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[GSL] Nov Code S RO32 D4 - Page 65

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 63 64 65 66 67 120 Next
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2011-11-09 11:51:13
November 09 2011 11:50 GMT
#1281
On November 09 2011 20:49 DigitalisDestructi wrote:
Did Clide use any snipes/EMPs on the HTs at all during the mid-game clash? I thought HuK was pretty vulnerable at one point when he lost tons of colossi. Also no harass from Clide at all.

Nope, he uses his "special" Clide technique of killing HTs - stimming some units and running in to kill (and trades like many units for only 1 HT). On the other hand, all the other terrans are using the more successful ghost snipe. Puzzling he does not know (or does not want) to use the better technique.
Quintum_
Profile Joined May 2011
United States669 Posts
November 09 2011 11:50 GMT
#1282
On November 09 2011 20:48 Azzur wrote:
Terrible game by both players:

- Huk does a blink all-in with a bad and inefficient build and clide holds.


I stopped reading right there, is any attack that is say before the 30 min mark an all in for you.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
ChaosTerran
Profile Joined August 2011
Austria844 Posts
November 09 2011 11:50 GMT
#1283
On November 09 2011 20:48 bittman wrote:
Show nested quote +
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


you can't build hellions when you go MMMVG.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
November 09 2011 11:51 GMT
#1284
On November 09 2011 20:50 King.Crimson wrote:
Show nested quote +
On November 09 2011 20:49 FrostedMiniWheats wrote:
Maybe July will go out with a bang since this is his last gsl for awhile ._.


How so?


Isn't he going to military service now?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Pajegetc
Profile Joined February 2011
United States3158 Posts
November 09 2011 11:51 GMT
#1285
Hmm, Huk won, let's see the ways we can bash his win so it doesn't really count.
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
Termit
Profile Joined December 2010
Sweden3466 Posts
November 09 2011 11:51 GMT
#1286
lolol way to butcher Puzzle's ID.
( ̄。 ̄)~zzz ◕ ◡ ◕
Cramsy
Profile Blog Joined November 2010
Australia1100 Posts
November 09 2011 11:51 GMT
#1287
On November 09 2011 20:50 King.Crimson wrote:
Show nested quote +
On November 09 2011 20:49 FrostedMiniWheats wrote:
Maybe July will go out with a bang since this is his last gsl for awhile ._.


How so?


Going to the military soon
"give me 20 minutes and I'll make them quiet" - MVP
Alric
Profile Joined June 2011
Australia517 Posts
Last Edited: 2011-11-09 11:53:26
November 09 2011 11:51 GMT
#1288
On November 09 2011 20:48 bittman wrote:
Show nested quote +
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?

Hellions aren't good against chargelots since they connect so quickly instead of lining up. Also the infantry upgrades don't benefit hellions. It's why they're introducing the battle hellion for HoTS. Marines are good against zealots because of their insane DPS; marauders just can't cut it.

Edit: to clarify, the battle hellion is for the lining up problem. Infantry upgrades won't benefit it (unless I'm very much mistaken).
"...he drew from his robe one of the five Eblis Stones, and for a few moments it made him an equal of Balor. The rest of the Legion was sacrificed... to give us time to take Balor's head."
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 09 2011 11:51 GMT
#1289
On November 09 2011 20:49 mjxn wrote:
Show nested quote +
On November 09 2011 20:47 Dodgin wrote:
On November 09 2011 20:47 clusen wrote:
On November 09 2011 20:45 ZenithM wrote:
Wow HuK, that was well played. Weird but good game.

"Well played" lol

That was so bad compared to Killer for example


Yeah...no


The Killer games weren't a distant memory...

His PvT looked more solid then HuK based on the games tonight.


