[Code S] Grand Finals 2012 GSL Season 5 - Page 10
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TommyP
United States6231 Posts
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dcemuser
United States3248 Posts
That's good and bad. I mean a game with inferior UI and controls specifically for the sake of making it more difficult to play is not going to go over well with 90% of players in this day and age. And on the other hand, it would make players more consistent to some extent. I honestly think a lot of the issue too is that even the tip top players bunch their armies when they should not. They have the ability to 1a, but if they didn't, I actually think they'd perform better in a lot of situations. I really don't think the problem is nearly as bad as people make it out to be though. MVP at his height had a similar win rate to Flash at his height as well (around 75% each iirc). Flash was godtier, but he still dropped maps from time to time. | ||
Laryleprakon
New Zealand9496 Posts
On December 02 2012 11:00 TommyP wrote: It seems just like a week ago we were watching Mvp versus Life.... Next year should be better, only four seasons means champions will have time to be regarded as the best for a while. | ||
AlternativeEgo
Sweden17309 Posts
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simmeh
Canada2511 Posts
On December 02 2012 11:02 Laryleprakon wrote: Next year should be better, only four seasons means champions will have time to be regarded as the best for a while. agreed. i wonder if they'll up the prize pools with lesser amount of 'season' events. or did they already say, and im just out of the loop? | ||
PhoenixVoid
Canada32740 Posts
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Die4Ever
United States17664 Posts
On December 02 2012 11:02 Laryleprakon wrote: Next year should be better, only four seasons means champions will have time to be regarded as the best for a while. I'm sad they're having less seasons ![]() | ||
Goldfish
2230 Posts
On December 02 2012 11:02 dcemuser wrote: Eh, lack of true "titans" is most because the mechanical requirements are roughly halved or so. You still have to have a good mind for strategy and timings are critical. Remembering X, Y, Z, and Q all has to happen at once, but the level of finger movement required is vastly lower. That's good and bad. I mean a game with inferior UI and controls specifically for the sake of making it more difficult to play is not going to go over well with 90% of players in this day and age. And on the other hand, it would make players more consistent to some extent. Not the main problem. The problem is the game is designed like a knife or sword fight - It can be all over in a second. If you're caught out of position one time or something, you lose. In WarCraft III (where the mechanical requirements are arguably lower than SC2), there were always consistent players. That's because WC3 is a gradual game. Players have a gradual way of showing they're the better player. This is also true for BW (BW was harder but it was still a gradual game). In BW, there was rarely times where your 100-150 supply armies gets melted in seconds. It was all spread out and everywhere. This meant games didn't get decided on one or two battles like in SC2. I think HotS new units helps the problem but it's definitely not because mechanics are lowered but rather the game is all decided on one or two deathball battles compared to BW and WC3. Edit - This is also the likely cause of "Champion falls off next season" syndrome (with rare exceptions like Nestea during his prime and MVP). It only takes one or two minor mistakes to lose the game. | ||
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opterown
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Australia54784 Posts
gogo vote for hyun | ||
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NovemberstOrm
Canada16217 Posts
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WombaT
Northern Ireland24946 Posts
On December 02 2012 11:02 dcemuser wrote: Eh, lack of true "titans" is most because the mechanical requirements are roughly halved or so. You still have to have a good mind for strategy and timings are critical. Remembering X, Y, Z, and Q all has to happen at once, but the level of finger movement required is vastly lower. That's good and bad. I mean a game with inferior UI and controls specifically for the sake of making it more difficult to play is not going to go over well with 90% of players in this day and age. And on the other hand, it would make players more consistent to some extent. I can never remember who it was who came up with the stats to showcase this. Basically, the top tier in SC2, and the top tier in BW have relatively similar winrates, relative to the rest of each respective scene. The difference between the games is more that we don't have Bonjwas in SC2, but we do have a clear top tier. | ||
TommyP
United States6231 Posts
because season 1 this year ended in march and thats when hots comes out | ||
Laryleprakon
New Zealand9496 Posts
On December 02 2012 11:04 simmeh wrote: agreed. i wonder if they'll up the prize pools with lesser amount of 'season' events. or did they already say, and im just out of the loop? They haven't said I don't think. I would love it if they do add more to not add it to the top, GSL is so top heavy imo | ||
Tachion
Canada8573 Posts
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Die4Ever
United States17664 Posts
On December 02 2012 11:06 Goldfish wrote: Not the main problem. The problem is the game is designed like a knife or sword fight - It can be all over in a second. If you're caught out of position one time or something, you lose. In WarCraft III (where the mechanical requirements are arguably lower than SC2), there were always consistent players. That's because WC3 is a gradual game. Players have a gradual way of showing they're the better player. This is also true for BW (BW was harder but it was still a gradual game). In BW, there was rarely times where your 100-150 supply armies gets melted in seconds. It was all spread out and everywhere. This meant games didn't get decided on one or two battles like SC2 is. I think HotS new units helps the problem but it's definitely not because mechanics are lowered but rather the game is all decided on one or two deathball battles compared to BW and WC3. I agree with HotS helping this, so far it's looking good and battles seem to take longer | ||
PhoenixVoid
Canada32740 Posts
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Fionn
United States23455 Posts
On December 02 2012 11:06 TommyP wrote: will the first code s next year be hots or wol? because season 1 this year ended in march and thats when hots comes out WoL. There is actually like a small break between S1 and S2 of 2013, so it's almost certain that next season's Code S will be the last Wings season. | ||
Die4Ever
United States17664 Posts
On December 02 2012 11:07 Laryleprakon wrote: They haven't said I don't think. I would love it if they do add more to not add it to the top, GSL is so top heavy imo GSL is less top heavy than most actually | ||
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opterown
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Australia54784 Posts
On December 02 2012 11:06 Wombat_NI wrote: The difference between the games is more that we don't have Bonjwas in SC2, but we do have a clear top tier. it's because we have major tournaments about once a month (or more in november lol) than BW which was only a handful each year. | ||
dcemuser
United States3248 Posts
On December 02 2012 11:06 Goldfish wrote: Not the main problem. The problem is the game is designed like a knife or sword fight - It can be all over in a second. If you're caught out of position one time or something, you lose. In WarCraft III (where the mechanical requirements are arguably lower than SC2), there were always consistent players. That's because WC3 is a gradual game. Players have a gradual way of showing they're the better player. This is also true for BW (BW was harder but it was still a gradual game). In BW, there was rarely times where your 100-150 supply armies gets melted in seconds. It was all spread out and everywhere. This meant games didn't get decided on one or two battles like SC2 is. I think HotS new units helps the problem but it's definitely not because mechanics are lowered but rather the game is all decided on one or two deathball battles compared to BW and WC3. That's very true as well, though you could argue that part of that is limitless unit selection. I agree though HotS units could help the issue a lot as well as the change to fungal being a projectile. | ||
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