• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:17
CEST 18:17
KST 01:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1627 users

[GSL] Aug Code S RO16 Day 1 - Page 150

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 148 149 150 151 152 159 Next
Blacktion
Profile Joined November 2010
United Kingdom1148 Posts
August 23 2011 13:21 GMT
#2981
Bad day for the GSL today
Zenio loses - Wouldve been nice to have another zerg in the Ro8
MMA loses- If MVP loses to Nestea i think MMA was the only person with a good chance of stopping Nestea
Bomber loses - All round the better player, wouldve shown better games in the future rounds than keen imo
And the Genius Virus game was just shocking
Where's Boxer, there's victory! - figq
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 13:22 GMT
#2982
On August 23 2011 22:19 yeint wrote:
Show nested quote +
On August 23 2011 22:14 minhbq299 wrote:
You hardly have higher than 40% chance of winning it. Unlike other all in, If we knew it coming before the game start. it's like 100% crush it


I think you're confusing all ins with cheesing.

You should never be able to 100% crush an all-in just by knowing that it's coming. All-ins are basically really strong timing pushes, they don't depend on surprise.

The complaint I was responding to was "we have no idea which variation it is because we can't scout". Yes you can.

You certainly should crush an allin that you scouted early. If they're hard to stop even then that just encourages shitty 1base play all the time from weak players who knock out good players on a slightly off day.

There aren't any other allins in the game that aren't easily crushed if you scout them early.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
Last Edited: 2011-08-23 13:22:40
August 23 2011 13:22 GMT
#2983
On August 23 2011 22:12 Psycosquirrel wrote:
Show nested quote +
On August 23 2011 22:07 beute wrote:
On August 23 2011 21:58 Schenkee wrote:
so on another note, huk plays a terran 2morow, so i suppose hes gona have to void ray all in :/

The problem with this is, if the terran expects stargate play they will simply skip the banshee/raven and replace it with vikings.
as soon as they see protoss not expanding they can safely go for vikings instead of banshees/raven.
Cause why would a protoss forfeit the extra income from a 1 gate expand?
cause they wanna tech, what do they tech if they think the terran is going 1-1-1?
fast colossus or stargate, what is good against colossus or stargate? yeah vikings.

That said, genius didnt win against 1-1-1 today.
So I dont know why people expect void ray all in to win 100% of the time against 1-1-1.


I dont think it will. After today, i'd expect terrans to start scouting agressively for this and adjust accordingly. Who knows though, maybe the stim timing changes that went through a while ago will make this proxy void ray too hard to handle. I think the whole idea of this proxy stargate is to hit before the 111 can start to ramp up, before the starport's production can really get going. Im not good enough with timing, but I get the feeling your first starport unit would be about halfway done by the time that rush could hit.


If Terran goes 1-1-1, the Starport should be up around the time the first void ray is built. The P Stargate is obviously up earlier than the T Starport due to the Factory costing gas while the Cybernetics Core does not. However, Void Rays have a long build time even when chronoboosted.

If a Terran scouts the proxy stargate and can swap a reactor onto his starport then he should be fine. A small number of stalkers wont kill the vikings that fast, and they can kite the void rays as needed.
Medrea
Profile Joined May 2011
10003 Posts
August 23 2011 13:22 GMT
#2984
On August 23 2011 22:19 yeint wrote:
Show nested quote +
On August 23 2011 22:14 minhbq299 wrote:
You hardly have higher than 40% chance of winning it. Unlike other all in, If we knew it coming before the game start. it's like 100% crush it


I think you're confusing all ins with cheesing.

You should never be able to 100% crush an all-in just by knowing that it's coming. All-ins are basically really strong timing pushes, they don't depend on surprise.

The complaint I was responding to was "we have no idea which variation it is because we can't scout". Yes you can.


You can declare you are 1-1-1ing in the chat before the game starts and still win with it.

