Quarters, Semis, Finals Broadcast will begin at 18:00 GMT (+00:00)
Registration closes on Thursday, Jun 28 9:00am GMT (GMT+00:00) Check in begins on Thursday, Jun 28 8:00am GMT (GMT+00:00) Check-in closes in Thursday, Jun 28 9:00am GMT (GMT+00:00) Tournament begins on Thursday, Jun 28 9:15am GMT (GMT+00:00)
General Registration Requirements 1. You must have access to a Korean Battle.net StarCraft 2 account. 2. You must have chosen to participate in the KR Qualifiers to the exclusion of the NA/EU Qualifiers. 3. You must be a national or resident of Korea. 4. You must be be registered and logged into your TL account to register and play. 5. Fill in your account details in your TL profile. Make sure they are correct for the server (KR).
In TSL3, three of the semi-finalists in the first TLOpen finished in the semi-finals of the TSL itself! This TLOpen could foreshadow everything! Check TL's YouTube Channel for the previous casts of all the past TSL qualifiers (for nostalgia) and all TLOpens!
Tournament Size The bracket will be open to 1024 players.
Maps and Rules Map pool is Antiga Shipyard, ESV Cloud Kingdom, Daybreak, Entombed Valley, Korhal Compound TE, Metropolis LE, and ESV Ohana. The map line-up will be released along with the bracket. For specific information as to the changes made to the maps, please see the map announcements thread. For easy reference: Antiga is cross-spawn only, and horizontal spawns have been disabled on Entombed. No other spawns are changed.
Only host games on maps tagged "TSL4" authored by "Axel" on the KR server.
Making on fake TSL4 maps authored by unknown users may compromise the result of the game, and at the very least will lead to a colossal mess.
All rounds Best-of-3 All rounds for this tournament and future TSL4 KR qualifiers will be best-of-3.
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I'm kinda wondering who the casters are. Because on this thread it says Apollo and Totalbiscuit, but on this thread it says Apollo and Incontrol. So something is wrong, or I am not getting it.
On June 28 2012 18:00 bowi1612 wrote: I'm kinda wondering who the casters are. Because on this thread it says Apollo and Totalbiscuit, but on this thread it says Apollo and Incontrol. So something is wrong, or I am not getting it.
I'm hoping for another solid performance by Seed so he can keep his points lead. Losira needs a really good run to get himself back into good points contention and First.. well First has zenio round 1 so that should be interesting but I have faith he can do well again and stay near the top with Seed. Pretty much the entirely of IM is attending this thing so it'd be nice for at least one of them to take it . If tradition hold true it's YongHwa's or Ready's turn to be the IM protoss to make an awesome run to the finals though.
ouch. I lost 0-2 to Ready. mind you I cheesed since my macro PvP is god awful. so I can only say ready is good. 2nd game was close, but he scouted a bit early.
On June 28 2012 18:41 masterbreti wrote: ouch. I lost 0-2 to Ready. mind you I cheesed since my macro PvP is god awful. so I can only say ready is good. 2nd game was close, but he scouted a bit early.
On June 28 2012 18:41 masterbreti wrote: ouch. I lost 0-2 to Ready. mind you I cheesed since my macro PvP is god awful. so I can only say ready is good. 2nd game was close, but he scouted a bit early.
I guess you weren't....Ready.
Bad pun, i know :p
was expecting someone to do it, but still I giggled, better luck next time Radrell !
On June 28 2012 18:41 masterbreti wrote: ouch. I lost 0-2 to Ready. mind you I cheesed since my macro PvP is god awful. so I can only say ready is good. 2nd game was close, but he scouted a bit early.
I guess you weren't....Ready.
Bad pun, i know :p
was expecting someone to do it, but still I giggled, better luck next time Radrell !
don't worry, I laughed too. Ready is a good player, so I'm not sad I lost. Thats one of the reaons I choose to play the Kr qualifers. because each time I play I learn something and I can improve playing with the best in a tournament setting. Since I don't play any other tournaments right now other than TSL4 qualifers and Code B. Its a chance to learn and improve, where as the EU and NA, while still difficult, you learn a lot less by playing those players.
On June 28 2012 18:41 masterbreti wrote: ouch. I lost 0-2 to Ready. mind you I cheesed since my macro PvP is god awful. so I can only say ready is good. 2nd game was close, but he scouted a bit early.
I guess you weren't....Ready.
Bad pun, i know :p
was expecting someone to do it, but still I giggled, better luck next time Radrell !
don't worry, I laughed too. Ready is a good player, so I'm not sad I lost. Thats one of the reaons I choose to play the Kr qualifers. because each time I play I learn something and I can improve playing with the best in a tournament setting. Since I don't play any other tournaments right now other than TSL4 qualifers and Code B. Its a chance to learn and improve, where as the EU and NA, while still difficult, you learn a lot less by playing those players.
