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Please avoid making the following comments in this topic: -Balance complaints; -Player or caster bashing; -Stream quality or lag complaints;-Offtopic arguments and negativisms. -No effort posts such as +1's, quotes without adding to them and general 'hahaha' etc posts. This is a free event hosted for your entertainment, please enjoy it as such and treat your fellow community members with respect when you post. Transgressions of forum rules and etiquette will be met with bans. For tournament information and results please check our Liquipedia site for the event! You can find it at the end of this link: http://wiki.teamliquid.net/starcraft2/2011_DreamHack/Valencia_InvitationalIf you have any questions feel free to shoot me a PM on site or query me on IRC. Have fun ~Nyovne On September 18 2011 01:54 TotalBiscuit wrote: Oh stop whining you lot. Bunch of sissies on this forum. The only drama is coming from you guys. Enjoy the tournament and stop acting like this is TMZ XD |
On September 18 2011 05:12 XiGua wrote:Show nested quote +On September 18 2011 05:11 Mike15xp wrote:On September 18 2011 05:09 akaname wrote: protoss player here... what is the perfect terran counter to ultras? almost everything terran has tbh except hellions Yeah, marines that do 1 dmg is useful toi have. The good ground units are: Marauders, Good spread on Siege tanks, 5+ Thors Ghosts
I think you should search for Automaton bot on TL. A marine and medivac can kill an ultralisk.
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Patch 1.4: Ultras build time decreased .
I'm actually scared as a Terran player now :D. Gg from both players.
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come on thorzainnnnnn =], anyone know next map?
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On September 18 2011 05:13 shakenbake wrote: ultras hard counter marine tank tzain needeed marauders or ghosts. Thorzain just had too little time to prepare. He saw the hive, expected broodlords, went for a little viking. He only started the marauder switch the moment he saw 7 ultras, which is kinda lateeeee.
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Vince Masuka works for Eizo, who knew?
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On September 18 2011 05:12 setzer wrote:Show nested quote +On September 18 2011 05:10 Wunder wrote: Ridiculous for people criticizing Thorzain for making vikings. Why? There is no excuse not scanning the zerg base when you know he has hive tech when you have three OCs.
and it's us zergs that are greedy lawl. they have an essentially free scout but never actually use it.
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i feel like thorzain spreads his tanks out way too thin...
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United Kingdom14464 Posts
57,000 viewers for a 8 man invitational. SUP ESPORTS!
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On September 18 2011 05:12 Crowned wrote:Show nested quote +On September 18 2011 05:11 Jnai wrote: They should stop running tournaments and just have Artosis distribute money to whoever he thinks deserves it. The guy is just never wrong. truth
he has a long history of bad predictions lol
gositerran and clide would be rich
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Who's the blonde dude they keep featuring in that commercial? I've see it 10 times now, and still don't know.
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On September 18 2011 05:12 Mainland wrote: Thors and turrets. Thors and turrets. MVP vs July on metalopolis is good game to study to understand how to stifle a aggressive zerg. Turrets to protect siege tanks, turrets to protect thors. Losing a tank is so costly compared to building a turret.
This. As ive said a few times in this thread, the day SC2 terrans learn to build turrets is the day mutas will stop raping everything until the zerg tech switches and wins.
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On September 18 2011 05:11 AntiGrav1ty wrote:Show nested quote +On September 18 2011 05:09 akaname wrote: protoss player here... what is the perfect terran counter to ultras? Marines for mutas and lings, marauders for ultras, couple of thors to tank maybe.
Unsieged, upgraded tanks do fantastic against ultras. Need to target fire though, and need something to take care of inevitable lings.
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On September 18 2011 05:10 Nate.F wrote:Show nested quote +On September 18 2011 05:09 akaname wrote: protoss player here... what is the perfect terran counter to ultras? Ghosts. Seen MVP vs July? lol i have but i thought it might be a fluke. also, i have trouble watching July lose 
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I don't even think preparing for ultras would have helped that much, Thorzain just lost too much stuff to mutas, constantly losing small groups of marines and tanks to mutas really hurt him 
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Thorzain has good early game and good late game but his mid game is so iffy.... He doesn't seem to even play it lol just waits for the late game. Don't like this against mass muta's you're going to lose way too much if you let the muta's poke at your base the entire game. Not forcing them back home for anything.
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Thorzain really reminds me of Fantasy... Really solid player that does funky builds in TvZ because he isn't very good at the matchup
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On September 18 2011 05:13 Secret. wrote:Patch 1.4: Ultras build time decreased  . I'm actually scared as a Terran player now :D. Gg from both players. Not really. Terminus is a great map to use Ultras on, seeing as its wide open, the AI pathing won't be that much of a problem.
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On September 18 2011 05:14 dsousa wrote: Who's the blonde dude they keep featuring in that commercial?
carn, fnatic cs 1.6 player.
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the right answer is a ton of ghosts (cause they counter everything... no blind decisions needed)
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On September 18 2011 05:14 dsousa wrote: Who's the blonde dude they keep featuring in that commercial?
its fnatic.cArn cs 1.6 player..one of the very best, if not the best ingame leader.
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