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Just to say one thing, zealot drop is not like a marine drop. You need to micro each one of those zealots to kill the workers instead of the enemies army. With marine you just need to click H.
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On August 30 2011 22:21 IVN wrote:Show nested quote +On August 30 2011 22:03 aresendez88 wrote:On August 30 2011 21:59 Belisarius wrote:On August 30 2011 21:36 aresendez88 wrote:On August 30 2011 21:34 Dommk wrote:On August 30 2011 21:25 OrchidThief wrote:On August 30 2011 21:24 CarlaBruni wrote:On August 30 2011 21:15 zimms wrote: What happened to storm drops? PFs won't save terrans from those. storms drop are not used in competitiv sc2 scene Think that was his point. Why aren't they? Because it takes a lot more effort with marginal gain. A baneling bomb can do just as much damage, is significantly more convenient and requires no further multi-tasking beyond a shift queue. And even if you fail to do damage it isn't as if it was expensive anyway, usually the time the probes send not mining/running away have already costed more resources than the drop it self Where as a Templar drop requires you to invest supply into Warp-prisms, cutting into Colossus production, then wait for full energy Templar. THEN get near the mineral line to drop the Templar and manual cast both storms. If Baneling drops/Terran drops required as much attention and inconvenience then you wouldn't see them as much as well. I think over time the better players will start using them more, but it is hard to use them whilst engaging another army because Protoss engagements require a lot of Focus, usually position, dancing Templar, Forcefields, Storm etc, it isn't like Terran drops where you can just drop the mineral like and not look at it. Sound reasoning, but that doesn't explain why most Protoss just REFUSE to build Warp Prisms at all. Understandably Storm Drops are a bit harder to do than Baneling or Medivac drops, but a Zealot drop is just as easy as a Medivac drop provided there isn't a planetary there and can be just as effective. On top of all of that, Warp Prisms don't cost gas, neither do Zealots. A drop that only costs minerals? I think it's something that is very underrated. Zealot drops really don't work. They never do enough damage, and even if it "only costs minerals," it's still 600 minerals all up, 400 if you somehow save the prism. You need to do damage to justify that investment. And the reason storm drops are so rare is because the prism is both fragile and slow. If you run into even a single viking, you lose everything within seconds, no way out. Losing a pair of high-energy templar like that hurts more than you can imagine. Medivacs can drop their marines and shoo away the A2A. Even zerg can drop their blings or whatever and leg it back to base if they have to, not to mention the ovie's durability and surprising speed once it's upgraded. HT-prisms have the pentuple setback of being the most fragile, the most micro and setup-intensive, the most defenceless, arguably the most expensive, and carrying a cargo which is so slow that there's no way it will make it back to base on foot. That's, in short, why I don't do them very often. Pros pull them off from time to time, and it's always epic when they do, but they really are a lot harder and a lot riskier than the other race's drops. Maybe comparable to infestor drops from Z. With the prism speed upgrade, which I think is underused, and the buff to prism health, maybe some of that will be mitigated. Total investment to drop 4 Zealots into a base with a Warp Prism 600 minerals. Total Investment to drop 8 Marines into a base with a Medivac, 500 Minerals 100 gas. The mineral cost is comparable and there's the added gas cost. The perk of the Medivac drop is that medivacs can heal their occupants, the perk of a Warp Prism drop is that if the Warp Prism isn't destroyed immediately you can use it to reinforce that drop with whatever units you like from a Warp Gate. The risks involved in dropping are general risks. Medivacs are almost as easy to shoot down as Warp Prisms are. I admit that Warp Prisms are a little too fragile right now, but I really can't see why Protoss wouldn't utilize Zealot drops once that buff goes through. They might utilize them. However I still think that zealot drops will be fairly ineffective. What you are forgetting here, is that marines with stim are much faster than workers, and that they also have amazing DPS, so killing workers with stimmed marines is ez pz. OTOH zealots are much slower than workers, and even with charge they will only get a hit of every 10 sec. So with 4 chargelots you will probably be able to kill 2, 3 workers every 10 sek. Thats just not enough. In 10 sec 8 stimed marines can kill more than half the mineral line. THAT'S the true difference.
