On May 22 2012 17:03 roymarthyup wrote:
you can make the goons immediately and wait on the range and be stronger and faster against the CC first
if he didnt do that then hes retarded
Show nested quote +
On May 22 2012 17:01 xxpack09 wrote:
13gate vs 15gate does not get you dragoons out faster, the fact that you're missing those 2 probes means you can't build goons immediately (since you have to get range). But nice try.
On May 22 2012 16:59 roymarthyup wrote:
he made the faster gates for faster units to have more units slightly faster at the terran base slightly faster so if the terran went CC first, it would be an auto win
if he made gates later, the units would arrive at the terran base slightly later
same as when a zerg 4pools to get units to the terran base ASAP so if the terran goes CC first they auto win
when it fails, it fails. it says that the user of the all-in build sucks because he went for a highly inefficient build that sacrifices a ton of econ to get attacking units ASAP to the enemy in hope that they get a free win cuz the enemy was playing greedy
On May 22 2012 16:57 xxpack09 wrote:
Again, the main point isn't that he chose to attack, it's that he doesn't even know the basics. Imagine a Zerg in SC2 going 12hatch14pool instead of 15hatch16pool. It's that bad.
On May 22 2012 16:53 roymarthyup wrote:
normally the zerg just GG's if the 4pool doesnt grant him a BO win
lizzy decided he could either attack with a 100% chance of failing and maybe a miracle would happen
or lizzy could pull back and play at a 100% extreme disadvantage in the macro game. same as a 4pool pulling back and trying to play normal after failing to win with the initial attack
On May 22 2012 16:51 Dante08 wrote:
How is it akin to 4 pool vs CC first? He could have easily stopped unit production and expanded. Instead he chose to engage a bunker with 2 siege tanks behind, no way he would have broken that. I guess he was just saving his energy for the ace match or something. Still pretty horrible decision making.
On May 22 2012 16:46 roymarthyup wrote:
id say lizzies build in that game was akin to a 4pool. it would be strong against cc first but lose to pretty much everything else but be almost a garuntee win against CC first
that says alot about lizzies skill it must be horrible because if a zerg uses a 4pool because he knows he sucks at everything else, it must mean the zerg sucks
im just correcting people who are commenting about "oh lizzy lost those goons there, etc etc, man he sucks" as giving reasons he sucks but in reality you should be saying "lizzy did some horrible all-in build almost similar to a 4pool in function. it means he knows he cannot play a real game competitively and thus he sucks"
id say lizzies build in that game was akin to a 4pool. it would be strong against cc first but lose to pretty much everything else but be almost a garuntee win against CC first
that says alot about lizzies skill it must be horrible because if a zerg uses a 4pool because he knows he sucks at everything else, it must mean the zerg sucks
im just correcting people who are commenting about "oh lizzy lost those goons there, etc etc, man he sucks" as giving reasons he sucks but in reality you should be saying "lizzy did some horrible all-in build almost similar to a 4pool in function. it means he knows he cannot play a real game competitively and thus he sucks"
How is it akin to 4 pool vs CC first? He could have easily stopped unit production and expanded. Instead he chose to engage a bunker with 2 siege tanks behind, no way he would have broken that. I guess he was just saving his energy for the ace match or something. Still pretty horrible decision making.
normally the zerg just GG's if the 4pool doesnt grant him a BO win
lizzy decided he could either attack with a 100% chance of failing and maybe a miracle would happen
or lizzy could pull back and play at a 100% extreme disadvantage in the macro game. same as a 4pool pulling back and trying to play normal after failing to win with the initial attack
Again, the main point isn't that he chose to attack, it's that he doesn't even know the basics. Imagine a Zerg in SC2 going 12hatch14pool instead of 15hatch16pool. It's that bad.
he made the faster gates for faster units to have more units slightly faster at the terran base slightly faster so if the terran went CC first, it would be an auto win
if he made gates later, the units would arrive at the terran base slightly later
same as when a zerg 4pools to get units to the terran base ASAP so if the terran goes CC first they auto win
when it fails, it fails. it says that the user of the all-in build sucks because he went for a highly inefficient build that sacrifices a ton of econ to get attacking units ASAP to the enemy in hope that they get a free win cuz the enemy was playing greedy
13gate vs 15gate does not get you dragoons out faster, the fact that you're missing those 2 probes means you can't build goons immediately (since you have to get range). But nice try.
you can make the goons immediately and wait on the range and be stronger and faster against the CC first
if he didnt do that then hes retarded
that's not how a fast 2gate works, you get range first then 2 goons.
Besides, the chance of a 14CC on a non-ramped map? 0%
