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[GSL] Nov Code S RO32 D1 - Page 114

Forum Index > StarCraft 2 Tournaments
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Prev 1 112 113 114 115 116 165 Next
ETisME
Profile Blog Joined April 2011
12683 Posts
November 01 2011 12:10 GMT
#2261
On November 01 2011 21:08 MrCon wrote:
Show nested quote +
On November 01 2011 20:58 Ysellian wrote:
On November 01 2011 20:57 MrCon wrote:
On November 01 2011 20:54 yeint wrote:
On November 01 2011 20:43 SuperFanBoy wrote:
On November 01 2011 20:41 yeint wrote:
On November 01 2011 20:38 Creem wrote:
It's so retarded that banshees hardcounter everything pre mutas. Banshees both outrange and outdmg EVERYTHING early game that can be considered a threat to these flying dts.


1 banshee loses to 1 queen, and doesn't outrange it.
1 banshee loses to 1 spore crawler, and doesn't outrange it.

Both are also cheaper than a banshee.

I mean, I appreciate a good imba whine, but I can't think of a single Zerg unit that doesn't outrange a banshee. Unless you mean that LINGS can't hit them.


Banshee actually beats a queen in 1v1, also banshees can move around, obviously you wont be in situation where you have a banshee fighting a spore 1v1.. you will obviously position all your banshees to be able to kill 1 spore at a time. to cover all the area you would need to be very cost ineffective and make 10+ spores


Banshee shoudn't beat a queen 1v1 unless both start shooting at the same time. Queen has a range advantage and can start shooting earlier. Brb testing.

No need to test, the queen wins if she has the 1st shoot.


Been testing it and the Banshee wins

Just tested it too because I know I have been testing this like 6 months ago and was 200% sure the queen won...and the queen lost :o
Am I becoming mad ? :o

you are going mad, banshee had always beat queen in 1v1, banshee has about ~10 hp left over.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
November 01 2011 12:10 GMT
#2262
On November 01 2011 21:09 justinpal wrote:
Show nested quote +
On November 01 2011 21:08 KiNGxXx wrote:
On November 01 2011 21:07 Azzur wrote:
Why didnt he kill that queen earlier???

Yeah, kill that queen, run up the ramp, kill drones! Huge mistake there.


I doubt he would have gotten up the ramp, the lings would have trapped I have faith in Losira's control.

LOL really?
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
November 01 2011 12:10 GMT
#2263
that was nice marine control.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
Madera
Profile Joined July 2011
Sweden2672 Posts
November 01 2011 12:10 GMT
#2264
That marine split was really sick.
BarbieHsu
Profile Joined September 2011
574 Posts
November 01 2011 12:10 GMT
#2265
Ah, dying mutas, so nice to see
Medrea
Profile Joined May 2011
10003 Posts
November 01 2011 12:10 GMT
#2266
Yeah the map ends there.

new map woes.
twitch.tv/medrea
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-11-01 12:12:20
November 01 2011 12:10 GMT
#2267
On November 01 2011 21:06 coReY425 wrote:
Show nested quote +
On November 01 2011 21:02 Itsmedudeman wrote:
On November 01 2011 21:01 coReY425 wrote:
On November 01 2011 20:53 Dalavita wrote:
On November 01 2011 20:51 Alric wrote:
On November 01 2011 20:47 Dalavita wrote:
On November 01 2011 20:45 SuperFanBoy wrote:
Idra debated this issue with day9 on SOTG couple months ago, the issue was that a zerg can't scout because of marines on the edge of the base.. day9 lost the debate because he couldn't explain how a zerg could scout. Nestea vs SC today showed that Idra was actually correct.


That was a dumb analysis.

First of all, Day9 didn't lose because he didn't even partake in an actual discussion right then. His answer was that he'd need more information before he could definitively deduct anything.

Also, saying that one game showed something correct is laughable.

The only thing this game showed us that Nesteas OL was millimeters from scouting the starports because they were close to the edge, and he spotted the banshees very early but didn't react properly.

You need to be slapped.

Screw you, dick. Idra won the debate because day[9] knew he couldn't win and refused to engage. "Need more information", what the fuck? What more information do you need after professionally analysing and casting sc2 for months? If idra and the zerg that "needs to be slapped" (such a dick comment, seriously) are such retards, then how does zerg scout that when the terran is walled off and has marines patrolling the edges of the base?