Yeah I gotta agree. Zlots<Marines. Marines are ranged. If you pull your probes after seeing a warpprism or zlots being dropped, then the zlots will never catch up and the drop has pretty much failed. if you put stalkers in the warpprism, then its 125/50 and stalkers are pretty bad at killing workers imo. I've seen the sentry drop and it seems pretty cool but im worried about losing all those precious sentries
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On August 31 2011 00:06 thisisSSK wrote:Show nested quote +On August 30 2011 22:21 IVN wrote:On August 30 2011 22:03 aresendez88 wrote:On August 30 2011 21:59 Belisarius wrote:On August 30 2011 21:36 aresendez88 wrote:On August 30 2011 21:34 Dommk wrote:On August 30 2011 21:25 OrchidThief wrote:On August 30 2011 21:24 CarlaBruni wrote:On August 30 2011 21:15 zimms wrote: What happened to storm drops? PFs won't save terrans from those. storms drop are not used in competitiv sc2 scene Think that was his point. Why aren't they? Because it takes a lot more effort with marginal gain. A baneling bomb can do just as much damage, is significantly more convenient and requires no further multi-tasking beyond a shift queue. And even if you fail to do damage it isn't as if it was expensive anyway, usually the time the probes send not mining/running away have already costed more resources than the drop it self Where as a Templar drop requires you to invest supply into Warp-prisms, cutting into Colossus production, then wait for full energy Templar. THEN get near the mineral line to drop the Templar and manual cast both storms. If Baneling drops/Terran drops required as much attention and inconvenience then you wouldn't see them as much as well. I think over time the better players will start using them more, but it is hard to use them whilst engaging another army because Protoss engagements require a lot of Focus, usually position, dancing Templar, Forcefields, Storm etc, it isn't like Terran drops where you can just drop the mineral like and not look at it. Sound reasoning, but that doesn't explain why most Protoss just REFUSE to build Warp Prisms at all. Understandably Storm Drops are a bit harder to do than Baneling or Medivac drops, but a Zealot drop is just as easy as a Medivac drop provided there isn't a planetary there and can be just as effective. On top of all of that, Warp Prisms don't cost gas, neither do Zealots. A drop that only costs minerals? I think it's something that is very underrated. Zealot drops really don't work. They never do enough damage, and even if it "only costs minerals," it's still 600 minerals all up, 400 if you somehow save the prism. You need to do damage to justify that investment. And the reason storm drops are so rare is because the prism is both fragile and slow. If you run into even a single viking, you lose everything within seconds, no way out. Losing a pair of high-energy templar like that hurts more than you can imagine. Medivacs can drop their marines and shoo away the A2A. Even zerg can drop their blings or whatever and leg it back to base if they have to, not to mention the ovie's durability and surprising speed once it's upgraded. HT-prisms have the pentuple setback of being the most fragile, the most micro and setup-intensive, the most defenceless, arguably the most expensive, and carrying a cargo which is so slow that there's no way it will make it back to base on foot. That's, in short, why I don't do them very often. Pros pull them off from time to time, and it's always epic when they do, but they really are a lot harder and a lot riskier than the other race's drops. Maybe comparable to infestor drops from Z. With the prism speed upgrade, which I think is underused, and the buff to prism health, maybe some of that will be mitigated. Total investment to drop 4 Zealots into a base with a Warp Prism 600 minerals. Total Investment to drop 8 Marines into a base with a Medivac, 500 Minerals 100 gas. The mineral cost is comparable and there's the added gas cost. The perk of the Medivac drop is that medivacs can heal their occupants, the perk of a Warp Prism drop is that if the Warp Prism isn't destroyed immediately you can use it to reinforce that drop with whatever units you like from a Warp Gate. The risks involved in dropping are general risks. Medivacs are almost as easy to shoot down as Warp Prisms are. I admit that Warp Prisms are a little too fragile right now, but I really can't see why Protoss wouldn't utilize Zealot drops once that buff goes through. They might utilize them. However I still think that zealot drops will be fairly ineffective. What you are forgetting here, is that marines with stim are much faster than workers, and that they also have amazing DPS, so killing workers with stimmed marines is ez pz. OTOH zealots are much slower than workers, and even with charge they will only get a hit of every 10 sec. So with 4 chargelots you will probably be able to kill 2, 3 workers every 10 sek. Thats just not enough. In 10 sec 8 stimed marines can kill more than half the mineral line. THAT'S the true difference. Yeah I gotta agree. Zlots<Marines. Marines are ranged. If you pull your probes after seeing a warpprism or zlots being dropped, then the zlots will never catch up and the drop has pretty much failed. if you put stalkers in the warpprism, then its 125/50 and stalkers are pretty bad at killing workers imo. I've seen the sentry drop and it seems pretty cool but im worried about losing all those precious sentries 
Ranged units' efficiency will always be better. A marine also has better dps than a stalker so 8 marines tear shit up faster than 8 stalkers which are like 5 times the cost and need an extra shuttle. Marines can also be produced with reactored barracks. Marines also demolish air units unlike zealots. Marines also can take advantage of their attack type and position themselves against walls/minerals to increase their combat value unlike zealots. Marines can also stim for 50% more dps. The dropship also comes with the standard terran infrastructure unlike warp prism which uses production time that could also be used to create coloxen or undying. other factors like PF and repair mechanics make toss drops even more ineffective. Additionally Medivacs have a lot more utility with heal while shuttle just using up 2 supply for drop purposes and nothing else, which is even less significant with stalkers and coloxen having the ability to go up cliffs
i mean noone can argue that marine drops are just plain better, that doesn't mean zeal drops are shit but marine drops are just much much better.