Seems like you have the right mindset dude! :D You still in the Prime house? (that was you right)
On June 28 2012 19:09 ragnorr wrote: Revival 2-0 DRG
Damn Revival seems to always have DRGs number =(
It's funny since DRG completely ran through him in Code A a couple of months ago with early aggression builds and we all thought he just didn't want to waste time, maybe he was just scared in stead =p
On June 28 2012 18:41 masterbreti wrote: ouch. I lost 0-2 to Ready. mind you I cheesed since my macro PvP is god awful. so I can only say ready is good. 2nd game was close, but he scouted a bit early.
Well Ready beat Nestea the other day so if you almost beat Ready then I think its safe to say you are atleast on par with Nestea's skill.
On June 28 2012 18:41 masterbreti wrote: ouch. I lost 0-2 to Ready. mind you I cheesed since my macro PvP is god awful. so I can only say ready is good. 2nd game was close, but he scouted a bit early.
I guess you weren't....Ready.
Bad pun, i know :p
was expecting someone to do it, but still I giggled, better luck next time Radrell !
don't worry, I laughed too. Ready is a good player, so I'm not sad I lost. Thats one of the reaons I choose to play the Kr qualifers. because each time I play I learn something and I can improve playing with the best in a tournament setting. Since I don't play any other tournaments right now other than TSL4 qualifers and Code B. Its a chance to learn and improve, where as the EU and NA, while still difficult, you learn a lot less by playing those players.
Seems like you have the right mindset dude! :D You still in the Prime house? (that was you right)
yes that was me. I moved out back in may. so practice hasn't been that good since I left. so I've gotten worse since I left. which sucks, but I'm still able to hold my own with GM payers on kr
On June 28 2012 19:49 opterown wrote: wow so few terrans atm we are probably going to see around 3 of them in ro16 lol
The points rankings are really concerning to me right now, It's all Zerg and Protoss in the top of each region, it would suck to have something like 5 Terran in the whole tournament.
Hack takes out MVP couple days ago and now Taeja, pretty interesting stuff. I think at the beginning of the year Startale got some sick new practice regimen, all of those guys have stepped their game up so much. Actually that goes for a lot of teams right now, a lot of players really rising up tall but still not seeing too many offline games. Maybe OSL will change this.
On June 28 2012 21:39 Hall0wed wrote: Hack takes out MVP couple days ago and now Taeja, pretty interesting stuff. I think at the beginning of the year Startale got some sick new practice regimen, all of those guys have stepped their game up so much. Actually that goes for a lot of teams right now, a lot of players really rising up tall but still not seeing too many offline games. Maybe OSL will change this.
On June 28 2012 21:39 Hall0wed wrote: Hack takes out MVP couple days ago and now Taeja, pretty interesting stuff. I think at the beginning of the year Startale got some sick new practice regimen, all of those guys have stepped their game up so much. Actually that goes for a lot of teams right now, a lot of players really rising up tall but still not seeing too many offline games. Maybe OSL will change this.
yoda beat taeja not hack
Ah right, brain not working too well after not sleeping for over a day. @_@
On June 28 2012 22:10 AxionSteel wrote: YoDa Could Tvt his way to the semis lucky bracket!!
Shouldn't you be upset about this Terran on Terran crime? I think its a big problem in today's society.
Considering the demographics of the Starcraft universe are constantly changing, with terran's population decreasing throughout the sector, this form of civil war should be frowned upon, yes. But on the other hand, in order to ensure the race survives, perhaps this is the best cause of action to take to have Terran forces collide and only the strongest survive to take on the Zerg menace.
Anyone know why MC hasn't been participating in any of the TSL qualifiers? I know this one he just had Code S, but he missed the previous two as well. Sad if MC doesn't make it now
On June 28 2012 22:10 AxionSteel wrote: YoDa Could Tvt his way to the semis lucky bracket!!
Shouldn't you be upset about this Terran on Terran crime? I think its a big problem in today's society.
Considering the demographics of the Starcraft universe are constantly changing, with terran's population decreasing throughout the sector, this form of civil war should be frowned upon, yes. But on the other hand, in order to ensure the race survives, perhaps this is the best cause of action to take to have Terran forces collide and only the strongest survive to take on the Zerg menace.
Jedi Master Yoda against Darth Hack, the winner then fights for the survival of the Terran race.