I don't even need to engage in an argument on zerg scouting. I'm talking about the argument day9 and Idra had ages ago, and yes, anyone saying "Idra won" is a blatant fanboy, because no serious argument took place to begin with, and they do need to get slapped.


Idra said that either zerg need to be able to scout (or deduct/eliminate builds), or they need a build that can react to all terran builds.
Day9 refused to accept that, without saying why. You must either hate Idra or love Day9 to not see that it wasnt Day9s proudest moment.

Idra's ideal game would be where terran can't put on any aggression of any form. The guy whined about terran in sc1 for christ's sake.


And? Just because Idra whines a lot, doesnt change the fact that the premise he said up was true, or atleast partly true, and day9 simply said he didnt accept it without arguing why. I love day9 as much as the next guy, but he did seem a bit silly in that discussion.


Day9 didn't want to accept because he wanted specific examples of games with replays to look through. He didn't want to make a claim without being able to back it up with evidence.

On November 01 2011 21:08 SuperFanBoy wrote:
Show nested quote +
On November 01 2011 21:05 Dalavita wrote:
On November 01 2011 20:58 SuperFanBoy wrote:
Day9 is a professional commentator and sc1 pro gamer, he has as much or most of the insight of any person in the world, what does he need to analyze before making a suggestion for early game scouting? Idra said "its a coinflip at best when you have to guess your opponents build". Day9 had no reply to this, im not saying Day9 doesn't understand the game because he clearly does, but when Day9 or Idra cannot find a solution for zerg early game scouting, then the answer is there is no solution for early game scouting.

Nestea could of sacrificed 10 drones and made 10 spores blindly that game, however if SC went for a ground all in, how stupid would Nestea look? Like Idra said.. its a coinflip at best when you have to guess what your opponent is doing. Good job on SC's part though, he realized his 2 rax opening didn't work and followed up with an effective all-in.


Day9 and Idra are not the be all end all of intelligent Starcraft players. Because they can't figure out a way to solve zerg scouting during a 5 minute discussion, means that there is no zerg scouting? Is that seriously what you're implying?

And no, Day9 didn't reply to the argument because he actually went to a university where he majored in math. People like that have a very data-focused mindset and can't make broad speculations without information. Day9 never partook in the argument to begin with. That's what idras fanboys actually want to believe.

I can't believe you said that there is no early game scouting because two people in the entire world could not figure it out, regardless of whether they tried or not. You are actually annoying me...


Nestea couldn't figure it out too, you going to say day9, Idra, and Nestea don't understand sc2? Why don't you give us some suggestions since you seem to know more than Idra, day9 and Nestea put together. A wall in stops any ground scouting, marines on the edge stop any overlord scouting.. so what exactly can be done to scout? Im rank 1 master zerg on NA and am dieing for someone to answer this question.


Are you missing my point on purpose or are you just thick?
Logros
Profile Joined September 2010
Netherlands9913 Posts
November 01 2011 12:11 GMT
#2268
Losira T.T
Seany
Profile Joined June 2011
Australia114 Posts
November 01 2011 12:11 GMT
#2269
On November 01 2011 21:08 BarbieHsu wrote:
Show nested quote +
On November 01 2011 21:04 Seany wrote:
On November 01 2011 21:01 BarbieHsu wrote:
On November 01 2011 20:55 Markwerf wrote:
I still don't get why GomTV is so fucking stupid to let the group phase be BO1's. asd just needs 1 lucky cheese and Nestea has to fight through a ton of matches to be able to get back in code S, just rediculous.
With so many cheeses available in sc2 BO1 is just silly, there is almost no 'safe' play. Even worse being unlucky to get 0-2'd could mean you face a good code A player and even get knocked down to code B immediately.
I just don't get why such idiots get to make the most important tournament...


If Nestea loses enough, then he deserves to fall out.

After all, a tournament is not supposed to be an absolute measure of skill. For if the strongest people won all the time, there would be no excitement. Cheese allows weaker players to win. Id adds excitement.