Yes knowing its coming should give at least a chance.
twitch.tv/medrea
Tommie
Profile Blog Joined September 2010
China658 Posts
August 23 2011 13:24 GMT
#2985
You only need 1 viking since it has huge range and it prevents the void rays from switching whenever one void ray loses his shields.
Being a ho doesn't automatically make you "immoral" or a bad person, but it does make you a ho.
yeint
Profile Joined May 2011
Estonia2329 Posts
Last Edited: 2011-08-23 13:28:40
August 23 2011 13:25 GMT
#2986
On August 23 2011 22:19 Psycosquirrel wrote:
Show nested quote +
On August 23 2011 22:08 yeint wrote:
(and really, I object to calling it an all-in if it hits with 10 SCVs around the 8 minute mark. It's guaranteed to at least kill the expo or contain, and you can expo behind it. It's not all in unless you add enough production to completely proclude a reasonably timed expo. Just because a build isn't an FE doesn't mean it can't ever lead to a midgame)


This is a major part of why toss are so upset with this 111 attack. If toss or zerg pulls 10 or 15 workers on an attack, its for sure an all in. There's no recovering from that. But terran can, thanks to the mule, and as you state even expand behind the attack.


It's not because of the mule. 1 Orbital muling = 3 SCVs. That hardly makes up for pulling 12 of them. It's because SCVs make our pushes stronger. They repair mech/air, and they buffer our damage dealers, which are all ranged. Protoss and Zerg can both replenish workers much faster, it's just that your workers hinder your melee units instead of making them stronger.

We also bring more workers on pushes because they're at harms way when building forward structures like bunkers. If probes had to BUILD your forward pylons, I'm sure you'd bring more than one as well.

As for the production part, if I remember correctly game 1 of Mc vs polt at gamescon, polt had a ractored rax, two additional rax, a starport and a factory. What would be all in then?


EDIT: forgot to reply to this part, lol. I said that the MC vs Puma game was completely all-in because he completely stopped producting workers and pumped additional marines from those extra rax instead. Just 3 production buildings is perfectly within bounds of what 1 base can support.
Not supporting teams who take robber baron money.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-23 13:26:30
August 23 2011 13:25 GMT
#2987
On August 23 2011 22:19 yeint wrote:
Show nested quote +
On August 23 2011 22:14 minhbq299 wrote:
You hardly have higher than 40% chance of winning it. Unlike other all in, If we knew it coming before the game start. it's like 100% crush it


I think you're confusing all ins with cheesing.

You should never be able to 100% crush an all-in just by knowing that it's coming. All-ins are basically really strong timing pushes, they don't depend on surprise.

The complaint I was responding to was "we have no idea which variation it is because we can't scout". Yes you can.


rofl this is so wrong

An all-in IS supposed to get crushed by a properly executed defensive build. All-ins are supposed to work vs greedy builds where the opponent cuts corners to get ahead in a macro-game. A conservative, safe build where you prepare for any possibility should give you a 100% win-rate, if you are of equal skill.

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.
"You see....YOU SEE..." © 2010 Sen
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 13:27 GMT
#2988
On August 23 2011 22:25 sleepingdog wrote:
Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.

See: Inca vs Nestea GSL finals. Failface DTs every game followed by immense face crush.
aebriol
Profile Joined April 2010
Norway2066 Posts
August 23 2011 13:28 GMT
#2989
On August 23 2011 22:25 sleepingdog wrote:
Show nested quote +
On August 23 2011 22:19 yeint wrote:
On August 23 2011 22:14 minhbq299 wrote:
You hardly have higher than 40% chance of winning it. Unlike other all in, If we knew it coming before the game start. it's like 100% crush it


I think you're confusing all ins with cheesing.

You should never be able to 100% crush an all-in just by knowing that it's coming. All-ins are basically really strong timing pushes, they don't depend on surprise.

The complaint I was responding to was "we have no idea which variation it is because we can't scout". Yes you can.


rofl this is so wrong

An all-in IS supposed to get crushed by a properly executed defensive build. All-ins are supposed to work vs greedy builds where the opponent cuts corners to get ahead in a macro-game. A conservative, safe build where you prepare for any possibility should give you a 100% win-rate, if you are of equal skill.

Exactly.

And 1 gate expand is NOT a conservative, safe build.
Medrea
Profile Joined May 2011
10003 Posts
August 23 2011 13:30 GMT
#2990
On August 23 2011 22:28 aebriol wrote:
Show nested quote +
On August 23 2011 22:25 sleepingdog wrote:
On August 23 2011 22:19 yeint wrote:
On August 23 2011 22:14 minhbq299 wrote:
You hardly have higher than 40% chance of winning it. Unlike other all in, If we knew it coming before the game start. it's like 100% crush it


I think you're confusing all ins with cheesing.