Lots of interesting results here all over the board, gonna have to check these replays out after getting some rest. I want to see what Sniper did to 2-0 Life and also see how Leenock beat Ready since Ready just took out Nestea the other day. That reminds me to check if Leenock could end up playing MVP in Code A, their games are so much fun and played at such a high level.
On June 28 2012 22:33 Olinim wrote: Anyone know why MC hasn't been participating in any of the TSL qualifiers? I know this one he just had Code S, but he missed the previous two as well. Sad if MC doesn't make it now
I'm pretty sure he signed up for all three and missed the check ins all three times (this time obviously because of code s). Maybe he just forgot about it. Afterall he lives alone while players on team would be remined by other players even if they forget.
On June 28 2012 22:33 Olinim wrote: Anyone know why MC hasn't been participating in any of the TSL qualifiers? I know this one he just had Code S, but he missed the previous two as well. Sad if MC doesn't make it now
I think he just missed the check-ins before. And now because of the code s yes. No other explanation is there.
nono not over, but so far creator hasn't dropped a map yet. i have a good feeling he can take it to the finals and possibly even win this! when creator's on a good day, he just doesn't lose very often [/spoiler]
These qualifiers prove that there are so many good koreans that can compete with any code S player. It's just so difficult to break into code S because of the code A process.
I'm sure Dustin and David Kim are scratching their head right now. " Damn dude.. these pro start to use Carrier very effectively now, what do we do ? "
On June 29 2012 03:38 Noocta wrote: I'm sure Dustin and David Kim are scratching their head right now. " Damn dude.. these pro start to use Carrier very effectively now, what do we do ? "
On June 29 2012 03:38 Noocta wrote: I'm sure Dustin and David Kim are scratching their head right now. " Damn dude.. these pro start to use Carrier very effectively now, what do we do ? "
It's okay, the tempest is the replacement!! ~_~
yeah that's just so lol. I laughed so hard when blizzard announced that.
On June 29 2012 02:54 Noocta wrote: Not a lot of terrans in the bracket, even at the start of it.
Yet they still get to the ro4. Clearly OP.
Through TvTs, one has to go through you know.
do you need us to write "sarcasm" on a big sign Sheldon?
Given his common posts I don't really think its sarcasm, I'm gonna go with my read. Carriers didn't really have a great impact on that game, zerg was very far behind on everything before the carrier transition.
Scrap the Tempest, bring back Carrier micro, and make Interceptors immune to Fungal. That would actually make Carriers kind of viable vs lategame Zerg.
On June 29 2012 03:47 Toadvine wrote: Scrap the Tempest, bring back Carrier micro, and make Interceptors immune to Fungal. That would actually make Carriers kind of viable vs lategame Zerg.
Carriers are already good against fungal. The build time is the biggest problem imo, but recently protoss have been getting better at making transition without dying.
On June 29 2012 03:47 Toadvine wrote: Scrap the Tempest, bring back Carrier micro, and make Interceptors immune to Fungal. That would actually make Carriers kind of viable vs lategame Zerg.
Carriers are already good against fungal. The build time is the biggest problem imo, but recently protoss have been getting better at making transition without dying.
Currently their main strength lies in the surprise factor. However, if Zerg isn't completely caught unawares by it, Corruptors with Infestor support deal with them quite easily.
Tbh, Fungal affecting interceptors is simply insulting, it doesn't matter that much in practice.
I like the late game recall of the mothership, but I'm worried that early game in HotS recalling will be imbalanced. In this situation there's a risk to recall (as if Leenock goes to attack now Puzzle can't vortex or at least can't twice) where as in the early game it doesn't seem like theres much risk vs the reward of recovering your army for getting into a situation you can't get out of (be it overwhelmed by their army or trapped)
Wow that game Leenock played SO WELL but Puzzle just amazed me this game! hes really god damn strong this matchup! And how he handled the broodlords was just fantastic.
On June 29 2012 04:03 MangoMountain wrote: Puzzle is looking so strong. Might as well call him Slayers' ace at this point, at least until MMA gets out of his slump.
Watching team leagues I wouldn't say ace as much as he is a one man team for SlayerS at this point.
This is the first game I've seen in a very long time where the Zerg is allowed to open muta/ling and loses. Very nice game by Puzzle, he did everything just right.
Lack of creepspread and not atacking with the spines together killed leenock there . Zergs that have 4k banked should consider making more spines/spores and having a lower drone count with a larger Broodlord/Corrupter/Infestor/Queen army .
On June 29 2012 03:36 kakaman wrote: Man can we keep the carrier? It's so clutch!
Imo if the build time is lowered by like 30 secs, or it starts with 8 interceptors, it will be used quite a lot.
