Such desparity between last ZvP to this PvZ. Really interesting Starcraft.
[EG MCSL] Team Liquid vs. Mill - Page 12
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CursOr
United States6335 Posts
Such desparity between last ZvP to this PvZ. Really interesting Starcraft. | ||
Ender2701
United States581 Posts
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Whatson
United States5356 Posts
On May 02 2012 13:09 BlazeFury01 wrote: I don't feel it as tense. Maybe it's me. The casters are really making it hard for me to enjoy the game. It just might be the fact that they don't have explosive personalities No, it's just weird passivity from both players and really bad attack decisions | ||
figq
12519 Posts
On May 02 2012 13:09 GreyKnight wrote: not quite Dimaga size, he has good amount of spine crawlers but not quite there yetthats why stephano has a spine great wall of china. it's actually really stupid to do that as it traps your whole army and you cant find a favorable engagement against the zerg deathball | ||
TT_Bennett
Canada117 Posts
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BlazeFury01
United States1460 Posts
On May 02 2012 13:10 Whatson wrote: No, it's just weird passivity from both players and really bad attack decisions And a mix of casters with no personality lol. I don't mean to criticize, but this is really bad on all parts. | ||
Azarkon
United States21060 Posts
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Dodgin
Canada39254 Posts
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beamingrobot
United States685 Posts
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Whatson
United States5356 Posts
On May 02 2012 13:11 Azarkon wrote: Late game Zerg is not unstoppable at all, and HerO showed why. Hell, he didn't use HTs and Vortex and he still crushed that army. Zergs are going to have to come up with better late game compositions to compete with Protoss - ultras and banelings with the army? That last engagement Stephano got himself in a horrible position where all the stalkers could blink right underneath the BLs, and all but two infestors were still on their way so no fungals | ||
Serotonin1
United States225 Posts
On May 02 2012 13:11 Azarkon wrote: Late game Zerg is not unstoppable at all, and HerO showed why. Hell, he didn't use HTs and Vortex and he still crushed that army. Zergs are going to have to come up with better late game compositions to compete with Protoss - ultras and banelings with the army? I'm sorry, what? Did you miss the 5+ feedbacks that killed full energy infestors? I call that using HTs. | ||
Azarkon
United States21060 Posts
On May 02 2012 13:14 Serotonin1 wrote: I'm sorry, what? Did you miss the 5+ feedbacks that killed full energy infestors? I call that using HTs. I meant storm, but I didn't see him use feedbacks in that fight he won near his main. | ||
BlazeFury01
United States1460 Posts
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Die4Ever
United States17676 Posts
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Kodak
United States157 Posts
"I mean" "You know" and "God comp" ![]() | ||
kerpal
United Kingdom2695 Posts
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Azarkon
United States21060 Posts
On May 02 2012 13:14 Whatson wrote: That last engagement Stephano got himself in a horrible position where all the stalkers could blink right underneath the BLs, and all but two infestors were still on their way so no fungals Ret said it in another thread - there's no way to prevent stalkers from blinking underneath your broods. Blink range is huge, and moving your infestors forward to stop stalkers from blinking puts them into feedback range. | ||
Dodgin
Canada39254 Posts
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Equity213
Canada873 Posts
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Meiya
Australia1169 Posts
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