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[GSL] Nov Code S RO32 D4 - Page 66

Forum Index > StarCraft 2 Tournaments
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ZenithM
Profile Joined February 2011
France15952 Posts
November 09 2011 11:52 GMT
#1301
Now that I see those games, I'm not sure if the patch was really needed. But maybe Terran had stopped practicing TvP because it was too easy for them: just bust out a random one base all in for your one GSL game to stay in Code S.
Now with the new system and new maps (this one seems harder for T for example), it may force them to actually improve their skill in that matchup.

Well if Protoss becomes overpowered after the patch, it will still be time to remove some upgrade, like storm for example
Dew.
Profile Joined January 2011
Brazil104 Posts
November 09 2011 11:52 GMT
#1302
On November 09 2011 20:46 Alvis wrote:
Now PvT has 80% win-rate in this map.
http://www.teamliquid.net/tlpd/sc2-korean/maps/497_Calm Before the Storm


OMG ZvP 100% winrate for Zerg!!!! Now THAT is imbalance!!

In other news, lets go Puzzle!! Take down this July dude!
MagmaRam
Profile Joined October 2010
United States395 Posts
Last Edited: 2011-11-09 11:53:04
November 09 2011 11:52 GMT
#1303
On November 09 2011 20:50 doko100 wrote:
Show nested quote +
On November 09 2011 20:48 bittman wrote:
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


you can't build hellions when you go MMMVG.


Generally you have a factory if you have vikings and medivacs, getting blue flame probably wouldn't work because of the gas cost but unless there's something I'm missing a player could easily grab some (edit: red flame) hellions out of it.
Termit
Profile Joined December 2010
Sweden3466 Posts
November 09 2011 11:52 GMT
#1304
On November 09 2011 20:51 GTR wrote:
Show nested quote +
On November 09 2011 20:51 Termit wrote:
lolol way to butcher Puzzle's ID.


doesn't beat master jane

That's true!
( ̄。 ̄)~zzz ◕ ◡ ◕
s3rp
Profile Joined May 2011
Germany3192 Posts
November 09 2011 11:53 GMT
#1305
On November 09 2011 20:51 Pipeline wrote:
Show nested quote +
On November 09 2011 20:50 Horseballs wrote:
On November 09 2011 20:48 bittman wrote:
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


zealots actually own hellions unless you are really microing a large pack of hellions, in which case your bio isn't being microed and is eating storms and collosus shots.


The answer in Clides case on that map should have been Ghosts and lots of them. At several points he had over 1000 gas saved up and at one point near 2000! Ghosts with EMP and +3 weapons deal massive damage to zealots (and other light units)


Huk had too many Colossi for that. Ghosts die pretty fast to them.
VPVash
Profile Joined August 2011
United States139 Posts
November 09 2011 11:53 GMT
#1306
On November 09 2011 20:52 rakoth wrote:
wow terrans crying for balance in a GSL thread, this is hilarious.


GJ Huk, go Puzzle!

You're hilarious for not realising terran isn't a good race...kekekeke
"This is the strangest life I've ever known."
ypslala
Profile Joined April 2011
Burma545 Posts
November 09 2011 11:53 GMT
#1307
On November 09 2011 20:47 bittman wrote:
Show nested quote +
On November 09 2011 20:46 bbQ4Aiur wrote:
HuK is the only player by far that id say maximizing every units efficiency.


What do you do to maximise collosii efficiency outside of attack moving? haha


On November 09 2011 20:47 bittman wrote:
Show nested quote +
On November 09 2011 20:46 bbQ4Aiur wrote:
HuK is the only player by far that id say maximizing every units efficiency.


What do you do to maximise collosii efficiency outside of attack moving? haha

But yeah, his blstalker and HT usage was great. Zealots, well there's not exactly much to maximise there except keeping them in the front (which is easy to do with a low stalker count).

the thing with colossi is:

keeping them alive and protect them, while they deal damage. if you dont, they are a tons of wasted money. try it out and you will understand.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-11-09 11:54:43
November 09 2011 11:53 GMT
#1308
On November 09 2011 20:48 SolidZeal wrote:
Calm looks really hard for T vs P. I think they would have to be a bit more risky with early expands and macro really hard.


I don't think that really works, Clide had an earlier third and an earlier fourth + a huge supply lead but wasn't able to convert it into anything.

The choke into the nat makes it pretty hard to punish toss even if you have an advantage and once they have a 3base eco rolling it's never easy to break.

Jjakji tried to damage Killer's 3base with some drop play but Killer had a very nice set up with defensive cannons + stalkers behind the mineral lines so couldn't get anything done.

I'm not really sure what's the best way to punish Toss on that map, it's like Tal'darim but it's very hard to get a good late game engage on for T given there's a lot of paths rather than a lot of open space.

Will be interesting to see how TvP pans out in the future on it, and whether we see more toss just trying to 3base turtle with double ups on most maps.

