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[EG MCSL] Team Liquid vs. Mill - Page 13

Forum Index > StarCraft 2 Tournaments
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Cush
Profile Joined September 2010
United States646 Posts
May 02 2012 04:18 GMT
#241
Hero like a boss.
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
TheAngryZergling
Profile Joined January 2011
United States387 Posts
May 02 2012 04:18 GMT
#242
friggin A. Was dying for this match but its looking to significantly cut into my preGSL nap
Everything in life is most clearly explained through a Starcraft analogy.
beamingrobot
Profile Joined October 2010
United States685 Posts
May 02 2012 04:19 GMT
#243
And that was just the 1st set -.-
BronzeKnee
Profile Joined March 2011
United States5219 Posts
May 02 2012 04:19 GMT
#244
Why didn't Stephano just take other base across the map? While he was behind, I think he could have won that battle.

And if either player took the time to take an island base it would have paid off greatly.
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
Last Edited: 2012-05-02 04:20:04
May 02 2012 04:19 GMT
#245
Well, Stephano could have spread his creep all the way to hero's mining base and use his spine crawlers to force the engagment. He had a ton of spines and also a bunch of units. If Stephano combined his forces, he would have won that game.
Elwar
Profile Joined August 2010
953 Posts
May 02 2012 04:19 GMT
#246
Interesting game, but what I don't think was commentated on was that Stephano didn't have an overseer positioned to stop cloaked templars pulling off those first major feedbacks where he lost so many infestors. Pretty basic mistake as he knew where the mothership was.
NipponBanzai
Profile Joined September 2011
Canada518 Posts
Last Edited: 2012-05-02 04:21:56
May 02 2012 04:19 GMT
#247
On May 02 2012 13:15 Azarkon wrote:
Show nested quote +
On May 02 2012 13:14 Serotonin1 wrote:
On May 02 2012 13:11 Azarkon wrote:
Late game Zerg is not unstoppable at all, and HerO showed why. Hell, he didn't use HTs and Vortex and he still crushed that army. Zergs are going to have to come up with better late game compositions to compete with Protoss - ultras and banelings with the army?


I'm sorry, what? Did you miss the 5+ feedbacks that killed full energy infestors? I call that using HTs.


I meant storm, but I didn't see him use feedbacks in that fight he won near his main.


It was the fight by heros 4th and 5th that he used feedback on a bunch of infestors and crushed stephanos army.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
May 02 2012 04:20 GMT
#248
On May 02 2012 13:18 TheAngryZergling wrote:
friggin A. Was dying for this match but its looking to significantly cut into my preGSL nap

I feel you man. Same issue for me, plus I have a final tomorrow to study for.
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
May 02 2012 04:21 GMT
#249
On May 02 2012 13:17 Azarkon wrote:
Show nested quote +
On May 02 2012 13:14 Whatson wrote:
On May 02 2012 13:11 Azarkon wrote:
Late game Zerg is not unstoppable at all, and HerO showed why. Hell, he didn't use HTs and Vortex and he still crushed that army. Zergs are going to have to come up with better late game compositions to compete with Protoss - ultras and banelings with the army?

That last engagement Stephano got himself in a horrible position where all the stalkers could blink right underneath the BLs, and all but two infestors were still on their way so no fungals


Ret said it in another thread - there's no way to prevent stalkers from blinking underneath your broods. Blink range is huge, and moving your infestors forward to stop stalkers from blinking puts them into feedback range.

