edit: still, nice seeing a bunch of SCVs killing an immortal
ESWC 2011 Grand Finals - Page 217
Forum Index > StarCraft 2 Tournaments |
figq
12519 Posts
edit: still, nice seeing a bunch of SCVs killing an immortal | ||
JustPassingBy
10776 Posts
Say goodbye to mech... <.< | ||
HappyChris
1534 Posts
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Meteora.GB
Canada2479 Posts
I think you need to put ghosts into the mix to EMP the Immortals, or something like the Thor strike cannons to burst down their shields. | ||
poorcloud
Singapore2748 Posts
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FrogOfWar
Germany1406 Posts
On October 23 2011 21:25 mathemagician1986 wrote: there you go: http://live.eswc.com/fr/tournament/2011-starcraft-2-wings-of-liberty/tree Nice, thank you. | ||
hewley
Germany1063 Posts
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KobraKay
Portugal4231 Posts
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K_Dilkington
Sweden449 Posts
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Brainiac
Poland641 Posts
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ThisGS
Germany255 Posts
Stephano 2-0 MKP? can someone sum up the games? | ||
bokchoi
Korea (South)9498 Posts
On October 23 2011 21:26 JustPassingBy wrote: calling it, with the warhound, mech will also be dead in TvT. Say goodbye to mech... <.< Except the Warhound is mech? I think with the Warhound and Hellion-transformer MECH will actually be viable in every match-up. | ||
Xoronius
Germany6362 Posts
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ThisGS
Germany255 Posts
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Poopi
France12886 Posts
On October 23 2011 21:28 Xoronius wrote: Why does MKP still making tanks and helions, when Grubby has about a dozen Immortals? What do you want him to make with his factories? xd | ||
Fragile51
Netherlands15767 Posts
On October 23 2011 21:27 KobraKay wrote: That could probably work with a shit ton of landed vikings because they bypass Immortals hardened shield right? Immortals also wreck landed vikings way more then the rather pathetic damage of the landed viking is worth. Vikings are very expensive considering the amount of landed damage they do, i think it was a better call to keep them in the air and save them for the collosi. | ||
MCDayC
United Kingdom14464 Posts
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astroorion
United States1022 Posts
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AlternativeEgo
Sweden17309 Posts
On October 23 2011 21:27 ThisGS wrote: woot? Stephano 2-0 MKP? can someone sum up the games? On October 23 2011 19:30 Notfragile wrote: Really short, the games are as follows: game1: + Show Spoiler + game1: Spawn cross at Antiga Shipyard MKP 1 rax expand into 3 rax. Stephano standard oppening (hatch/pool). 1st wave of pressure with a few marines for mkp, kills no drones. Stephano gets 3rd, starts upgrades. Mkp pressures with scary marine/marauder force with stim. Stephano counters with roach/ling, both at same supply. Army compositions: marine+tank+medivac for MKP, ling+inf+roach Stephano. Stephano gets gold as 4th, goes ling/infestor roach pressure on MKP's 3rd and manages a lift off of the OC and to reset MKP's tank count. Meanwhile, all drops MKP tries are annihilated by ling/spine/ 1 infestor. MKP remakes army, pushes towards gold. Stephano just has made ultra/ling/infestor tech switch. He kills MKP's army and expands 2 more times. From there MKP just looses the macro game with stephano throwing wave after wave of ultra/ling/infestor. Note: MKP did not make ghosts (too low eco perhaps??). Stephano also did a kinda fail infest on 3rd's mineral line! game2: + Show Spoiler + Tal'darim. Top left and bottom right. Stephano opens standard, while MKP goes gas first into reactor hellions, into banshees w/o cloak. 5 hellions manage to come into Stephano's base but kill 2 drones before they get killed. Stephano counter attacks with lings and kills 8 workers of MKP. MKP goes to pressure with hellion/banshee (killing around 8 workers), but it fails. Stephano gets a macro hatch and starts to pump lings/mutas. MKP gets 2 ravens and thors going for mech (!!?!?!?!?!) thor/bfhellion. Stephano morphs a lot of banelings and busts MKP's front (no tanks over there). MKP gg's | ||
Brainiac
Poland641 Posts
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