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[Code S] Grand Finals 2012 GSL Season 5 - Page 10

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 8 9 10 11 12 138 Next
TommyP
Profile Joined December 2011
United States6231 Posts
December 02 2012 02:00 GMT
#181
It seems just like a week ago we were watching Mvp versus Life....
#TheOneTrueDong
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2012-12-02 02:06:44
December 02 2012 02:02 GMT
#182
Eh, lack of true "titans" is most because the mechanical requirements are roughly halved or so. You still have to have a good mind for strategy and timings are critical. Remembering X, Y, Z, and Q all has to happen at once, but the level of finger movement required is vastly lower.

That's good and bad. I mean a game with inferior UI and controls specifically for the sake of making it more difficult to play is not going to go over well with 90% of players in this day and age. And on the other hand, it would make players more consistent to some extent.

I honestly think a lot of the issue too is that even the tip top players bunch their armies when they should not. They have the ability to 1a, but if they didn't, I actually think they'd perform better in a lot of situations.

I really don't think the problem is nearly as bad as people make it out to be though. MVP at his height had a similar win rate to Flash at his height as well (around 75% each iirc). Flash was godtier, but he still dropped maps from time to time.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
December 02 2012 02:02 GMT
#183
On December 02 2012 11:00 TommyP wrote:
It seems just like a week ago we were watching Mvp versus Life....


Next year should be better, only four seasons means champions will have time to be regarded as the best for a while.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
December 02 2012 02:03 GMT
#184
Non stop wubwub commercials makes me go something something
Mark Munoz looks like Gretorp
simmeh
Profile Joined March 2011
Canada2511 Posts
December 02 2012 02:04 GMT
#185
On December 02 2012 11:02 Laryleprakon wrote:
Show nested quote +
On December 02 2012 11:00 TommyP wrote:
It seems just like a week ago we were watching Mvp versus Life....


Next year should be better, only four seasons means champions will have time to be regarded as the best for a while.


agreed. i wonder if they'll up the prize pools with lesser amount of 'season' events. or did they already say, and im just out of the loop?
byah!
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
December 02 2012 02:04 GMT
#186
I'd be okay with commercials if they didn't lag me, but guess what, they do lag.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Die4Ever
Profile Joined August 2010
United States17750 Posts
December 02 2012 02:05 GMT
#187
On December 02 2012 11:02 Laryleprakon wrote:
Show nested quote +
On December 02 2012 11:00 TommyP wrote:
It seems just like a week ago we were watching Mvp versus Life....


Next year should be better, only four seasons means champions will have time to be regarded as the best for a while.

I'm sad they're having less seasons 5 was good, maybe they'll do something to make it better though, the GSTL sounds pretty awesome
"Expert" mods4ever.com
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-12-02 02:08:51
December 02 2012 02:06 GMT
#188
On December 02 2012 11:02 dcemuser wrote:
Eh, lack of true "titans" is most because the mechanical requirements are roughly halved or so. You still have to have a good mind for strategy and timings are critical. Remembering X, Y, Z, and Q all has to happen at once, but the level of finger movement required is vastly lower.

That's good and bad. I mean a game with inferior UI and controls specifically for the sake of making it more difficult to play is not going to go over well with 90% of players in this day and age. And on the other hand, it would make players more consistent to some extent.


Not the main problem. The problem is the game is designed like a knife or sword fight - It can be all over in a second.

If you're caught out of position one time or something, you lose.

In WarCraft III (where the mechanical requirements are arguably lower than SC2), there were always consistent players.

That's because WC3 is a gradual game. Players have a gradual way of showing they're the better player.

This is also true for BW (BW was harder but it was still a gradual game).

In BW, there was rarely times where your 100-150 supply armies gets melted in seconds. It was all spread out and everywhere.

This meant games didn't get decided on one or two battles like in SC2.


I think HotS new units helps the problem but it's definitely not because mechanics are lowered but rather the game is all decided on one or two deathball battles compared to BW and WC3.

