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[GSL] Code A RO32 Day 1 - Page 80

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 78 79 80 81 82 252 Next
Funtime is over, start behaving in here. You all know the rules and this isn't the place for some kind of comments or discussion. Keep it to the games and keep balance, the casters and meta discussions out of here.

Pretty please, with minerals on top.
izgodlee
Profile Joined December 2010
Canada133 Posts
September 19 2011 06:03 GMT
#1581
On September 19 2011 15:00 dabom88 wrote:
Show nested quote +
On September 19 2011 14:58 Thugtronik wrote:
On September 19 2011 14:55 dabom88 wrote:
Guys, Select is Korean. He's Korean by race, was born in Korea, lived there until he went to college, and was a pro Dawn of War player before playing SC2.


do you realise that when people refer to 'koreans' and 'foreigners' they're meaning training environment. yes select is korean, but he has not been training in a korean pro house with other korean players as a part of the korean scene. he has trained in the foreigner scene


You do realize the majority of people and Huk himself say he's a foreigner despite training in a korean pro house with other korean players as a part of the korean scene right?

Huk is a foreigner who is Korean-trained. Like Select is foreign-trained. Can't have it both ways. If you refer to Huk as a foreigner, you refer to Select as a Korean.

Also, he is training in a korean pro house now with other korean players as a part of the korean scene. So you really have no argument.


i dont even...difference between korean trained for a few months and korean trained for their WHOLE CAREER.
vandelayindustries
Profile Joined August 2011
United States290 Posts
September 19 2011 06:03 GMT
#1582
On September 19 2011 14:59 MrProb wrote:
On the other hand, i hope there will be no protoss left in code-S.


What?
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
September 19 2011 06:03 GMT
#1583
On September 19 2011 15:01 HaruRH wrote:
Show nested quote +
On September 19 2011 15:00 HaruRH wrote:
Game 1

(P)MC <Terminus RE> (Z)Monster

1:00

MC spawns on 9.

Monster spawns on 12.


3:00

MC forge expands.

Monster going 13 gas 14 pool.


5:00

MC builds nexus and gateway beofre cannon.

monster 21 hatchery.

MC complete wall off using 2 gate 1 forge.
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
Thugtronik
Profile Joined October 2010
New Zealand452 Posts
September 19 2011 06:03 GMT
#1584
On September 19 2011 15:00 Asha` wrote:
Show nested quote +
On September 19 2011 14:58 Thugtronik wrote:
On September 19 2011 14:55 dabom88 wrote:
Guys, Select is Korean. He's Korean by race, was born in Korea, lived there until he went to college, and was a pro Dawn of War player before playing SC2.


do you realise that when people refer to 'koreans' and 'foreigners' they're meaning training environment. yes select is korean, but he has not been training in a korean pro house with other korean players as a part of the korean scene. he has trained in the foreigner scene


SeleCT's resurgence can be timed pretty neatly with him getting some good KR practice partners though =p Ever since NASL finals he's been playing with a ton of KR pros more regularly as far as I know.


oh, i agree. but select is still considered a foreigner in the starcraft sense of the word, despite being korean
DIG DIG COME ON LET ME DIG I CAN DETECT
Sc2Null
Profile Joined April 2011
United States3754 Posts
September 19 2011 06:03 GMT
#1585
hopefully monster can play like nestea and roll over mc..odds of that happening are less than .01%
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
Herry
Profile Joined March 2011
England681 Posts
September 19 2011 06:03 GMT
#1586
On September 19 2011 15:01 RedDragon571 wrote:
Show nested quote +
On September 19 2011 14:59 eviltomahawk wrote:
On September 19 2011 14:57 lorkac wrote:
On September 19 2011 14:55 Emporio wrote:
Personally, I see PvT as a constant tech switch between colossus and archons. When you have archon/templar, Terran makes ghosts/medivacs, then Protoss makes colossus which forces vikings, and then Protoss switches back to Archons.


If only Protoss had a third option. A see-saw tech switch game is not as entertaining as, say the TvZ tech switch game between Muta/Infestor/Ultra/Broodlord vs Marines/Thors/Marauder/Vikings

If only Carriers could be that third option.

I hope Carriers get buffed in the future so that this third option can be viable. I would love to see a Jangbi vs Fantasy type situation in SC2, where Carriers are capable of comeback victories when microed well.


Well Fantasy went mech that game, I think maybe carriers would be useful vs terran mech, but vikings are pretty good. :/


and carriers are OP in BW because of the way that the interceptors work.
Juvant
Profile Joined April 2011
United States723 Posts
September 19 2011 06:03 GMT
#1587
Wolf hitting us with some knowledge.
Sc2Null
Profile Joined April 2011
United States3754 Posts
September 19 2011 06:03 GMT
#1588
can someone tell me why there are more "rocks" at the third base?
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
September 19 2011 06:03 GMT
#1589
Oh DoA stop trying to do that pls.
andaylin
Profile Joined August 2010
United States10830 Posts
September 19 2011 06:04 GMT
#1590
On September 19 2011 15:03 Sc2Null wrote:
hopefully monster can play like nestea and roll over mc..odds of that happening are less than .01%

how are people monster fans already? this is like.. his first GSL appearance? o.O
"Hard work beats talent when talent fails to work hard." - Kevin Durant
CuSToM
Profile Joined October 2010
United States1478 Posts
September 19 2011 06:04 GMT
#1591
On September 19 2011 15:01 Deathmanbob wrote:
Show nested quote +
On September 19 2011 15:01 Maplestory wrote:
I hope mc loses to prove toss is under powered.


please dont say such blasphemy.

