[GSL] Nov Code S RO32 D4 - Page 36
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Wombutt
United States159 Posts
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Hassybaby
United Kingdom10823 Posts
On November 09 2011 19:41 FuzzyJAM wrote: How long ago was that again? And let's not forget that Jinro has since categorically said that mech cannot work in TvP so I don't know why you'd choose that as an example. Never mentioned a time frame. He asked for an example. I gave him 2 from the same player | ||
jmbthirteen
United States10734 Posts
On November 09 2011 19:43 Mainland wrote: BFH is also worth considering to get rid of the zealot meat shield faster. Theorycrafting, I think an ideal approach to fighting zealot colossus archon would be EMPing the shit out of everything, then having hellions behind marauders, and then a few tanks in back focusing on stalkers with vikings and medivacs in the air. No matter what, I think P will always be stronger in a heads-up fight super late game assuming perfect control, I think Terran will need to focus more on drops on remote bases and spreading out the P army, limiting bases and stressing the multitask to gain an advantage. hellions get demolished by colossus. | ||
NHY
1013 Posts
Every Code-S protoss has made Ro16 this season so far. (MC, Oz, Killer) 2 yet to play (Huk, Puzzle) | ||
Atreides
United States2393 Posts
On November 09 2011 19:38 bbm wrote: can someone describe what happened in more words than just double proxy to the poor among us at work? So they double proxy, both send marauder to other base. Jakji builds offensive bunker in supernovas choke. At this point they both go oh shit. Jakji lifts orbital and rax and sends to supernova's base along with all scv. (he has a bunker protecting the choke!) Supernova builds second barracks and techlab in his base and keeps mining. Now he has significantly more marauder than Jakji. He tries to bust bunker by attacking with marauders he has on both side. Jakji ends up winning fight with one ~10 hp marauder and 2 scv vs nothing for supernova. That was pretty much the end, Jakji is mining (in supernova base) and producing. Finds the second barracks and picks off the 2 units there. Supernova flies buildings around for a bit than gg's. Hope this is helpful for anyone wondering who could not see. | ||
Vindicare605
United States16032 Posts
On November 09 2011 19:43 kslghost wrote: Seeker missiles would also be ineffective. Ghosts are the only AOE for Terran vs Protoss. Seeker Missle + EMP would be pretty devastating. Obviously Feedback is a fantastic counter to Ravens, but Seeker Missle on a Deathball that's already weakened by EMP would definitely be effective. | ||
poorcloud
Singapore2748 Posts
On November 09 2011 19:44 bbQ4Aiur wrote: MVP v MC 2bases tanks rines turrents bunker contain win? its one of the most convincing TvP win I mentioned just now that MVP transitioned to bio after he contained. Fact is, late game tanks don't work against mass chargelots + blink stalkers + immortals. MVP hit a nice timing before MC could get all that but after he got the contain up, he immediately transitioned to mass bio. | ||
bbQ4Aiur
Hong Kong2752 Posts
On November 09 2011 19:45 NHY wrote: Fun fact: Every Code-S protoss has made Ro16 this season so far. (MC, Oz, Killer) 2 yet to play (Huk, Puzzle) More like a happy fact ![]() | ||
THM
Bulgaria1131 Posts
2 terrans 1 base | ||
jmbthirteen
United States10734 Posts
On November 09 2011 19:45 NHY wrote: Fun fact: Every Code-S protoss has made Ro16 this season so far. (MC, Oz, Killer) 2 yet to play (Huk, Puzzle) And only one lost in Code A so far (GuineaPig). Hero, Brown and Parting all advanced. | ||
Swiv
Germany3674 Posts
On November 09 2011 19:42 poorcloud wrote: Probably terrans need more ravens + vikings in their army composition. Snipe off obs so protoss can't see your ravens to feedback. Then pdd a shit load and shoot down all the colossus while emping the templars perfectly and kiting and spreading your bio. Sounds like insane micro to me. Can't wait for HOTS already. i am not sure, but i think seekers have very low firing range, so they always will be feedbacked unless you hit every ht with emp | ||
woob
United Kingdom1322 Posts
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Itsmedudeman
United States19229 Posts
And their + dmg to light was nerfed hard. No mech composition is good in the late game, and every protoss/terran knows it. There was also that thor nerf that put 250 mm back on energy too. | ||
poorcloud
Singapore2748 Posts
On November 09 2011 19:44 Hassybaby wrote: Never mentioned a time frame. He asked for an example. I gave him 2 from the same player Lol i guess. Thats true but anyways, my point is that tanks don't work in late game t v p current metagame right now. | ||
FallDownMarigold
United States3710 Posts
On November 09 2011 16:51 Fionn wrote: Why are we even playing this? I already predicted Supernova wins this tournament. Group G should just forfeit. NOVAmber is coming. + Show Spoiler + Puzzle/Clide + Supernovamber/Jjakji to advance lol, ouch! | ||
Mithriel
Netherlands2969 Posts
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bbQ4Aiur
Hong Kong2752 Posts
On November 09 2011 19:45 poorcloud wrote: I mentioned just now that MVP transitioned to bio after he contained. Fact is, late game tanks don't work against mass chargelots + blink stalkers + immortals. MVP hit a nice timing before MC could get all that but after he got the contain up, he immediately transitioned to mass bio. More like MC tried to break the hard contain of tanks and bunkers and lost? | ||
s3rp
Germany3192 Posts
On November 09 2011 19:45 Vindicare605 wrote: Seeker Missle + EMP would be pretty devastating. Obviously Feedback is a fantastic counter to Ravens, but Seeker Missle on a Deathball that's already weakened by EMP would definitely be effective. Seeker Missile is not that great against ground units . The radius is pretty small when you see it in action especially since Protoss units are pretty big. . It's great against Air since those don't have any collision though. Not to mention the low range of Ravens. | ||
clusen
Germany8702 Posts
There will be more Toss than Zergs most likely I'm gonna open the Sad Hydra fanclub. | ||
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Fionn
United States23455 Posts
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