sentry drops are kind of a risky strategy, i've seen thestc demolished with that build but he didn't have medivacs to elevate into the main and you're kinda basing the whole thing on the opponents army being badly positioned. Also after the point terran has medivacs it's obsolete and sentries are too precious while not having the dps to destroy shit fast enough. Additionally shuttles also need an upgrade for best potential
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Why are all the terran players winning... I would really like to see MC get back in the game soon
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On August 30 2011 23:59 msjakofsky wrote:Show nested quote +On August 30 2011 23:45 IVN wrote:On August 30 2011 23:38 Vertical wrote:why talking mineral lines guys  as a terran player im quite fucked up if 3 out of 5 rax i have lost its tech lab / reactor  and those stuff has quite low HP + stalker deal bonus damage that should cut the production for some time or mass colosi and snipe the reactor at starport same as terran sniping robo bay or temp archive, no  I think thats what Blizz has in mind with the new buff to immortals and WPs. Boost out 2 immos and a prism and go kill some add ons/depots in PvT, or go deny a 3rd in PvZ. well 8 stimmed marines beat the crap out of that in the past and will also do it in the future for half the cost and also having the potential to do like 10x as much damage when dropped in the right place. the buffs are good but don't get carried away I'm a protoss player, so dont go all cute on me, ok?
The point is, that harass was so bad till now, that we protoss users are grateful for any buff we get in the harass dept. Regardless of how small it is.
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On August 31 2011 00:29 IVN wrote:Show nested quote +On August 30 2011 23:59 msjakofsky wrote:On August 30 2011 23:45 IVN wrote:On August 30 2011 23:38 Vertical wrote:why talking mineral lines guys  as a terran player im quite fucked up if 3 out of 5 rax i have lost its tech lab / reactor  and those stuff has quite low HP + stalker deal bonus damage that should cut the production for some time or mass colosi and snipe the reactor at starport same as terran sniping robo bay or temp archive, no  I think thats what Blizz has in mind with the new buff to immortals and WPs. Boost out 2 immos and a prism and go kill some add ons/depots in PvT, or go deny a 3rd in PvZ. well 8 stimmed marines beat the crap out of that in the past and will also do it in the future for half the cost and also having the potential to do like 10x as much damage when dropped in the right place. the buffs are good but don't get carried away I'm a protoss player, so dont go all cute on me, ok? The point is, that harass was so bad till now, that we protoss users are grateful for any buff we get in the harass dept. Regardless of how small it is.
I don't really think Toss is meant to be very harrass oriented because their deathball kills any other deathball.
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On August 31 2011 00:29 IVN wrote:Show nested quote +On August 30 2011 23:59 msjakofsky wrote:On August 30 2011 23:45 IVN wrote:On August 30 2011 23:38 Vertical wrote:why talking mineral lines guys  as a terran player im quite fucked up if 3 out of 5 rax i have lost its tech lab / reactor  and those stuff has quite low HP + stalker deal bonus damage that should cut the production for some time or mass colosi and snipe the reactor at starport same as terran sniping robo bay or temp archive, no  I think thats what Blizz has in mind with the new buff to immortals and WPs. Boost out 2 immos and a prism and go kill some add ons/depots in PvT, or go deny a 3rd in PvZ. well 8 stimmed marines beat the crap out of that in the past and will also do it in the future for half the cost and also having the potential to do like 10x as much damage when dropped in the right place. the buffs are good but don't get carried away I'm a protoss player, so dont go all cute on me, ok? The point is, that harass was so bad till now, that we protoss users are grateful for any buff we get in the harass dept. Regardless of how small it is.
i'm a toss player too and +1 range for immortals made me happy but it didn't really help our harass capabilities imo. it mainly made immortal+other units synergy in a deathball better
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You know what ranged unit is great at killing workers?
