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Introducing Chobo Team League! - Page 16

Forum Index > StarCraft 2 Tournaments
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GlintFox
Profile Blog Joined February 2012
United States275 Posts
Last Edited: 2012-06-21 03:53:51
June 21 2012 03:53 GMT
#301
It takes like 3 seconds to email a replay. And the issue was rarely replays but more like people showing up. It gave a greater sense of team and community and being able to see my guys games helped especially because captions like myself sent then to the whole team so we could comment and coach. Many players also have tight schedules which they couldn't attend games of their mates so it was an easy way to still participate. Enough reasons for people besides that its easier for records and casting for the admins? ??

Typing from a phone. Bear with.
"Fear. Fear attracts the fearful… the strong… the weak… the innocent… the corrupt. Fear. Fear is my ally." -Darth Maul
WarEagle
Profile Joined March 2011
United States130 Posts
June 21 2012 04:21 GMT
#302
I'm not arguing that replays aren't a great tool. It was just mentioned as an issue along with people not showing for matches. These issues often kill otherwise awesome leagues, and it sucks. I don't like bad apples spoiling the bunch, so if you have to conform to these people in order to keep the league alive, so be it. Good team captains can still go on requesting replays from their players and coaching as always, I know I would.

You could also just do like what someone mentioned earlier and just really crack down on the people who dont follow rules, kicking them out until you have only good apples left. This is what I probably would do. You just have to hope there are enough good apples left to fill the bushel. (not sure where these analogies are coming from, I'm no apple farmer)


Forgive if I seem harsh. I sometimes just like to play devils advocate, as I find it can often help solve problems.
Reedjr
Profile Joined April 2011
United States228 Posts
Last Edited: 2012-06-21 04:35:08
June 21 2012 04:33 GMT
#303
On June 21 2012 12:51 WarEagle wrote:

Also, I kinda like this idea of putting bronzes on the teams but not having a scored match for them. If they are really striving to get better and are practicing with better players on their team, they will be silver or higher in no time, and ready to contribute. If they lose interest and/or go MIA, its no sweat off anyone's back.



Except for the fact that they will have much less incentive to stay interested since their matches will be meaningless.

Edit - added quote.
GlintFox
Profile Blog Joined February 2012
United States275 Posts
June 21 2012 05:25 GMT
#304
On June 21 2012 13:21 WarEagle wrote:
I'm not arguing that replays aren't a great tool. It was just mentioned as an issue along with people not showing for matches. These issues often kill otherwise awesome leagues, and it sucks. I don't like bad apples spoiling the bunch, so if you have to conform to these people in order to keep the league alive, so be it. Good team captains can still go on requesting replays from their players and coaching as always, I know I would.

You could also just do like what someone mentioned earlier and just really crack down on the people who dont follow rules, kicking them out until you have only good apples left. This is what I probably would do. You just have to hope there are enough good apples left to fill the bushel. (not sure where these analogies are coming from, I'm no apple farmer)


Forgive if I seem harsh. I sometimes just like to play devils advocate, as I find it can often help solve problems.


Lol apples. No you're right man. Problem is this isn't a perfect world where there are a lot of people on teams and standby. Thus kicking everyone would lead to only having a few ppl even Active. I think incentive and population are some key issues here.

Now when it comes to leagues I think platinum isn't a bad idea but many people are also right about the different levels of platinum. If anything eliminate bronze or just add more matches to the team. Have platinum as ace . Remember it will mostly even out a few weeks in cause everyone will practice tonight a shit ton just like in season 1.
"Fear. Fear attracts the fearful… the strong… the weak… the innocent… the corrupt. Fear. Fear is my ally." -Darth Maul
Robo-boogey
Profile Joined October 2010
Australia110 Posts
June 21 2012 08:18 GMT
#305
First point - I think you have to include plats. I agree there's not a great jump from gold to plat, I lose to some golds and beat some plats. I never beat diamonds though.

If you don't, there will be a huge incentive for people who could get promoted to ensure they don't, because this league is more fun than ladder.

Heck, I would rather race-switch to Terran, get reclassified to Silver (as that would be my skill level) and be able to play in CTL than I would have the 'honour' of being in plat and having no community to interact with.

IMO format doesn't matter hugely. Just scale according to sign-ups. If you get 2* golds compared to silvers, then there are 2 gold matches and 1 silver, or w/e.

Second point - I think you should consider splitting up into divisions based on time availability. Some people are available on the weekend and would want to play in the weekend league (eg me), some people are available during the week. This would also make scheduling a match with my opponent a lot easier.

Third point - agree with removing Metropolis due to frame rate issues. I suggest removing Tal d'Arim, just because I don't like it. Perhaps a smaller map pool in general might be a good idea - 5-6 maps instead of 9?