I'd be really excited to see a zerg start trying to use banes with the broods, possibly getting 6ish broods then transitioning to ultra/baneling..

i don't know how you could make it work, but any composition that allows you to counter the archon toilet by filling the vortex with banelings sounds fun to me. Actually, does that even work? Do banes kill units in vortices? I haven't seen it since the invincibility change with the vortex.
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
May 02 2012 04:21 GMT
#250
On May 02 2012 13:18 TheAngryZergling wrote:
friggin A. Was dying for this match but its looking to significantly cut into my preGSL nap

i have a lecture in under 5 hours
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 02 2012 04:22 GMT
#251
On May 02 2012 13:21 kerpal wrote:
Show nested quote +
On May 02 2012 13:17 Azarkon wrote:
On May 02 2012 13:14 Whatson wrote:
On May 02 2012 13:11 Azarkon wrote:
Late game Zerg is not unstoppable at all, and HerO showed why. Hell, he didn't use HTs and Vortex and he still crushed that army. Zergs are going to have to come up with better late game compositions to compete with Protoss - ultras and banelings with the army?

That last engagement Stephano got himself in a horrible position where all the stalkers could blink right underneath the BLs, and all but two infestors were still on their way so no fungals


Ret said it in another thread - there's no way to prevent stalkers from blinking underneath your broods. Blink range is huge, and moving your infestors forward to stop stalkers from blinking puts them into feedback range.

I'd be really excited to see a zerg start trying to use banes with the broods, possibly getting 6ish broods then transitioning to ultra/baneling..

i don't know how you could make it work, but any composition that allows you to counter the archon toilet by filling the vortex with banelings sounds fun to me. Actually, does that even work? Do banes kill units in vortices? I haven't seen it since the invincibility change with the vortex.


Don't think it does but I could be wrong.
When I think of something else, something will go here
beamingrobot
Profile Joined October 2010
United States685 Posts
May 02 2012 04:22 GMT
#252
On May 02 2012 13:21 kerpal wrote:
Show nested quote +
On May 02 2012 13:17 Azarkon wrote:
On May 02 2012 13:14 Whatson wrote:
On May 02 2012 13:11 Azarkon wrote:
Late game Zerg is not unstoppable at all, and HerO showed why. Hell, he didn't use HTs and Vortex and he still crushed that army. Zergs are going to have to come up with better late game compositions to compete with Protoss - ultras and banelings with the army?

That last engagement Stephano got himself in a horrible position where all the stalkers could blink right underneath the BLs, and all but two infestors were still on their way so no fungals


Ret said it in another thread - there's no way to prevent stalkers from blinking underneath your broods. Blink range is huge, and moving your infestors forward to stop stalkers from blinking puts them into feedback range.

I'd be really excited to see a zerg start trying to use banes with the broods, possibly getting 6ish broods then transitioning to ultra/baneling..

i don't know how you could make it work, but any composition that allows you to counter the archon toilet by filling the vortex with banelings sounds fun to me. Actually, does that even work? Do banes kill units in vortices? I haven't seen it since the invincibility change with the vortex.


Maybe they're not using banes because it cuts into the gas needed for BLs and infestors? I'm not sure.
GodOfWar
Profile Joined December 2011
870 Posts
May 02 2012 04:22 GMT
#253
wow, Stephano losing to an Protoss, other than MC?

Looks like HerO indeed has top notch PvZ
Mvp Moon Squirtle
phyren
Profile Blog Joined October 2009
United States1067 Posts
May 02 2012 04:23 GMT
#254
On May 02 2012 13:11 BlazeFury01 wrote:
Show nested quote +
On May 02 2012 13:10 Whatson wrote:
On May 02 2012 13:09 BlazeFury01 wrote:
On May 02 2012 13:07 phyren wrote:
On May 02 2012 13:04 BlazeFury01 wrote:
On May 02 2012 13:01 Jacobs Ladder wrote:
On May 02 2012 12:58 blade55555 wrote:
On May 02 2012 12:58 BlazeFury01 wrote:
This game is extremely boring...I really hope future pro sc2 games are more intense.


That's just how zvp is

Mutas in ZvP make for pretty bad games. Muta into Deathball vs Deathball is even worse. The current style Stephano is playing also is made to counter Hero's WP harass, making it even duller. This is like the opium of games.


Yeah, I see that. I think they should also let the game music in the background play. Hearing the casters voices with no music makes it hard to get amped for a game this boring.


This game is tense. The slightest bad engagement and it will immediately end.


