[GSL] Nov Code S RO32 D4 - Page 64
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bittman
Australia8759 Posts
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mjxn
Australia939 Posts
The Killer games weren't a distant memory... His PvT looked more solid then HuK based on the games tonight. | ||
GreenAndOrangeTurtle
Australia193 Posts
On November 09 2011 20:46 Alvis wrote: Now PvT has 80% win-rate in this map. http://www.teamliquid.net/tlpd/sc2-korean/maps/497_Calm Before the Storm Theres only been 5 games played so far... | ||
bigbeau
368 Posts
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Fubi
2228 Posts
On November 09 2011 20:46 enigamI wrote: wow, what a game haha. Huk dominated him in almost every aspect of the game, hope he has a bit better map awareness going into the enxt games though Except the part where his initial blink stalker strat failed pretty horribly, then loses a couple of big engagements losing all his colo, dropping down to 50 supply deficit, but for some reason Clide didn't (or couldn't) punish and capitalize it | ||
FrostedMiniWheats
United States30730 Posts
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VPVash
United States139 Posts
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Horseballs
United States721 Posts
On November 09 2011 20:48 bittman wrote: Are marines really the best zealot counter? In my mind that makes no sense... I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better? zealots actually own hellions unless you are really microing a large pack of hellions, in which case your bio isn't being microed and is eating storms and collosus shots. | ||
ViperPL
Poland1775 Posts
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LimitSEA
Australia9580 Posts
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Fragile51
Netherlands15767 Posts
On November 09 2011 20:49 DigitalisDestructi wrote: Did Clide use any snipes/EMPs on the HTs at all during the mid-game clash? I thought HuK was pretty vulnerable at one point when he lost tons of colossi. Also no harass from Clide at all. Yeah, the ghosts played almost no role in the mid-game, which is probably why the storms allowed huk to claw his way back into the game. | ||
King.Crimson
Romania478 Posts
On November 09 2011 20:49 FrostedMiniWheats wrote: Maybe July will go out with a bang since this is his last gsl for awhile ._. How so? | ||
89andy
Canada192 Posts
On November 09 2011 20:48 Azzur wrote: Terrible game by both players: - Huk does a blink all-in with a bad and inefficient build and clide holds. To compound Huk's error he continues to all-in and all-in and falls way behind. - Clide with a huge army supply advantage and for some reason he waits for a long time. - Because of his delay, Huk manages to get Colossus and holds the first push. Huk coming back but then decides to overextend (again) and fall quite far behind again. - Then, for some reason, Clide uses his own "special" technique of HT sniping - stim some units and try and kill it. In contrast, why not use the more successful ghost sniping that all the other terrans are using? - Because of Clide's inability to deal with HTs, he slowly loses engagements and then finally loses. he was expanding behind, it wasn't all-in. | ||
Yaotzin
South Africa4280 Posts
On November 09 2011 20:48 bittman wrote: Are marines really the best zealot counter? In my mind that makes no sense... I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Uh yeah. Marauders are better against everything else.. Hellions wouldn't be better? No infrastructure, no upgrades, no stim, no healing, damage is overstated especially with blue flame nerf. So nope. | ||
Derity
Germany2952 Posts
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LittLeD
Sweden7973 Posts
On November 09 2011 20:47 Fionn wrote: July spilled ketchup on his keyboard. He wins. And now July is cursed. Poor poor July.... | ||
SushilS
2115 Posts
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Dodgin
Canada39254 Posts
On November 09 2011 20:48 Azzur wrote: Terrible game by both players: - Huk does a blink all-in with a bad and inefficient build and clide holds. - Clide with a huge army supply advantage and for some reason he waits for a long time. - Because of his delay, Huk manages to get Colossus and holds the first push. Huk coming back but then decides to overextend (again) and fall quite far behind again. - Then, for some reason, Clide uses his own "special" technique of HT sniping - stim some units and try and kill it. In contrast, why not use the more successful ghost sniping that all the other terrans are using? - Because of Clide's inability to deal with HTs, he slowly loses engagements and then finally loses. How is it a blink all in when his third has been building during it? It was also really cost efficient up until the last moment. Players don't have the power that the casters do. Yeah collosus are pretty good when there are no vikings out. I've seen other terrans do the same thing. It works fine, huk has really good stalker + ht control to counter it well. Not gonna argue with that one. | ||
Kevan
Sweden2303 Posts
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iky43210
United States2099 Posts
On November 09 2011 20:48 bittman wrote: Are marines really the best zealot counter? In my mind that makes no sense... I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better? hellions are no good against zealots unless you get a massive amount of them, and not good against archons or stalkers either. But I would not be surprised at all if one day someone make hellion/marauder/ghost build popular | ||
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