Stephano style.
[GSL] 2012 Season 2 Code S Ro32 Group D - Page 87
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vndods
United States3743 Posts
Stephano style. | ||
FrostedMiniWheats
United States30730 Posts
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ETisME
12364 Posts
On March 27 2012 21:58 Hider wrote: Well you always still needs some tanks (dealin with potential roach tech swwitch). But how do you beat fungals + corrupters ? Ravens just seems so weak vs fungals. you don't, vikings and thors and ravens stop corruptors so easily, you just walk your way in. I don't remember which korean terran stream I was watching but he just dropped PDD, moved his vikings and the thors and vikings kills every anti-air the zerg had. afterward he just kill the broodlords and move in with the large mech army | ||
Asha
United Kingdom38199 Posts
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Hider
Denmark9368 Posts
On March 27 2012 21:58 Destructicon wrote: Which is exactly why we said that nerfing snipe by so much was a bad idea. Terran needs some good all around unit that can deal with both Ultra and BL/Corrupter, because zerg can tech switch to both so easily. We had Ghost and then Blizz decided to nerf that, now we're seeing the results. ¨ Well not totally agree. I can understand the zerg POV that mass snipe would just hard counter too much (and there was really no way for zergs to outmicro (avoiding) snipe - causing a bad design problem. What a terran needs is a bit more efficient way of dealing with broodlord/infestors. Overmaking vikings shouldn't be the solution. | ||
HwangjaeTerran
Finland5967 Posts
On March 27 2012 22:01 rothsbury wrote: That's an economy issue then; broodlord/corruptor is really expensive, so if the terran has let the zerg get such an economic lead that the zerg can afford to lose all his corruptors and broods and then mass out of ultra/lings, then you were probably behind anyway. In a lot of broodlord corruptor pushes the zerg uses all of his money on those units, so if he loses them he can't really afford a big tech switch. I think that leads us to the point: Don't let zerg reach the lategame. I wouldn't call fast tech with no economy to back it up lategame. | ||
4Servy
Netherlands1542 Posts
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Sc2Null
United States3754 Posts
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nunez
Norway4003 Posts
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Destructicon
4713 Posts
On March 27 2012 22:01 rothsbury wrote: Yeah it's a bitch that you don't have a unit that counters everything. That's ironic given that mass fungals can kill almost anything and fit into any composition, and storm is in the same boat, snipe isn't even AOE. I can see why snipe was nerfed in the context of Ghosts being so versatile, but at the same time a buff somewhere to Thors and BCs so they are more viable late game would have been appropriate. | ||
Huragius
Lithuania1506 Posts
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Tsubbi
Germany7979 Posts
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Noocta
France12578 Posts
Infestor ling into 3 bases Hive BLs is so boring to watch. Bring back Mutalingbane against marinetank midgame fight please. | ||
Ketch
Netherlands7285 Posts
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fidelity
Sweden410 Posts
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Gamegene
United States8308 Posts
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vndods
United States3743 Posts
On March 27 2012 22:05 Huragius wrote: TvZ more and more starts looking like TvP. I hate the "deathball effect" in sc2 :/ i wish Terran could have the option to turtle to 200/200 and win too sometimes ![]() | ||
bittman
Australia8759 Posts
I may be paraphrasing =P | ||
Asha
United Kingdom38199 Posts
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LimitSEA
Australia9580 Posts
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