On May 21 2012 16:26 Swords wrote:Show nested quote +On May 21 2012 16:25 unit wrote:On May 21 2012 16:18 WickedBit wrote:On May 21 2012 16:05 Megabuster123 wrote:On May 21 2012 16:03 unit wrote:On May 21 2012 15:58 Kommander wrote:On May 21 2012 15:55 Nibbler89 wrote:On May 21 2012 15:50 Emporio wrote: I haven't had a chance to watch any of the PL. Is the SC2 any good (compared to actual SC2 pros)? It's been a wide range, some have shown potential and some are so clueless about how the game works that when the two get paired versus each other it's hard to tell how the one's looking good would do versus an actually good player. Yup, Jangbi and Effort seem to have a good grasp of the game and strategies, they need more work but they're not too bad. Flash needs more work, at least on his TvZ, cuz he didn't put pressure on Effort at all who proceeded to drone like mad and max within the first 10-11 minutes or so, but his macro's there. Jaedong REALLY needs more practice, he had good mechanics but strategically and decision-making wise, he was totally out of sorts. i think flash's biggest problem with sc2 is that he is stuck in the bw mentality of "the longer the game goes with me macroing right the farther ahead i am" which is true when you're building the bw superarmy of terran esp if you're flash but in sc2 terrans generally need to do damage to protoss and to pressure zergs to prevent absolute drone freedom when flash catches on to this he will improve rapidly just from applying the concept...this however will be difficult for him as he has held the same lategame or bust mindset for so many years in bw (when he doesn't cheese that is) His problem is that he hasn't been playing the game long enough. He probably understands all of this concepts significantly better than you do, the difference is actually implementing them properly when for years he's been playing with bw concepts of armies and economic relationships. Agreed. I am fairly sure that all BW players playing terran in SC2 know that terrans need to constantly pressure in all matchups. I don't know anyone who will win a TvZ with turtling and the same goes for TvP. Its constant harrassing and dropping and attacking on multiple points, sniping key tech buildings etc. The insane amounts of high DPS harassing options give terran this ability that protoss simply lacks. In fact so far protoss and zerg were having a hard time dealing with all these variations that terran could throw at them till Blizzard buffed them to a point where zerg is competitive and protoss may be borderline OP. But knowing this information is different from implementing. I am sure Flash knew he had to pressure Effort at some point, but at what ? If he leaves base too early or too late his army gets decimated. If he attacks at wrong points it will give his opponent more time. All these things only come with practice which these players have had very little off. I think a month or two into this we will start seeing more refined plays. Till then I am afraid we will probably see toss winning till some terran figures out how make two raxes before an expansion or discovers the banshee :D. All it all fairly amusing to see  . the thing with timings like that though is that it's so easy to make up a random timing and figure out how it works out just by picking timings at random (at first at least) or based off of a few reads (such as lair/hive/3rd/4th timings) and drops tend to be good at any timing so long as there aren't huge packs of mutas around to snipe the instantly drops force plenty of units without risking huge main gamechanging armies too  Maybe he's like Thorzain and he gets really scared whenever he moves out and refuses to drop because it's scary (see RedBull LAN). Flash just hasn't learned the way of the spoon yet.
Flash does more drop play than most and is very aggressive in TvZ, he made 2 base +1 5 Rax popular, and he often does bunker rushes, or game-winning pushes with tiny armies. Aggressive play is by no means foreign to him.
His fast 3rd was most likely because of the metagame between Flash and Effort that we are unlikely to every figure out.
Whenever we watch Flash play, not a case of "How will Flash lose?" but rather "How will Flash beat himself". Most of the games he lost in proleague as well as the OSL, was where Flash took an overly excessive risk, like cancelling turrets, 14CC, not building vultures, etc.
His willingness to take these risks though is what makes him such a strong player, never before have we had players who treat Starcraft like poker. Its a double edged sword, as this playstyle will never net him the same consistency as a player like Bisu who has the highest win record in proleague/winners-league (3-4 all-kills, 2 losses overall).
Flash was forced into this playstyle because of his late-arrival to SC, a lot of the top players started at a much younger age allowing themselves to develop better mechanics, Flash had only 1 month of full practice to get his progamer license. Even now his mechanics are his least defining factor, there's no way he could take a game off the top players with pure mechanical play.
In simplistic terms these are the defining traits of the top players
Flash - Metagame/Gamesense Bisu - Multitask/Micro Jaedong - Tactics/Micro Stork - Strategy/Micro
Whenever Flash tries to play these three on a non-metagame level he often loses. Perfect examples are when Bisu will dictate the game, so that it is a game of multitask and micro, so that Flash can't play to his strengths.
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