.... or was given 22 range
just sayin
My dream would be to have a "normal" range carrier but with the possibility of attacking up to 22 range with micro. But yeah.. doesn't seem to be what blizzard wants.
I'm in a such good mode now! Feels great that Puzzle just crushed his way thru. Too bad that PartinG didn't get to the finals! Anyhow a Protoss in the final i'm pleased.
On June 29 2012 04:34 SilSol wrote: I'm such in a such good mode now! Feels great that Puzzle just crushed his way thru. Too bad that PartinG didn't get to the finals! Anyhow a Protoss in the final i'm pleased.
On June 29 2012 04:34 SilSol wrote: I'm such in a such good mode now! Feels great that Puzzle just crushed his way thru. Too bad that PartinG didn't get to the finals! Anyhow a Protoss in the final i'm pleased.
Protoss have won 2 or so qualifiers so far .
They have actually won 4 of the qualifiers so far.
On June 29 2012 04:33 Jetaap wrote: My dream would be to have a "normal" range carrier but with the possibility of attacking up to 22 range with micro. But yeah.. doesn't seem to be what blizzard wants.
I don't want that either, I'd rather have something new instead of reinventing the wheel with BW units that aren't even particularly interesting.
On June 29 2012 03:36 kakaman wrote: Man can we keep the carrier? It's so clutch!
Imo if the build time is lowered by like 30 secs, or it starts with 8 interceptors, it will be used quite a lot.
.... or was given 22 range
just sayin
My dream would be to have a "normal" range carrier but with the possibility of attacking up to 22 range with micro. But yeah.. doesn't seem to be what blizzard wants.
Maybe it's just me, but I think 22 range on a carrier would be terrible. The interceptors wouldn't benefit from the range as much because they can get shot down on the way to the target.
On June 29 2012 04:34 SilSol wrote: I'm such in a such good mode now! Feels great that Puzzle just crushed his way thru. Too bad that PartinG didn't get to the finals! Anyhow a Protoss in the final i'm pleased.
Protoss have won 2 or so qualifiers so far .
They have actually won 4 of the qualifiers so far.
MVPLure's harassing this game was so cruel. Miya must of tilted so many times there. Zealot harass all over is pretty raw imo. Pretty decent match but Lure won that pretty sweetly.
That last game Lure vs Miya you could really tell that Lure is a level higher in skill for sure. Or at least i think so. Very well played by MVPLure for sure! ~__~
Ah, this takes me back to the wondrous days of 99% Nexus cancel 4gates on XNC. There are some things that simply do not change about Protoss, it seems. I can imagine Artosis, sitting at home, watching this, muttering to himself about 2 base all-ins.
On June 29 2012 04:58 Noocta wrote: So many PvZ looking exactly the same. This match up seems to be stagnant, whatever who win it.
At least this is better than constant 2 base all-ins.
I don't know. Macro PvZ these days aren't exactly entertaining to watch.
I disagree, PvT seems more boring to watch these days imo.
I kinda blame "Squirtle's Timing Attack" for that I still think that MKPvParting is what make PvT so fun to watch but not many people play that style :/
Seeing how Yoda plays makes me so angry. I mean why is he engaging with bio mech when he could have dropped all over Hack's natural due to the slowness of the huge number of tanks he has....
On June 29 2012 06:45 Noocta wrote: I don't understand why Hack don't build Thors. They're the onlymech unit without the penalty of " only good vs light" or ' only good against armored "
What good would thors do? Cost a massive amount of supply and gas and they do well against...what exactly? Also, feedback.
On June 29 2012 06:45 Noocta wrote: I don't understand why Hack don't build Thors. They're the onlymech unit without the penalty of " only good vs light" or ' only good against armored "
What good would thors do? Cost a massive amount of supply and gas and they do well against...what exactly? Also, feedback.
They kill shit very fast and they have good range.
I would have preferred to see that Mech mixed up with some air units, I seriously want to see a good Viking/Banshee/Tank/Hellion combo against Protoss.
Lessons learned from that game: hellions are good. Hack would have lost if he hadn't killed so many probes.
On June 29 2012 06:49 IshinShishi wrote: Immortal drop on the siege tanks protected by 0 vikings followed by a couple storms , easiest game of my life.
With that many hellions immortals would have just died. Colossus was the way to go there but Lure didn't have anywhere near enough because of the economic damage.
On June 29 2012 06:45 Noocta wrote: I don't understand why Hack don't build Thors. They're the onlymech unit without the penalty of " only good vs light" or ' only good against armored "
What good would thors do? Cost a massive amount of supply and gas and they do well against...what exactly? Also, feedback.
They kill shit very fast and they have good range.
