On February 28 2012 20:28 Vindicare605 wrote:
So far today.
Jetlag 2
MVP 1.
So far today.
Jetlag 2
MVP 1.
Curious is still a good player though and beat TheStC the last time they met without jetlag being a factor
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Shellshock
United States97276 Posts
On February 28 2012 20:28 Vindicare605 wrote: So far today. Jetlag 2 MVP 1. Curious is still a good player though and beat TheStC the last time they met without jetlag being a factor | ||
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snotboogie
Australia3550 Posts
On February 28 2012 20:30 poorcloud wrote: wow and how did he not get behind by his 3 gate openings? Why does seed 3 gate expands seems to keep with the zerg way better than FFEs. I'm wondering this too. Seems like it just shouldn't work. | ||
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Cereb
Denmark3388 Posts
On February 28 2012 20:30 Pure-SC2 wrote: That was a surprise. Leenock didnt get the mutalisk are good on crossfire memo? There was a new patch memo from Blizz recently ![]() | ||
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Oboeman
Canada3980 Posts
On February 28 2012 20:30 Pure-SC2 wrote: That was a surprise. Leenock didnt get the mutalisk are good on crossfire memo? It's not that mutalisks are better on crossfire than any other map - it's just that everything else is terrible on crossfire - as demonstrated. Maybe he was afraid of 2 base fleet bacon phoenix range and didn't want to go mutalisks. | ||
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Big J
Austria16289 Posts
On February 28 2012 20:30 poorcloud wrote: wow and how did he not get behind by his 3 gate openings? Why does seed 3 gate expands seems to keep with the zerg way better than FFEs. because Leenock is know for playing supersafe, while a fast third would have countered both of those builds ![]() | ||
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cythaze
830 Posts
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XRaDiiX
Canada1730 Posts
On February 28 2012 20:31 cassurai wrote: Show nested quote + On February 28 2012 20:29 XRaDiiX wrote: and they want to remove this map look at how Protoss can easily force field off routes on this Map... It's one of the worst maps for PvZ if zergs go mutas. Can't FFE. Can't get 3rd. No one says you have to get a ground army. Wait now that Protoss learned Phoenixes actually destroy mutas. Zerg stopped making Mutas all the time. Did you watch how Nestea got dropped out of Code S! The chokes on this map are pretty ridiculous Protoss can just move their army to kill off a base Force Field the Path with 2-3 Force Fields and simply kill a base for the Cost of a few force fields while the Zerg army can't Defend! | ||
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FantaFanta
Germany225 Posts
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Tsubbi
Germany7996 Posts
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Bashion
Cook Islands2612 Posts
On February 28 2012 20:30 SeventhPride wrote: Show nested quote + On February 28 2012 20:29 Bashion wrote: Makes nydus - walks hydras across the map The first nydus worm was sniped dude, and with seed covering the front of his base after spotting the nydus worm, there is no way leenock can sprout one out. I know. I mentioned it cause it was funny, especially with a queen followin them. | ||
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Cereb
Denmark3388 Posts
On February 28 2012 20:30 HaXXspetten wrote: I guess he got the... Code S Seed YEEAAHHHHHH I love these :D | ||
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SeventhPride
712 Posts
On February 28 2012 20:30 poorcloud wrote: wow and how did he not get behind by his 3 gate openings? Why does seed 3 gate expands seems to keep with the zerg way better than FFEs. The current meta game is for zergs to get the third asap when faced against ffe and most of the timings are figured out. 3 gate negates that and makes a zerg fear when to place a 3rd as its possible for protoss to switch to all out aggression anytime just by planting a few more gate ways. Zergs fear 3 gate expo more then ffe actually, since it allows protoss more options. | ||
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Oboeman
Canada3980 Posts
On February 28 2012 20:31 snotboogie wrote: Show nested quote + On February 28 2012 20:30 poorcloud wrote: wow and how did he not get behind by his 3 gate openings? Why does seed 3 gate expands seems to keep with the zerg way better than FFEs. I'm wondering this too. Seems like it just shouldn't work. Zerg has to make units when you go gateway first, they don't need to make units when you FFE. You saw how late Leenock took a 3rd base both games. If you take it to soon, you can get hurt badly by 3-gate pressure, or killed by 5-6 gate. | ||
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HaXXspetten
Sweden15718 Posts
On February 28 2012 20:33 Cereb wrote: Show nested quote + On February 28 2012 20:30 HaXXspetten wrote: I guess he got the... Code S Seed YEEAAHHHHHH I love these :D Thanks ![]() | ||
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FeyFey
Germany10114 Posts
On February 28 2012 20:31 snotboogie wrote: Show nested quote + On February 28 2012 20:30 poorcloud wrote: wow and how did he not get behind by his 3 gate openings? Why does seed 3 gate expands seems to keep with the zerg way better than FFEs. I'm wondering this too. Seems like it just shouldn't work. because a zerg in korea seeing no forge first expects one base allin from the toss, i would assume. There was no aggression, a few month ago you would have seen endless streams of roaches and lings till the energy of the sentries went dry even without using hallucination. | ||
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Mobius_1
United Kingdom2763 Posts
On February 28 2012 20:30 poorcloud wrote: wow and how did he not get behind by his 3 gate openings? Why does seed 3 gate expands seems to keep with the zerg way better than FFEs. Well Leenock didn't go Hatch first either, partly because of Seed's really early scout and Probe harassment. From there on Leenock really wasn't ahead, also he made a lot of Slings when he probably should have droned and made the lings later with the same effect, well, lack of. | ||
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Vindicare605
United States16097 Posts
On February 28 2012 20:31 Shellshock1122 wrote: Curious is still a good player though and beat TheStC the last time they met without jetlag being a factor Agreed but it was one very one sided, and that aspect of it I attribute to jetlag. | ||
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Tsubbi
Germany7996 Posts
On February 28 2012 20:33 Oboeman wrote: Show nested quote + On February 28 2012 20:31 snotboogie wrote: On February 28 2012 20:30 poorcloud wrote: wow and how did he not get behind by his 3 gate openings? Why does seed 3 gate expands seems to keep with the zerg way better than FFEs. I'm wondering this too. Seems like it just shouldn't work. Zerg has to make units when you go gateway first, they don't need to make units when you FFE. You saw how late Leenock took a 3rd base both games. If you take it to soon, you can get hurt badly by 3-gate pressure, or killed by 5-6 gate. the key was how he was hiding all the sentries to zergling pokes, that's key to how zerg has to respond, leenock didn't drone enough and was forced into early evo and spores | ||
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Jiddra
Sweden2685 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
On February 28 2012 20:31 snotboogie wrote: Show nested quote + On February 28 2012 20:30 poorcloud wrote: wow and how did he not get behind by his 3 gate openings? Why does seed 3 gate expands seems to keep with the zerg way better than FFEs. I'm wondering this too. Seems like it just shouldn't work. It worked because Leenock decided to go for a hydra bust which didn't do anything. Crossfire is good for Mutas, which he went for way too late. Also, staying on one base for a long time tends to fool Zergs into thinking something cheesy is afoot, so Leenock also had to be a bit more defensive than usual by pumping out lings to scout/defend. It is a meta game thing. | ||
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