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[GSL] Nov Code S RO32 D4 - Page 64

Forum Index > StarCraft 2 Tournaments
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bittman
Profile Joined February 2011
Australia8759 Posts
November 09 2011 11:49 GMT
#1261
Puzzle needs some results. I hope he does well =D
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
mjxn
Profile Joined April 2011
Australia939 Posts
November 09 2011 11:49 GMT
#1262
On November 09 2011 20:47 Dodgin wrote:
Show nested quote +
On November 09 2011 20:47 clusen wrote:
On November 09 2011 20:45 ZenithM wrote:
Wow HuK, that was well played. Weird but good game.

"Well played" lol

That was so bad compared to Killer for example


Yeah...no


The Killer games weren't a distant memory...

His PvT looked more solid then HuK based on the games tonight.
GreenAndOrangeTurtle
Profile Joined February 2011
Australia193 Posts
November 09 2011 11:49 GMT
#1263
On November 09 2011 20:46 Alvis wrote:
Now PvT has 80% win-rate in this map.
http://www.teamliquid.net/tlpd/sc2-korean/maps/497_Calm Before the Storm


Theres only been 5 games played so far...
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former - Albert Einstein
bigbeau
Profile Joined October 2010
368 Posts
November 09 2011 11:49 GMT
#1264
I dont understand the community's concept of long game = good game and short game = bad game. That game wasn't bad, but it wasn't exciting or good. So far this map produces boring macro games, and forces a style onto the players which is no different than close position metal or shattered.
Fubi
Profile Joined March 2011
2228 Posts
November 09 2011 11:49 GMT
#1265
On November 09 2011 20:46 enigamI wrote:
wow, what a game haha. Huk dominated him in almost every aspect of the game, hope he has a bit better map awareness going into the enxt games though

Except the part where his initial blink stalker strat failed pretty horribly, then loses a couple of big engagements losing all his colo, dropping down to 50 supply deficit, but for some reason Clide didn't (or couldn't) punish and capitalize it
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 09 2011 11:49 GMT
#1266
Maybe July will go out with a bang since this is his last gsl for awhile ._.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
VPVash
Profile Joined August 2011
United States139 Posts
November 09 2011 11:50 GMT
#1267
Well it looks like terran isn't imba and it was just the Code S format.
"This is the strangest life I've ever known."
Horseballs
Profile Joined July 2011
United States721 Posts
November 09 2011 11:50 GMT
#1268
On November 09 2011 20:48 bittman wrote:
Show nested quote +
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


zealots actually own hellions unless you are really microing a large pack of hellions, in which case your bio isn't being microed and is eating storms and collosus shots.
ViperPL
Profile Joined March 2011
Poland1775 Posts
November 09 2011 11:50 GMT
#1269
July with apm headset Gogogo man!
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
November 09 2011 11:50 GMT
#1270
Let's go July~!
Long live the King of Wings
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 09 2011 11:50 GMT
#1271
On November 09 2011 20:49 DigitalisDestructi wrote:
Did Clide use any snipes/EMPs on the HTs at all during the mid-game clash? I thought HuK was pretty vulnerable at one point when he lost tons of colossi. Also no harass from Clide at all.


Yeah, the ghosts played almost no role in the mid-game, which is probably why the storms allowed huk to claw his way back into the game.
King.Crimson
Profile Joined June 2011
Romania478 Posts
November 09 2011 11:50 GMT
#1272
On November 09 2011 20:49 FrostedMiniWheats wrote:
Maybe July will go out with a bang since this is his last gsl for awhile ._.


How so?
89andy
Profile Joined April 2011
Canada192 Posts
November 09 2011 11:50 GMT
#1273
On November 09 2011 20:48 Azzur wrote:
Terrible game by both players:

- Huk does a blink all-in with a bad and inefficient build and clide holds. To compound Huk's error he continues to all-in and all-in and falls way behind.

- Clide with a huge army supply advantage and for some reason he waits for a long time.

- Because of his delay, Huk manages to get Colossus and holds the first push. Huk coming back but then decides to overextend (again) and fall quite far behind again.

- Then, for some reason, Clide uses his own "special" technique of HT sniping - stim some units and try and kill it. In contrast, why not use the more successful ghost sniping that all the other terrans are using?

- Because of Clide's inability to deal with HTs, he slowly loses engagements and then finally loses.


he was expanding behind, it wasn't all-in.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
November 09 2011 11:50 GMT
#1274
On November 09 2011 20:48 bittman wrote:
Show nested quote +
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots?

Uh yeah. Marauders are better against everything else..

Hellions wouldn't be better?

No infrastructure, no upgrades, no stim, no healing, damage is overstated especially with blue flame nerf. So nope.
Derity
Profile Joined May 2009
Germany2952 Posts
November 09 2011 11:50 GMT
#1275
i dont like htis map, the natural is way to safe
LittLeD
Profile Joined May 2010
Sweden7973 Posts
November 09 2011 11:50 GMT
#1276
On November 09 2011 20:47 Fionn wrote:
July spilled ketchup on his keyboard.

He wins.

And now July is cursed. Poor poor July....
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
SushilS
Profile Joined November 2010
2115 Posts
November 09 2011 11:50 GMT
#1277
ROFL... make a wish...
iceiceice: I’m going to make this short; I am the one true tinker player.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 09 2011 11:50 GMT
#1278
On November 09 2011 20:48 Azzur wrote:
Terrible game by both players:

- Huk does a blink all-in with a bad and inefficient build and clide holds.

- Clide with a huge army supply advantage and for some reason he waits for a long time.

- Because of his delay, Huk manages to get Colossus and holds the first push. Huk coming back but then decides to overextend (again) and fall quite far behind again.

- Then, for some reason, Clide uses his own "special" technique of HT sniping - stim some units and try and kill it. In contrast, why not use the more successful ghost sniping that all the other terrans are using?

- Because of Clide's inability to deal with HTs, he slowly loses engagements and then finally loses.


How is it a blink all in when his third has been building during it? It was also really cost efficient up until the last moment.

Players don't have the power that the casters do.

Yeah collosus are pretty good when there are no vikings out.

I've seen other terrans do the same thing. It works fine, huk has really good stalker + ht control to counter it well.

Not gonna argue with that one.
Kevan
Profile Joined April 2011
Sweden2303 Posts
November 09 2011 11:50 GMT
#1279
Puzzle is inconsistent imo. Sometimes he looks like the best protoss player and sometimes he just looks bad. Think he will win, July's ZvP isn't the best.
SC2, rip in pepperinos
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2011-11-09 11:51:05
November 09 2011 11:50 GMT
#1280
On November 09 2011 20:48 bittman wrote:
Show nested quote +
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


hellions are no good against zealots unless you get a massive amount of them, and not good against archons or stalkers either.

But I would not be surprised at all if one day someone make hellion/marauder/ghost build popular
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