Fourth point - since this league is so much fun, and has generated a lot of enthusiasm and thus player improvement, maybe a more long term solution (especially if player numbers greatly increase) is to have BSG, and also plat - diamond, as separate divisions. It seems like from Master level there's stuff you can start to get involved in (just my impression), but plat and diamond are still kind of amateurs, and within the spirit of CTL. But this is something for a far distant league I suspect.
Dasende
Profile Joined August 2010
United States864 Posts
Last Edited: 2012-06-21 11:00:02
June 21 2012 10:55 GMT
#306
On June 21 2012 17:18 Robo-boogey wrote:
First point - I think you have to include plats. I agree there's not a great jump from gold to plat, I lose to some golds and beat some plats. I never beat diamonds though.

If you don't, there will be a huge incentive for people who could get promoted to ensure they don't, because this league is more fun than ladder.

Heck, I would rather race-switch to Terran, get reclassified to Silver (as that would be my skill level) and be able to play in CTL than I would have the 'honour' of being in plat and having no community to interact with.

IMO format doesn't matter hugely. Just scale according to sign-ups. If you get 2* golds compared to silvers, then there are 2 gold matches and 1 silver, or w/e.

Second point - I think you should consider splitting up into divisions based on time availability. Some people are available on the weekend and would want to play in the weekend league (eg me), some people are available during the week. This would also make scheduling a match with my opponent a lot easier.

Third point - agree with removing Metropolis due to frame rate issues. I suggest removing Tal d'Arim, just because I don't like it. Perhaps a smaller map pool in general might be a good idea - 5-6 maps instead of 9?

Fourth point - since this league is so much fun, and has generated a lot of enthusiasm and thus player improvement, maybe a more long term solution (especially if player numbers greatly increase) is to have BSG, and also plat - diamond, as separate divisions. It seems like from Master level there's stuff you can start to get involved in (just my impression), but plat and diamond are still kind of amateurs, and within the spirit of CTL. But this is something for a far distant league I suspect.


1. The way the format is looking out to be teams will likely be smaller, also pending on bronze players. (Edit: Now that I re-read this it doesn't really address anything unless you know what I'm talking about... lol. But the new format may just eliminate the problem)

2. CTL has basically turned into a weekend league IMO, people are practicing for their matchups until the end of the week so it generally turns out that all matches get played Fri-Sun.

3. Maps are being discussed already, however a smaller map pool is not that good for a team league IMO. I feel 5-6 is ideal for an individual tournament but for teams I generally feel you need more. We will most likely match the amount of maps in the Ladder pool for Season 8. I personally haven't had any issues on the map, but since it is not in the ladder season it is likely we will not use it.

4. For the new format that will be introduced in Season 2, platinum players will probably bring the most entertaining games for spectators especially if they force an ace. So that also factors into the decision of including plats or not.

Multiple divisions sounds good, but first... we need to get that EU league open. :D howLiN and RSS are sorely missing out.

As for a website, I'm fiddling around with things. I could probably just code it myself and it would be much easier but I've already started so plowing through.
[SC2: Dasende.347] [@Dasende8702] [HS/Heroes: Dasende#1376] Founder of ChoboTeamLeague
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
June 21 2012 11:51 GMT
#307
For now I'm just gonna address the replays issue that was raised.

My opinion is this: without replays, this becomes sort of a phantom league. Without palpable information that the matches were played, it all gets a lot less interesting. If we didn't distribute replays, people wouldn't be able to know their opponent beforehand, casters wouldn't be able to cast games if they didn't catch live matches, and generally I feel the league would be less interesting to keep up with. More than one time I've downloaded some replay that people told me it was a game I needed to watch. That's a very valuable element from the league, and I'd argue it's one of the most important ones.

The issue of players having to send their replays is really simple to resolve. Just send the fucking replays to your captain as soon as you're finished. You play the game, you save the replay, and you send it through e-mail to your captain. Your captain, at the end of the week, gathers all replays and information, and sends it to us. If this is a hard thing to do to anyone, you must have no idea of what I do every Monday to make the weekly update posts: I literally spend 2-3 hours per Monday in order to get everything done. We're asking 1/10th of the commitment that I have for the league. You simply have to be able to do this, otherwise you shouldn't be playing in a team league that spans throughout a couple of months.
Lokishadow
Profile Blog Joined May 2010
United States71 Posts
June 21 2012 12:04 GMT
#308
On June 21 2012 20:51 howLiN wrote:
For now I'm just gonna address the replays issue that was raised.

My opinion is this: without replays, this becomes sort of a phantom league. Without palpable information that the matches were played, it all gets a lot less interesting. If we didn't distribute replays, people wouldn't be able to know their opponent beforehand, casters wouldn't be able to cast games if they didn't catch live matches, and generally I feel the league would be less interesting to keep up with. More than one time I've downloaded some replay that people told me it was a game I needed to watch. That's a very valuable element from the league, and I'd argue it's one of the most important ones.

The issue of players having to send their replays is really simple to resolve. Just send the fucking replays to your captain as soon as you're finished. You play the game, you save the replay, and you send it through e-mail to your captain. Your captain, at the end of the week, gathers all replays and information, and sends it to us. If this is a hard thing to do to anyone, you must have no idea of what I do every Monday to make the weekly update posts: I literally spend 2-3 hours per Monday in order to get everything done. We're asking 1/10th of the commitment that I have for the league. You simply have to be able to do this, otherwise you shouldn't be playing in a team league that spans throughout a couple of months.


