On June 27 2012 20:36 Proseat wrote: Such a shame that TaeJa was robbed of advancing in first place. *sigh*
Taeja wasn't robbed of nothing. In the first game he clearly messed up. In the second game he obtained intel with his scouting marine but pulled too few drones. Also, since when do terrans make only two bunkers against protoss?
terrans only make 1 bunker against protoss, because u dont have a observer so your scouting is very limited. if u make 3-4 bunkers and camp in ur base while he goes for greedy build its autoloss aswell
It is not 3-4, it was 3 standard bunkers when no-scout about 2 months ago and it was just barely enough to hold protoss 6 gate or immortal push. 1 bunker pretty much equals in cost to 1 scv scouting. Besides those bunkers only hold minerals for the time period until medivacs pop out, then you salvage them right away, maybe leaving one just in case.
On June 27 2012 20:33 chambertin wrote: sigh... Toss double all-in, Taeja T_T
seed double all-in.
I'm not sure how game 2 was all-in?
well, define all in then. 6gate no tech cut probes.. Id say its pretty much an all in. If it doesnt do substantial damage he looses.
But again, define all in. Everything can be transitioned out of if it does enough damage so technichally nothing short of pulling ALL workers is an all in.
Men pull buildings too
An all in is where you kill every single one of your own buildings while consturcting a supply depot / pylon in the main of your oppenent. For zerg they build a proxy extractor as close the enemy base as possible. Ideally inside the enemy main. When all of this has been done the Player then pulls all their scvs and A moves into the opponent without the use of micro. If any micro is used the attack is NOT an all in. All ins are the rarest thing in Esports and shouldn't be tarnished by things that are really not all ins.
LR guide book FTW
Thanks for clearing that up! So this is the official definition now mkay?
On June 27 2012 20:33 chambertin wrote: sigh... Toss double all-in, Taeja T_T
seed double all-in.
I'm not sure how game 2 was all-in?
well, define all in then. 6gate no tech cut probes.. Id say its pretty much an all in. If it doesnt do substantial damage he looses.
But again, define all in. Everything can be transitioned out of if it does enough damage so technichally nothing short of pulling ALL workers is an all in.
Men pull buildings too
An all in is where you kill every single one of your own buildings while consturcting a supply depot / pylon in the main of your oppenent. For zerg they build a proxy extractor as close the enemy base as possible. Ideally inside the enemy main. When all of this has been done the Player then pulls all their scvs and A moves into the opponent without the use of micro. If any micro is used the attack is NOT an all in. All ins are the rarest thing in Esports and shouldn't be tarnished by things that are really not all ins.
LR guide book FTW
Thanks for clearing that up! So this is the official definition now mkay?
On June 27 2012 20:36 Proseat wrote: Such a shame that TaeJa was robbed of advancing in first place. *sigh*
Taeja wasn't robbed of nothing. In the first game he clearly messed up. In the second game he obtained intel with his scouting marine but pulled too few drones. Also, since when do terrans make only two bunkers against protoss?
On June 27 2012 20:36 Proseat wrote: Such a shame that TaeJa was robbed of advancing in first place. *sigh*
Taeja wasn't robbed of nothing. In the first game he clearly messed up. In the second game he obtained intel with his scouting marine but pulled too few drones. Also, since when do terrans make only two bunkers against protoss?
On June 27 2012 20:39 gengka wrote: TVP 1) T do damage at early/mid game = have a chance to win 2) T do no damage at early mid/game = very difficult to win 3) T receive damage at early/mid game? = No chance to win
Correct me i am wrong, share with me any tournament matches where T was damaged earlier but made a comeback at lategame. thanks
I've seen it happen but it was mainly due to retarded mistakes by the protoss that the T was able to comeback
On June 27 2012 20:43 Arceus wrote: imo mvp will just activate his championship form winning 4 maps in less an hour and IM will secure a sponsorship by Adidas
If an IM player wins this season, they'll be sponsored by Exxon-Mobil and Google
On June 27 2012 20:36 Proseat wrote: Such a shame that TaeJa was robbed of advancing in first place. *sigh*
Taeja wasn't robbed of nothing. In the first game he clearly messed up. In the second game he obtained intel with his scouting marine but pulled too few drones. Also, since when do terrans make only two bunkers against protoss?
On June 27 2012 20:39 gengka wrote: TVP 1) T do damage at early/mid game = have a chance to win 2) T do no damage at early mid/game = very difficult to win 3) T receive damage at early/mid game? = No chance to win
Correct me i am wrong, share with me any tournament matches where T was damaged earlier but made a comeback at lategame. thanks
I've seen it happen but it was mainly due to retarded mistakes by the protoss that the T was able to comeback
Guess what, comebacks always happen due to the other guy making mistakes. If a player doesn't make a mistake, then the other player can't take advantage of it to come back..
On June 27 2012 20:36 Proseat wrote: Such a shame that TaeJa was robbed of advancing in first place. *sigh*
Taeja wasn't robbed of nothing. In the first game he clearly messed up. In the second game he obtained intel with his scouting marine but pulled too few drones. Also, since when do terrans make only two bunkers against protoss?
terrans only make 1 bunker against protoss, because u dont have a observer so your scouting is very limited. if u make 3-4 bunkers and camp in ur base while he goes for greedy build its autoloss aswell
It is not 3-4, it was 3 standard bunkers when no-scout about 2 months ago and it was just barely enough to hold protoss 6 gate or immortal push. 1 bunker pretty much equals in cost to 1 scv scouting. Besides those bunkers only hold minerals for the time period until medivacs pop out, then you salvage them right away, maybe leaving one just in case.
it has never been standard to put down 3 bunkers without knowing heavy pressure is coming, it delays all your timings significantly. Yes you can salvage them after medivacs, but getting to medivacs will take at least 30 seconds longer.