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ESWC 2011 Grand Finals - Page 219

Forum Index > StarCraft 2 Tournaments
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xsn
Profile Joined January 2010
Poland66 Posts
October 23 2011 12:33 GMT
#4361
Go Grubby! Go Immortals!
I would never imagine that he would win that game after being late with 3rd, down in supply and losing all sentries for nothing.
But the thing is that MKP will go MMM in the third game and probably take the win easily.

Mana FTW!
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 23 2011 12:34 GMT
#4362
On October 23 2011 21:30 MCDayC wrote:
So yeah, mech is terrible.


mech without Ghosts is pretty terrible yes.

Some EMPs and that fight would have looked much different.

HotS mech TvP gonna be so fun (:
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lololol
Profile Joined February 2006
5198 Posts
October 23 2011 12:36 GMT
#4363
On October 23 2011 21:33 UserErrOr413 wrote:
Show nested quote +
On October 23 2011 21:32 chrisolo wrote:
Ye if MKP have had ghosts he would have crushed Grubbys army in the first engagement.

I dont understand why he didnt build ghosts o,o

Probably because he didn't have enough gas

Because he can't make 18 tanks and 2 ghosts instead of 20 tanks, right?
I'll call Nada.
FaKeSC2
Profile Joined September 2011
Germany78 Posts
October 23 2011 12:36 GMT
#4364
Btw, the bad thing about mech is the MOBILITY. A big mech army should beat about every army that Protoss can think of. If a Mech Terran loses in a straight up fight, it's not because mech is bad...
ThisGS
Profile Joined October 2011
Germany255 Posts
Last Edited: 2011-10-23 12:37:28
October 23 2011 12:36 GMT
#4365
mech ghost is almost impossible to break for toss.

30 hellions 20 tanks some thors some ghosts - how will u break this without air? and vikings counter all P air :D


€: the problem is mobility, its not "weak" in fights at all
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
October 23 2011 12:39 GMT
#4366
On October 23 2011 21:36 ThisGS wrote:
mech ghost is almost impossible to break for toss.

30 hellions 20 tanks some thors some ghosts - how will u break this without air? and vikings counter all P air :D


€: the problem is mobility, its not "weak" in fights at all


Grubby was actually expecting Ghosts out, which is why he got Templar + Archon out. But MKP doesn't like ghosts. Stephano had 8+ Infestors, when MKP was mostly in Marines & Tanks, and he didn't toss down a Ghost Academy.

Obviously, the lack of Stim working on Ghosts offends MKP.
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
October 23 2011 12:39 GMT
#4367
On October 23 2011 21:31 Lukeeze[zR] wrote:
I'm sure MKP will mech again, he's just stubborn

It's entirely possible, while there is a 4k prize difference between 3rd and 4th place I wouldn't put it past him to risk trying mech again to prove it can be done. That game made me sad though like at mlg where he randomly decided to mech vs Idra and his play was so awkward.
clusen
Profile Joined May 2010
Germany8702 Posts
October 23 2011 12:41 GMT
#4368
On October 23 2011 21:39 Taf the Ghost wrote:
Show nested quote +
On October 23 2011 21:36 ThisGS wrote:
mech ghost is almost impossible to break for toss.

30 hellions 20 tanks some thors some ghosts - how will u break this without air? and vikings counter all P air :D


€: the problem is mobility, its not "weak" in fights at all


Grubby was actually expecting Ghosts out, which is why he got Templar + Archon out. But MKP doesn't like ghosts. Stephano had 8+ Infestors, when MKP was mostly in Marines & Tanks, and he didn't toss down a Ghost Academy.

Obviously, the lack of Stim working on Ghosts offends MKP.

Why would you go archons vs ghosts? :p

Pretty sure the HT were for feedbacking thors in case MKP goes for many of them+strike cannon
chrisolo
Profile Joined May 2009
Germany2614 Posts
October 23 2011 12:41 GMT
#4369
On October 23 2011 21:39 Taf the Ghost wrote:
[...]
Obviously, the lack of Stim working on Ghosts offends MKP.


