• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:50
CEST 15:50
KST 22:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event3Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments4[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025) Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
LiuLi Cup - August 2025 Tournaments WardiTV Mondays RSL Season 2 Qualifier Links and Dates StarCraft Evolution League (SC Evo Biweekly) Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
ASL Season 20 Ro24 Groups StarCraft player reflex TE scores BW General Discussion Google Play ASL (Season 20) Announced BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 514 users

[SPL] Team8 vs CJ Entus - Page 6

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 4 5 6 7 8 28 Next All
takingbackoj
Profile Joined December 2010
United States684 Posts
May 21 2012 05:57 GMT
#101
On May 21 2012 14:56 Nazza wrote:
Show nested quote +
On May 21 2012 14:46 darklight54321 wrote:
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.


Game is never won instantly. It's won over small battles and small advantages. You almost never attack them after you've killed alot of scvs, but you wait until you have a sizable advantage, and then you abuse that advantage. Positioning is so key in TvT. 3 Sieged tanks can kill 6 unsieged tanks coming in the wrong angle. So not only should you wait until your economy kicks in, but you have to be super careful how you engage the other terran.

Makes sense. Kind of like SC2 but a bit amplified from the sound of it.
Get the hell outta here Der Beek, your'e ruining my moment.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 21 2012 05:58 GMT
#102
Why would you disrespect my boy EffOrt with a rax like that?

He ain't gonna be having that shit...
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
May 21 2012 05:58 GMT
#103
On May 21 2012 14:51 darklight54321 wrote:
Show nested quote +
On May 21 2012 14:48 CursOr wrote:
On May 21 2012 14:46 darklight54321 wrote:
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.

That is one way to put it. With that, comes more chances for comebacks, more chances for like "counter mistakes" and less losing to not A-moving your army in the 2 second window, or getting your Nexus/CC/Hatchery sniped in 3 seconds. Also less base race scenarios. But, I love both games for what they are.



i agree about the base race part lol. Sometimes i wish they could do something about that but there really isn't anything. Same thing happens in the BW custom maps in sc2. The new ui just allows for basetrades and crap.




Show nested quote +
On May 21 2012 14:51 phosphorylation wrote:
On May 21 2012 14:46 darklight54321 wrote:
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.

You have no idea what you are talking about. There is absolutely nothing wrong with terran AI. Everything is butter smooth and units are extremely responsive. If you mentioned protoss and dragoons, maybe I would give you the benefit of the doubt.



Your insane, BW is one big race against the pathfinding issues. Terran has the least issues for sure, but i was talking in general not terran in specific. Read the damn posts you criticize.


Your post doesn't make sense. Have you even played BW? If you tell a unit to move/rally somewhere, it gets there reliably and always when you expect it (barring extremely unusual maps like bluestorm). I think what you are intending to say instead is that there is too much of defender's advantage and players who are behind can delay an inevitable loss for too long. I simply cannot agree to this either. Just because someone falls behind in the game shouldn't mean that he automatically lose that game (unlike most sc2 games for example). People come back from disadvatnges from all the time -- and these tend to be the best games -- and you would not believe some of the come backs that players have pulled off in the past.
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
andrewlt
Profile Joined August 2009
United States7702 Posts
May 21 2012 05:58 GMT
#104
On May 21 2012 14:46 darklight54321 wrote:
Show nested quote +
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


Show nested quote +
On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.



It's not the AI. It's the much much more powerful high ground advantage and the abundance of units that can hold ground. Siege tanks are much more effective in BW, zerg has the lurker/defiler and protoss has the reaver. The only time any faction in SC2 had anything close to BW-level defense, khaydarin amulet got nerfed because of all the whining.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50123 Posts
May 21 2012 06:00 GMT
#105
In BW SCVs have 60 HP, hard as shit to kill.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
phyren
Profile Blog Joined October 2009
United States1067 Posts
May 21 2012 06:00 GMT
#106
On May 21 2012 14:46 darklight54321 wrote:
Show nested quote +
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


Show nested quote +
On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.



tvt is an extreme example due to how much of a defenders advantage tanks get. This is still true in sc2 tvt, but we just see less mech in general because of the marauder and relatively weaker tanks. Still, you are missing the point. Games are not longer just because players are fighting the ai to take the win they have already earned. It's more that the player control is really evident.

At the end of that last game, bbyong really could and did just a move through to win. However he was already 60 supply ahead and couldn't be stopped. In general, the difficulties with ai as well as the years of experience mean that the difference proper planning and control makes is huge. A well positioned and well microed army is several times as effective as an A moved army in bw.

