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[OSL] Auction OSL Grand Finals - Page 62

Forum Index > StarCraft 2 Tournaments
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Fjodorov
Profile Joined December 2011
5007 Posts
October 27 2012 10:03 GMT
#1221
On October 27 2012 19:00 Penev wrote:
Show nested quote +
On October 27 2012 18:56 -Kyo- wrote:
This game is such a joke. Literally, DRG got out played so hardcore. The only rationalization for why he won is because of race. Took 30 minutes of no direct attacks from Rain for him to lose because he can't do anything. I don't even understand what he could have done considering his fantastic timing on his warp prism harass. Quite silly.

The best option he had was going for a base race imo. Using mass recall.


The problem is that spines/spores can walk with the zerg army.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 27 2012 10:03 GMT
#1222
On October 27 2012 19:00 -Kyo- wrote:
Show nested quote +
On October 27 2012 18:57 firehand101 wrote:
On October 27 2012 18:56 -Kyo- wrote:
This game is such a joke. Literally, DRG got out played so hardcore. The only rationalization for why he won is because of race. Took 30 minutes of no direct attacks from Rain for him to lose because he can't do anything. I don't even understand what he could have done. So dumb.

dude can you put this in a balance thread rather than a LR thread?


I'm not sitting here giving suggestions for balance. I talking about the game we just saw. You're watching the same game I am right now, and you can tell that was kind of silly right? >.> We all just sat here for 45 minutes watching it ... Unless somehow you accrued 2.5k posts and can't understand the game that was just played in front of everyone I don't know what else to say. It was silly, nothing more @_@;;


It wasnt silly at all, it was beautiful to watch
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
MangoMountain
Profile Joined June 2011
Norway2044 Posts
October 27 2012 10:03 GMT
#1223
On October 27 2012 18:59 Maloreon wrote:
I think it proves how weak the understanding of this game is for many people watching this game. If you think things like number of workers, bases, etc. are the final say in who wins a game you need to think about the game in a more fluid way. This is like in chess when a player sacrifices all of his pieces except the two or three that deliver checkmate to achieve his aggressive goal. Much like in Hero vs. Leenock recently - if you don't understand how the Zerg is winning (long game army quality attrition war) then maybe you should think about the game in a more complex manner.

I for one REALLY enjoyed that game. I felt like Rain played incredibly well but it just goes to show that his main aim (winning in a long game) and his methods (harassment, not army quality) may be a lost case. I wonder when Protoss will start doing what top zergs are (turtling, making sacrifices and crafting a perfect army that one shots anything)... maybe in HOTS with Tempest? GG

Rain didn't outplay drg, when you're going bl infestor you're gonna lose all your bases and tech eventually, it's just how the composition works. Rain however, stayed on 3 bases for ages despite how passive drg was playing and didn't transition into an army that's actually good aside from the desperation void rays at the end, flashy multitasking stuff doesn't win you games if your strategy is inferior
Buchan
Profile Joined July 2011
Canada184 Posts
October 27 2012 10:03 GMT
#1224
Regardless of balance, Infestor broodlord is just such a boring thing to watch. The game was great but all DRG did was sit around with infestor broodlord and moved his spines along.
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
October 27 2012 10:03 GMT
#1225
I for one think Moletrap has improved tenfold since his days at GSL.
marriottvn
Profile Joined October 2012
1 Post
October 27 2012 10:03 GMT
#1226
moletrap seriously destroyed the game. he yelling like never yell before. damn!
Sp00ly
Profile Joined September 2011
United Kingdom1546 Posts
October 27 2012 10:03 GMT
#1227
Anyone else feel like it's better to try to vortex the infestors than the broodlords?
Die4Ever
Profile Joined August 2010
United States17676 Posts
October 27 2012 10:03 GMT
#1228
On October 27 2012 18:59 Maloreon wrote:
I think it proves how weak the understanding of this game is for many people watching this game. If you think things like number of workers, bases, etc. are the final say in who wins a game you need to think about the game in a more fluid way. This is like in chess when a player sacrifices all of his pieces except the two or three that deliver checkmate to achieve his aggressive goal. Much like in Hero vs. Leenock recently - if you don't understand how the Zerg is winning (long game army quality attrition war) then maybe you should think about the game in a more complex manner.

