[GSL] Nov Code S RO32 D4 - Page 63
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Itsmedudeman
United States19229 Posts
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qazadex
Australia473 Posts
On November 09 2011 20:46 Alvis wrote: Now PvT has 80% win-rate in this map. http://www.teamliquid.net/tlpd/sc2-korean/maps/497_Calm Before the Storm Because 5 games is a good sample size... What a useless statistic. | ||
Pipeline
Sweden1673 Posts
On November 09 2011 20:46 Alvis wrote: Now PvT has 80% win-rate in this map. http://www.teamliquid.net/tlpd/sc2-korean/maps/497_Calm Before the Storm Hahaha calm down... the sample pool is from a freighting amount of 5 games played :> | ||
SolidZeal
United States393 Posts
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Ugs06
United States23 Posts
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Grettin
42381 Posts
On November 09 2011 20:47 clusen wrote: "Well played" lol That was so bad compared to Killer for example That game was well played if you look at the situation he was and mistakes he did. I think July would be better opponent for HuK than Puzzle. | ||
ZenithM
France15952 Posts
On November 09 2011 20:46 Goibon wrote: Goddam what a game. QQ my LB. I only voted for Clide because i thought Huk would be super jetlagged and tired (like he was at Asus) but i guess he got enough sleep. Tip: Check the days and times games are played before factoring tiredness into a LB. Haha I did the same for my liquibet. | ||
bittman
Australia8759 Posts
On November 09 2011 20:47 iky43210 wrote: you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp Are marines really the best zealot counter? In my mind that makes no sense... I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better? | ||
Azzur
Australia6253 Posts
- Huk does a blink all-in with a bad and inefficient build and clide holds. To compound Huk's error he continues to all-in and all-in and falls way behind. - Clide with a huge army supply advantage and for some reason he waits for a long time. - Because of his delay, Huk manages to get Colossus and holds the first push. Huk coming back but then decides to overextend (again) and fall quite far behind again. - Then, for some reason, Clide uses his own "special" technique of HT sniping - stim some units and try and kill it. In contrast, why not use the more successful ghost sniping that all the other terrans are using? - Because of Clide's inability to deal with HTs, he slowly loses engagements and then finally loses. | ||
BuzZoo
Australia1468 Posts
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eviltomahawk
United States11133 Posts
Just woke up. Great to see Killer and Huk win their first games. It may be a good night/morning. | ||
bumwithagun
United States153 Posts
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Yang Wenli
United States2283 Posts
On November 09 2011 20:47 Fionn wrote: July spilled ketchup on his keyboard. He wins. Noooooo!!!! stop being George Constanza. Do the opposite like Jerry told you to. | ||
supraWman
Germany453 Posts
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Clefairy
1570 Posts
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ETisME
12276 Posts
On November 09 2011 20:46 Alvis wrote: Now PvT has 80% win-rate in this map. http://www.teamliquid.net/tlpd/sc2-korean/maps/497_Calm Before the Storm only 5 games of pvt, not statistical significant yet I would say | ||
AxionSteel
United States7754 Posts
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s3rp
Germany3192 Posts
On November 09 2011 20:47 eYeball wrote: Always so negative? I thought this game was pretty good It's not a good game when you know how the game will end once 10 Minutes before it actually does end. Did anybody actually think Clide could win once Huk reached his tech ? I certainly knew how this was going to end. | ||
DigitalisDestructi
United States488 Posts
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Gotmog
Serbia899 Posts
On November 09 2011 20:47 s3rp wrote: Those are not great TvP's . Protoss will win 95% of those long games . Couldn't agree less... Due to mechanic of EMP and snipe. Terran with same control will destroy protoss late deathball. However, both sides have to micro...A LOT. tank with zealots, blinkstalkers on vikings, spread and manualy use storms, protect colosi... Same on T side. Except that its easier with AoE EMP and higher range snipe. | ||
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