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[GSL] Code A RO32 Day 1 - Page 81

Forum Index > StarCraft 2 Tournaments
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Funtime is over, start behaving in here. You all know the rules and this isn't the place for some kind of comments or discussion. Keep it to the games and keep balance, the casters and meta discussions out of here.

Pretty please, with minerals on top.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
September 19 2011 06:04 GMT
#1601
On September 19 2011 15:04 CuSToM wrote:
Show nested quote +
On September 19 2011 15:01 Deathmanbob wrote:
On September 19 2011 15:01 Maplestory wrote:
I hope mc loses to prove toss is under powered.


please dont say such blasphemy.

MC needs to win, he is the boss toss for life, go MC!!!!


I kinda agree with him. Protoss needs a martyr


Alicia will suffice. MC cannot.. WILL NOT fall !
Waiting for Protoss Jesus
HQuality
Profile Joined October 2009
2682 Posts
September 19 2011 06:04 GMT
#1602
On September 19 2011 15:03 Herry wrote:
Show nested quote +
On September 19 2011 15:01 RedDragon571 wrote:
On September 19 2011 14:59 eviltomahawk wrote:
On September 19 2011 14:57 lorkac wrote:
On September 19 2011 14:55 Emporio wrote:
Personally, I see PvT as a constant tech switch between colossus and archons. When you have archon/templar, Terran makes ghosts/medivacs, then Protoss makes colossus which forces vikings, and then Protoss switches back to Archons.


If only Protoss had a third option. A see-saw tech switch game is not as entertaining as, say the TvZ tech switch game between Muta/Infestor/Ultra/Broodlord vs Marines/Thors/Marauder/Vikings

If only Carriers could be that third option.

I hope Carriers get buffed in the future so that this third option can be viable. I would love to see a Jangbi vs Fantasy type situation in SC2, where Carriers are capable of comeback victories when microed well.


Well Fantasy went mech that game, I think maybe carriers would be useful vs terran mech, but vikings are pretty good. :/


and carriers are OP in BW because of the way that the interceptors work.

they are also alot faster in bw in sc2 it's just like building of terran
No carpal tunnel no skill
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 19 2011 06:05 GMT
#1603
On September 19 2011 15:03 vandelayindustries wrote:
Show nested quote +
On September 19 2011 14:59 MrProb wrote:
On the other hand, i hope there will be no protoss left in code-S.


What?


He's pretty much saying what some zergs said back in 2010 or even early 2011 (I believe) when zerg was getting trashed and in ro16 only 2 zergs would make it. Some zergs would say "hope he loses so that people can see zerg is underpowered". I don't understand that as it always makes it seem better when the "underpowered" race wins (like fruitdealer/nestea in gsl seasons 1/2 especially fruitdealer that was amazing :D)
When I think of something else, something will go here
Stanlot
Profile Joined December 2010
United States5742 Posts
September 19 2011 06:05 GMT
#1604
On September 19 2011 15:04 CuSToM wrote:
Show nested quote +
On September 19 2011 15:01 Deathmanbob wrote:
On September 19 2011 15:01 Maplestory wrote:
I hope mc loses to prove toss is under powered.


please dont say such blasphemy.

MC needs to win, he is the boss toss for life, go MC!!!!


I kinda agree with him. Protoss needs a martyr

We've plenty of martyrs already
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
ellirc
Profile Joined February 2011
Sweden3286 Posts
September 19 2011 06:05 GMT
#1605
On September 19 2011 15:02 bittman wrote:
Man I got butterflies in my stomach for MC.

Why? I don't get it. I guess I'm a huge fan without realising it haha

Everyone loves MC secretly. I mean, what's not to like?
Oboeman
Profile Joined January 2011
Canada3980 Posts
September 19 2011 06:05 GMT
#1606
2 base lair, has not even touched his rocks.

YES it is 2 base infestor.

MC hope you're ready for this
Sc2Null
Profile Joined April 2011
United States3754 Posts
September 19 2011 06:05 GMT
#1607
straight infestors??? yeah I don't see this ending well for MC lol
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
Watchmap
Profile Joined September 2011
Sweden3 Posts
September 19 2011 06:05 GMT
#1608
On September 19 2011 15:04 Deathmanbob wrote:
Show nested quote +
On September 19 2011 15:02 cskalias.pbe wrote:
As a terran I wasn't particularly impressed with the drop play. Drop harass around that time is incredibly standard... the question is WHY did it work so well?