LOL good one!
¯\_(ツ)_/¯ - aka cReAtiVee
trinxified
Profile Joined December 2010
Canada7774 Posts
October 23 2011 12:41 GMT
#4370
On October 23 2011 21:39 Taf the Ghost wrote:
Show nested quote +
On October 23 2011 21:36 ThisGS wrote:
mech ghost is almost impossible to break for toss.

30 hellions 20 tanks some thors some ghosts - how will u break this without air? and vikings counter all P air :D


€: the problem is mobility, its not "weak" in fights at all


Grubby was actually expecting Ghosts out, which is why he got Templar + Archon out. But MKP doesn't like ghosts. Stephano had 8+ Infestors, when MKP was mostly in Marines & Tanks, and he didn't toss down a Ghost Academy.

Obviously, the lack of Stim working on Ghosts offends MKP.


Lol? Templar + Archon also gets wrecked by Ghosts...
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
Last Edited: 2011-10-23 12:42:35
October 23 2011 12:41 GMT
#4371
On October 23 2011 21:36 FaKeSC2 wrote:
Btw, the bad thing about mech is the MOBILITY. A big mech army should beat about every army that Protoss can think of. If a Mech Terran loses in a straight up fight, it's not because mech is bad...


There's a number of fundamental problems with mech honestly outside of mobility. In TvP its that Immortals basically roll face over mech once Protoss amass a sufficient number of them (and that is usually when Terran moves out with a decent tank army). In TvZ there is a notable lack of anti-air to deal with mutalisks, since magic boxing over Thors is the saddest thing ever for mech users.

Only real time mech ever works is in TvT. Supplementing mech with ravens in TvT works splendidly against bio play that focuses around heavy marauders. Of course I could be wrong, but this is based off of my observations from the many sadly failed mech games.
ThisGS
Profile Joined October 2011
Germany255 Posts
October 23 2011 12:42 GMT
#4372
great to see the 2 best foreigners out of the players that never have been to korea in the finals
KingPaddy
Profile Joined November 2010
1053 Posts
October 23 2011 12:43 GMT
#4373
At least he won't be supply blocked anytime soon
Altsa
Profile Blog Joined August 2010
Finland990 Posts
October 23 2011 12:44 GMT
#4374
Well that was just sad..
AoD
ThisGS
Profile Joined October 2011
Germany255 Posts
Last Edited: 2011-10-23 12:45:14
October 23 2011 12:44 GMT
#4375
On October 23 2011 21:39 Taf the Ghost wrote:
Show nested quote +
On October 23 2011 21:36 ThisGS wrote:
mech ghost is almost impossible to break for toss.

30 hellions 20 tanks some thors some ghosts - how will u break this without air? and vikings counter all P air :D


€: the problem is mobility, its not "weak" in fights at all


Grubby was actually expecting Ghosts out, which is why he got Templar + Archon out. But MKP doesn't like ghosts. Stephano had 8+ Infestors, when MKP was mostly in Marines & Tanks, and he didn't toss down a Ghost Academy.

Obviously, the lack of Stim working on Ghosts offends MKP.



well... feedbacking all ghosts and not getting hit by EMP while the ghosts hide behind a tankline.

sounds impossible to me.

Agreeing with the last part though
"Obviously, the lack of Stim working on Ghosts offends MKP"
clusen
Profile Joined May 2010
Germany8702 Posts
October 23 2011 12:44 GMT
#4376
Another bo loss TT
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
October 23 2011 12:44 GMT
#4377
You know the sad bit is that nerfing Blue Flame and just shown that Reactor Hellions actually rock?
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 23 2011 12:44 GMT
#4378
Man that sucks
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
October 23 2011 12:45 GMT
#4379
grubby with silver level mistakes
Terran & Potato Salad.
dooraven
Profile Joined December 2010
Australia2820 Posts
Last Edited: 2011-10-23 12:45:19
October 23 2011 12:45 GMT
#4380
helion good unit lol. Also grubby >(
Go go Alliance.
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