High templar.
Work with what you have instead of comparing zealots to marines guys
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On August 31 2011 00:36 Probe1 wrote:You know what ranged unit is great at killing workers? High templar. Work with what you have instead of comparing zealots to marines guys  You know what else is good at killing workers?
Nukes.
Seriously, putting HT (50/150) in a fragile little shuttle hoping that a viking won't find it will pay off just as rarely as a nuke hits an entire mineral line. Except a HT drop is more expensive.
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On August 31 2011 00:36 Probe1 wrote:You know what ranged unit is great at killing workers? High templar. Work with what you have instead of comparing zealots to marines guys 
comparing those 2 units comes from comparing harass capabilities from 2 races which is acceptable isn't it?
ht drops well.. those are cute but using such an expensive, helpless unit that requires high tech and an expensive upgrade... i mean it's more than nothing but it's kind of sad relatively to the other 2 races possibilities
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On August 31 2011 00:36 Probe1 wrote:You know what ranged unit is great at killing workers? High templar. Work with what you have instead of comparing zealots to marines guys  Storm drops make me so sad T_T. Also Protoss's need to DT drop more against Terran. Many Protosses simply rush for the drop rather then adding them mid game to test the multitasking of the opponent, or simply suicide them.
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On August 31 2011 00:18 BushidoSnipr wrote: Why are all the terran players winning... I would really like to see MC get back in the game soon
Kind of a problem with staying and playing in Korea is that theres only one tournament that really counts, that being GSL. If a player is knocked out early the foreign scene won't hear from him for over a month just because there's no other place players can showcase their skills in Korea.
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On August 31 2011 00:35 icarly wrote:Show nested quote +On August 31 2011 00:29 IVN wrote:On August 30 2011 23:59 msjakofsky wrote:On August 30 2011 23:45 IVN wrote:On August 30 2011 23:38 Vertical wrote:why talking mineral lines guys  as a terran player im quite fucked up if 3 out of 5 rax i have lost its tech lab / reactor  and those stuff has quite low HP + stalker deal bonus damage that should cut the production for some time or mass colosi and snipe the reactor at starport same as terran sniping robo bay or temp archive, no  I think thats what Blizz has in mind with the new buff to immortals and WPs. Boost out 2 immos and a prism and go kill some add ons/depots in PvT, or go deny a 3rd in PvZ. well 8 stimmed marines beat the crap out of that in the past and will also do it in the future for half the cost and also having the potential to do like 10x as much damage when dropped in the right place. the buffs are good but don't get carried away I'm a protoss player, so dont go all cute on me, ok? The point is, that harass was so bad till now, that we protoss users are grateful for any buff we get in the harass dept. Regardless of how small it is. I don't really think Toss is meant to be very harrass oriented because their deathball kills any other deathball. That is not true.
It is now weaker against BL/lin/roach/infestor, and also weaker than MMMGV.
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I really hoped that Genius will advance, so Huk is the last hope for Protoss. Hopefully he is ready for his match after MLG weekend.
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On August 31 2011 00:43 GinDo wrote:Show nested quote +On August 31 2011 00:36 Probe1 wrote:You know what ranged unit is great at killing workers? High templar. Work with what you have instead of comparing zealots to marines guys  Storm drops make me so sad T_T. Also Protoss's need to DT drop more against Terran. Many Protosses simply rush for the drop rather then adding them mid game to test the multitasking of the opponent, or simply suicide them.
Drop DT are useless vs PF + turrets :/
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On August 31 2011 00:41 msjakofsky wrote:Show nested quote +On August 31 2011 00:36 Probe1 wrote:You know what ranged unit is great at killing workers? High templar. Work with what you have instead of comparing zealots to marines guys  comparing those 2 units comes from comparing harass capabilities from 2 races which is acceptable isn't it? ht drops well.. those are cute but using such an expensive, helpless unit that requires high tech and an expensive upgrade... i mean it's more than nothing but it's kind of sad relatively to the other 2 races possibilities
People have been using Templar drops since BW. The unit is expensive because it sends an 80dmg wave of death that insta kills all the workers and can easily escape with its life. Not only is it micro intensive, but has a high reward. And their NOT cute. Its a stable TACTIC that one can implement in the mid to late game to pressure the opponent and show your the better player with better multitasking abilities.