A great example is tanks. bw tanks are strong than sc2 tanks in terams of how effective their pure damage output is. However, the bw ai will simply make every tank fire at the first thing that comes in range. This means that a smart player can lead out with a few cheap units that will take the entire first volley of tank shots. In sc2, the ai will automatically avoid overkill and split your tank fire to spread over the opponents army. You can see this as a fault of the bw ai, but the result is that the good player who is able to stop their tanks from firing or manually focus fire different targets with different tanks is much much more effective with fewer units than the casual player.
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
May 21 2012 06:01 GMT
#107
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH
@x5_MegaFonzie
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 21 2012 06:01 GMT
#108
On May 21 2012 14:58 andrewlt wrote:
Show nested quote +
On May 21 2012 14:46 darklight54321 wrote:
On May 21 2012 14:42 CursOr wrote:
On May 21 2012 14:41 takingbackoj wrote:
Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.

BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.



another way to put this is

Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.

People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.


On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote:
Having to micro between two LR threads is hard -.-

Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.

I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.


I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads

But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world

Why would you do this?!



read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.


I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.



i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.



It's not the AI. It's the much much more powerful high ground advantage and the abundance of units that can hold ground. Siege tanks are much more effective in BW, zerg has the lurker/defiler and protoss has the reaver. The only time any faction in SC2 had anything close to BW-level defense, khaydarin amulet got nerfed because of all the whining.

Also the need for less workers, less saturation, less guys on gas, bigger armies and more micro.. but I would put that pathing as the #1 difference.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 21 2012 06:01 GMT
#109
Effort so damn gosu :D
When I think of something else, something will go here
ssg
Profile Joined July 2011
United States1773 Posts
May 21 2012 06:01 GMT
#110
English stream?
Diizzy
Profile Joined August 2011
United States828 Posts
May 21 2012 06:01 GMT
#111
wtf baby, play standard you noob
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 21 2012 06:01 GMT
#112
I just......I just want to flip efforts collar down so bad
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
sharky246
Profile Blog Joined November 2010
1197 Posts
May 21 2012 06:01 GMT
#113
Now its time for sc2!!!!
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 21 2012 06:01 GMT
#114
Too bad Effort can't play in sc2 today TT
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 21 2012 06:01 GMT
#115
Oh boy, now we get to see Leta play Sc2!
Team Slayers, Axiom-Acer and Vile forever
Monocle
Profile Joined February 2011
United States1509 Posts
May 21 2012 06:02 GMT
#116
On May 21 2012 15:01 Tachion wrote:
I just......I just want to flip efforts collar down so bad


Why? It looks badass.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 21 2012 06:02 GMT
#117
On May 21 2012 15:01 MrCon wrote:
Too bad Effort can't play in sc2 today TT


He can in an ace match
When I think of something else, something will go here
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 21 2012 06:02 GMT
#118
Why'd he gg? He forced a lot of lings and is still ahead because of MUL...

oh, right.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 21 2012 06:03 GMT
#119
On May 21 2012 15:01 MrCon wrote:
Too bad Effort can't play in sc2 today TT


If Team 8 wins the SC2 Bo3, he can be used as ace.
Writerhttps://twitter.com/FionnOnFire
novamarine
Profile Joined February 2011
Malaysia215 Posts
May 21 2012 06:03 GMT
#120
Let's hope they''ve updated their W7 for today's matches -_-
People.....People never change
Prev 1 4 5 6 7 8 28 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
#1
WardiTV876
TKL 231
Rex120
IntoTheiNu 39
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 231
Rex 120
StarCraft: Brood War
Britney 53500
Rain 6516
Sea 3206
Bisu 2356
ggaemo 1851
ZerO 1168
Mong 864
Soulkey 757
Barracks 552
BeSt 487
[ Show more ]
Snow 311
Larva 274
hero 240
Zeus 226
Pusan 194
Mini 181
Soma 175
Killer 169
sSak 137
Sharp 77
Aegong 70
JYJ68
Dewaltoss 62
TY 45
Sacsri 45
Sea.KH 45
sorry 32
Sexy 31
[sc1f]eonzerg 26
Shine 26
soO 25
yabsab 16
Bale 15
IntoTheRainbow 13
JulyZerg 11
scan(afreeca) 10
Terrorterran 8
ivOry 4
Stormgate
Lowko457
BeoMulf164
Dota 2
Gorgc5492
qojqva3179
XcaliburYe420
boxi98163
Counter-Strike
SPUNJ515
flusha174
kRYSTAL_59
Other Games
singsing2525
hiko1624
B2W.Neo1411
crisheroes504
DeMusliM407
RotterdaM238
XaKoH 111
KnowMe90
ArmadaUGS74
QueenE63
ZerO(Twitch)13
Organizations
Other Games
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta21
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• iHatsuTV 0
• IndyKCrew
StarCraft: Brood War
• iopq 4
• Azhi_Dahaki2
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV579
League of Legends
• Nemesis2090
• Jankos1165
Upcoming Events
uThermal 2v2 Circuit
1h 11m
RSL Revival
12h 11m
RSL Revival
20h 11m
SC Evo League
22h 11m
uThermal 2v2 Circuit
1d 1h
CSO Cup
1d 2h
Sparkling Tuna Cup
1d 20h
uThermal 2v2 Circuit
2 days
Wardi Open
2 days
RotterdaM Event
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.