I don't feel it as tense. Maybe it's me. The casters are really making it hard for me to enjoy the game. It just might be the fact that they don't have explosive personalities

No, it's just weird passivity from both players and really bad attack decisions


And a mix of casters with no personality lol. I don't mean to criticize, but this is really bad on all parts.


Those compositions are designed to snowball any victory. If you lose your mothership without the money vortex, most protoss would then lose everything without killing more than 20 supply. If you get blunked and lose all your brood lords, the protoss is gonna instantly be able to resupply and will usually be able to counter attack and kill you. These two managed to fight pretty damn evenly with compositions that are not designed to trade. The casters aren't screaming about it, but this is why they keep asking "how the hell did hero do that?" and saying "no other protoss in the world wins that fight, and Hero makes it look so easy"
FlyingTurtle
Profile Joined February 2012
United States248 Posts
May 02 2012 04:23 GMT
#255
I would argue that HerO has been the primary- if not sole- leader in revitalizing lategame P v Z after ages of Protoss losing to Broodlord/infestor.
"This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history." -Samir Duran, on the Hybrid
NipponBanzai
Profile Joined September 2011
Canada518 Posts
May 02 2012 04:23 GMT
#256
On May 02 2012 13:22 blade55555 wrote:
Show nested quote +
On May 02 2012 13:21 kerpal wrote:
On May 02 2012 13:17 Azarkon wrote:
On May 02 2012 13:14 Whatson wrote:
On May 02 2012 13:11 Azarkon wrote:
Late game Zerg is not unstoppable at all, and HerO showed why. Hell, he didn't use HTs and Vortex and he still crushed that army. Zergs are going to have to come up with better late game compositions to compete with Protoss - ultras and banelings with the army?

That last engagement Stephano got himself in a horrible position where all the stalkers could blink right underneath the BLs, and all but two infestors were still on their way so no fungals


Ret said it in another thread - there's no way to prevent stalkers from blinking underneath your broods. Blink range is huge, and moving your infestors forward to stop stalkers from blinking puts them into feedback range.

I'd be really excited to see a zerg start trying to use banes with the broods, possibly getting 6ish broods then transitioning to ultra/baneling..

i don't know how you could make it work, but any composition that allows you to counter the archon toilet by filling the vortex with banelings sounds fun to me. Actually, does that even work? Do banes kill units in vortices? I haven't seen it since the invincibility change with the vortex.


Don't think it does but I could be wrong.


Err I don't know what you mean in the "vortices" but if you put in three rows of banes into a toilet, it kills all the archons before they can kill the broodlords.
CrazyBirdman
Profile Joined July 2011
Germany3509 Posts
May 02 2012 04:24 GMT
#257
On May 02 2012 13:21 kerpal wrote:
Show nested quote +
On May 02 2012 13:18 TheAngryZergling wrote:
friggin A. Was dying for this match but its looking to significantly cut into my preGSL nap

i have a lecture in under 5 hours

I was hoping to just catch the results before I have to leave for lecture in 20 minutes....
Looking forward to catch the VODs, I guess...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 02 2012 04:24 GMT
#258
On May 02 2012 13:22 GodOfWar wrote:
wow, Stephano losing to an Protoss, other than MC?

Looks like HerO indeed has top notch PvZ


Stephano tends to lose to korean tosses a lot more then foreign tosses, I am not surprised he lost to hero.
When I think of something else, something will go here
zylog
Profile Joined August 2010
Canada943 Posts
May 02 2012 04:25 GMT
#259
You know, at least Stephano is willing to try making attacks with the brood lord infestor composition. In this case it might have cost him the game, but by doing this he learns how to attack and engage properly. In the long run it helps him become a better player with good attack sense. Contrast this to Dimaga, who will turtle for the win, but we often see him miss all these great opportunities to make strong attacks with his brood lords which he never takes because he isn't willing to try.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 02 2012 04:28 GMT
#260
Ouch that did a ton of damage but that roach counter was brilliant.
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