===

Gogo Puzzle!
Fubi
Profile Joined March 2011
2228 Posts
November 09 2011 11:53 GMT
#1309
On November 09 2011 20:49 Gotmog wrote:
Show nested quote +
On November 09 2011 20:47 s3rp wrote:
On November 09 2011 20:45 fatalities wrote:
HUK! What's with all these great PvT's all of a sudden?


Those are not great TvP's . Protoss will win 95% of those long games .

Couldn't agree less...
Due to mechanic of EMP and snipe. Terran with same control will destroy protoss late deathball.

However, both sides have to micro...A LOT. tank with zealots, blinkstalkers on vikings, spread and manualy use storms, protect colosi...
Same on T side. Except that its easier with AoE EMP and higher range snipe.

errr, Storm/Feedback isn't that much worst than EMP/Snipe, especially with decent spread of your templars like Huk did, or with Warp prism (which Huk didn't use), especially with the recent emp range nerf. That aside, a fully upgraded max P deathball is definitely stronger than a T's main army
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
Last Edited: 2011-11-09 11:54:06
November 09 2011 11:53 GMT
#1310
Clide could have won that easily if he bothered to use his ghosts more.
Swiv
Profile Joined October 2011
Germany3674 Posts
November 09 2011 11:53 GMT
#1311
haha, Grubby WC3 reference. i loved that game
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
ChaosTerran
Profile Joined August 2011
Austria844 Posts
November 09 2011 11:54 GMT
#1312
On November 09 2011 20:52 MagmaRam wrote:
Show nested quote +
On November 09 2011 20:50 doko100 wrote:
On November 09 2011 20:48 bittman wrote:
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


you can't build hellions when you go MMMVG.


Generally you have a factory if you have vikings and medivacs, getting blue flame probably wouldn't work because of the gas cost but unless there's something I'm missing a player could easily grab some (edit: red flame) hellions out of it.


and then you have 0/0 red flame hellions with not enough infrastructure to even mass them. good idea.
grappasc
Profile Joined September 2011
Belgium86 Posts
November 09 2011 11:54 GMT
#1313
... pudgel
Pajegetc
Profile Joined February 2011
United States3158 Posts
November 09 2011 11:54 GMT
#1314
did Puzzle do any research on his opponent -_-'
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
s3rp
Profile Joined May 2011
Germany3192 Posts
November 09 2011 11:54 GMT
#1315
On November 09 2011 20:52 MagmaRam wrote:
Show nested quote +
On November 09 2011 20:50 doko100 wrote:
On November 09 2011 20:48 bittman wrote:
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


you can't build hellions when you go MMMVG.


Generally you have a factory if you have vikings and medivacs, getting blue flame probably wouldn't work because of the gas cost but unless there's something I'm missing a player could easily grab some (edit: red flame) hellions out of it.


But redflame Helions with 0-0 i doubt that does any good to 3-(?)-3 Protoss armies.
Ghrimnar
Profile Joined October 2011
Germany260 Posts
November 09 2011 11:54 GMT
#1316
Lol July. I would have freaked out in Puzzles position.
oGsMC // NSHS_Sage // IMMvp // IMNesTea
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 09 2011 11:54 GMT
#1317
On November 09 2011 20:54 grappasc wrote:
... pudgel


lol, you actually spelled that out way better then i did :p
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
November 09 2011 11:54 GMT
#1318
On November 09 2011 20:51 Pipeline wrote:
Show nested quote +
On November 09 2011 20:50 Horseballs wrote:
On November 09 2011 20:48 bittman wrote:
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


zealots actually own hellions unless you are really microing a large pack of hellions, in which case your bio isn't being microed and is eating storms and collosus shots.


The answer in Clides case on that map should have been Ghosts and lots of them. At several points he had over 1000 gas saved up and at one point near 2000! Ghosts with EMP and +3 weapons deal massive damage to zealots (and other light units)

Ghosts were pretty pointless for Clide because he doesn't know how to use them...
ZenithM
Profile Joined February 2011
France15952 Posts
November 09 2011 11:54 GMT
#1319
On November 09 2011 20:51 Dodgin wrote:
Show nested quote +
On November 09 2011 20:49 mjxn wrote:
On November 09 2011 20:47 Dodgin wrote:
On November 09 2011 20:47 clusen wrote:
On November 09 2011 20:45 ZenithM wrote:
Wow HuK, that was well played. Weird but good game.

"Well played" lol

That was so bad compared to Killer for example


Yeah...no


The Killer games weren't a distant memory...

His PvT looked more solid then HuK based on the games tonight.


I agree completely, but it was not " so bad " in comparison.


His PvT is more turtlish, which is not very fun to watch, but I agree, Killer may very well have played his games better. But again, Virus and jjakji are not top tier Terrans (Clide neither I guess but he's here since the beginning).
Kira__
Profile Joined April 2011
Sweden2672 Posts
November 09 2011 11:54 GMT
#1320
On November 09 2011 20:53 VPVash wrote:
Show nested quote +
On November 09 2011 20:52 rakoth wrote:
wow terrans crying for balance in a GSL thread, this is hilarious.


GJ Huk, go Puzzle!

You're hilarious for not realising terran isn't a good race...kekekeke



yeah...
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
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