Feedback makes thors totally useless against toss unless you do a thor rush or something really crazy.
Surprised Lure didnt get any warp prisms that game. There weren't very many vikings out and you can abuse the mobility of mech and harass a lot or even just drop zealots/immortals right on the tanks.
On June 29 2012 06:49 IshinShishi wrote: Immortal drop on the siege tanks protected by 0 vikings followed by a couple storms , easiest game of my life.
If you had paid any attention you'd notice the first push having around 5 vikings in anticipation to that..
On June 29 2012 06:49 IshinShishi wrote: Immortal drop on the siege tanks protected by 0 vikings followed by a couple storms , easiest game of my life.
On June 29 2012 06:49 IshinShishi wrote: Immortal drop on the siege tanks protected by 0 vikings followed by a couple storms , easiest game of my life.
If you had paid any attention you'd notice the first push having around 5 vikings in anticipation to that..
The following ones didn't, Lure could've won the game by doing that at many points.
Thor-banshee-hellion is even better. Thors always do 60 damage regardless of unit type, they take a lot of damage and kill stalkers so fast.
This isn't even the best variation of mech play and Hack still won.
Feedback is kind of good against Thors.
I'd have ghosts with mech instead of thors any day of the week. Infinitely more useful and not as resource intensive. Also, they put up a good fight vs high templars instead of losing half their HP in a single hit without a shot of fighting back.
On June 29 2012 06:47 Toadvine wrote: What I take away from this game is that the marine/hellion with a medivac is a good opening against 1 gate FE.
Win so many games with it outright keke, please don't let it catch on, it's fun having Protoss defend it badly =p
Well, it's kind of hard to defend on maps with a wide natural choke (like Daybreak) even if you know it's coming, because the Protoss won't normally have enough units at that timing to deal with both attacks efficiently. On Ohana though, you can just leave two Sentries to FF your front and clean the drop up easily.
And in any case, evacuating everything to the main until the drop is dealt with is probably the safest way of defending. It's not like 3 Hellions or 8 marines will kill a Nexus fast enough.
The stream is definitely having lag problems for a lot of regions, I can open up White-Ra's stream in 1080p with no lag but the TSL stream will lag in 360p.
On June 29 2012 06:50 scypio wrote: Lessons learned from the game: once you kill 50 probes at 10 minutes into the game you can win with mech.
The lesson that needs to be learnt is how reliably can heavy hellion builds kill enough workers to make mech a good choice.
I was actually thinking about this, but that wouldn't work for long, toss players would just eventually learn how to wall properly and then mech would be lolmech again.
On June 29 2012 06:50 scypio wrote: Lessons learned from the game: once you kill 50 probes at 10 minutes into the game you can win with mech.
The lesson that needs to be learnt is how reliably can heavy hellion builds kill enough workers to make mech a good choice.
I was actually thinking about this, but that wouldn't work for long, toss players would just eventually learn how to wall properly and then mech would be lolmech again.
Right, any strat is useless because people will just adapt to it.
On June 29 2012 06:51 raga4ka wrote: Mech isn't as bad as you geniuses here make it . Ravens and Ghost support mech well .
Mech is already so gas intensive. The fact that you need other very gas intensive unit to make it work is kinda sad.
If you don't make tanks from more then 2 factories you can support starport and ghosts from 3 bases . The key is not to lose the tanks early without doing enough damage .
I've noticed while most players seem to go "I need to get out of here" when things go wrong hack seems to try to deal as much damage before dying instead, it seems to be working pretty well against lure but against a player with better composure I wonder how this version of crisis management would work out.
On June 29 2012 06:50 scypio wrote: Lessons learned from the game: once you kill 50 probes at 10 minutes into the game you can win with mech.
The lesson that needs to be learnt is how reliably can heavy hellion builds kill enough workers to make mech a good choice.
I was actually thinking about this, but that wouldn't work for long, toss players would just eventually learn how to wall properly and then mech would be lolmech again.
Right, any strat is useless because people will just adapt to it.
Not necessarily, but that particular branch (mech is the result of various openings) is very easy to adapt to when you look at it, pylon walls for hellions (they have gaps), no probe kills.
Thor-banshee-hellion is even better. Thors always do 60 damage regardless of unit type, they take a lot of damage and kill stalkers so fast.
This isn't even the best variation of mech play and Hack still won.
Feedback is kind of good against Thors.
You make a few ghosts and feedback your thors before you attack. It's an old trick. Mass hellions as well.
