On August 27 2011 13:41 IMBAkorean wrote:
WOOO NANI! huk going downhill since going to eg
WOOO NANI! huk going downhill since going to eg
a bit soon to use that dont you think? :p
| Forum Index > StarCraft 2 Tournaments |
Obligatory public note for all large tournament threads: The following is a list of behaviors that will get immediate bans: 1. Whining about stream 2. Bashing other games 3. Flaming other users 4. Bashing players 5. Complaining about imbalance. It is in no way complete. Keep in mind that there's a difference between pointing out that the SC2 and CoD streams were switched and whining about it (same thing on pointing out/asking about stream lag and whining about it, etc.). Also, just because you post something and aren't immediately banned for it doesn't mean you won't get caught. We'll be going through this thread very carefully. That being said, enjoy today's games! Time stamp: page 12, 6:54. | ||
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doffe
Sweden636 Posts
August 27 2011 04:43 GMT
#1761
On August 27 2011 13:41 IMBAkorean wrote: WOOO NANI! huk going downhill since going to eg a bit soon to use that dont you think? :p | ||
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arfyron
518 Posts
August 27 2011 04:43 GMT
#1762
On August 27 2011 13:43 Weson wrote: How is Puma doing? Won all his series 2-0 so far. | ||
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Mordiford
4448 Posts
August 27 2011 04:44 GMT
#1763
On August 27 2011 13:43 Weson wrote: How is Puma doing? He just 2-0'd Catz on his way through the open bracket. | ||
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Mainland
Canada551 Posts
August 27 2011 04:44 GMT
#1764
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charliewinsmore
98 Posts
August 27 2011 04:44 GMT
#1765
On August 27 2011 13:42 Johnzee wrote: Show nested quote + On August 27 2011 13:41 IMBAkorean wrote: WOOO NANI! huk going downhill since going to eg >_> Really? We're going to play that card? I know, right? Let's completely forget he beat NaDa in the GSL a couple days ago. | ||
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FighterHayabusa
United States90 Posts
August 27 2011 04:48 GMT
#1766
On August 27 2011 13:40 doffe wrote: Show nested quote + On August 27 2011 13:29 FighterHayabusa wrote: On August 27 2011 13:20 doffe wrote: On August 27 2011 13:16 FighterHayabusa wrote: On August 27 2011 13:10 Slakter wrote: On August 27 2011 13:08 FighterHayabusa wrote: Mutas are really terrible, and they shouldn't be that bad for their cost. To those saying that he engaged badly...he didn't have anything left, and he had plenty of banes, but about 15 of them died at once to one siege tank shot. Marines just do way too much DPS for the cost. First of all you´re talking imba in a LR-thread which is against the rules. Secondly, you´re wrong. You cant judge how good mutas are by looking at straight up fights just like you cant judge reapers based on straight fights. No, I'm talking about utility for cost, and it isn't there with any zerg unit except the Infestor and Brood lord. Everything else is basically a glass cannon or worse. Some do decent damage, but have pitiful health. The best unit in this game is the marine as far as utility for the investment. With stim they are absurd, and eclipse every unit in the game. Ive seen you discuss this in other threads aswell and you are still as misguided I see. Had zerg been a costeffective race it would be ridicolously OP. And besides, mutalisks cost is well worth it considering what they bring to the table. I must ask, at what level do you play the game? Simple curiousity to where your opinions come from (no BM intended). I myself is far from a pro but can stand my ground against master Ts and probably win half. I'm decent, but my level of play means just as little as yours. It is an argument from authority. Lets try to stay away from logical fallacies in a discussion. Now, I agree that Zerg isn't cost efficient. So you must always be ahead in economy. The problem lies in the fact that zerg is also supply inefficient, and you cannot satisfy both of conditions for the whole game. You can't because you can't have both more drones and more units when you are both at 200 food. The argument is that as zerg you shouldn't allow them to get to 200 food, but this relies more on someone else making a mistake than on your skill. Zerg is hardly supply inefficient. Roaches are, but zerg in general cant really be consider such. And letting a terran getting to 200 is not and issue really, its about how fas you can reinforce and where you engage the terran. Once you as a zerg is maxed you can trade very costinefficient and still get the better end of the deal, thats pretty unique for zergs. And yes, what level you play at does matter, If your on a lower level your point of view in these situations are extremly misguided due to most likely neither macroing nor microing properly. Id say Id take a GMs opinion over a plat every day of the week due to this. It seems like your watching SC2 from a purely mathetmatical point of view. This is not a working way of doing it unless you can find working variables for micro / macro / Maps / where you engage / scouting etc etc. Its about SO much more then simple dps/cost or hp/cost. Marines have the potential to be cost effective against banes but banes also has the potential to be extremly cost effecive against marines, no match can prova a balance here, only actual gameplay will show where the balance lies and as of now ZvT seems to be a pretty damn even MU. I'm looking at it purely mathematically, because I'm a mathematician(actuary to be specific). Gameplay is a terrible way to judge balance because you cannot account for player skill in it. That is why the best way will always be mathematically. I think it is more of a design issue with Zerg as opposed to an issue with individual units. Obviously they cannot really fix the former, but they can make adjustments to the latter. | ||
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dcsoda
United States583 Posts
August 27 2011 04:48 GMT
#1767
On August 27 2011 13:41 IMBAkorean wrote: WOOO NANI! huk going downhill since going to eg The guy who is in the Ro8 of Code S and just beat NaDa not two or three days ago is going downhill? That means his uphill would have to be winning back to back tournaments or something... | ||
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Mordiford
4448 Posts
August 27 2011 04:50 GMT
#1768
On August 27 2011 13:48 FighterHayabusa wrote: Show nested quote + On August 27 2011 13:40 doffe wrote: On August 27 2011 13:29 FighterHayabusa wrote: On August 27 2011 13:20 doffe wrote: On August 27 2011 13:16 FighterHayabusa wrote: On August 27 2011 13:10 Slakter wrote: On August 27 2011 13:08 FighterHayabusa wrote: Mutas are really terrible, and they shouldn't be that bad for their cost. To those saying that he engaged badly...he didn't have anything left, and he had plenty of banes, but about 15 of them died at once to one siege tank shot. Marines just do way too much DPS for the cost. First of all you´re talking imba in a LR-thread which is against the rules. Secondly, you´re wrong. You cant judge how good mutas are by looking at straight up fights just like you cant judge reapers based on straight fights. No, I'm talking about utility for cost, and it isn't there with any zerg unit except the Infestor and Brood lord. Everything else is basically a glass cannon or worse. Some do decent damage, but have pitiful health. The best unit in this game is the marine as far as utility for the investment. With stim they are absurd, and eclipse every unit in the game. Ive seen you discuss this in other threads aswell and you are still as misguided I see. Had zerg been a costeffective race it would be ridicolously OP. And besides, mutalisks cost is well worth it considering what they bring to the table. I must ask, at what level do you play the game? Simple curiousity to where your opinions come from (no BM intended). I myself is far from a pro but can stand my ground against master Ts and probably win half. I'm decent, but my level of play means just as little as yours. It is an argument from authority. Lets try to stay away from logical fallacies in a discussion. Now, I agree that Zerg isn't cost efficient. So you must always be ahead in economy. The problem lies in the fact that zerg is also supply inefficient, and you cannot satisfy both of conditions for the whole game. You can't because you can't have both more drones and more units when you are both at 200 food. The argument is that as zerg you shouldn't allow them to get to 200 food, but this relies more on someone else making a mistake than on your skill. Zerg is hardly supply inefficient. Roaches are, but zerg in general cant really be consider such. And letting a terran getting to 200 is not and issue really, its about how fas you can reinforce and where you engage the terran. Once you as a zerg is maxed you can trade very costinefficient and still get the better end of the deal, thats pretty unique for zergs. And yes, what level you play at does matter, If your on a lower level your point of view in these situations are extremly misguided due to most likely neither macroing nor microing properly. Id say Id take a GMs opinion over a plat every day of the week due to this. It seems like your watching SC2 from a purely mathetmatical point of view. This is not a working way of doing it unless you can find working variables for micro / macro / Maps / where you engage / scouting etc etc. Its about SO much more then simple dps/cost or hp/cost. Marines have the potential to be cost effective against banes but banes also has the potential to be extremly cost effecive against marines, no match can prova a balance here, only actual gameplay will show where the balance lies and as of now ZvT seems to be a pretty damn even MU. I'm looking at it purely mathematically, because I'm a mathematician(actuary to be specific). Gameplay is a terrible way to judge balance because you cannot account for player skill in it. That is why the best way will always be mathematically. I think it is more of a design issue with Zerg as opposed to an issue with individual units. Obviously they cannot really fix the former, but they can make adjustments to the latter. So give us these fucking statistics and mathematic realities you keep talking about, I see no issue. How are you gauging individual units, I already pointed out why this is problematic. This isn't how Starcraft works, you have to assume the value of certain things and even these things are situational, coming up with an exact value for a unit isn't fucking possible. A Mutalisk for example can do things that a Marine just cannot do, but pound for pound a marine is a stronger unit in a direct engagement. You talk about math without giving any fucking numbers, go to the designated balance discussion thread. | ||