I'm not positive, but Alicia was incredibly stalker light, which seemed like a mistake considering the mobility of dropships on a map like that (can easily threaten all 3 bases of Alicia). If he had charge on zealots, he should have been able to have blink on stalkers to try and shut down the harass.

But that still seems to leave the problem of going facing mmmg when you've already invested so much in stalkers (ie stalkers suck when stim and medivacs are around).

One thing we didn't see much of is warp prism play loading HT. I'm not sure if that would have made a difference though because the WP is mostly for preventing EMP of energy. I can't imagine it having that much of an effect on snipe.

I agree with other posters that its not obvious to me that phoenix is the answer, but Im not sure it isn't the answer either. Seems like it would get crushed by common 2 base ghost timing pushes (which are super hard to stop with obs/twilight tech anyway).




warp prism for the HT would of been horrible because of how select delt with HT in those games.

He did not use emp, he used snipe. If select sees 4 ht in a warp prism he can snipe it down for less energy then it would to take out all 4 HT on their own


Cant snipe warp prism ^_^
tuho12345
Profile Blog Joined July 2011
4482 Posts
September 19 2011 06:05 GMT
#1609
here we go infestors/lings again.
Doko
Profile Joined May 2010
Argentina1737 Posts
September 19 2011 06:05 GMT
#1610
Coming up next, the new and improved Green Marauder suit line.

-- We care about the universe. One grenade at a time.
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
September 19 2011 06:05 GMT
#1611
On September 19 2011 15:04 HaruRH wrote:
Show nested quote +
On September 19 2011 15:03 HaruRH wrote:
On September 19 2011 15:01 HaruRH wrote:
On September 19 2011 15:00 HaruRH wrote:
Game 1

(P)MC <Terminus RE> (Z)Monster

1:00

MC spawns on 9.

Monster spawns on 12.


3:00

MC forge expands.

Monster going 13 gas 14 pool.


5:00

MC builds nexus and gateway beofre cannon.

monster 21 hatchery.

MC complete wall off using 2 gate 1 forge.


6:00

MC uses 2 zealots to try and destroy debris in his 3rd.

Monster droning hard.


8:00

Monster builds evo chamber, seems to anticipate MC's stargate play.
Monster also builds 2 spine outside his natural.

MC's 3rd coming up, builds a robo.
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
September 19 2011 06:06 GMT
#1612
On September 19 2011 15:04 andaylin wrote:
Show nested quote +
On September 19 2011 15:03 Sc2Null wrote:
hopefully monster can play like nestea and roll over mc..odds of that happening are less than .01%

how are people monster fans already? this is like.. his first GSL appearance? o.O


Not his first. He was ST.Monster in Open Season 3, and got knocked out by MKP in RO32.
forsooth
Profile Joined February 2011
United States3648 Posts
September 19 2011 06:06 GMT
#1613
On September 19 2011 15:02 Deathmanbob wrote:
Show nested quote +
On September 19 2011 15:01 forsooth wrote:
On September 19 2011 14:58 babysimba wrote:
On September 19 2011 14:51 forsooth wrote:
On September 19 2011 14:47 Alpino wrote:
On September 19 2011 14:46 forsooth wrote:
On September 19 2011 14:42 Noktix wrote:
Serious question, what is Protoss supposed to do against abuse of that cliff like that?

The same thing Terran does when Zerg has mutas bouncing back and forth between his bases. Either leave AA units at home or throw down some static defense and hope it helps.


??? Terran ideally kills zerg before mutas are that abusive.

Obviously you haven't seen DRG flying around with 20+ mutas all game obliterating Terran mineral lines and tech structures.


Obviously you haven't seen MVP shut down counter-attacks completely with proper thor, turret placements and walloffs, or even MMA pinning his mutas back with his drops in some of their games.

