Obligatory public note for all large tournament threads:
The following is a list of behaviors that will get immediate bans:
1. Whining about stream 2. Bashing other games 3. Flaming other users 4. Bashing players 5. Complaining about imbalance.
It is in no way complete. Keep in mind that there's a difference between pointing out that the SC2 and CoD streams were switched and whining about it (same thing on pointing out/asking about stream lag and whining about it, etc.). Also, just because you post something and aren't immediately banned for it doesn't mean you won't get caught. We'll be going through this thread very carefully.
On August 27 2011 10:23 Numy wrote: I'm starting to believe Nuke sound is bugged for Protoss. Too many protoss guys get caught by nukes. Can't be a coincidence
it is, the sound of FF takes over for the sound of a nuke, toss players cant hear nukes in the middle of a battle
This is ridiculous then. These top level pros have been losing games due to an ingame bug wtf.
I can't recall it happening before, but this game was very unfortunate.
CHANGE THIS NOW BLIZ
The most recent one I can think of is Slog vs Hack in GSTL. Basically his army was crushing hack but hack launched a nuke mid battle and Slog didn't have warning so basically after he wins the fight the nuke lands and he loses the game.
Also, Choya vs Jinro last MLG. TLO vs Incontrol too, I think.
Oh snap how could I forget Choya vs Jinro game. Ye almost exact same situation.
Choya came back and won that series though so he could laugh at it afterwards.
guys... for all you know naniwa was able to hear it and he just wasn't listening and paying attention stop jumping to the conclusion the sound was completely tuned out when it was launched who the fuck expects a nuke rush in the final game
Everyone's forgetting that you can turn off the left side text warnings/alerts in the game. I personally keep them off because I find it all to be redundant information, and it clutters the screen. I would not be surprised if Naniwa also keeps the text alerts off. With the forcefield sound bug, that only leaves the dot as any indication of a nuke. Very unfortunate for Naniwa that he missed it.
On August 27 2011 10:28 Trigger1101 wrote: gj abusing glitch rain ! he knew that he was outplayed in a macro game so he goes for cheese.
Abusing a glitch? That can't possibly be abused, no professional player bases a strategy and a bug like that and says "durpa derp, I hope he uses a forcefield on the exact time I launch a nuke!"
I feel like Rain has the worst luck always beating fan favorites lol. Gets a bad rep by beating Nestea and now this...he's really not a cheesy player.
Thinking the same thing XD the poor guy can't get a break!
On August 27 2011 10:29 HQuality wrote: oh god please stop "he didn't sound that nuke" if u push "stop attack" on ghost and then launch nuke = no alert, ppl using this bug like a half of year already gratz to Rain such a showman
On August 27 2011 10:23 EternaL_9 wrote: HAHAHA really man? you still in bronze or something?
"nuclear launch detected!" oh well derp i won't look around for it
Force field sound override nuke sound.
Basically blizzard fucked up again
Isn't there a little square icon when a nuclear launch is detected? =/
There is. I still remember that TL complained that it made the game too easy.. it was a change done for deaf people.
Now lets see people act as if Pros have been losing millions of games due to this LMAO
Well. Most players don't have the alerts on since they clutter up the screen and you can click on them by mistake.
Also in BW, there was a text in the middle of the screen saying 'Nuclear launch detected'.
If you don't hear the sound of NLD, your only way to spot it is to actually see the red dot, but 15 sec FF could mean that Nani was in his main chrono the Robo or something. Or he just didn't spot it.