch the game for a few months at least, as I want to see how TvZ develops.


My guess is that blizzard gave the WM an anti-air ability because mech sucks vs air. With an aa warhound, WM's could be anti-ground only and 1 supply.
Terran & Potato Salad.
Musicus
Profile Joined August 2011
Germany23579 Posts
March 05 2013 17:07 GMT
#2538
Now Yoda is one honest mofu, not hiding the truth, he just wants balance rather than playing something OP it seems. Mad props!
Maru and Serral are probably top 5.
TimENT
Profile Joined November 2012
United States1425 Posts
March 05 2013 17:07 GMT
#2539
On March 06 2013 02:05 Maesy wrote:
Show nested quote +
On March 06 2013 02:04 TimENT wrote:
On March 06 2013 02:02 Maesy wrote:
On March 06 2013 02:01 TimENT wrote:
I hope blizz makes mines do no damage to mutalisks. Would make TvZ INSANE


This is the dumbest post I've seen in a long time.


Why? Marines and thors dominate mutalisks already. All three aspects of mutalingbling get demolished by mines. Would make the old school TvZ's even better.


They can't just make mines not do damage to one specific unit. Maybe if they switch mines to ground only it would make Terran have to work a little harder against all air units since they already have marines and turrets that work very well anyways.


Ohhhh, you care about lore. The only air units that Terran has problems with are massive air units. The mine only helps vs oracles and mutalisks.
Barcelona / Arsenal Fan!
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 05 2013 17:07 GMT
#2540
On March 06 2013 02:03 dcsoda wrote:
Show nested quote +
On March 06 2013 01:57 nomyx wrote:
On March 06 2013 01:56 dcsoda wrote:
Should have to target units with widow mine. Staggering the fire is interesting I guess.


That would remove the interesting dynamic of baiting widow mine shots

If you have the mines, you need to make them as cost efficient as possible.

If you are playing vs the mines, you need to make them as cost inefficient as possible.


That's true though I guess my main problem was how much of a security blanket it was even when his proxy got scouted so early. That and I just don't like Terran very much

It really wasn't, atleast the mines werent the reason for that, it was all in the hands of ret to waste the mine before the explosion, which he did. Then later on he wasn't careful and yoda was(I presume) incredibly lucky by killing all the slings without loosing the reapers. Remember also that the reapers were pretty important in the poke outside the natural of ret.
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