theyre both sooo good T_T
+ Show Spoiler +
mind=blown
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Emnjay808
United States10660 Posts
theyre both sooo good T_T + Show Spoiler + mind=blown | ||
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pdd
Australia9933 Posts
On October 20 2011 18:58 Jehct wrote: The calls tonight are fucking awful =/ Well, TOP's going for 2 more facs, so I guess Doa's guess was correct after all. | ||
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Hassybaby
United Kingdom10823 Posts
Can't say much more | ||
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Treadmill
Canada2833 Posts
On October 20 2011 18:59 Treadmill wrote: Show nested quote + On October 20 2011 18:57 Treadmill wrote: On October 20 2011 18:56 Treadmill wrote: On October 20 2011 18:55 Treadmill wrote: On October 20 2011 18:54 Treadmill wrote: On October 20 2011 18:46 Treadmill wrote: On October 20 2011 18:44 Treadmill wrote: On October 20 2011 18:43 Treadmill wrote: On October 20 2011 18:41 Treadmill wrote: On October 20 2011 18:39 Treadmill wrote: [quote] 9:00 Baneling Bust! The barracks wall goes down but the bunker behind it survives. Taega rebuilds his wall and gets a third CC. Lucky gets himself a third base. 12:00 Taeja getting his starport and starts researching stimpack finally (he got combat shields first). He pushes across the map with his marines to try to cancel Lucky's third. Without stim, Taeja's marines die to the slings and slow banes and the hatch survives. Lucky starts his lair and Taeja start to add siege tanks. 14:30 Taeja pushes again with stim and medivacs. Lucky catches him with his lings but Taeja picks up into his medivacs and gets away wiht most of his marines. Lucky builds a ton of ling/bane though he still doesnt have speed. He is building a spire. Taeja pushes and kills Lucky's army with good micro. Marines run rampant through the zerg base. 16:00 Taeja didnt finish off Lucky's third. A reinforcement round of ling bane forces Taeja to lift off again. Taeja gets a blue mineral third and pushes Lucky's third again. 17:30 Taeja kills Lucky's natural (not his third, whoops) with a few tanks and a lot of marines and medivacs. His position is too strong, Lucky tries uselessly to break it, fails, and GGs. Game 3 Map: Terminus RE TOP spawns in the 6 o'clock sC spawns in the 3 o'clock 2:30 Both players get 12-rax but no gas at 13, 1-rax expo for both probably. 4:30 The builds continue to mirror each other. They both drop their CC's though TOP's is at his natural whereas sC's is in his base; TOP adds 2 gas but sC adds only 1 and 2 more rax. 6:00 TOP gets an earlier factory, sC is going bio-heavy with a tech lab. Top addas a reactor to his barracks, sC researches combat shields. TOP starts his starport. 8:00 TOP starts to get a banshee and cloak. sC has built his factory and started stim. sC pushes witha lot of marines but pulls back when he sees TOP's bunker. 10:00 TOP has stopped building marines and is researching pre-ignitor. His banshee does some damage but sC has turrets and scans saved. sC is going for medivacs before any factory units as well as a viking for the banshees. TOp puts down a third CC and is up 15 SCVs between harass and better macro. | ||
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artrea
Latvia3560 Posts
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Seditary
Australia7033 Posts
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Pandemona
Charlie Sheens House51493 Posts
I guess he building for a timing but he has a narrow window...closing fast in my books | ||
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KiNGxXx
7928 Posts
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pdd
Australia9933 Posts
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Treadmill
Canada2833 Posts
