Are complaints about the entertainment value accepted in Live Report threads? I assumed so since I see posts about "Recommend Game" each game.
[GSL] Code A RO32 Day 1 - Page 183
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Funtime is over, start behaving in here. You all know the rules and this isn't the place for some kind of comments or discussion. Keep it to the games and keep balance, the casters and meta discussions out of here. Pretty please, with minerals on top. | ||
HowardRoark
1146 Posts
Are complaints about the entertainment value accepted in Live Report threads? I assumed so since I see posts about "Recommend Game" each game. | ||
Corwintt
Bulgaria85 Posts
On September 19 2011 19:37 Sc2Null wrote: also everyone should remeber..making it to the r016 is pointless in the grand scheme of things..its all about getting to code S It has a point - to have at least 1 toss in code A (excluding those 3-4 coming from code S). ![]() | ||
aebriol
Norway2066 Posts
On September 19 2011 19:38 Teoita wrote: Nop. JYP went for the kill when +2 finished, which will still be 50 seconds longer than blink. General consesus is that they increased blink time to stabilize pvp Really good build though .. I mean, it was just zealot + sentries, then when blink was done, he never made anything but stalkers and slowly let his zealots and sentries die and microd his blinking heart out. | ||
Gotmog
Serbia899 Posts
On September 19 2011 19:36 Heavenly wrote: People are calling him the new protoss hope because he won a game that jookto botched horribly with a hidden nexus, then won with a timing push that no half-decent zerg loses to nowadays? Oh cmon.....Give some credit.... 2base sentry/blink play is incredibly deadly and much harder to hold off then to execute. | ||
Sc2Null
United States3754 Posts
On September 19 2011 19:39 dcemuser wrote: Making it to the Ro16 makes it so you don't have to go through the incredibly hard qualifiers. nah just beat the people who made it out of the qualifiers.. don't' think that's any easier | ||
dcemuser
United States3248 Posts
On September 19 2011 19:39 ChrisXIV wrote: Quick third isn't greedy against FFE, but Jookto also teched to infestors and didn't build spines. And that map is terrible for a quick third. | ||
Probe1
United States17920 Posts
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LtLolburger
New Zealand365 Posts
On September 19 2011 19:38 Sc2Null wrote: "greedy" is so overused by irrational people it hurts to read sometimes. You believe taking a 3rd hatch at <5 mins and making nothing but drones and 4 zerglings is not "greedy"? | ||
Severian
Australia2052 Posts
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9001
771 Posts
On September 19 2011 19:36 eYeball wrote: You should make a blog/thread/website were we can keep track of our protoss brothers in Code A and S. ![]() someone make a terran counter! heh heh heh :B | ||
gruff
Sweden2276 Posts
On September 19 2011 19:38 Sc2Null wrote: "greedy" is so overused by irrational people it hurts to read sometimes. I'm just glad the word "classy" have been starting to go away (as far as I've seen). There was a time in beta and early release when people kept throwing around that word like candy when something didn't meet their criteria of class. | ||
dcemuser
United States3248 Posts
On September 19 2011 19:40 Sc2Null wrote: nah just beat the people who made it out of the qualifiers.. don't' think that's any easier It's a lot more luck involved. Jinro lost 1-2 to Weekend, the guy who made it to the Ro32 in his section and was the only guy to take a game from him. | ||
Sc2Null
United States3754 Posts
On September 19 2011 19:39 HowardRoark wrote: I don't care about balance, but why are Protoss so deeply boring to watch, especially when they win? Feels like watching a completely different game when Protoss is one of the combatants, and when they are not. So from a purely spectator view-point my wish is for a Protoss-free Code S. Pure Z and T matches are so great. Are complaints about the entertainment value accepted in Live Report threads? I assumed so since I see posts about "Recommend Game" each game. most tosses do the same thing which gets predictable and boring..unless it is sage playing then its like, "omg what is he gonna do" whereas its most tosses," how many gates until he attacks...6!" | ||
Nifel
706 Posts
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Asha
United Kingdom38255 Posts
I <$ ZvZ | ||
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Beyonder
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Netherlands15103 Posts
On September 19 2011 19:41 Nifel wrote: Imoho Protoss aren't exactly exciting to watch anymore. Hero in Dreamhack invitational was on the right track, but it's hard to tell if his play is truly effective considering the non-Korean competition he had. Have they ever been exciting to watch? Silly design ![]() Happy to see a P advance though | ||
Sc2Null
United States3754 Posts
On September 19 2011 19:41 dcemuser wrote: It's a lot more luck involved. Jinro lost 1-2 to Weekend, the guy who made it to the Ro32 in his section and was the only guy to take a game from him. I don't believe in luck as i believe luck is just for people who don't understand probability;however, jinro doesn't posses the skill to get into code S anyway. | ||
Clazziquai10
Singapore1949 Posts
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pksens
United Kingdom156 Posts
Into 2 base blink sentry timing attack. Ah man. Not great display from our zerg today.. | ||
altered
Switzerland646 Posts
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