• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:09
CET 13:09
KST 21:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2289 users

[SPL] Team8 vs CJ Entus - Page 6

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 4 5 6 7 8 28 Next All
takingbackoj
Profile Joined December 2010
United States684 Posts
May 21 2012 05:57 GMT
#101
On May 21 2012 14:56 Nazza wrote:
Show nested quote +
On May 21 2012 14:46 darklight54321 wrote:
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.


Game is never won instantly. It's won over small battles and small advantages. You almost never attack them after you've killed alot of scvs, but you wait until you have a sizable advantage, and then you abuse that advantage. Positioning is so key in TvT. 3 Sieged tanks can kill 6 unsieged tanks coming in the wrong angle. So not only should you wait until your economy kicks in, but you have to be super careful how you engage the other terran.

Makes sense. Kind of like SC2 but a bit amplified from the sound of it.
Get the hell outta here Der Beek, your'e ruining my moment.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 21 2012 05:58 GMT
#102
Why would you disrespect my boy EffOrt with a rax like that?

He ain't gonna be having that shit...
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
May 21 2012 05:58 GMT
#103
On May 21 2012 14:51 darklight54321 wrote:
Show nested quote +
On May 21 2012 14:48 CursOr wrote:
On May 21 2012 14:46 darklight54321 wrote:
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.

That is one way to put it. With that, comes more chances for comebacks, more chances for like "counter mistakes" and less losing to not A-moving your army in the 2 second window, or getting your Nexus/CC/Hatchery sniped in 3 seconds. Also less base race scenarios. But, I love both games for what they are.



i agree about the base race part lol. Sometimes i wish they could do something about that but there really isn't anything. Same thing happens in the BW custom maps in sc2. The new ui just allows for basetrades and crap.




Show nested quote +
On May 21 2012 14:51 phosphorylation wrote:
On May 21 2012 14:46 darklight54321 wrote:
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.

You have no idea what you are talking about. There is absolutely nothing wrong with terran AI. Everything is butter smooth and units are extremely responsive. If you mentioned protoss and dragoons, maybe I would give you the benefit of the doubt.



Your insane, BW is one big race against the pathfinding issues. Terran has the least issues for sure, but i was talking in general not terran in specific. Read the damn posts you criticize.


Your post doesn't make sense. Have you even played BW? If you tell a unit to move/rally somewhere, it gets there reliably and always when you expect it (barring extremely unusual maps like bluestorm). I think what you are intending to say instead is that there is too much of defender's advantage and players who are behind can delay an inevitable loss for too long. I simply cannot agree to this either. Just because someone falls behind in the game shouldn't mean that he automatically lose that game (unlike most sc2 games for example). People come back from disadvatnges from all the time -- and these tend to be the best games -- and you would not believe some of the come backs that players have pulled off in the past.
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
andrewlt
Profile Joined August 2009
United States7702 Posts
May 21 2012 05:58 GMT
#104
On May 21 2012 14:46 darklight54321 wrote:
Show nested quote +
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


Show nested quote +
On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.



It's not the AI. It's the much much more powerful high ground advantage and the abundance of units that can hold ground. Siege tanks are much more effective in BW, zerg has the lurker/defiler and protoss has the reaver. The only time any faction in SC2 had anything close to BW-level defense, khaydarin amulet got nerfed because of all the whining.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50585 Posts
May 21 2012 06:00 GMT
#105
In BW SCVs have 60 HP, hard as shit to kill.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
phyren
Profile Blog Joined October 2009
United States1067 Posts
May 21 2012 06:00 GMT
#106
On May 21 2012 14:46 darklight54321 wrote:
Show nested quote +
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


Show nested quote +
On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.



tvt is an extreme example due to how much of a defenders advantage tanks get. This is still true in sc2 tvt, but we just see less mech in general because of the marauder and relatively weaker tanks. Still, you are missing the point. Games are not longer just because players are fighting the ai to take the win they have already earned. It's more that the player control is really evident.

At the end of that last game, bbyong really could and did just a move through to win. However he was already 60 supply ahead and couldn't be stopped. In general, the difficulties with ai as well as the years of experience mean that the difference proper planning and control makes is huge. A well positioned and well microed army is several times as effective as an A moved army in bw.