But it will always piss off the fans of the loser, who will always look for someone to blame other than something wrong with the player they love. They will blame the game or the opponent or the opponent's race. Cheese is legit, will always exist, and is a function of the fact that pros are really innovative!


yeah defiantly! Thats what has worked for established sports. Tennis tournaments are just one set matches, and golf tourneys only go for one round of 18 holes, or car races that go for one lap

....

oh wait


Your metaphors are innacurate. And you know it. You just wanted to make the same tired old oh wait joke.

Oh wait, i'm correct.


They are? shit what rock have I been living under?

which ones are inaccurate? Care to name them? I honestly cannot think of any professional tournaments/competitions that are 1 set/1 round of golf/ or a one lap race?
KobraKay
Profile Joined March 2010
Portugal4251 Posts
November 01 2011 12:11 GMT
#2270
On November 01 2011 21:07 BLinD-RawR wrote:
Show nested quote +
On November 01 2011 21:06 zeru wrote:
On November 01 2011 21:05 BLinD-RawR wrote:
On November 01 2011 21:03 annYeong(o11) wrote:
Also wasn't there a format in BW where there were 3 players and the first player to win 2 in a row advanced?

Not super sure on that, but I think I can remember a group stage gonig for a really, really long time like 6 or 7 sets


lol thats the tiebreaker on the OSL Ro16.

yes. and it was either 12 or 13 sets


oh yeah go.go,effort,shine tiebreaker..


Best tie break ever :') glad EffOrt is back!!!
CJ Fighting! (--.--)
VirGin
Profile Joined February 2011
Norway278 Posts
November 01 2011 12:11 GMT
#2271
On November 01 2011 21:04 Seany wrote:
Show nested quote +
On November 01 2011 21:01 BarbieHsu wrote:
On November 01 2011 20:55 Markwerf wrote:
I still don't get why GomTV is so fucking stupid to let the group phase be BO1's. asd just needs 1 lucky cheese and Nestea has to fight through a ton of matches to be able to get back in code S, just rediculous.
With so many cheeses available in sc2 BO1 is just silly, there is almost no 'safe' play. Even worse being unlucky to get 0-2'd could mean you face a good code A player and even get knocked down to code B immediately.
I just don't get why such idiots get to make the most important tournament...


If Nestea loses enough, then he deserves to fall out.

After all, a tournament is not supposed to be an absolute measure of skill. For if the strongest people won all the time, there would be no excitement. Cheese allows weaker players to win. Id adds excitement.

But it will always piss off the fans of the loser, who will always look for someone to blame other than something wrong with the player they love. They will blame the game or the opponent or the opponent's race. Cheese is legit, will always exist, and is a function of the fact that pros are really innovative!


yeah defiantly! Thats what has worked for established sports. Tennis tournaments are just one set matches, and golf tourneys only go for one round of 18 holes, or car races that go for one lap

....

oh wait


World cup in football is best of 1 :D
Logros
Profile Joined September 2010
Netherlands9913 Posts
November 01 2011 12:11 GMT
#2272
Wow those lings and mutas just evaporated.
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 01 2011 12:11 GMT
#2273
Right click the medivacs and the tanks ffs.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
November 01 2011 12:12 GMT
#2274
lol @ idiots saying all sC could do was cheese

hahahahahahahaha.

sC <3
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
November 01 2011 12:12 GMT
#2275
The terrans just keep getting better and better at beating Zerg
blahz0r
Profile Joined December 2010
3030 Posts
November 01 2011 12:12 GMT
#2276
wow LosirA... letting sC kill all those mutas was not a good move
Liquipedia
NuclearJudas
Profile Blog Joined July 2011
6546 Posts
November 01 2011 12:12 GMT
#2277
TheBest muta control from Losira. Well played by sC.
Life is like Tetris. Your errors pile up but your accomplishments disappear. - Robert Ohlén | http://railroaddiary.wordpress.com/ - My words about stuff.
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2011-11-01 12:13:51
November 01 2011 12:12 GMT
#2278
I dont get why mapmakers dont consistently make maps that have air space that allow air harass etc, regarding those mutas getting trapped and killed.

I dont think its a thought out design that certain maps lack it, i just think its kinda random.
zeru
Profile Blog Joined September 2010
8156 Posts
November 01 2011 12:12 GMT
#2279
--- Nuked ---
cENTRYZ
Profile Joined September 2010
Norway832 Posts
November 01 2011 12:12 GMT
#2280
sC is back
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