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feek
19 Posts
August 27 2011 04:50 GMT
#1769
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TheSubtleArt
Canada2527 Posts
August 27 2011 04:51 GMT
#1770
On August 27 2011 13:48 dcsoda wrote: Show nested quote + On August 27 2011 13:41 IMBAkorean wrote: WOOO NANI! huk going downhill since going to eg The guy who is in the Ro8 of Code S and just beat NaDa not two or three days ago is going downhill? That means his uphill would have to be winning back to back tournaments or something... He did win dreamhack and homestory so : D | ||
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rdj107
United States336 Posts
August 27 2011 04:51 GMT
#1771
On August 27 2011 13:43 doffe wrote: Show nested quote + On August 27 2011 13:41 IMBAkorean wrote: WOOO NANI! huk going downhill since going to eg a bit soon to use that dont you think? :p Nope, all attributed to being on eg; a real shame too, as being on eg just got huk into the ro8 of gsl. All eg. Pretty sure that's how this works. | ||
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Alvalanker
United States253 Posts
August 27 2011 04:52 GMT
#1772
On August 27 2011 13:50 feek wrote: Hopefully Idra's time in Korea will do him some good, sometimes I wonder what EG is thinking when Idra does this stuff. It does sort of feel like Idra is taking his salary for granted a bit. I don't think so...I think IdrA wants to win, he is a winner. He hates losing, thats why he rages. He is not taking it for granted. He just has more pressure on him than any other NA progamer. It is not easy being him. | ||
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dcsoda
United States583 Posts
August 27 2011 04:52 GMT
#1773
On August 27 2011 13:51 TheSubtleArt wrote: Show nested quote + On August 27 2011 13:48 dcsoda wrote: On August 27 2011 13:41 IMBAkorean wrote: WOOO NANI! huk going downhill since going to eg The guy who is in the Ro8 of Code S and just beat NaDa not two or three days ago is going downhill? That means his uphill would have to be winning back to back tournaments or something... He did win dreamhack and homestory so : D That was my joke well spotted haha | ||
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Badboyrune
Sweden2247 Posts
August 27 2011 04:54 GMT
#1774
On August 27 2011 13:50 feek wrote: Hopefully Idra's time in Korea will do him some good, sometimes I wonder what EG is thinking when Idra does this stuff. It does sort of feel like Idra is taking his salary for granted a bit. To be quite honest he's not the only player on EG, or indeed on quite a few of the bigger sc2 teams, I feel that way about sometimes | ||
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HuKPOWA
United States1604 Posts
August 27 2011 04:55 GMT
#1775
On August 27 2011 13:54 Badboyrune wrote: Show nested quote + On August 27 2011 13:50 feek wrote: Hopefully Idra's time in Korea will do him some good, sometimes I wonder what EG is thinking when Idra does this stuff. It does sort of feel like Idra is taking his salary for granted a bit. To be quite honest he's not the only player on EG, or indeed on quite a few of the bigger sc2 teams, I feel that way about sometimes I think almost all of EG is doing terrible :\ | ||
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Kewlots
Australia534 Posts
August 27 2011 04:57 GMT
#1776
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Euronyme
Sweden3804 Posts
August 27 2011 05:07 GMT
#1777
On August 27 2011 13:44 Mainland wrote: Doing live SOTG in front of ~30 people? That's too bad. Their loss. Still alot of people who's gonna watch this. I love it ♥ | ||
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poorcloud
Singapore2748 Posts
August 27 2011 05:18 GMT
#1778
On August 27 2011 13:48 dcsoda wrote: Show nested quote + On August 27 2011 13:41 IMBAkorean wrote: WOOO NANI! huk going downhill since going to eg The guy who is in the Ro8 of Code S and just beat NaDa not two or three days ago is going downhill? That means his uphill would have to be winning back to back tournaments or something... Did you watch the Huk vs Nada games? Looked way worse than some of the Code A games i seen. Nada has stagnated since like a few months ago. | ||
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doffe
Sweden636 Posts
August 27 2011 05:30 GMT
#1779