On October 20 2011 19:00 Treadmill wrote: Show nested quote + On October 20 2011 18:59 Treadmill wrote: On October 20 2011 18:57 Treadmill wrote: On October 20 2011 18:56 Treadmill wrote: On October 20 2011 18:55 Treadmill wrote: On October 20 2011 18:54 Treadmill wrote: On October 20 2011 18:46 Treadmill wrote: On October 20 2011 18:44 Treadmill wrote: On October 20 2011 18:43 Treadmill wrote: On October 20 2011 18:41 Treadmill wrote: [quote] 12:00 Taeja getting his starport and starts researching stimpack finally (he got combat shields first). He pushes across the map with his marines to try to cancel Lucky's third. Without stim, Taeja's marines die to the slings and slow banes and the hatch survives. Lucky starts his lair and Taeja start to add siege tanks. 14:30 Taeja pushes again with stim and medivacs. Lucky catches him with his lings but Taeja picks up into his medivacs and gets away wiht most of his marines. Lucky builds a ton of ling/bane though he still doesnt have speed. He is building a spire. Taeja pushes and kills Lucky's army with good micro. Marines run rampant through the zerg base. 16:00 Taeja didnt finish off Lucky's third. A reinforcement round of ling bane forces Taeja to lift off again. Taeja gets a blue mineral third and pushes Lucky's third again. 17:30 Taeja kills Lucky's natural (not his third, whoops) with a few tanks and a lot of marines and medivacs. His position is too strong, Lucky tries uselessly to break it, fails, and GGs. Game 3 Map: Terminus RE TOP spawns in the 6 o'clock sC spawns in the 3 o'clock 2:30 Both players get 12-rax but no gas at 13, 1-rax expo for both probably. 4:30 The builds continue to mirror each other. They both drop their CC's though TOP's is at his natural whereas sC's is in his base; TOP adds 2 gas but sC adds only 1 and 2 more rax. 6:00 TOP gets an earlier factory, sC is going bio-heavy with a tech lab. Top addas a reactor to his barracks, sC researches combat shields. TOP starts his starport. 8:00 TOP starts to get a banshee and cloak. sC has built his factory and started stim. sC pushes witha lot of marines but pulls back when he sees TOP's bunker. 10:00 TOP has stopped building marines and is researching pre-ignitor. His banshee does some damage but sC has turrets and scans saved. sC is going for medivacs before any factory units as well as a viking for the banshees. TOp puts down a third CC and is up 15 SCVs between harass and better macro. 12:00 TOp is definitely going mech. Both players clear the rocks at their thirds but TOP's orbital is done when sC puts his CC down. | ||
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Hassybaby
United Kingdom10823 Posts
On October 20 2011 19:01 Pandemona wrote: ScSc really needs apply pressure fast...I mean he lets a Mech build get to strong his marines are going to die? I guess he building for a timing but he has a narrow window...closing fast in my books That, or he needs to expand like everywhere | ||
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Treadmill
Canada2833 Posts
On October 20 2011 19:01 Treadmill wrote: Show nested quote + On October 20 2011 19:00 Treadmill wrote: On October 20 2011 18:59 Treadmill wrote: On October 20 2011 18:57 Treadmill wrote: On October 20 2011 18:56 Treadmill wrote: On October 20 2011 18:55 Treadmill wrote: On October 20 2011 18:54 Treadmill wrote: On October 20 2011 18:46 Treadmill wrote: On October 20 2011 18:44 Treadmill wrote: On October 20 2011 18:43 Treadmill wrote: [quote] 14:30 Taeja pushes again with stim and medivacs. Lucky catches him with his lings but Taeja picks up into his medivacs and gets away wiht most of his marines. Lucky builds a ton of ling/bane though he still doesnt have speed. He is building a spire. Taeja pushes and kills Lucky's army with good micro. Marines run rampant through the zerg base. 16:00 Taeja didnt finish off Lucky's third. A reinforcement round of ling bane forces Taeja to lift off again. Taeja gets a blue mineral third and pushes Lucky's third again. 17:30 Taeja kills Lucky's natural (not his third, whoops) with a few tanks and a lot of marines and medivacs. His position is too strong, Lucky tries uselessly to break it, fails, and GGs. Game 3 Map: Terminus RE TOP spawns in the 6 o'clock sC spawns in the 3 o'clock 2:30 Both players get 12-rax but no gas at 13, 1-rax expo for both probably. 4:30 The builds continue to mirror each other. They both drop their CC's though TOP's is at his natural whereas sC's is in his base; TOP adds 2 gas but sC adds only 1 and 2 more rax. 6:00 TOP gets an earlier factory, sC is going bio-heavy with a tech lab. Top addas a reactor to his barracks, sC researches combat shields. TOP starts his starport. 8:00 TOP starts to get a banshee and cloak. sC has built his factory and started stim. sC pushes witha lot of marines but pulls back when he sees TOP's bunker. 10:00 TOP has stopped building marines and is researching pre-ignitor. His banshee does some damage but sC has turrets and scans saved. sC is going for medivacs before any factory units as well as a viking for the banshees. TOp puts down a third CC and is up 15 SCVs between harass and better macro. 12:00 TOp is definitely going mech. Both players clear the rocks at their thirds but TOP's orbital is done when sC puts his CC down. 14:00 TOP is getting a sizeable mech army. sC has yet to attack with his slowly increasing bio force. 1-1 is almost finished for sC and TOP is getting +1 mech. Top is ringing his base with turrets and sensor towers. | ||
