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[GSL] Oct Up and Downs Day C - Page 18

Forum Index > StarCraft 2 Tournaments
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Prev 1 16 17 18 19 20 49 Next All
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
October 20 2011 10:09 GMT
#341
Sure hope Blizzard is going to remove marauders in HotS.
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 20 2011 10:09 GMT
#342
Why is Terminus always bio vs mech? :s
Fionn
Profile Blog Joined October 2009
United States23455 Posts
October 20 2011 10:09 GMT
#343
You can tell sC and Polt are friends.
Writerhttps://twitter.com/FionnOnFire
artrea
Profile Joined March 2011
Latvia3560 Posts
October 20 2011 10:09 GMT
#344
3/3 rauders not bad
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 20 2011 10:09 GMT
#345
On October 20 2011 19:08 Treadmill wrote:
Show nested quote +
On October 20 2011 19:05 Treadmill wrote:
On October 20 2011 19:03 Treadmill wrote:
On October 20 2011 19:01 Treadmill wrote:
On October 20 2011 19:00 Treadmill wrote:
On October 20 2011 18:59 Treadmill wrote:
On October 20 2011 18:57 Treadmill wrote:
On October 20 2011 18:56 Treadmill wrote:
On October 20 2011 18:55 Treadmill wrote:
On October 20 2011 18:54 Treadmill wrote:
[quote]
Game 3
Map: Terminus RE
(T)sC vs (T)TOP
TOP spawns in the 6 o'clock
sC spawns in the 3 o'clock

2:30
Both players get 12-rax but no gas at 13, 1-rax expo for both probably.

4:30
The builds continue to mirror each other. They both drop their CC's though TOP's is at his natural whereas sC's is in his base; TOP adds 2 gas but sC adds only 1 and 2 more rax.

6:00
TOP gets an earlier factory, sC is going bio-heavy with a tech lab. Top addas a reactor to his barracks, sC researches combat shields. TOP starts his starport.

8:00
TOP starts to get a banshee and cloak. sC has built his factory and started stim. sC pushes witha lot of marines but pulls back when he sees TOP's bunker.

10:00
TOP has stopped building marines and is researching pre-ignitor. His banshee does some damage but sC has turrets and scans saved. sC is going for medivacs before any factory units as well as a viking for the banshees. TOp puts down a third CC and is up 15 SCVs between harass and better macro.

12:00
TOp is definitely going mech. Both players clear the rocks at their thirds but TOP's orbital is done when sC puts his CC down.

14:00
TOP is getting a sizeable mech army. sC has yet to attack with his slowly increasing bio force. 1-1 is almost finished for sC and TOP is getting +1 mech. Top is ringing his base with turrets and sensor towers.

17:00
TOP is getting a fourth CC, sC starts 2/2 and still isnt building tanks. TOP decides to push out to his fourth with his large mech army. He also adds 2 more starports and gets Hi-Sec Auto Tracking. He builds a planetary at his fourth. sC is still passive on 3 base while TOP addsa a fifth and sixth CC. Both players are maxed.

20:30
sC going for a big drop. Top defnds with a large group of banshees and vikings, picks off the marines but the marauders do a lot of damage before the banshees can finish them off. TOP also getting building armour and is remaxed, sC is not. sC charges up to TOP while he is unsieged and trades most of his bio for most of TOP's tanks, sC gets a fourth.

23:00
sC is getting +3/+3, TOP only getting +3 weapons. sC is up in supply. TOP is harassing with hellions, sC charges up to TOP's reduced tank line and shreds it with marauders, he also kills the planetary at the fourth.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 20 2011 10:10 GMT
#346
Dammit, I turn away for like 3 mins, what the hell happened?
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
mjxn
Profile Joined April 2011
Australia939 Posts
October 20 2011 10:10 GMT
#347
On October 20 2011 19:09 BrosephBrostar wrote:
Sure hope Blizzard is going to remove marauders in HotS.


And replace them with a marine/marauder hybrid?
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 20 2011 10:10 GMT
#348
maruders are pretty good
"God fights on the side with the best artillery." - Napoleon Bonaparte
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 20 2011 10:10 GMT
#349
SC understands Bio pretty well. Overcoming some pretty significant advantages in the early midgame which should really put mech in a position where it doesn't lose. Nice.
"You seem to think about this game a lot"
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-10-20 10:11:06
October 20 2011 10:10 GMT
#350
On October 20 2011 19:09 artrea wrote:
3/3 rauders not bad