You might as well forgo the thors in the first place and just make more ghosts, eh? c_c
Yes, but a few thors in your composition make it just much more better, plus if you go thor banshee hellion, you scan and thors automatically kill all observers, and then your cloacked banshees do the work.
i loved when Hack sacrificed his units at Lure's third to let his medivacs escape. Overall, I am absolutely ecstatic about Hack's play. Hack v Creator is going to be amazing
On June 29 2012 07:04 Vundox wrote: i loved when Hack sacrificed his units at Lure's third to let his medivacs escape. Overall, I am absolutely ecstatic about Hack's play. Hack v Creator is going to be amazing
And still dodgin the chargelots and collusus lasers and target the stalkers So good
I liked hack's try but creator really secured himself too well against the harass, he figured out the mass hellion into mech style quickly and prepared properly.
if hack defended his bases and scvs better this woulda been a sick game. if you can see a mech player even with a protoss player, or -1, on bases, but with decent harvesters, its sick good. but dts and stalkers did too much damage
I feel Mech is great if you can be the one who put the pain. Ifprotoss can't counter harass you, you're in a good spot. But blink stalkers, warp prisms, DTs are a pain to deal with if you can only move hellions around.
On June 29 2012 07:31 Silentenigma wrote: OMG how did he lose
Hack's harass had proven to be too ineffective resulting in him losing too many hellions for too little while one or two DTs always got 5 times their value when harassing hack.
On June 29 2012 07:31 Silentenigma wrote: OMG how did he lose
He made a bunch of bad decisions and lost a lot of units in the mid game (1 DT killed 5 tanks and his first wave was destroyed because he pulled his hellions). He could have won without those mistakes.
On June 29 2012 07:31 Noocta wrote: I feel Mech is great if you can be the one who put the pain. Ifprotoss can't counter harass you, you're in a good spot. But blink stalkers, warp prisms, DTs are a pain to deal with if you can only move hellions around.
I think DT's turned that game around. Hack didnt bother to make enough turrets soon.
On June 29 2012 07:31 Silentenigma wrote: OMG how did he lose
He made a bunch of bad decisions and lost a lot of units in the mid game (1 DT killed 5 tanks and his first wave was destroyed because he pulled his hellions). He could have won without those mistakes.
This pretty much. He should have made a lot of turrets everywhere and get that 1 raven out earlier.
On June 29 2012 07:31 Noocta wrote: I feel Mech is great if you can be the one who put the pain. Ifprotoss can't counter harass you, you're in a good spot. But blink stalkers, warp prisms, DTs are a pain to deal with if you can only move hellions around.
I think DT's turned that game around. Hack didnt bother to make enough turrets soon.
That was a problem with terrans in brood war too. They chose to play greedy and were always punished by dark templar.
shouldnt creator be more focused on the proxy port than the base itself? It seems more important to stop whatever could be going on at the proxy than mining
On June 29 2012 07:40 chipmonklord17 wrote: shouldnt creator be more focused on the proxy port than the base itself? It seems more important to stop whatever could be going on at the proxy than mining
Creator was basically in a sure lose situation anyway.
On June 29 2012 07:40 chipmonklord17 wrote: shouldnt creator be more focused on the proxy port than the base itself? It seems more important to stop whatever could be going on at the proxy than mining
When he went for the 4gate all his stalkers were at Hack's base and then the hellion drop came.
On June 29 2012 07:40 chipmonklord17 wrote: shouldnt creator be more focused on the proxy port than the base itself? It seems more important to stop whatever could be going on at the proxy than mining
Creator was basically in a sure lose situation anyway.
If he stopped cloak he could at least force a draw, as that many stalkers should take out a banshee
On June 29 2012 07:40 chipmonklord17 wrote: shouldnt creator be more focused on the proxy port than the base itself? It seems more important to stop whatever could be going on at the proxy than mining
Creator was basically in a sure lose situation anyway.
If he stopped cloak he could at least force a draw, as that many stalkers should take out a banshee
Yeah, he knew that the banshee had been proxied, if he had gone to the tech lab and cancelled cloak he would have probably won.
before his stalkers died he was right to stay in the game. He doesn;t know that there is another banshee on the way and he doesn't know how much energy the banshee has. If the banshee runs out of energy over his stalkers he can kill it and force a draw
On June 29 2012 07:40 chipmonklord17 wrote: shouldnt creator be more focused on the proxy port than the base itself? It seems more important to stop whatever could be going on at the proxy than mining
Creator was basically in a sure lose situation anyway.
If he stopped cloak he could at least force a draw, as that many stalkers should take out a banshee
Yeah, he knew that the banshee had been proxied, if he had gone to the tech lab and cancelled cloak he would have probably won.
to be honest once he found out it was proxied he should have checked that area immediately, as its pretty much the most obvious proxy location ever. Creator could have forced a draw at the very least
That was kind of annoying to see as a Toss fan, but it was even more annoying to see how badly Creator handled it. It should have been obvious that Hack proxied his Starport/Fact, yet Creator hardly split his Stalkers up to look for them. That should have been a top priority -_-;; Not sure what he was thinking.