A great example is tanks. bw tanks are strong than sc2 tanks in terams of how effective their pure damage output is. However, the bw ai will simply make every tank fire at the first thing that comes in range. This means that a smart player can lead out with a few cheap units that will take the entire first volley of tank shots. In sc2, the ai will automatically avoid overkill and split your tank fire to spread over the opponents army. You can see this as a fault of the bw ai, but the result is that the good player who is able to stop their tanks from firing or manually focus fire different targets with different tanks is much much more effective with fewer units than the casual player.
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
May 21 2012 06:01 GMT
#107
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH
@x5_MegaFonzie
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 21 2012 06:01 GMT
#108
On May 21 2012 14:58 andrewlt wrote:
Show nested quote +
On May 21 2012 14:46 darklight54321 wrote:
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.



It's not the AI. It's the much much more powerful high ground advantage and the abundance of units that can hold ground. Siege tanks are much more effective in BW, zerg has the lurker/defiler and protoss has the reaver. The only time any faction in SC2 had anything close to BW-level defense, khaydarin amulet got nerfed because of all the whining.

Also the need for less workers, less saturation, less guys on gas, bigger armies and more micro.. but I would put that pathing as the #1 difference.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 21 2012 06:01 GMT
#109
Effort so damn gosu :D
When I think of something else, something will go here
ssg
Profile Joined July 2011
United States1774 Posts
May 21 2012 06:01 GMT
#110
English stream?
Diizzy
Profile Joined August 2011
United States828 Posts
May 21 2012 06:01 GMT
#111
wtf baby, play standard you noob
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 21 2012 06:01 GMT
#112
I just......I just want to flip efforts collar down so bad
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
sharky246
Profile Blog Joined November 2010
1197 Posts
May 21 2012 06:01 GMT
#113
Now its time for sc2!!!!
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 21 2012 06:01 GMT
#114
Too bad Effort can't play in sc2 today TT
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 21 2012 06:01 GMT
#115
Oh boy, now we get to see Leta play Sc2!
Team Slayers, Axiom-Acer and Vile forever
Monocle
Profile Joined February 2011
United States1509 Posts
May 21 2012 06:02 GMT
#116
On May 21 2012 15:01 Tachion wrote:
I just......I just want to flip efforts collar down so bad


Why? It looks badass.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 21 2012 06:02 GMT
#117
On May 21 2012 15:01 MrCon wrote:
Too bad Effort can't play in sc2 today TT


He can in an ace match
When I think of something else, something will go here
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 21 2012 06:02 GMT
#118
Why'd he gg? He forced a lot of lings and is still ahead because of MUL...

oh, right.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 21 2012 06:03 GMT
#119
On May 21 2012 15:01 MrCon wrote:
Too bad Effort can't play in sc2 today TT


If Team 8 wins the SC2 Bo3, he can be used as ace.
Writerhttps://twitter.com/FionnOnFire
novamarine
Profile Joined February 2011
Malaysia215 Posts
May 21 2012 06:03 GMT
#120
Let's hope they''ve updated their W7 for today's matches -_-
People.....People never change
Prev 1 4 5 6 7 8 28 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#61
WardiTV170
Rex73
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 261
ProTech123
Rex 73
StarCraft: Brood War
Britney 41230
Sea 9219
Calm 7848
Horang2 1401
Jaedong 949
EffOrt 376
Soma 371
Stork 338
Larva 257
Light 253
[ Show more ]
Pusan 184
Zeus 171
Killer 107
ZerO 100
Rush 83
ToSsGirL 67
Mind 61
yabsab 41
scan(afreeca) 30
Liquid`Ret 25
Icarus 25
Hm[arnc] 12
ivOry 11
Noble 10
Dota 2
XcaliburYe109
Dendi56
Counter-Strike
olofmeister1577
shoxiejesuss894
x6flipin563
zeus212
allub180
oskar22
Other Games
summit1g15267
B2W.Neo713
Pyrionflax387
crisheroes307
Fuzer 292
rGuardiaN144
ZerO(Twitch)10
Organizations
Dota 2
PGL Dota 2 - Main Stream11442
PGL Dota 2 - Secondary Stream3736
StarCraft: Brood War
UltimateBattle 97
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1446
League of Legends
• Stunt524
Upcoming Events
Monday Night Weeklies
4h 52m
Replay Cast
10h 52m
ChoboTeamLeague
12h 52m
WardiTV Korean Royale
23h 52m
BSL: GosuLeague
1d 8h
The PondCast
1d 21h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.