[SPL] Air Force ACE vs. KT Rolster - Page 21
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ragnorr
Denmark6097 Posts
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Caihead
Canada8550 Posts
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a9arnn
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opterown
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GreYMisT
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Dodgin
Canada39254 Posts
On May 22 2012 15:48 Sawamura wrote: Action dead ? 115 supply mech army to 50, no defilers | ||
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BLinD-RawR
ALLEYCAT BLUES50633 Posts
ACTION YOU SNEAKY BASTARD! | ||
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Gosi
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Release
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Wafflelisk
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CursOr
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endy
Switzerland8970 Posts
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]343[
United States10328 Posts
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sluggaslamoo
Australia4494 Posts
On May 22 2012 15:26 tianGO wrote: In a normal late game scenario how much supply is taken by workers? (like in sc2 is something like 70 or so workers until you start saccing if needed). Zerg economic management (inc 5 drone rule) http://wiki.teamliquid.net/starcraft/Zerg_Strategy Zerg econ management is a lot harder to perfect because larva is a resource, where as in SC2 that is only the case in the early game. Less workers in BW than SC2 due to expansions yielding more resources due to worker AI, higher worker income, and faster diminishing returns on saturation. | ||
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Irave
United States9965 Posts
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whirlpool
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Scarecrow
Korea (South)9172 Posts
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Arceus
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BLinD-RawR
ALLEYCAT BLUES50633 Posts
suddenly hold lurkers fuck FBH up. | ||
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Caihead
Canada8550 Posts
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