On August 27 2011 13:48 FighterHayabusa wrote: Show nested quote + On August 27 2011 13:40 doffe wrote: On August 27 2011 13:29 FighterHayabusa wrote: On August 27 2011 13:20 doffe wrote: On August 27 2011 13:16 FighterHayabusa wrote: On August 27 2011 13:10 Slakter wrote: On August 27 2011 13:08 FighterHayabusa wrote: Mutas are really terrible, and they shouldn't be that bad for their cost. To those saying that he engaged badly...he didn't have anything left, and he had plenty of banes, but about 15 of them died at once to one siege tank shot. Marines just do way too much DPS for the cost. First of all you´re talking imba in a LR-thread which is against the rules. Secondly, you´re wrong. You cant judge how good mutas are by looking at straight up fights just like you cant judge reapers based on straight fights. No, I'm talking about utility for cost, and it isn't there with any zerg unit except the Infestor and Brood lord. Everything else is basically a glass cannon or worse. Some do decent damage, but have pitiful health. The best unit in this game is the marine as far as utility for the investment. With stim they are absurd, and eclipse every unit in the game. Ive seen you discuss this in other threads aswell and you are still as misguided I see. Had zerg been a costeffective race it would be ridicolously OP. And besides, mutalisks cost is well worth it considering what they bring to the table. I must ask, at what level do you play the game? Simple curiousity to where your opinions come from (no BM intended). I myself is far from a pro but can stand my ground against master Ts and probably win half. I'm decent, but my level of play means just as little as yours. It is an argument from authority. Lets try to stay away from logical fallacies in a discussion. Now, I agree that Zerg isn't cost efficient. So you must always be ahead in economy. The problem lies in the fact that zerg is also supply inefficient, and you cannot satisfy both of conditions for the whole game. You can't because you can't have both more drones and more units when you are both at 200 food. The argument is that as zerg you shouldn't allow them to get to 200 food, but this relies more on someone else making a mistake than on your skill. Zerg is hardly supply inefficient. Roaches are, but zerg in general cant really be consider such. And letting a terran getting to 200 is not and issue really, its about how fas you can reinforce and where you engage the terran. Once you as a zerg is maxed you can trade very costinefficient and still get the better end of the deal, thats pretty unique for zergs. And yes, what level you play at does matter, If your on a lower level your point of view in these situations are extremly misguided due to most likely neither macroing nor microing properly. Id say Id take a GMs opinion over a plat every day of the week due to this. It seems like your watching SC2 from a purely mathetmatical point of view. This is not a working way of doing it unless you can find working variables for micro / macro / Maps / where you engage / scouting etc etc. Its about SO much more then simple dps/cost or hp/cost. Marines have the potential to be cost effective against banes but banes also has the potential to be extremly cost effecive against marines, no match can prova a balance here, only actual gameplay will show where the balance lies and as of now ZvT seems to be a pretty damn even MU. I'm looking at it purely mathematically, because I'm a mathematician(actuary to be specific). Gameplay is a terrible way to judge balance because you cannot account for player skill in it. That is why the best way will always be mathematically. I think it is more of a design issue with Zerg as opposed to an issue with individual units. Obviously they cannot really fix the former, but they can make adjustments to the latter. Thats an absolutely horrid argument. You cant disregard actual resluts in favor of mathematics simply cause the results doesnt account for the skillvl of the players. Id say it does just that alot better then math does since math does so not at all. To account for gameplay we though need to do some asumptions, most of all we must asume that the top tier of each race has close to the same skillpotential. I dont think this is far fetched at all. Its pretty damn likely to be the fact considering most players actually tried out all races before deciding. Math leaves a TON of things out that are 100% necessery to bring to the table in these discussions. Id say that math is the absolute worst way of all to use to look into SC2 balance. Sure, what you adjust to balance the game are pure numbers but how you actually come to the conclusion that these things are unbalance are purely based on how they actually play out. I will leave this now and you should take further complaints to the real balance threads and not in the LR threads. and if you do so please actually back your claims up with the magical numbers you claim to have. I have yet to seen an actual fact from you. And I to urge you to play terran against a mutalisking zerg to see how incredibly hard it can be to defend against it while not being utterly outmacroed. Sure, my Z is better then my T but I definitly think harassing with mutas is way easier then defending against the same. | ||
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MenSol[ZerO]
Canada1134 Posts
August 27 2011 05:32 GMT
#1780
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