Nice scouting by Creator. Pretty bad control by Hack, Creator would have held no matter what Hack did after scouting the impending push, but it was pretty bad taking all those extra hits from Stalkers on the high ground.
I don't get why Hack would attack the deathball, 1 storm is like attacking into 10 tanks, I think there where like 4 storms, that is like 40 tanks. Either leave the game or start building massive amount of PF's and get viking-ghost and max out supply and upgrades and pray.
On June 29 2012 08:02 ][Primarch][ wrote: I don't get why Hack would attack the deathball, 1 storm is like attacking into 10 tanks, I think there where like 4 storms, that is like 40 tanks. Either leave the game or start building massive amount of PF's and get viking-ghost and max out supply and upgrades and pray.
Maybe he thought he got all the HT with the EMP. He saw an archon morphing, maybe he didn't see the additional HT's before he engaged.
On June 29 2012 08:02 ][Primarch][ wrote: I don't get why Hack would attack the deathball, 1 storm is like attacking into 10 tanks, I think there where like 4 storms, that is like 40 tanks. Either leave the game or start building massive amount of PF's and get viking-ghost and max out supply and upgrades and pray.
Maybe he thought he got all the HT with the EMP. He saw an archon morphing, maybe he didn't see the additional HT's before he engaged.
On June 29 2012 08:03 0neder wrote: Big fan of Hack and anyone who tries Mech since Browder made it so hard in SC2. Just frustrating to watch it so hard to pull off though.
I dont know if it was Hacks skills, but he made it look viable. He lost that game, but it was veeeery close, back and forth. One of the best PvTs since Parting, maybe.
I don't get all the mech lovers. They made terrans focus on mech more in Hots and all everyone did was complain about boring mech units. Even artosis said it was too much emphasis on mech. You guys can't make up your minds. I prefer watching bio, especially in TvT.
On June 29 2012 08:10 Canucklehead wrote: I don't get all the mech lovers. They made terrans focus on mech more in Hots and all everyone did was complain about boring mech units. Even artosis said it was too much emphasis on mech. You guys can't make up your minds. I prefer watching bio, especially in TvT.
Having more styles available than one per match up makes games much more interesting imo.
On June 29 2012 08:10 Canucklehead wrote: I don't get all the mech lovers. They made terrans focus on mech more in Hots and all everyone did was complain about boring mech units. Even artosis said it was too much emphasis on mech. You guys can't make up your minds. I prefer watching bio, especially in TvT.
You speak as though the community isn't made up of thousands of people with different opinions.
On June 29 2012 08:10 Canucklehead wrote: I don't get all the mech lovers. They made terrans focus on mech more in Hots and all everyone did was complain about boring mech units. Even artosis said it was too much emphasis on mech. You guys can't make up your minds. I prefer watching bio, especially in TvT.
People are complaining that the HotS mech units basically look like fixing the issue by turning mech into bio...with mech units.
Basically the core complaint in general is that there's no place for tanks in the match up imo =p
On June 29 2012 08:10 Canucklehead wrote: I don't get all the mech lovers. They made terrans focus on mech more in Hots and all everyone did was complain about boring mech units. Even artosis said it was too much emphasis on mech. You guys can't make up your minds. I prefer watching bio, especially in TvT.
Bio is fun in TvT. It isn't that much in games like this one, where the Terran player masses some mech, then just makes a timing push and if the P isn't prepared enough, he wins. There isn't all that much exciting play.
The things that excite most people are mindblowing micro, huuuge storms/fungals/EMP/nuke, not timing pushes that just roll over an opponent.
Creator just broke the asymmetric balance rule with that expo into 4gate into robo.... Blizzard said it was T thas has strong early game!
The games on Daybreak and Antiga where pretty damn good to watch, the last game on Ohana was also kinda cool. The whole series was pretty close, and I think that with a couple doable tweaks Hack could have taken it.
So... 9 qualifiers down, and we have 5P 3Z and 1T going through... that does not look too good from spectator's perspective.
E: Hack has now 132 qualifier points, which puts him in a really good spot. With just 2 KR qualifiers left he is almost guaranteed to get into TSL4
I was really cheering for Hack, I would have loved to see another Terran qualify. I don't really want a TSL filled with PvP. On the other hand, Creator played really well and deserved to win. Despite being a zerg, I'm going to cheer for every Terran I see in the coming qualifiers, proxy rax or not
Edit: Oh, I just saw that Hack already had a few points, so I guess he has a very good shot at qualifying anyway.