It's really not that hard to send in replays. I literally takes me longer to boot SC2 than to send a replay. I just rename it immediately after the match, Atl+Tab to my email, and send it. About 30 seconds.

I am down for the league whatever happens. I want to play more.
Eggs and bacon and sausage and spam with a little less spam -- Grubby
lol_Robot
Profile Joined November 2011
United States66 Posts
June 21 2012 13:59 GMT
#309
On June 21 2012 11:03 Chasian18 wrote:
Best idea I've seen yet in this thread, everyone else is set on one way and not the other, but you are the first person to make compromise and increase league size. You my friend, are a hero.


I'm the hero we need, not the hero we want, etc etc. Thanks

On June 21 2012 12:07 GlintFox wrote:
What about the "bench "got idea that was mentioned by errant weeks ago? I think its essentially lol_robot s idea. Imo the more the merrier. Population was a big problem it seemed. But idk


I'm not sure what "bench" you're referring to, but what I'm talking about would work just about the same as last season: teams would have Bronze players that were assigned and permanent members, but the matches they played wouldn't count towards the team's score, unless they were promoted and were chosen to play in the Silver matches. Scored matches each week would be 2xSilver, 2x Gold, and 1xPlatinum, I suppose. Again, this depends on the proportions of the players that are interested in the league.

Regarding replays, I agree with howLin and Dasende: they're easy to send, and I think it adds a lot to the management and strategic aspects of the league to have all the season's games available for viewing. When we watch a league like the GSTL, we expect teams to be rewarded for studying their opponents, and fielding players and strategies that they believe will have the highest probability of success. This also allows for the team to evaluate it's own players, and offer guidance, coaching and targeted practice where necessary.

TL;DR: Replays good, the format from last season should stand.
bzzzzzt. CTL: Team Guns 'n' Roaches
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
June 21 2012 16:50 GMT
#310
Also, for the team captains that want to keep any number of their players: prepare to organize a list of the players that you want to keep in your roster, players you can't keep due to limits in player numbers, and players that you're dropping due to inactivity/unavailability.

DO NOT send this information yet: just think about your priority players that you want to keep for now.
GlintFox
Profile Blog Joined February 2012
United States275 Posts
June 21 2012 19:34 GMT
#311
Lol yea I planned on sending a list when I found out what the format would be and how many players I can have still, Ect.
"Fear. Fear attracts the fearful… the strong… the weak… the innocent… the corrupt. Fear. Fear is my ally." -Darth Maul
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
Last Edited: 2012-06-21 22:13:24
June 21 2012 22:11 GMT
#312
Yes that's why I was saying for captains not to send that yet, because we still have to announce exactly how many players from each rank teams will need to have. Just keep in mind that captains will have to rearrange their rosters, and based on that they can start making some decisions regarding that.
Ksquared
Profile Joined July 2011
United States1748 Posts
June 21 2012 22:16 GMT
#313
Can we get an ETA on when this announcement will be um announced?
eSports for life.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
June 22 2012 00:47 GMT
#314
They will announce the ETA at a further date
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
altAEGIS
Profile Joined March 2012
United States98 Posts
June 22 2012 01:18 GMT
#315
Emailed!
Responsible for the Podcast
Dasende
Profile Joined August 2010
United States864 Posts
June 22 2012 02:51 GMT
#316
On June 22 2012 07:16 Ksquared wrote:
Can we get an ETA on when this announcement will be um announced?


Soon. (Trademark Blizzard)
[SC2: Dasende.347] [@Dasende8702] [HS/Heroes: Dasende#1376] Founder of ChoboTeamLeague
GlintFox
Profile Blog Joined February 2012
United States275 Posts
June 22 2012 04:25 GMT
#317
On June 22 2012 11:51 Dasende wrote:
Show nested quote +
On June 22 2012 07:16 Ksquared wrote:
Can we get an ETA on when this announcement will be um announced?


Soon. (Trademark Blizzard)

LMAO
"Fear. Fear attracts the fearful… the strong… the weak… the innocent… the corrupt. Fear. Fear is my ally." -Darth Maul
birchman
Profile Blog Joined February 2011
Sweden393 Posts
June 22 2012 09:12 GMT
#318
If I had to choose between a BSG league and a Silver to Platinum league which actually has enough people to get started (speaking primarily of EU here), I'd most definitely pick the latter.

If shit goes haywire, it's not really a big problem. There'll still be more games to play, more seasons to experiment with the format and that will eventually lead to an even better solution.
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
HaZardous47
Profile Joined April 2012
United States106 Posts
June 22 2012 16:22 GMT
#319
I'd love to know if plat will be included. CTL brought so mh to my SC experience last season. Would love to do it again!
No computer for another week.
"And he is going to make a nice smooth transition into losing his whole fucking base" -Day[9] ~~Be sure to check out the Chobo Team League every night at www.twitch.tv/hazardous47 !
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
June 22 2012 16:29 GMT
#320
We're all very inclined to going with SGP for now, in a similar structure as last season (SGSGP instead of SBGSG), but we'll confirm that to you guys soon.
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