I agree completely, but it was not " so bad " in comparison.
s3183529
Profile Joined June 2011
Australia707 Posts
November 09 2011 11:51 GMT
#1290
Cannot understand why Clide bring all his army to kill Huk's two mining bases, his decision and ghost control were off this game. Huk played well though :D
poorcloud
Profile Joined April 2011
Singapore2748 Posts
November 09 2011 11:51 GMT
#1291
On November 09 2011 20:48 bittman wrote:
Show nested quote +
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


Well with hellions, you have to upgrade 3 diffrent tech paths and thats so difficult.
Hellions die almost as quickly as marines to colossi. Marines are also much more versatile and can actually do damage to stalkers and colossus as well.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 09 2011 11:51 GMT
#1292
FFE on dual edge v Julyzerg? Pudjle has balls, thats for sure.
s3rp
Profile Joined May 2011
Germany3192 Posts
November 09 2011 11:51 GMT
#1293
On November 09 2011 20:50 iky43210 wrote:
Show nested quote +
On November 09 2011 20:48 bittman wrote:
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


hellions are no good against zealots unless you get a massive amount of them, and not good against archons or stalkers either.

But I would not be surprised at all if one day someone make hellion/marauder/ghost build popular


And how would that build deal with Colossi ?
Pipeline
Profile Joined August 2010
Sweden1673 Posts
November 09 2011 11:51 GMT
#1294
On November 09 2011 20:50 Horseballs wrote:
Show nested quote +
On November 09 2011 20:48 bittman wrote:
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


zealots actually own hellions unless you are really microing a large pack of hellions, in which case your bio isn't being microed and is eating storms and collosus shots.


The answer in Clides case on that map should have been Ghosts and lots of them. At several points he had over 1000 gas saved up and at one point near 2000! Ghosts with EMP and +3 weapons deal massive damage to zealots (and other light units)
Blacktion
Profile Joined November 2010
United Kingdom1148 Posts
November 09 2011 11:51 GMT
#1295
On November 09 2011 20:46 Alvis wrote:
Now PvT has 80% win-rate in this map.
http://www.teamliquid.net/tlpd/sc2-korean/maps/497_Calm Before the Storm

OMG Z has won 100% of ZvPs on that map!
OCCUPY CALM BEFORE THE STORM!
Where's Boxer, there's victory! - figq
King.Crimson
Profile Joined June 2011
Romania478 Posts
November 09 2011 11:51 GMT
#1296
On November 09 2011 20:51 Cramsy wrote:
Show nested quote +
On November 09 2011 20:50 King.Crimson wrote:
On November 09 2011 20:49 FrostedMiniWheats wrote:
Maybe July will go out with a bang since this is his last gsl for awhile ._.


How so?


Going to the military soon


Ok, did not know that. Somehow, i don't think July will fit in the military too well :| Maybe as a kitchen chef haha!
GTR
Profile Blog Joined September 2004
51500 Posts
November 09 2011 11:51 GMT
#1297
On November 09 2011 20:51 Termit wrote:
lolol way to butcher Puzzle's ID.


doesn't beat master jane
Commentator
bittman
Profile Joined February 2011
Australia8759 Posts
November 09 2011 11:52 GMT
#1298
On November 09 2011 20:50 Horseballs wrote:
Show nested quote +
On November 09 2011 20:48 bittman wrote:
On November 09 2011 20:47 iky43210 wrote:
On November 09 2011 20:46 Pipeline wrote:
On November 09 2011 20:40 Herfelt wrote:
On November 09 2011 20:38 bittman wrote:
So why do terrans use marines at all in this late game scenario?

They need their dps to deal with zealots. Marauders doesn't cut it when it comes to dps/supply against light units.


Clide had plenty of gas to go mass ghost / marauder


you need the marine's dps to deal with zealots, having more ghost won't help that outside of emp


Are marines really the best zealot counter? In my mind that makes no sense...

I mean, I'm honestly asking why terran players always use marines in late game, is it really for zealots? Hellions wouldn't be better?


zealots actually own hellions unless you are really microing a large pack of hellions, in which case your bio isn't being microed and is eating storms and collosus shots.


Well if you're only bio is marauders, you can eat aoe damage more. And yeah I do know hellions struggle against zealot somewhat, hence the HotS battle hellion.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
rakoth
Profile Joined August 2011
Greece55 Posts
November 09 2011 11:52 GMT
#1299
wow terrans crying for balance in a GSL thread, this is hilarious.


GJ Huk, go Puzzle!
Kira__
Profile Joined April 2011
Sweden2672 Posts
November 09 2011 11:52 GMT
#1300
merman, lol
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
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