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On August 13 2012 00:47 MangoMountain wrote:Show nested quote +On August 13 2012 00:46 Elwar wrote:On August 13 2012 00:43 MangoMountain wrote: Grubby needs to make more HTs ._. Not sure if a joke? He had a ton of HTs and landed tons of fantastic storms. You can't retain templar like you can infestors though, so they were all wasted money in the end because all they could do was kill infested terrans. And the infested terrans is the only thing keeping miya from dying to the carriers And the spores and the corruptors. It takes two storms to kill infested terrans in their eggs and templar have to get in range of BLs and sacrifice themselves. Infestors can cast infested terrans at long range and retreat and build an unbeatable army. It doesn't work. Thats basically the game we just watched.
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On August 13 2012 00:48 Qwerty85 wrote:Show nested quote +On August 13 2012 00:46 SiroKO wrote:On August 13 2012 00:45 Qwerty85 wrote: Lol, Grubby will actually lose this? No way you can beat zerg lategame if no mistake is done. this so called comeback is entirely logical. This is similar to terran vs zerg when terran could make planetaries and mass ghost with 45 dmg snipe - only 10x worse... I don't think I ever saw a game where 1 player had 40-50.000 more on units lost.
Not true at all. Terran has a theoretical army which can destroy zerg, particulary when they trade their SCV for mule at the end. That theoretical army might be very hard to switch to (mass vikings/ravens/bc/tanks/thors/ghosts), but at least it exists.
Protoss on the other hand has nothing except waiting for a positional mistake and vortexing. Psychologically, it's far more depressing.
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I want statistics on how much money Grubby has spent solely on Interceptors at this point.
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damn, didn't know interceptors could be fungaled
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Sigh. GG grubby You did everything you could have.
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Ok, I take back everything I said. That was fucking retarded
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United Kingdom50293 Posts
After 1 hour 29 minutes grubby ran out of interceptors and died.
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i feel bad for grubby, he deserved to win this game but there really is no answer to zerg lategame
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And now you know why the Tempest has such long range in HOTS.
Although it will allow toss to do the same thing in reverse, which will be pretty bad for spectators.
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Wise words mana, wise words...
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Finnaly this is over. Now send this to David Kim... If same principles apply as in late game TvZ, zerg needs a late game nerf vs. protoss...
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seriously, I wish the protoss was not grubby but someone with less sportsmanship so that he also would sit in his base with his thumb up his ass... what a fucking failure of a game...
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Feel bad for Grubby right now
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That's probably the longest battle for 200 EUR.
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United Kingdom31935 Posts
Lategame Zerg is kinda disgusting
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Now I see a possible role for the tempest: to break one and a half hour stalemates like this. Protoss just can't enter in the vicinity of that army.
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On August 13 2012 00:54 Doublemint wrote: Wise words mana, wise words...
What did he say?
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