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[GSL] 2012 Season 1 Code A Ro24 Day 1 - Page 22

Forum Index > StarCraft 2 Tournaments
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Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
February 28 2012 09:48 GMT
#421
On February 28 2012 18:46 Ribbon wrote:
Show nested quote +
On February 28 2012 18:43 Siune wrote:
Why sniper didnt just sack his natural when he saw the 3 bunkers?


Salvage.

Cheeses like this are why I blind spine against Terran. :/


Yeah, you probably should on a map where you can wall with 3 bunkers.
Sanchonator
Profile Joined September 2010
Australia490 Posts
February 28 2012 09:48 GMT
#422
On February 28 2012 18:45 dabom88 wrote:
Show nested quote +
On February 28 2012 18:44 BuzZoo wrote:
On February 28 2012 18:42 Hassybaby wrote:
Guys I'm telling you. Battlecruisers are the future. Yamato those BLs out of the sky!


That's actually a cool idea.

A number of Corruptors (which you should have with Brood Lords) should be able to take Battlecruisers down pretty quickly.


RAVENS MAN!!!!!!

seeker missle > everything
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-02-28 09:48:28
February 28 2012 09:48 GMT
#423
On February 28 2012 18:46 Ribbon wrote:
Show nested quote +
On February 28 2012 18:43 Siune wrote:
Why sniper didnt just sack his natural when he saw the 3 bunkers?


Salvage.

Cheeses like this are why I blind spine against Terran. :/

He wouldn't salvage, he'd just hold the nat so that Sniper couldn't expand while he walled his own, maintaining his huge advantage =P
"You seem to think about this game a lot"
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
February 28 2012 09:48 GMT
#424
On February 28 2012 18:45 dabom88 wrote:
Show nested quote +
On February 28 2012 18:44 BuzZoo wrote:
On February 28 2012 18:42 Hassybaby wrote:
Guys I'm telling you. Battlecruisers are the future. Yamato those BLs out of the sky!


That's actually a cool idea.

A number of Corruptors (which you should have with Brood Lords) should be able to take Battlecruisers down pretty quickly.


THe only way they'll keep a lot of corruptors (and by a lot, I mean 8+) isif they sacrifice BL numbers too, so it gives your marines a change to get under the BLs, and you ghosts to get those money snipes off on the infestors.

I really think skyterran will come into TvZ lategame
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
February 28 2012 09:48 GMT
#425
On February 28 2012 18:41 Hassybaby wrote:
Show nested quote +
On February 28 2012 18:39 Jehct wrote:
On February 28 2012 18:35 MrCash wrote:
On February 28 2012 18:34 Clazziquai10 wrote:
On February 28 2012 18:31 MrCash wrote:
Mules mine 30 minerals vs 5 of scv on regular mineral patches.
So each mule should mine as much as 6 scvs for the 270 seconds.
That being said, because you always have an scv or 2 building, you aren't really 6 scvs ahead, but still a mules mines 6 times the rate of an scv on a regular mineral patch.


Wrong. A mule only mines ~ 4 times the rate of an SCV. Sure, it carries 30 mins vs 5 mins of SCV, but it spends twice the time of an scv mining.


None of that math made any sense, I'll wait for a coherent response.

You're not very intelligent. They spend twice as much time harvesting the mineral when compared to an SCV and so it translates roughly to as much mining as 4 SCV's would do in the same duration (when the base is <16 SCV's).


6/2 =/= 4


But there is travel time.

An SCV mines 5 minerals in mining time + travel time.

A mule mines 30 minerals in 2*mining time + travel time.
MrCash
Profile Joined October 2011
United States1504 Posts
February 28 2012 09:48 GMT
#426
On February 28 2012 18:47 Ribbon wrote:
Show nested quote +
On February 28 2012 18:44 MrCash wrote:
I could feel all the zergs cringe in fear and disgust there.
Expect to see a lot more of this on the ladder :D


It doesn't work on the ladder version, though, because it's the neutral depot that makes it so impossible to defend.


How does the neutral depot prevent you being able to defend this? Because of the spine crawler or am I missing something?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 28 2012 09:48 GMT
#427
can somebody tell me where i can find the mappool? it is not in the OP...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Xacalite
Profile Joined September 2010
Germany533 Posts
February 28 2012 09:48 GMT
#428
On February 28 2012 18:46 Asha` wrote:
TL has finally changed.

Zerg wins macro game and it's mostly if you have time with a smattering of yes/no.
Terran wins with 2x bunker rush and it's recommended

who'd have seen that ever happening =p


I dont always recommend Bunker rushes

but when I do, they break a new map
I feel fear...for the last time
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
February 28 2012 09:48 GMT
#429
I was rather enjoying that map. I might have to start vetoing it now. :/
Long live the King of Wings
DJHelium
Profile Joined December 2010
Sweden13480 Posts
February 28 2012 09:49 GMT
#430
On February 28 2012 18:47 Ribbon wrote:
Show nested quote +
On February 28 2012 18:44 MrCash wrote:
I could feel all the zergs cringe in fear and disgust there.
Expect to see a lot more of this on the ladder :D


It doesn't work on the ladder version, though, because it's the neutral depot that makes it so impossible to defend.


