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On November 14 2011 20:50 ElusoryX wrote: this is so sad.. perfect protoss play against zerg still not enough..
edit: just like what sase said last time
perfect play? ive never seen naniwa make as many mistakes as he did in this game. seriously.
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Been a while since I've seen Protoss beat a Zerg in a long macro game =/
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On November 14 2011 20:49 Plexa wrote:Show nested quote +On November 14 2011 20:48 Kiarip wrote: Killing 3 zerg bases is np when you have broodlords It's np when the P army consists of really really weak units. Without VR/Mothership/something expensive you just can't deal with that many BLs Weak ? colossus, archons, HT and far far ahead in upgrades, how is that weak ? only other t3 unit he was missing is carrier which is shit. What the guy you quote said is true and you know it.
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On November 14 2011 20:50 JesusOurSaviour wrote:Show nested quote +On November 14 2011 20:48 Dreamer.T wrote: Wish Stephano would give Code-A a try. I reckon Ro8 at least for Stephano. That guy is just too talented.
Code A no longer has a Ro8. It ends after the Ro24, with the 12 winners becoming auto-Code S in the next season.
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On November 14 2011 20:49 MCMXVI wrote:Nani ((((( Premature ggrac kulation 1-1-3 upgrades and only 10 supply behind lucky
Fix'd for lulz, but...
Not premature by any means, Mutas were clearing his mineral line at his 4th and his army wasn't large enough to kill the Zerg.
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On November 14 2011 20:50 parazice wrote: i hate to say this but Nani need Mothership XD Mothership is pretty good lategame vs zerg blord infestor so theres nothing wrong in it
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United Arab Emirates1141 Posts
On November 14 2011 20:50 Grettin wrote:Show nested quote +On November 14 2011 20:49 JesusOurSaviour wrote: That was borderline early-leaving. I reckon Lucky's economy wasn't top-notch and Lucky was licking his wounds as well. Naniwa needed to hang in there longer... Eh, it was pretty much over. 4 (or 5?) bases against 2-3 of Naniwas. Lots of broodlords out, mutalisks still alive etc. Might as well just GG and get to the next game. Agreed for the Broodlord part: There were too many BL's + spines + 2 infestors = zerg's version trench warfare. However Mutas were pretty low in count and he was definitely low on Economy. Unless I missed the drones being burrowed at his 4th/5th when they were destroyed?
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On November 14 2011 20:50 stonetalon wrote:Show nested quote +On November 14 2011 20:48 RowdierBob wrote: Damn that's a tough unit combo for toss to beat...
How do you take on mass BL/muta/bane like that? ........vortex? can't think of anything else, maybe perfect storms but if the zerg is good you wont get those off with BL's targeting the HT's.
Archon/stalker/voidray and you won't even break a sweat
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On November 14 2011 20:49 Iamyournoob wrote:What did he exactly do that causes you to make this statement? And yes, this a serious question I ask.
Lucky denied early aggression very well, he harassed a lot and didn't lose to many units (once he flew mutas next to the stalkers) and his positioning during the big fights was really good. It's really not that easy.
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United Kingdom12021 Posts
On November 14 2011 20:51 KristianJS wrote: That's a harsh unit comp by Lucky. Try to blink into broodlords? Get owned by banelings. Try to run away? Get fungald.
Now you know how Terrans feel against Broods. :p
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On November 14 2011 20:49 JohnMatrix wrote: spines + broodlords + infestors how you can counter that ?
MS + Archons.
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On November 14 2011 20:49 pPingu wrote: How did lucky win with no upgrades?
On November 14 2011 20:49 Plexa wrote:Show nested quote +On November 14 2011 20:48 Kiarip wrote: Killing 3 zerg bases is np when you have broodlords It's np when the P army consists of really really weak units. Without VR/Mothership/something expensive you just can't deal with that many BLs
thats why.. imagine 3-3 sentrys against 0-0 marauders.
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Aotearoa39261 Posts
On November 14 2011 20:51 SuperStyle wrote:Show nested quote +On November 14 2011 20:49 Plexa wrote:On November 14 2011 20:48 Kiarip wrote: Killing 3 zerg bases is np when you have broodlords It's np when the P army consists of really really weak units. Without VR/Mothership/something expensive you just can't deal with that many BLs Weak ? colossus, archons, HT and far far ahead in upgrades, how is that weak ? only other t3 unit he was missing is carrier which is shit. What the guy you quote said is true and you know it. Note how Naniwa was crushing when he had Colossus/Templar/Archons etc... Then when he lost them all, he only made stalkers - THAT was the problem.
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You need insane amount of archons + stalkers + colossus to combat a resource intensive army like that. Not mass stalkers alone. We need to see more protosses do this.
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On November 14 2011 20:50 stonetalon wrote:Show nested quote +On November 14 2011 20:48 RowdierBob wrote: Damn that's a tough unit combo for toss to beat...
How do you take on mass BL/muta/bane like that? ........vortex? can't think of anything else, maybe perfect storms but if the zerg is good you wont get those off with BL's targeting the HT's. definitely need some form of good splash damage, with that ridiculous broodlord count you probably need to tech to voids, blink stalkers won't work at that point.
mothership would've been insanely helpful
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I think people are forgetting how all of naniwa's attempts to put pressure on Lucky early on failed completely. Lucky was only able to do all of that because of his MASSIVE economy in relation to naniwa. The broodlords killed naniwa, but he was behind for a big chunk of that game.
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On November 14 2011 20:52 Qikz wrote:Show nested quote +On November 14 2011 20:51 KristianJS wrote: That's a harsh unit comp by Lucky. Try to blink into broodlords? Get owned by banelings. Try to run away? Get fungald.
Now you know how Terrans feel against Broods. :p Ghosts. Snipe. EMP
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On November 14 2011 20:50 ElusoryX wrote: this is so sad.. perfect protoss play against zerg still not enough..
This is my feeling as well. But I think it has more to do with the map size than with PvZ imbalance.
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On November 14 2011 20:52 Qikz wrote:Show nested quote +On November 14 2011 20:51 KristianJS wrote: That's a harsh unit comp by Lucky. Try to blink into broodlords? Get owned by banelings. Try to run away? Get fungald.
Now you know how Terrans feel against Broods. :p Make Ghosts, outrange everything.
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