But they've only been 2/2 till now T___T

-=-=-=-=-

Credit to sC for getting a lot of nice engagements though, he's never been caught with his marauders in a bad spot when TOP's sieged an area. Always engaging with a great spread.
VegaNZ
Profile Joined August 2011
New Zealand317 Posts
October 20 2011 10:10 GMT
#351
Top needs to use his air superiority
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
October 20 2011 10:10 GMT
#352
Fkn bio LOL Tops macro keeping him in it but he might be looking like a loss -_-
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
arb
Profile Blog Joined April 2008
Noobville17922 Posts
October 20 2011 10:10 GMT
#353
On October 20 2011 19:10 Hassybaby wrote:
Dammit, I turn away for like 3 mins, what the hell happened?

fake drop in main, into rapes all his tanks
Artillery spawned from the forges of Hell
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 20 2011 10:10 GMT
#354
sC FO YOU !
Maghetti
Profile Joined May 2008
United States2429 Posts
October 20 2011 10:10 GMT
#355
sc's big upgrades and the lack of support with the tanks for top is winning this for sc.
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 20 2011 10:11 GMT
#356
On October 20 2011 19:09 Treadmill wrote:
Show nested quote +
On October 20 2011 19:08 Treadmill wrote:
On October 20 2011 19:05 Treadmill wrote:
On October 20 2011 19:03 Treadmill wrote:
On October 20 2011 19:01 Treadmill wrote:
On October 20 2011 19:00 Treadmill wrote:
On October 20 2011 18:59 Treadmill wrote:
On October 20 2011 18:57 Treadmill wrote:
On October 20 2011 18:56 Treadmill wrote:
On October 20 2011 18:55 Treadmill wrote:
[quote]
2:30
Both players get 12-rax but no gas at 13, 1-rax expo for both probably.

4:30
The builds continue to mirror each other. They both drop their CC's though TOP's is at his natural whereas sC's is in his base; TOP adds 2 gas but sC adds only 1 and 2 more rax.

6:00
TOP gets an earlier factory, sC is going bio-heavy with a tech lab. Top addas a reactor to his barracks, sC researches combat shields. TOP starts his starport.

8:00
TOP starts to get a banshee and cloak. sC has built his factory and started stim. sC pushes witha lot of marines but pulls back when he sees TOP's bunker.

10:00
TOP has stopped building marines and is researching pre-ignitor. His banshee does some damage but sC has turrets and scans saved. sC is going for medivacs before any factory units as well as a viking for the banshees. TOp puts down a third CC and is up 15 SCVs between harass and better macro.

12:00
TOp is definitely going mech. Both players clear the rocks at their thirds but TOP's orbital is done when sC puts his CC down.

14:00
TOP is getting a sizeable mech army. sC has yet to attack with his slowly increasing bio force. 1-1 is almost finished for sC and TOP is getting +1 mech. Top is ringing his base with turrets and sensor towers.

17:00
TOP is getting a fourth CC, sC starts 2/2 and still isnt building tanks. TOP decides to push out to his fourth with his large mech army. He also adds 2 more starports and gets Hi-Sec Auto Tracking. He builds a planetary at his fourth. sC is still passive on 3 base while TOP addsa a fifth and sixth CC. Both players are maxed.

20:30
sC going for a big drop. Top defnds with a large group of banshees and vikings, picks off the marines but the marauders do a lot of damage before the banshees can finish them off. TOP also getting building armour and is remaxed, sC is not. sC charges up to TOP while he is unsieged and trades most of his bio for most of TOP's tanks, sC gets a fourth.

23:00
sC is getting +3/+3, TOP only getting +3 weapons. sC is up in supply. TOP is harassing with hellions, sC charges up to TOP's reduced tank line and shreds it with marauders, he also kills the planetary at the fourth.

25:00
sC tries to push all the way into TOP's base but is finally repulsed. TOP has an unscouted base at the 9 o'clock main. Hes tryiung to reproduce his tanks but is still well down in supply.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 20 2011 10:11 GMT
#357
On October 20 2011 19:10 arb wrote:
Show nested quote +
On October 20 2011 19:10 Hassybaby wrote:
Dammit, I turn away for like 3 mins, what the hell happened?

fake drop in main, into rapes all his tanks

Fake? It was 4 (5?) fully loaded medivacs O_O
"You seem to think about this game a lot"
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
October 20 2011 10:11 GMT
#358
On October 20 2011 19:10 mjxn wrote:
Show nested quote +
On October 20 2011 19:09 BrosephBrostar wrote:
Sure hope Blizzard is going to remove marauders in HotS.


And replace them with a marine/marauder hybrid?

A mineral only unit that does the same, but can also be repaired as well as healed by medivacs. Also it can jump cliffs and 1 shots destructible rocks.
hippocritical
Profile Blog Joined May 2011
Australia465 Posts
October 20 2011 10:11 GMT
#359
The lack of medivacs for those maruaders really showed in that choke, sC looked alot of better in that engagement against 22 tanks.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 20 2011 10:11 GMT
#360
Ahh, Lucky already lost his first game.
Not amused.
I had a good night of sleep.
Prev 1 16 17 18 19 20 49 Next All
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