I for one REALLY enjoyed that game. I felt like Rain played incredibly well but it just goes to show that his main aim (winning in a long game) and his methods (harassment, not army quality) may be a lost case. I wonder when Protoss will start doing what top zergs are (turtling, making sacrifices and crafting a perfect army that one shots anything)... maybe in HOTS with Tempest? GG

Protoss' "perfect army" just isn't as good as Zerg's. That's why they try it this way.
"Expert" mods4ever.com
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 27 2012 10:03 GMT
#1229
On October 27 2012 19:02 Sabu113 wrote:
Show nested quote +
On October 27 2012 18:59 Lazzi wrote:
On October 27 2012 18:56 Supah wrote:
Well, honestly, DRG could have won army to army a long time ago, but was a bit overwhelmed with all the harass. When the engagement actually happened, it wasn't too surprising on who would actually win that fight. Rain could have had that, it was 2 bases to 1.. surprisingly not patient enough.

Not patient enough? Are you kidding?


Why did he try attacking that center base? Arguably that started the cascade when he needed more shit to hold his mining bases.

Arguably.

I don't know how you deal with all those infestors. Speed prism magic carpetting templar to feedback en masse?


Warp prism gets hit with fungal growth.

Templar drop in place and get hit with fungal.

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Oboeman
Profile Joined January 2011
Canada3980 Posts
October 27 2012 10:03 GMT
#1230
On October 27 2012 19:01 Dodgin wrote:
Show nested quote +
On October 27 2012 19:00 Oboeman wrote:
why was there only one vortex?


he used 2 on accident because of the FPS lag

unacceptable to have such shitty computers for a OSL finals...


ok well yea that is a colossal heap of shit.

did he seriously double vortex the broodlords?

people should be whining about THAT, not anything else
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2012-10-27 10:09:09
October 27 2012 10:03 GMT
#1231
On October 27 2012 18:57 TAMinator wrote:
Show nested quote +
On October 27 2012 18:56 Misoza wrote:
On October 27 2012 18:55 stephen11 wrote:
Protoss tears are so sweet, your tears of unimaginable sadness... mmmmmmmmm.



lol, it's not just protoss, pretty much any non-zerg can see how that was kinda BS.

Your tears are yummy MMM mmmmmmmmmmm


You don't get it do you. Enjoy the 'tears'. This is the first showing of a Proleauge finals on national tv and if this is what the fans are treated, I imagine no one would give a shit how many tears you're enjoying.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
October 27 2012 10:03 GMT
#1232
On October 27 2012 19:01 Jehct wrote:
Show nested quote +
On October 27 2012 18:58 kaetor wrote:
On October 27 2012 18:56 Jehct wrote:
On October 27 2012 18:55 Fubi wrote:
I love how moletrap/Doa are trying so hard to make it sound exciting when it was just another game of Zerg turtling until a GG of broodlord/infestors

...pretty sure jadedness/bias is making you not appreciate that game. That was incredibly close and well played by both sides, each abusing their race as much as they could (that warp prism/stalker harass was ridic). I agree that most PvZ's suck, but what exactly was wrong with that game?

Because it wasn't close. Rain did cool shit yeah, but theres no way he could kill DRG's lategame army so the whole lategame was pointless anyway.

Except it was incredibly close, and the commitment to harass is what left him with no way to kill DRG's lategame army. Seriously, 99% of zergs in that position just crumble and die to the warp prism/army pressure. Coming out of that with a 'best possible' maxed army was incredible.

If Rain keeps it up and transitions into carrier/templar/mothership, he would have played a flawless game. Losing steam is what lost him the game, as he ended up being forced to engage with an inferior army. That was a decision, not balance/design.


Thank you <3 Rain did quite well, but DRG is a fighter too.
The Bomber boy
EnderCraft
Profile Joined December 2010
United States1746 Posts
Last Edited: 2012-10-27 10:04:57
October 27 2012 10:03 GMT
#1233
Whatever happened to the concept of crippling a Zerg's economy. Stargate expand builds are just too weak IMO. Anything that allows the zerg to just drone up to 70 uncontested seems to silly to me.