Watch White-Ra.
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On August 31 2011 00:36 msjakofsky wrote:Show nested quote +On August 31 2011 00:29 IVN wrote:On August 30 2011 23:59 msjakofsky wrote:On August 30 2011 23:45 IVN wrote:On August 30 2011 23:38 Vertical wrote:why talking mineral lines guys  as a terran player im quite fucked up if 3 out of 5 rax i have lost its tech lab / reactor  and those stuff has quite low HP + stalker deal bonus damage that should cut the production for some time or mass colosi and snipe the reactor at starport same as terran sniping robo bay or temp archive, no  I think thats what Blizz has in mind with the new buff to immortals and WPs. Boost out 2 immos and a prism and go kill some add ons/depots in PvT, or go deny a 3rd in PvZ. well 8 stimmed marines beat the crap out of that in the past and will also do it in the future for half the cost and also having the potential to do like 10x as much damage when dropped in the right place. the buffs are good but don't get carried away I'm a protoss player, so dont go all cute on me, ok? The point is, that harass was so bad till now, that we protoss users are grateful for any buff we get in the harass dept. Regardless of how small it is. i'm a toss player too and +1 range for immortals made me happy but it didn't really help our harass capabilities imo. it mainly made immortal+other units synergy in a deathball better I dont know how it will work against terran, but against zerg it should be better at denying 3rd, than voids + phoenixes were till now.
Just imagine a typical 3rd on taldarim, and a 1, 2 immortal drop there. Dont forget that immortals dont need to charge up, and even when they're charged, voids have less DPS than immortals.
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On August 31 2011 00:46 go_pekouz wrote:Show nested quote +On August 31 2011 00:43 GinDo wrote:On August 31 2011 00:36 Probe1 wrote:You know what ranged unit is great at killing workers? High templar. Work with what you have instead of comparing zealots to marines guys  Storm drops make me so sad T_T. Also Protoss's need to DT drop more against Terran. Many Protosses simply rush for the drop rather then adding them mid game to test the multitasking of the opponent, or simply suicide them. Drop DT are useless vs PF + turrets :/
Every PF is 1 less orbital, and every turret is 100 minerals. Just with the threat of DT you already made dmg. Not only that, but you force Ravens which means less Medics and vikings. And slows down the mobility of Terran.
Templar are by far the most under appreciated unit. If he starts PFing and building Turrets fro detection, what does that mean? Less Orbitals. Which means Less mules. Which means more dmg when you storm drop his ass.
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On August 30 2011 23:45 sleepingdog wrote:Show nested quote +On August 30 2011 23:34 icarly wrote:On August 30 2011 22:02 sleepingdog wrote:On August 30 2011 21:46 Zealot Lord wrote:On August 30 2011 21:25 Beardedclam wrote:On August 30 2011 21:20 aresendez88 wrote:On August 30 2011 21:18 IVN wrote:On August 30 2011 21:13 aresendez88 wrote:On August 30 2011 21:11 Promises wrote: Top simply outplayed Genius there, Genius made some pretty big mistakes. Well done Top! On the other hand, I'd rather watch some sappy romcom then more TvT, so in that regard I'm sad =/ I find myself rooting for Non-Terrans a lot even though that's my main race just because I enjoy watching something else other than TvT on the GSL. But I have to admit, the Terran players are just so good! They tend to make fewer mistakes and the mistakes they do make aren't at critical moments like the ones Genius was making in Games 2 and 4. It's so easy to blame game balance, but it really doesn't have much to do with it at all. The same old "best players play terran" aaaaaaaaaaaaaaaaaagain? It's not like there aren't fantastic players of the other races also, but even when I see them go down, I just can't bring myself to see it being anything other than good play from the Terran. MC got brought down in the RO32 because he underestimated Noblesse and MvP just straight outplayed him. Nestea went down to MVP because MVP is Nestea's kryptonite. You combine that with the fact that there are just way more Terrans in the GSL to begin with and you have the disparity we're seeing. It is much much much harder to defend drops than to shift que a couple drops into the bases. By doing this you get so far ahead and it looks like amazing play, which in some cases it is, but it may not be. I think Blizzard realizes this - thats why if I'm not mistaken you can't shift que drop unless you have vision in the new patch. Basically it requires more apm to do multiprong drops, which I think is a fantastic way to approach it without nerfing/tweaking any units. I think people still underestimate how much harder it is for protoss to defend vs drops than for other races to execute them. Zerg