Edit - This is also the likely cause of "Champion falls off next season" syndrome (with rare exceptions like Nestea during his prime and MVP). It only takes one or two minor mistakes to lose the game.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 02 2012 02:06 GMT
#189
Poll: Head?

HyuN (127)
 
61%

Sniper (80)
 
39%

207 total votes

Your vote: Head?

(Vote): HyuN
(Vote): Sniper


Poll: Heart?

HyuN (177)
 
73%

Sniper (67)
 
27%

244 total votes

Your vote: Heart?

(Vote): HyuN
(Vote): Sniper



gogo vote for hyun
ModeratorRetired LR Bonjwa
TL+ Member
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 02 2012 02:06 GMT
#190
Everyone ready to watch Hyun stomp Sniper 4:0?
Moderatorlickypiddy
WombaT
Profile Blog Joined May 2010
Northern Ireland27412 Posts
December 02 2012 02:06 GMT
#191
On December 02 2012 11:02 dcemuser wrote:
Eh, lack of true "titans" is most because the mechanical requirements are roughly halved or so. You still have to have a good mind for strategy and timings are critical. Remembering X, Y, Z, and Q all has to happen at once, but the level of finger movement required is vastly lower.

That's good and bad. I mean a game with inferior UI and controls specifically for the sake of making it more difficult to play is not going to go over well with 90% of players in this day and age. And on the other hand, it would make players more consistent to some extent.

I can never remember who it was who came up with the stats to showcase this. Basically, the top tier in SC2, and the top tier in BW have relatively similar winrates, relative to the rest of each respective scene.

The difference between the games is more that we don't have Bonjwas in SC2, but we do have a clear top tier.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
TommyP
Profile Joined December 2011
United States6231 Posts
December 02 2012 02:06 GMT
#192
will the first code s next year be hots or wol?

because season 1 this year ended in march and thats when hots comes out
#TheOneTrueDong
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
December 02 2012 02:07 GMT
#193
On December 02 2012 11:04 simmeh wrote:
Show nested quote +
On December 02 2012 11:02 Laryleprakon wrote:
On December 02 2012 11:00 TommyP wrote:
It seems just like a week ago we were watching Mvp versus Life....


Next year should be better, only four seasons means champions will have time to be regarded as the best for a while.


agreed. i wonder if they'll up the prize pools with lesser amount of 'season' events. or did they already say, and im just out of the loop?


They haven't said I don't think. I would love it if they do add more to not add it to the top, GSL is so top heavy imo
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
December 02 2012 02:07 GMT
#194
This is the first time I've experienced GSL not starting pretty much on the dot of their scheduled time. They've earned quite a bit of slack <3
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Die4Ever
Profile Joined August 2010
United States17750 Posts
December 02 2012 02:07 GMT
#195
On December 02 2012 11:06 Goldfish wrote:
Show nested quote +
On December 02 2012 11:02 dcemuser wrote:
Eh, lack of true "titans" is most because the mechanical requirements are roughly halved or so. You still have to have a good mind for strategy and timings are critical. Remembering X, Y, Z, and Q all has to happen at once, but the level of finger movement required is vastly lower.

That's good and bad. I mean a game with inferior UI and controls specifically for the sake of making it more difficult to play is not going to go over well with 90% of players in this day and age. And on the other hand, it would make players more consistent to some extent.


Not the main problem. The problem is the game is designed like a knife or sword fight - It can be all over in a second.

If you're caught out of position one time or something, you lose.

In WarCraft III (where the mechanical requirements are arguably lower than SC2), there were always consistent players.

That's because WC3 is a gradual game. Players have a gradual way of showing they're the better player.

This is also true for BW (BW was harder but it was still a gradual game).

In BW, there was rarely times where your 100-150 supply armies gets melted in seconds. It was all spread out and everywhere.

This meant games didn't get decided on one or two battles like SC2 is.