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Itsmedudeman
United States19229 Posts
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ragnorr
Denmark6097 Posts
On October 20 2011 19:03 Itsmedudeman wrote: Wow what happened? How is he 30 supply behind bio Macro, top is pretty good at it | ||
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Hassybaby
United Kingdom10823 Posts
On October 20 2011 19:03 Itsmedudeman wrote: Wow what happened? How is he 30 supply behind with bio TOP's macro is amazing, that's how | ||
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arb
Noobville17921 Posts
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Asha
United Kingdom38257 Posts
On October 20 2011 19:03 Itsmedudeman wrote: Wow what happened? How is he 30 supply behind with bio queueing scv's is better than forgetting them XD sC is just too slow on everything, too slow on expos, too slow on upgrades, just all round behind. | ||
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Pandemona
Charlie Sheens House51493 Posts
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Fyzar
Netherlands8010 Posts
On October 20 2011 18:59 pdd wrote: Show nested quote + On October 20 2011 18:58 Fyzar wrote: Has Noblesse v Taeja been played, or is the order in the OP wrong? Order probably changed because Noblesse and sC are teammates, and they change the order so that teammates play first and can't throw a match later on to let another teammate through. Makes sense, thanks for the reply. | ||
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Treadmill
Canada2833 Posts
On October 20 2011 19:03 Treadmill wrote: Show nested quote + On October 20 2011 19:01 Treadmill wrote: On October 20 2011 19:00 Treadmill wrote: On October 20 2011 18:59 Treadmill wrote: On October 20 2011 18:57 Treadmill wrote: On October 20 2011 18:56 Treadmill wrote: On October 20 2011 18:55 Treadmill wrote: On October 20 2011 18:54 Treadmill wrote: On October 20 2011 18:46 Treadmill wrote: On October 20 2011 18:44 Treadmill wrote: [quote] 16:00 Taeja didnt finish off Lucky's third. A reinforcement round of ling bane forces Taeja to lift off again. Taeja gets a blue mineral third and pushes Lucky's third again. 17:30 Taeja kills Lucky's natural (not his third, whoops) with a few tanks and a lot of marines and medivacs. His position is too strong, Lucky tries uselessly to break it, fails, and GGs. Game 3 Map: Terminus RE TOP spawns in the 6 o'clock sC spawns in the 3 o'clock 2:30 Both players get 12-rax but no gas at 13, 1-rax expo for both probably. 4:30 The builds continue to mirror each other. They both drop their CC's though TOP's is at his natural whereas sC's is in his base; TOP adds 2 gas but sC adds only 1 and 2 more rax. 6:00 TOP gets an earlier factory, sC is going bio-heavy with a tech lab. Top addas a reactor to his barracks, sC researches combat shields. TOP starts his starport. 8:00 TOP starts to get a banshee and cloak. sC has built his factory and started stim. sC pushes witha lot of marines but pulls back when he sees TOP's bunker. 10:00 TOP has stopped building marines and is researching pre-ignitor. His banshee does some damage but sC has turrets and scans saved. sC is going for medivacs before any factory units as well as a viking for the banshees. TOp puts down a third CC and is up 15 SCVs between harass and better macro. 12:00 TOp is definitely going mech. Both players clear the rocks at their thirds but TOP's orbital is done when sC puts his CC down. 14:00 TOP is getting a sizeable mech army. sC has yet to attack with his slowly increasing bio force. 1-1 is almost finished for sC and TOP is getting +1 mech. Top is ringing his base with turrets and sensor towers. 17:00 TOP is getting a fourth CC, sC starts 2/2 and still isnt building tanks. TOP decides to push out to his fourth with his large mech army. He also adds 2 more starports and gets Hi-Sec Auto Tracking. He builds a planetary at his fourth. sC is still passive on 3 base while TOP addsa a fifth and sixth CC. Both players are maxed. | ||
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