On May 25 2012 18:24 KristofferAG wrote:
15.00
Another zergling runby catches the marines and gets good surface , killing all but three Marines. All the lings die. Nice supply depot placement from MKP, surrounding the Bunker.
Turrets going up for MKP as he takes a third.
Baneling Speed and Pathogen Glands on the way for b4. +2 carapace on the way.
2/2 on the way for MKP, taking both gas on the third.
Burrow and +2 melee attack for B4.
Siege tech and +1 mech attack started by MKP.
Hive tech started by B4.
I get dizzy when obs shows first-person view.
Lings try to run into the third of MKP, delaying th efourth CC building.
15.00
Another zergling runby catches the marines and gets good surface , killing all but three Marines. All the lings die. Nice supply depot placement from MKP, surrounding the Bunker.
Turrets going up for MKP as he takes a third.
Baneling Speed and Pathogen Glands on the way for b4. +2 carapace on the way.
2/2 on the way for MKP, taking both gas on the third.
Burrow and +2 melee attack for B4.
Siege tech and +1 mech attack started by MKP.
Hive tech started by B4.
I get dizzy when obs shows first-person view.
Lings try to run into the third of MKP, delaying th efourth CC building.
20.00
MKP pushes on the fourth of B4.
B4 sees MKP coming and runs in before siege-up, gets a decent fungal, but the majority of MKP's marines are in the back. As they arrive the banelings and lings of B4 fall. More Infestors arrive along with Queens, and nice fungals take out the Medivacs and marines, lings kill off the tanks.
3/3 on the way for MKP.
Overlord speed; Adrenal glands, 3/3 for B4.
MKP pushes north again, B4 tries to catch him off guard. Sieges up a bit late, but Marines come in from the right flanking the infestors, and everything for B4 falls rapidly, however MKP doesn't have more tanks.
+2 mech for MKP.
MKP pushes into the north base but more Infestors and lings arrive, everything is cleaned up again.
Macro Hatchery on the way for B4.
Ultralisks are out, armor upgrade on the way.