On May 21 2012 14:41 takingbackoj wrote: Are BW Tvt's normally like this? Im not exactly sure whats going on but it looks like an intense contain.
BW is different in that you usually dont lose over the course of 10 seconds, but like 8 minutes. It can be just as decisive, but the pathing makes it unfold more dynamically.
another way to put this is
Even after the game is won, the ai is so horrible that it takes the player minutes to get into position they can take advantage of the game being won, but reinforcements have already arrived. Now the player who's already won, barring a miracle, has to fight another battle he's almost guaranteed to win to finish off the game.
People talk about how the pathfinding makes the game more dynamic and how the restrictions make the game more interesting, but i just see it as people who want the game to be over once it's over vs the people who just want to see if someoen makes a big mistake and loses a game they had won 15 minutes before.
On May 21 2012 14:44 MegaFonzie wrote:
On May 21 2012 14:38 darklight54321 wrote:
On May 21 2012 14:33 sharky246 wrote:
On May 21 2012 14:29 GreYMisT wrote:
On May 21 2012 14:26 CursOr wrote:
On May 21 2012 14:24 GreYMisT wrote: Having to micro between two LR threads is hard -.-
Are we sure we can't just add another tab on the sidebar for Hybrid Proleague? haha.
I just didnt want the SC2 crowd to miss that this was going on. And it wouldn't be right if this was under the thread that was used yesterday.
I agree with that, its just that the general consensus before yesterday was that we should have 2 LR threads in both the BW and SC2 section. Its just a bit weird with the BW people in here explaining things and the SC2 people in the BW section and all the questions being answered 4 times in both threads
But whatever, we are all here for starcraft. And Jaedong won, so all is right in the world
Why would you do this?!
read the LR for the opening day. One is full of excitement and even some what overzealous criticism. The other is full of hate. Most sc2 players, even if hey used to be big bw players, try to avoid the bw forums because no matter what bw is king. No matter what, the bw forum is always right about everything.
I actually saw some people in the BW LR thread who I never in a million years would of thought would stick around for the sc2 section show genuine enthusiasm about the games.
i'm not saying it's everyone, but there are a lot of people who are so closed to how good sc2 actually is that they are willing to bash their favorite players and teams just to try and feel good.
tvt is an extreme example due to how much of a defenders advantage tanks get. This is still true in sc2 tvt, but we just see less mech in general because of the marauder and relatively weaker tanks. Still, you are missing the point. Games are not longer just because players are fighting the ai to take the win they have already earned. It's more that the player control is really evident.
At the end of that last game, bbyong really could and did just a move through to win. However he was already 60 supply ahead and couldn't be stopped. In general, the difficulties with ai as well as the years of experience mean that the difference proper planning and control makes is huge. A well positioned and well microed army is several times as effective as an A moved army in bw.
A great example is tanks. bw tanks are strong than sc2 tanks in terams of how effective their pure damage output is. However, the bw ai will simply make every tank fire at the first thing that comes in range. This means that a smart player can lead out with a few cheap units that will take the entire first volley of tank shots. In sc2, the ai will automatically avoid overkill and split your tank fire to spread over the opponents army. You can see this as a fault of the bw ai, but the result is that the good player who is able to stop their tanks from firing or manually focus fire different targets with different tanks is much much more effective with fewer units than the casual player.
I understand where you're going with this but in SC2 Terrans still control where their tanks (and other units) are firing. Specifically they need to be hitting banelings/infestors. Sure the difference between microed and unmicroed tanks isn't as big in SC2 but it is still there.