Thanks for making my point for me. That sort of mobility abuse can be stopped with the proper defensive layout, which Alicia didn't have. Consequently, he got owned by the elevator play.

or maybe you have better AA defense as a terran then a toss does..... that could be it

And here I was thinking Protoss had the ability to make photon cannons, that blink stalkers were really good at catching incoming dropships, and that templars had this interesting little ability called feedback. Guess that's not the case though.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 19 2011 06:06 GMT
#1614
On September 19 2011 15:04 NExt wrote:
Show nested quote +
On September 19 2011 15:04 CuSToM wrote:
On September 19 2011 15:01 Deathmanbob wrote:
On September 19 2011 15:01 Maplestory wrote:
I hope mc loses to prove toss is under powered.


please dont say such blasphemy.

MC needs to win, he is the boss toss for life, go MC!!!!


I kinda agree with him. Protoss needs a martyr


Alicia will suffice. MC cannot.. WILL NOT fall !

MC too big to fail?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Maplestory
Profile Joined April 2011
United States23 Posts
September 19 2011 06:06 GMT
#1615
I love mc but I want him to lose.
Stanlot
Profile Joined December 2010
United States5742 Posts
September 19 2011 06:06 GMT
#1616
Infestor >:|
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
NExt
Profile Blog Joined September 2010
Australia1651 Posts
September 19 2011 06:06 GMT
#1617
On September 19 2011 15:05 Sc2Null wrote:
straight infestors??? yeah I don't see this ending well for MC lol


map is too big and no creep spread.. im feeling good about it for MC.
Waiting for Protoss Jesus
mordk
Profile Blog Joined November 2010
Chile8385 Posts
September 19 2011 06:06 GMT
#1618
On September 19 2011 15:03 Sc2Null wrote:
can someone tell me why there are more "rocks" at the third base?


GSL modified Terminus for this season, added rocks at the third base but apparently removed the ramp to it, or made it narrower I can't remember.

Anyways, more info at http://www.teamliquid.net/forum/viewmessage.php?topic_id=266169
wats0n
Profile Joined July 2011
United States509 Posts
September 19 2011 06:06 GMT
#1619
On September 19 2011 15:00 dabom88 wrote:
Show nested quote +
On September 19 2011 14:58 Thugtronik wrote:
On September 19 2011 14:55 dabom88 wrote:
Guys, Select is Korean. He's Korean by race, was born in Korea, lived there until he went to college, and was a pro Dawn of War player before playing SC2.


do you realise that when people refer to 'koreans' and 'foreigners' they're meaning training environment. yes select is korean, but he has not been training in a korean pro house with other korean players as a part of the korean scene. he has trained in the foreigner scene


You do realize the majority of people and Huk himself say he's a foreigner despite training in a korean pro house with other korean players as a part of the korean scene right?

Huk is a foreigner who is Korean-trained. Like Select is foreign-trained. Can't have it both ways. If you refer to Huk as a foreigner, you refer to Select as a Korean.

Also, he is training in a korean pro house now with other korean players as a part of the korean scene. So you really have no argument.


How do you know he wouldn't agree that Huk is part of the Korean scene? You set up a straw man and defeat it then say he has no argument. I think it's you that has no argument.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
September 19 2011 06:06 GMT
#1620
On September 19 2011 15:04 HQuality wrote:
Show nested quote +
On September 19 2011 15:03 Herry wrote:
On September 19 2011 15:01 RedDragon571 wrote:
On September 19 2011 14:59 eviltomahawk wrote:
On September 19 2011 14:57 lorkac wrote:
On September 19 2011 14:55 Emporio wrote:
Personally, I see PvT as a constant tech switch between colossus and archons. When you have archon/templar, Terran makes ghosts/medivacs, then Protoss makes colossus which forces vikings, and then Protoss switches back to Archons.


If only Protoss had a third option. A see-saw tech switch game is not as entertaining as, say the TvZ tech switch game between Muta/Infestor/Ultra/Broodlord vs Marines/Thors/Marauder/Vikings

If only Carriers could be that third option.

I hope Carriers get buffed in the future so that this third option can be viable. I would love to see a Jangbi vs Fantasy type situation in SC2, where Carriers are capable of comeback victories when microed well.


Well Fantasy went mech that game, I think maybe carriers would be useful vs terran mech, but vikings are pretty good. :/


and carriers are OP in BW because of the way that the interceptors work.

they are also alot faster in bw in sc2 it's just like building of terran


Yes they were faster. No, it's not like building of terran.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
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