I think HotS new units helps the problem but it's definitely not because mechanics are lowered but rather the game is all decided on one or two deathball battles compared to BW and WC3.


I agree with HotS helping this, so far it's looking good and battles seem to take longer
"Expert" mods4ever.com
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
December 02 2012 02:08 GMT
#196
Tsk tsk tsk, GSL is behind on schedule. Maybe Sniper is still in that daze and unable to get up.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Fionn
Profile Blog Joined October 2009
United States23455 Posts
December 02 2012 02:08 GMT
#197
On December 02 2012 11:06 TommyP wrote:
will the first code s next year be hots or wol?

because season 1 this year ended in march and thats when hots comes out


WoL. There is actually like a small break between S1 and S2 of 2013, so it's almost certain that next season's Code S will be the last Wings season.
Writerhttps://twitter.com/FionnOnFire
Die4Ever
Profile Joined August 2010
United States17750 Posts
December 02 2012 02:08 GMT
#198
On December 02 2012 11:07 Laryleprakon wrote:
Show nested quote +
On December 02 2012 11:04 simmeh wrote:
On December 02 2012 11:02 Laryleprakon wrote:
On December 02 2012 11:00 TommyP wrote:
It seems just like a week ago we were watching Mvp versus Life....


Next year should be better, only four seasons means champions will have time to be regarded as the best for a while.


agreed. i wonder if they'll up the prize pools with lesser amount of 'season' events. or did they already say, and im just out of the loop?


They haven't said I don't think. I would love it if they do add more to not add it to the top, GSL is so top heavy imo

GSL is less top heavy than most actually
"Expert" mods4ever.com
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 02 2012 02:08 GMT
#199
On December 02 2012 11:06 Wombat_NI wrote:
Show nested quote +
On December 02 2012 11:02 dcemuser wrote:
Eh, lack of true "titans" is most because the mechanical requirements are roughly halved or so. You still have to have a good mind for strategy and timings are critical. Remembering X, Y, Z, and Q all has to happen at once, but the level of finger movement required is vastly lower.

That's good and bad. I mean a game with inferior UI and controls specifically for the sake of making it more difficult to play is not going to go over well with 90% of players in this day and age. And on the other hand, it would make players more consistent to some extent.

The difference between the games is more that we don't have Bonjwas in SC2, but we do have a clear top tier.

it's because we have major tournaments about once a month (or more in november lol) than BW which was only a handful each year.
ModeratorRetired LR Bonjwa
TL+ Member
dcemuser
Profile Joined August 2010
United States3248 Posts
December 02 2012 02:08 GMT
#200
On December 02 2012 11:06 Goldfish wrote:
Show nested quote +
On December 02 2012 11:02 dcemuser wrote:
Eh, lack of true "titans" is most because the mechanical requirements are roughly halved or so. You still have to have a good mind for strategy and timings are critical. Remembering X, Y, Z, and Q all has to happen at once, but the level of finger movement required is vastly lower.

That's good and bad. I mean a game with inferior UI and controls specifically for the sake of making it more difficult to play is not going to go over well with 90% of players in this day and age. And on the other hand, it would make players more consistent to some extent.


Not the main problem. The problem is the game is designed like a knife or sword fight - It can be all over in a second.

If you're caught out of position one time or something, you lose.

In WarCraft III (where the mechanical requirements are arguably lower than SC2), there were always consistent players.

That's because WC3 is a gradual game. Players have a gradual way of showing they're the better player.

This is also true for BW (BW was harder but it was still a gradual game).

In BW, there was rarely times where your 100-150 supply armies gets melted in seconds. It was all spread out and everywhere.

This meant games didn't get decided on one or two battles like SC2 is.


I think HotS new units helps the problem but it's definitely not because mechanics are lowered but rather the game is all decided on one or two deathball battles compared to BW and WC3.



That's very true as well, though you could argue that part of that is limitless unit selection. I agree though HotS units could help the issue a lot as well as the change to fungal being a projectile.
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