usually has overlords/creep "somewhere" (or ought to have it to say the least), so this gets alleviated to some extent - protoss is supposed to cover the whole map with observers, still this is really, REALLY gas-intensive. This means, that you have to be prepared to defend vs drops basicly always, all the time. You can never have your attention slip, otherwise it's game over. The dropper, on the other hand, only has to focus WHEN he drops. The rest of the time he can safely macro up and be 100% focussed once the dropping action starts. I do NOT want to claim that TOP didn't deserve his win, Genius was the worse player overall, I have no problem accepting that. But people give multipronged drops way too much credit. TOP won because of flawless macro and some really screwed up decisions by Genius (attacking into choke point and PF? wtf?). The drops were executed well, but nothing overly amazing. hard for toss to defend against drops? The instant T drops toss warps in a round of units and looks away because they know it will get cleaned up. Killing 4 zealots requires so much more micro First of all, you only have enough warp-in-capabilities in lategame...or if your macro sucks. This is actually a problem I've seen regularly in games of progamers, and when I'm on top of my game also happens to me as well. Protoss players only have the possiblitiy to warp in a bunch of units when a drop flies in...if they have MISSED warpcycles before! It is extremely important that people understand this. The better a protoss player is, the fewer "idle" warpgates he will have at any given point in time to react to a drop. Overall, you can't rationally suggest to stack up ressources and let your macro slip just to be able to respond to drops should they occur. Secondly, marine/marauder/medivac have an insanely good synergy in small numbers vs protoss. This means, to clean up a drop - chasing it away if the T pays any attention - you have to bring MORE supply/ressources worth of units. This shouldn't be seen as a mere imba-QQ, but it is a straight fact. You can't defend drops with an equal amount of ressources invested in zealots/stalkers because protoss units work better in larger numbers vs bio. You can't reasonably pull a single colossus, without gateway support it will just get sniped by marauders. If they can hit them, marauders are actually quite good vs colossi. Furthermore, you obviously can't react with sentries, which is the go-to response to small numbers of MM in the early game. HTs only work if the T is bad enough to drop with medivacs that have full energy. Using storm on a 4 marauder drop is pretty stupid, as the marauders can be microed out of the storm easily and then the 150 gas HT is toast. Once zealots have charge, you can warp in 4 of them and they'll clean up any 1 medivac drop on their own. I've seen this happen a lot in progamer matches.
You can get more creative and add some stalkers and micro them to try and snipe the medivac or something but in general speedlots will do.
Or who was it that warped in a DT vs drops, kiwikaki? That was pretty nifty aswell.
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On August 31 2011 00:49 IVN wrote:Show nested quote +On August 31 2011 00:36 msjakofsky wrote:On August 31 2011 00:29 IVN wrote:On August 30 2011 23:59 msjakofsky wrote:On August 30 2011 23:45 IVN wrote:On August 30 2011 23:38 Vertical wrote:why talking mineral lines guys  as a terran player im quite fucked up if 3 out of 5 rax i have lost its tech lab / reactor  and those stuff has quite low HP + stalker deal bonus damage that should cut the production for some time or mass colosi and snipe the reactor at starport same as terran sniping robo bay or temp archive, no  I think thats what Blizz has in mind with the new buff to immortals and WPs. Boost out 2 immos and a prism and go kill some add ons/depots in PvT, or go deny a 3rd in PvZ. well 8 stimmed marines beat the crap out of that in the past and will also do it in the future for half the cost and also having the potential to do like 10x as much damage when dropped in the right place. the buffs are good but don't get carried away I'm a protoss player, so dont go all cute on me, ok? The point is, that harass was so bad till now, that we protoss users are grateful for any buff we get in the harass dept. Regardless of how small it is. i'm a toss player too and +1 range for immortals made me happy but it didn't really help our harass capabilities imo. it mainly made immortal+other units synergy in a deathball better I dont know how it will work against terran, but against zerg it should be better at denying 3rd, than voids + phoenixes were till now. Just imagine a typical 3rd on taldarim, and a 1, 2 immortal drop there. Dont forget that immortals dont need to charge up, and even when they're charged, voids have less DPS than immortals.
Don't immortals 2 shot workers? Just food for thought.
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