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On October 23 2011 21:47 UserErrOr413 wrote:Show nested quote +On October 23 2011 21:46 kseutron wrote: Helions are disgusting in every match up, just mass them and do TONS of damage whatever the oppoenent does It helps if you opponent only has a zealot and a stalker to defend against mass units
of course, but i still feel that even with 3 stalkers and a few zealots this much helions would have at least killed 12/15 probes
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Losing the BO game and unlucky scouting gives you that. He would have been fine had he sent his probe in the other direction.
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On October 23 2011 21:46 All Bogs wrote:I don't think he cancelled it - the hellions simply destroyed it while it was warping in. Unless I somehow missed the "cancelled" text?
didn't think hellions had enough firepower for that, but could be the reason...
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On October 23 2011 21:44 ThisGS wrote:Show nested quote +On October 23 2011 21:39 Taf the Ghost wrote:On October 23 2011 21:36 ThisGS wrote: mech ghost is almost impossible to break for toss.
30 hellions 20 tanks some thors some ghosts - how will u break this without air? and vikings counter all P air :D
€: the problem is mobility, its not "weak" in fights at all Grubby was actually expecting Ghosts out, which is why he got Templar + Archon out. But MKP doesn't like ghosts. Stephano had 8+ Infestors, when MKP was mostly in Marines & Tanks, and he didn't toss down a Ghost Academy. Obviously, the lack of Stim working on Ghosts offends MKP. well... feedbacking all ghosts and not getting hit by EMP while the ghosts hide behind a tankline. sounds impossible to me. Agreeing with the last part though "Obviously, the lack of Stim working on Ghosts offends MKP"
Grubby, in Game 2, was attempting to Zone and Bait out the Ghosts to drop EMPs on the Archon & Templars. It was a push/pull technique. He was fully expecting the Ghosts. That there wasn't any was confusing to everyone.
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On October 23 2011 21:49 Taf the Ghost wrote:Show nested quote +On October 23 2011 21:44 ThisGS wrote:On October 23 2011 21:39 Taf the Ghost wrote:On October 23 2011 21:36 ThisGS wrote: mech ghost is almost impossible to break for toss.
30 hellions 20 tanks some thors some ghosts - how will u break this without air? and vikings counter all P air :D
€: the problem is mobility, its not "weak" in fights at all Grubby was actually expecting Ghosts out, which is why he got Templar + Archon out. But MKP doesn't like ghosts. Stephano had 8+ Infestors, when MKP was mostly in Marines & Tanks, and he didn't toss down a Ghost Academy. Obviously, the lack of Stim working on Ghosts offends MKP. well... feedbacking all ghosts and not getting hit by EMP while the ghosts hide behind a tankline. sounds impossible to me. Agreeing with the last part though "Obviously, the lack of Stim working on Ghosts offends MKP" Grubby, in Game 2, was attempting to Zone and Bait out the Ghosts to drop EMPs on the Archon & Templars. It was a push/pull technique. He was fully expecting the Ghosts. That there wasn't any was confusing to everyone.
still, 1 emp on half of the immortals and he loses the fight - and thats unavoidable
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On October 23 2011 21:46 kseutron wrote: Helions are disgusting in every match up, just mass them and do TONS of damage whatever the oppoenent does bronze players commenting and balance whining about something they have no idea about are worse
On October 23 2011 21:52 kseutron wrote:Show nested quote +On October 23 2011 21:50 humbre wrote:On October 23 2011 21:46 kseutron wrote: Helions are disgusting in every match up, just mass them and do TONS of damage whatever the oppoenent does bronze players commenting and balance whining about something they have no idea about are worse are you bronze ? whatever
judging by the crap you keep writing i could ran you over with random, pm me your id if you want to prove otherwise or shut up.
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On October 23 2011 21:50 humbre wrote:Show nested quote +On October 23 2011 21:46 kseutron wrote: Helions are disgusting in every match up, just mass them and do TONS of damage whatever the oppoenent does bronze players commenting and balance whining about something they have no idea about are worse
are you bronze ?
whatever
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no thermal lance? Oo € ok now he researches it
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In BW there were some l vulture mining the gates and it was always really wonderful intense micro, one reaver in dropship followed by vulture who mined under it, dragoon carefully moving for sniping mines while defending the probes, attempt to drag mines into probes etc would be nice to see this again! But this time it was awful in fact.
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Yep, strange collossus timing with no Lance :/
NVM, here it goes.
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marineking has a little better macro it seems
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I think the issue with Hellions is that, after the Terrans went away from Blue Flames, they realized that 2 Reactor Factories allows you to pump 4 Hellions per 30s. So you can drop 8 hellions per minute.
8 Hellions do 8 dmg x 8, so 64 dmg (+ splash) to things. Most Protoss & Zergs don't have a read on the 2 Reactor Hellions, yet, but once they do, it won't be that much of a problem.
It's kind of like a Zerg dropping a sudden rush of Zerglings or Roaches. It comes fast and HARD.
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What just happened to Grubby's army?
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I think Grubby spent too much gas on 2 base.
He got colossus, thermal lance, started storm, upgrades, made an archon..
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Mosquito taken down 2-0!
Oh, and MKP won, congrats!
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On October 23 2011 21:58 illumn wrote: I think Grubby spent too much gas on 2 base.
He got colossus, thermal lance, started storm, upgrades, made an archon.. He had 3 base, 4th started
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didnt he forgot all his zealots ?
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Where was all gruby's stuff ? XD
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