Edit: Not talking about all-ins btw.
SC:BW has a higher skill ceiling than SC2? SC 64 is where it's at brah.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
October 27 2012 10:03 GMT
#1234
I shouldn't still be surprised to see this much balance whine in a LR thread.

But I am.
Morufi1
Profile Joined May 2012
Germany49 Posts
October 27 2012 10:03 GMT
#1235
I don't know why there is all this hate, that was one of the best games i have seen in a long time. It was allways on the edge for both sides.
lannisport
Profile Joined February 2012
878 Posts
Last Edited: 2012-10-27 10:05:04
October 27 2012 10:04 GMT
#1236
On October 27 2012 18:59 Kettchup wrote:
Show nested quote +
On October 27 2012 18:57 lannisport wrote:
That was a masterful PvZ by Rain... I don't know what he did wrong. I think DRG just had so many infestors and BLs and that's about it. Rain was hitting so many feedbacks that many other tosses would not be able to hit. He was relentless that game. It's kinda like watching David vs Goliath


I think the main problem was attacking.

He had DRG's 5th shut down and had his 5th secured. Needed to milk that eco advantage and force DRG to attack into him.


I think so but the problem with that is DRG was building an unbeatable army from the start. A 220 army of broodlord, corrupters and infestors and I think Rain knew that. Even if he had forced an attack one mistake and Rain would've died anyway because there's no way you can reinforce against an army like that so it looks like Rain was trying to just smother DRG in every way possible. Harass his main, take away expansions, and make DRG use up as much energy on his infestors as possible. I've never seen a toss that active with his army in the middle before. I mean he was also harassing at the same time... while tap dancing through lasers in the middle.
Kommander
Profile Joined March 2011
Philippines4950 Posts
October 27 2012 10:04 GMT
#1237
On October 27 2012 19:02 dragonblade369 wrote:
Show nested quote +
On October 27 2012 19:00 YyapSsap wrote:
Btw to all P players, would carriers helped out in this scenario since there was like 4 corrupters?


Infestors would rip carriers apart. Not only then pin carriers in place with fungal and drop infested terran to kill, they also fungal the interceptors.


Let's face it, Infestors rip every unit in this game apart.
-TesteR-
Profile Joined August 2010
Canada1165 Posts
October 27 2012 10:04 GMT
#1238
On October 27 2012 19:01 MuseMike wrote:
Show nested quote +
On October 27 2012 19:00 Krossfire wrote:
my thoughts on the game:
- happy DRG won
- rain played better
- map is bad for zerg and once he fell behind early theres really no other option that turtle for DRG
- maybe rain shuld have tried base race at end once he lost mothership since zerg base was already nearly dead
- not too long ago when toss hit max with 5-6 colossi stalker and void deathball it was gg for zerg

You mean over 1.5 years ago?


Before zergs realized they had a unit called the infestor. What is the mystery unit protoss never use that can save us?

+ Show Spoiler +
Tempest in HotS Maybe
Sea_aeS
Profile Joined November 2011
1025 Posts
October 27 2012 10:04 GMT
#1239
On October 27 2012 19:01 Breach_hu wrote:
Show nested quote +
On October 27 2012 18:57 Sinensis wrote:
Open VLC Media Player > Go to the media tab in the top right corner > Open Network Stream... > URL BOX paste this: http://hd.ognp2p.gscdn.com/ognsdlive

DO YOURSELF A FAVOR. Stop complaining about how horrible moletrap is and watch the commentators you were meant to hear.


it doesnt work for some reason :/


Same here :'(
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
October 27 2012 10:04 GMT
#1240
On October 27 2012 19:02 Teoita wrote:
Show nested quote +
On October 27 2012 19:00 YyapSsap wrote:
Btw to all P players, would carriers helped out in this scenario since there was like 4 corrupters?


Yes but none knows how to transition in to them or how to fully use them yet. That's the big problem with lategame PvZ right now.


Yeah zerg doesn't really have a choice in playing brood lord infestor in the late-game either that or they just lose lol
The only other options for zerg are to:
all-in
end it in the mid game with muta ling
or do max roaches
Moderatorlickypiddy
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