MC needs to win, he is the boss toss for life, go MC!!!!


I kinda agree with him. Protoss needs a martyr
Team SCV Life #1
Atreides
Profile Joined October 2010
United States2393 Posts
September 19 2011 06:04 GMT
#1592
Not sure why people complain about balance for those games he didn't 1-1-1 or anything. The second game select does super risky mass drop early that works only because Alicia 1) has no antiair 2) uses ff to negate his entire army of zealots. (surprised I didn't see more on that as it was like WTF ARE YOU DOING dumb) Rest of the game is just him getting out macroed cus he was wayyyy behind. (And he macroed terrible anyways.) So yeah.

Great games by Select. And yes he counts as a foreigner in my heart
julianto
Profile Joined December 2010
2292 Posts
September 19 2011 06:04 GMT
#1593
Doa preaching the truth!
¯\_(ツ)_/¯
SxYSpAz
Profile Joined February 2011
United States1451 Posts
September 19 2011 06:04 GMT
#1594
TERRANS NEVER HAD TO BE THE INNOVATIVE RACE. FUCK YOU DOA!
zerg is the only race that's been forced to, and now protoss
bittman
Profile Joined February 2011
Australia8759 Posts
September 19 2011 06:04 GMT
#1595
I agree with Doa. For the PvZ metagame, I think that Protoss decline in the matchup is just a shift in the metagame. Even if no patches came, this matchup feels fine to me still.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 19 2011 06:04 GMT
#1596
On September 19 2011 15:01 RedDragon571 wrote:
Show nested quote +
On September 19 2011 14:59 eviltomahawk wrote:
On September 19 2011 14:57 lorkac wrote:
On September 19 2011 14:55 Emporio wrote:
Personally, I see PvT as a constant tech switch between colossus and archons. When you have archon/templar, Terran makes ghosts/medivacs, then Protoss makes colossus which forces vikings, and then Protoss switches back to Archons.


If only Protoss had a third option. A see-saw tech switch game is not as entertaining as, say the TvZ tech switch game between Muta/Infestor/Ultra/Broodlord vs Marines/Thors/Marauder/Vikings

If only Carriers could be that third option.

I hope Carriers get buffed in the future so that this third option can be viable. I would love to see a Jangbi vs Fantasy type situation in SC2, where Carriers are capable of comeback victories when microed well.


Well Fantasy went mech that game, I think maybe carriers would be useful vs terran mech, but vikings are pretty good. :/

Back in the Alpha, the Tempest (DT version of the Carrier) had some sort of Hardened Shields against ground-to-air attacks. Perhaps the Carrier could something similar? I heard that a few tweaks to Interceptor health, armor, and pathing to BW values can do wonders to the SC2 Carrier.

Oh well. I can only hope for wishful thinking.
ㅇㅅㅌㅅ
Sc2Null
Profile Joined April 2011
United States3754 Posts
September 19 2011 06:04 GMT
#1597
On September 19 2011 15:04 andaylin wrote:
Show nested quote +
On September 19 2011 15:03 Sc2Null wrote:
hopefully monster can play like nestea and roll over mc..odds of that happening are less than .01%

how are people monster fans already? this is like.. his first GSL appearance? o.O


nah I just want MC to lose..I wanna see the rage XD
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
Deathmanbob
Profile Joined December 2010
United States2356 Posts
September 19 2011 06:04 GMT
#1598
On September 19 2011 15:02 cskalias.pbe wrote:
As a terran I wasn't particularly impressed with the drop play. Drop harass around that time is incredibly standard... the question is WHY did it work so well?

I'm not positive, but Alicia was incredibly stalker light, which seemed like a mistake considering the mobility of dropships on a map like that (can easily threaten all 3 bases of Alicia). If he had charge on zealots, he should have been able to have blink on stalkers to try and shut down the harass.

But that still seems to leave the problem of going facing mmmg when you've already invested so much in stalkers (ie stalkers suck when stim and medivacs are around).

One thing we didn't see much of is warp prism play loading HT. I'm not sure if that would have made a difference though because the WP is mostly for preventing EMP of energy. I can't imagine it having that much of an effect on snipe.

I agree with other posters that its not obvious to me that phoenix is the answer, but Im not sure it isn't the answer either. Seems like it would get crushed by common 2 base ghost timing pushes (which are super hard to stop with obs/twilight tech anyway).




warp prism for the HT would of been horrible because of how select delt with HT in those games.

He did not use emp, he used snipe. If select sees 4 ht in a warp prism he can snipe it down for less energy then it would to take out all 4 HT on their own
No Artosis, you are robin
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
September 19 2011 06:04 GMT
#1599
On September 19 2011 15:03 HaruRH wrote:
Show nested quote +
On September 19 2011 15:01 HaruRH wrote:
On September 19 2011 15:00 HaruRH wrote:
Game 1

(P)MC <Terminus RE> (Z)Monster

1:00

MC spawns on 9.

Monster spawns on 12.


3:00

MC forge expands.

Monster going 13 gas 14 pool.


5:00

MC builds nexus and gateway beofre cannon.

monster 21 hatchery.

MC complete wall off using 2 gate 1 forge.


6:00

MC uses 2 zealots to try and destroy debris in his 3rd.

Monster droning hard.
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
Oboeman
Profile Joined January 2011
Canada3980 Posts
September 19 2011 06:04 GMT
#1600
smells like mutalisks!
Prev 1 78 79 80 81 82 252 Next
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