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Have fun everyone and enjoy todays games! <3
~Nyovne |
On September 08 2011 21:39 OrchidThief wrote:Show nested quote +On September 08 2011 21:33 zeru wrote:On September 08 2011 21:31 Nightbiscuit wrote:On September 08 2011 21:28 priste wrote:On September 08 2011 21:24 Nightbiscuit wrote: I love how DTs work. You get totally outplayed and still get to flip a coin for like a 50/50 chance to win. ? Trickster screwed up. JYP capitalized. Remind me again how player A screws up, and player B notices it and takes advantage of it to win = player B outplayed? Trickster owned him the whole game then made one mistake. Jyp made lots and lots of mistake and two good decisions and won the game. That's DTs for ya. He won because trickster made AWFUL decisions, not because he made good decisions himself, what he did was 100% obvious. Trickster made -a- horrible mistake. If the game was well designed -a- mistake wouldn't just negate playing well the other 90% of the time. I'm saying the very nature of being able to make a DT and just negate not doing as well as the other guy is stupid and makes the game inherently coinflippy. The rewards for stuff like clutch DT's is way too large. Even if technically balanced, it's just kind of bad design.
It is designed to punish greedy players that skip detection (even less of an excuse for Trickster considering he was ahead)
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ALLEYCAT BLUES50121 Posts
On September 08 2011 21:39 Scrumdidlyumptious wrote: MKP: 2nd in GSL Open Season 2 2nd in GOM All-Star Invitational 2nd in GSL Code S January 2nd in GSL World Championship 2nd in GSL Code A August
Currently 2:2 in the Up & Down matches with a chance for 2nd in his group
the kong is strong in this one.
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Very impressive tactical play by trickster.
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On September 08 2011 21:39 OrchidThief wrote:Show nested quote +On September 08 2011 21:33 zeru wrote:On September 08 2011 21:31 Nightbiscuit wrote:On September 08 2011 21:28 priste wrote:On September 08 2011 21:24 Nightbiscuit wrote: I love how DTs work. You get totally outplayed and still get to flip a coin for like a 50/50 chance to win. ? Trickster screwed up. JYP capitalized. Remind me again how player A screws up, and player B notices it and takes advantage of it to win = player B outplayed? Trickster owned him the whole game then made one mistake. Jyp made lots and lots of mistake and two good decisions and won the game. That's DTs for ya. He won because trickster made AWFUL decisions, not because he made good decisions himself, what he did was 100% obvious. Trickster made -a- horrible mistake. If the game was well designed -a- mistake wouldn't just negate playing well the other 90% of the time. I'm saying the very nature of being able to make a DT and just negate not doing as well as the other guy is stupid and makes the game inherently coinflippy. The rewards for stuff like clutch DT's is way too large. Even if technically balanced, it's just kind of bad design.
Like... chess? You can play brilliantly all game, be ahead pieces, but by ignoring the strategic positioning of your pieces be checkmated due to a single (giant) mistake. You saying chess is a bad game? LOL. Your reasoning makes no sense: if you make a mistake as big as the one Tester made, you deserve to lose.
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14:00 Thermal lance cancelled by Trickster. He sprints back to his base to slow JYP's attack. JYP with 2 collosi, Trickster has his first
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United Kingdom38255 Posts
JYP's dancing Colossus <3
Fuck yeah JYP!
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United Kingdom16710 Posts
Why is trickster blinking away from the colossi instead of charging them in to focus fire them?
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On September 08 2011 21:36 Demonace34 wrote:Show nested quote +On September 08 2011 21:31 Nightbiscuit wrote:On September 08 2011 21:28 priste wrote:On September 08 2011 21:24 Nightbiscuit wrote: I love how DTs work. You get totally outplayed and still get to flip a coin for like a 50/50 chance to win. ? Trickster screwed up. JYP capitalized. Remind me again how player A screws up, and player B notices it and takes advantage of it to win = player B outplayed? Trickster owned him the whole game then made one mistake. Jyp made lots and lots of mistakes and two good decisions and won the game. That's DTs for ya. This is a horrible mindset for you, this is a strategy game where you have to make the best decisions based on information you have. Lets look at Trickster's decision: Decides to account for the chance of DT with the forge, builds one cannon to be super safe against it, yet then decides to move out. That is asking for a base trade unless you know for certain that JYPs army is at home. Owned him? JYP was down but not out, I would say his blink stalker control would of beat Tricksters when it came down to it. Did JYP play a bit risky? Yes, but he calculated the risk vs reward and decided that the path he took was the better one. He won, so he is better in that game.
Problem is that making a dark shrine when you're behind isn't really a decision. He had basically lost the game and built a dark shrine, sort of as a free extra life. It's not like he had a lead to lose, building that dark shrine.
User was warned for this post
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Poll: Recommend game 11 ?Yes (18) 90% No (1) 5% If you have time (1) 5% 20 total votes Your vote: Recommend game 11 ? (Vote): Yes (Vote): No (Vote): If you have time
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On September 08 2011 21:41 Acrofales wrote:Show nested quote +On September 08 2011 21:39 OrchidThief wrote:On September 08 2011 21:33 zeru wrote:On September 08 2011 21:31 Nightbiscuit wrote:On September 08 2011 21:28 priste wrote:On September 08 2011 21:24 Nightbiscuit wrote: I love how DTs work. You get totally outplayed and still get to flip a coin for like a 50/50 chance to win. ? Trickster screwed up. JYP capitalized. Remind me again how player A screws up, and player B notices it and takes advantage of it to win = player B outplayed? Trickster owned him the whole game then made one mistake. Jyp made lots and lots of mistake and two good decisions and won the game. That's DTs for ya. He won because trickster made AWFUL decisions, not because he made good decisions himself, what he did was 100% obvious. Trickster made -a- horrible mistake. If the game was well designed -a- mistake wouldn't just negate playing well the other 90% of the time. I'm saying the very nature of being able to make a DT and just negate not doing as well as the other guy is stupid and makes the game inherently coinflippy. The rewards for stuff like clutch DT's is way too large. Even if technically balanced, it's just kind of bad design. Like... chess? You can play brilliantly all game, be ahead pieces, but by ignoring the strategic positioning of your pieces be checkmated due to a single (giant) mistake. You saying chess is a bad game? LOL. Your reasoning makes no sense: if you make a mistake as big as the one Tester made, you deserve to lose.
Game of the century, for example.
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JYP's superior army crushes Trickster. Trickster has to GG
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ALLEYCAT BLUES50121 Posts
JYP vs DRG in the GSL Code S PLEASE!
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What the fuck tester...if he had just blinked right on top of the army he would have won...
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oh no... trickster had that but lost due to micro fail...
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