[SPL] Air Force ACE vs. KT Rolster - Page 22
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Dodgin
Canada39254 Posts
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Talack
Canada2742 Posts
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Sawamura
Malaysia7602 Posts
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numLoCK
Canada1416 Posts
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Sinedd
Poland7052 Posts
is so much exciting man.. :D more randomness in SC2 please.. | ||
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SoulTakerz
Canada353 Posts
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Goldfish
2230 Posts
On May 22 2012 15:49 whirlpool wrote: wow u can stop atk lurker ? Yeah, if you put lurker in a control group with any other unit that can hold position, they won't attack. Alternative you can spam stop (though it's less reliable). This is similar to "Hold Fire" from Ghost in SC2. | ||
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Koshi
Belgium38799 Posts
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CursOr
United States6335 Posts
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GreYMisT
United States6736 Posts
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xxpack09
United States2160 Posts
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opterown
Australia54784 Posts
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Caihead
Canada8550 Posts
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reminisce12
Australia318 Posts
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Arceus
Vietnam8333 Posts
On May 22 2012 15:50 SoulTakerz wrote: Action back in this game??? FBH still up one base and with double zerg's supply | ||
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Archers_bane
United States1338 Posts
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xxpack09
United States2160 Posts
On May 22 2012 15:50 Goldfish wrote: Yeah, if you put lurker in a control group with any other unit that can hold position, they won't attack. Alternative you can spam stop (though it's less reliable). This is similar to "Hold Fire" from Ghost in SC2. Actually, how people usually do it is order the lurkers to attack a building in the fog of war. | ||
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Caihead
Canada8550 Posts
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Scarecrow
Korea (South)9172 Posts
On May 22 2012 15:51 xxpack09 wrote: Actually, how people usually do it is order the lurkers to attack a building in the fog of war. I thought it was just group them with an ovie and hit 'stop', hence the name | ||
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opterown
Australia54784 Posts
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