It still works, just micro in and out of the bunker to attack the spine. Doesn't work as well though.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
ramon
Profile Joined April 2011
Germany4842 Posts
February 28 2012 09:49 GMT
#431
On February 28 2012 18:46 Asha` wrote:
TL has finally changed.

Zerg wins macro game and it's mostly if you have time with a smattering of yes/no.
Terran wins with 2x bunker rush and it's recommended

who'd have seen that ever happening =p


i think it's just the "seeing something for the first time on gsl" factor
examples: mma bunker rush on xel naga fortress, mvp bunkers on bel shir, those bunkers right there
bisu
BuzZoo
Profile Joined October 2010
Australia1468 Posts
February 28 2012 09:49 GMT
#432
On February 28 2012 18:48 MrCash wrote:
Show nested quote +
On February 28 2012 18:47 Ribbon wrote:
On February 28 2012 18:44 MrCash wrote:
I could feel all the zergs cringe in fear and disgust there.
Expect to see a lot more of this on the ladder :D


It doesn't work on the ladder version, though, because it's the neutral depot that makes it so impossible to defend.


How does the neutral depot prevent you being able to defend this? Because of the spine crawler or am I missing something?


Means you can only build the spine within marine range of the top bunker.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
February 28 2012 09:49 GMT
#433
On February 28 2012 18:45 Fragile51 wrote:
Show nested quote +
On February 28 2012 18:44 BuzZoo wrote:
On February 28 2012 18:42 Hassybaby wrote:
Guys I'm telling you. Battlecruisers are the future. Yamato those BLs out of the sky!


That's actually a cool idea.


Maybe neural will a comeback as well :O


And that's where the ghosts come back to play! Snipe dem infestors only, then sit there and auto attack.
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Oboeman
Profile Joined January 2011
Canada3980 Posts
February 28 2012 09:49 GMT
#434
On February 28 2012 18:49 DJHelium wrote:
Show nested quote +
On February 28 2012 18:47 Ribbon wrote:
On February 28 2012 18:44 MrCash wrote:
I could feel all the zergs cringe in fear and disgust there.
Expect to see a lot more of this on the ladder :D


It doesn't work on the ladder version, though, because it's the neutral depot that makes it so impossible to defend.


It still works, just micro in and out of the bunker to attack the spine. Doesn't work as well though.


Or just repair the bunkers and target the hatch and ignore the spine.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 28 2012 09:49 GMT
#435
how poetic -.-
artrea
Profile Joined March 2011
Latvia3560 Posts
February 28 2012 09:49 GMT
#436
nice poem there
Vorlik
Profile Joined October 2010
1522 Posts
February 28 2012 09:49 GMT
#437
cute girl
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
February 28 2012 09:49 GMT
#438
On February 28 2012 18:46 Tevinhead wrote:
I don't like how the casters assume MVP didn't include the neutral depot in his plans. Seems like a huge part of it to me.


No, it would not have mattered. The natural was going to die no matter what. Sniper couldn't even do a speedling run by with the bunker wall off. He also had scv's to repair. Game was over regardless...
Yomi-no-Kuni
Profile Joined May 2010
Germany333 Posts
February 28 2012 09:50 GMT
#439
On February 28 2012 18:48 MrCash wrote:
Show nested quote +
On February 28 2012 18:47 Ribbon wrote:
On February 28 2012 18:44 MrCash wrote:
I could feel all the zergs cringe in fear and disgust there.
Expect to see a lot more of this on the ladder :D


It doesn't work on the ladder version, though, because it's the neutral depot that makes it so impossible to defend.


How does the neutral depot prevent you being able to defend this? Because of the spine crawler or am I missing something?


everyone thinks you can't place the spine out of bunkerrange...
the second spine was placed correctly though (i think)...
everyone is just jumping on what the commentator said
adiga
Profile Joined July 2011
495 Posts
February 28 2012 09:50 GMT
#440
On February 28 2012 18:45 Fragile51 wrote:
Show nested quote +
On February 28 2012 18:44 BuzZoo wrote:
On February 28 2012 18:42 Hassybaby wrote:
Guys I'm telling you. Battlecruisers are the future. Yamato those BLs out of the sky!


That's actually a cool idea.


Maybe neural will a comeback as well :O


But the problem is that you can't outproduce the zerg units, if he see you go heavy air he will just spam corrupters out and eventually you'll lose the air battles.
The best time to plant a tree was 20 years ago. The second best time is now.
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