On June 29 2012 08:10 Canucklehead wrote: I don't get all the mech lovers. They made terrans focus on mech more in Hots and all everyone did was complain about boring mech units. Even artosis said it was too much emphasis on mech. You guys can't make up your minds. I prefer watching bio, especially in TvT.
The important part is not wether it's mechanical or biological units, but how it's played. As it looks now mech will be played as bio but without the part where you have to micro heavily. Basically you'll have warhounds for the mechanical protoss units, ie everything but zealots, dts and hts, and then battle helions for those, then additionally you'll probably have ghosts. So basically you'll a move the helions and the warhounds, then you'll micro your ghosts, which is not very micro intensive (even if it's arguably more fair as it's very similar to how protoss have to micro in endgame vs terrans nowadays).
Mech today is played with harass and positioning, mech in hots looks like a slower and less micro intensive bio as you'll arguably not even have tanks.
Considering Hack's first breakout tournament was a TLOpen, I really would've liked him to take it. In the end, protoss advances though and the only tournament a terran won today was the reverse matchup one. ^.^"
nice, hack might get a chance to rep terran in the TSL. I hope it ends up being racially balanced. Also: congratulations Creator, now is a prime time to win everything.
On June 29 2012 08:41 Vaftrudner wrote: I was really cheering for Hack, I would have loved to see another Terran qualify. I don't really want a TSL filled with PvP. On the other hand, Creator played really well and deserved to win. Despite being a zerg, I'm going to cheer for every Terran I see in the coming qualifiers, proxy rax or not
Edit: Oh, I just saw that Hack already had a few points, so I guess he has a very good shot at qualifying anyway.
Same... so far Sting's the only Terran qualified that's not getting seeded in =(
Any chance of vods from the first 5 qualifiers? I know we got the reps, but sometimes I do like to see the games casted.
If you look in the TSL 4 section on the right, you'll see threads for last weeks and the weeks before TSL qualifiers casted. The games were good enough to kill my throat badly enough that I didnt really cast it this week, so enjoy
On June 29 2012 15:38 plutonowy wrote: wayyyy 2 many protosses in TSL4 they should ban tos in next qualis who will watch pvp after pvp ?
I agree. Time to buff Terran. Maybe a decrease on the bunker build tilme!!
Oh no you didnt!
But yeah, Protoss are riding high into the TSL competition thus far. Funnily enough Korea aren't the issue, EU/NA actually just has a lot of strong Protoss players. EU especially.
On June 29 2012 08:41 Vaftrudner wrote: I was really cheering for Hack, I would have loved to see another Terran qualify. I don't really want a TSL filled with PvP. On the other hand, Creator played really well and deserved to win. Despite being a zerg, I'm going to cheer for every Terran I see in the coming qualifiers, proxy rax or not
Edit: Oh, I just saw that Hack already had a few points, so I guess he has a very good shot at qualifying anyway.
Same... so far Sting's the only Terran qualified that's not getting seeded in =(
I'm fine with Prime getting Creator in tho
At least there are a lot of terrans close to the top 8 in EU/NA. If Select and Major can get into Ro8 once or twice more, they should be pretty much guaranteed. Beastyqt, KawaiiRice, Goody and DBS have good positions too. And of course, 4 qualifiers left!
I really enjoy these qualifiers. It's the first time I'm following a tournament from the qualifiers up, I'm fairly new to the SC scene, and I'm really getting invested
Thanks for the replays and the good coverage! I also want to give a big shoutout to Axeltoss who marathon casted the entire thing up to Ro8, it was a lot of fun!
Only complaint I had about his play was his... not very good hellion micro when harassing. Of course he's macro'ing and all behind that too but if he can improve that, it will make a big difference. A couple more probe kills here and there would make a big difference in the end.
(For example in both his game vs Creator and Lure, when he dropped hellions in the main, he would have a group of hellions ready to go into harass the third, but those didn't start to go in until the drop in the main was basically already cleaned up -- ideally you want to have them go on both at the same time so that the defending player may not notice one, or that the harasser has an advantage because the defender has to react to 2 places while the harasser already has it planned out before hand -- but maybe he decided to focus on micro'ing Hellions instead and hoping Protoss' army was out of position instead of hoping that the Protoss can't handle defending 2 places at once?)
Anyone know if Hack played mech in more than just those 2 games vs Lure and Creator? Did he use it in any more games in TSL4 or anywhere else? (I know he's used the gorapadong build a couple times before, but now he's using 8 marine drop + hellion opening)