You should never be able to 100% crush an all-in just by knowing that it's coming. All-ins are basically really strong timing pushes, they don't depend on surprise.

The complaint I was responding to was "we have no idea which variation it is because we can't scout". Yes you can.


rofl this is so wrong

An all-in IS supposed to get crushed by a properly executed defensive build. All-ins are supposed to work vs greedy builds where the opponent cuts corners to get ahead in a macro-game. A conservative, safe build where you prepare for any possibility should give you a 100% win-rate, if you are of equal skill.

Exactly.

And 1 gate expand is NOT a conservative, safe build.


It gets MORE out with MORE tech than 1 base'ing. Thats what people like Artosis and Wolf seem to be missing. It actually gets more. This is the 9 min mark we are talking about here. Not the 6 min.

The only way to be even safer versus 1-1-1 is 15 nexus.
twitch.tv/medrea
yeint
Profile Joined May 2011
Estonia2329 Posts
August 23 2011 13:30 GMT
#2991
On August 23 2011 22:25 sleepingdog wrote:

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.


Yes, that's a cheese. An all-in is a timing push that crucially sacrifices economy, and has a chance of working even if the opponent sees it coming a few minutes beforehand.
Not supporting teams who take robber baron money.
Medrea
Profile Joined May 2011
10003 Posts
August 23 2011 13:31 GMT
#2992
On August 23 2011 22:30 yeint wrote:
Show nested quote +
On August 23 2011 22:25 sleepingdog wrote:

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.


Yes, that's a cheese. An all-in is a timing push that crucially sacrifices economy, and has a chance of working even if the opponent sees it coming a few minutes beforehand.


A few minutes is fine. Thats a telegraph. Problem is terran can type out that he is 1-1-1ing or 1 baseing before the game starts and still win at least half the time.
twitch.tv/medrea
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 13:32 GMT
#2993
On August 23 2011 22:30 yeint wrote:
Show nested quote +
On August 23 2011 22:25 sleepingdog wrote:

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.


Yes, that's a cheese. An all-in is a timing push that crucially sacrifices economy, and has a chance of working even if the opponent sees it coming a few minutes beforehand.

What other allins fit this description praytell?
yeint
Profile Joined May 2011
Estonia2329 Posts
August 23 2011 13:33 GMT
#2994
On August 23 2011 22:31 Medrea wrote:
Show nested quote +
On August 23 2011 22:30 yeint wrote:
On August 23 2011 22:25 sleepingdog wrote:

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.


Yes, that's a cheese. An all-in is a timing push that crucially sacrifices economy, and has a chance of working even if the opponent sees it coming a few minutes beforehand.


A few minutes is fine. Thats a telegraph. Problem is terran can type out that he is 1-1-1ing or 1 baseing before the game starts and still win at least half the time.


That's very bold claim that has no proof.
Not supporting teams who take robber baron money.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-23 13:35:10
August 23 2011 13:34 GMT
#2995
On August 23 2011 22:28 aebriol wrote:
And 1 gate expand is NOT a conservative, safe build.


Both 3 gate expand and any version with robo into expand are not only inferior to a straight one rax CC macro from terran (that you can't punish, btw.) but also give you a LOWER chance of actually holding the 111. There is nothing to gain from expanding later vs the 111. The best build vs 111 is - funnily enough - a nexus first.
A 1 gate expand is greedy on close positions and/or open maps, where terran can try to crush it with 2/3 rax. The 111 does NOT punish a one gate expo as it hits at a point in time when the expansion has already paid off.

Gah, just read one of the multiple threads on 111 if you lack this kind of understanding...
"You see....YOU SEE..." © 2010 Sen
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 13:35 GMT
#2996
On August 23 2011 22:33 yeint wrote:
Show nested quote +
On August 23 2011 22:31 Medrea wrote:
On August 23 2011 22:30 yeint wrote:
On August 23 2011 22:25 sleepingdog wrote:

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.


Yes, that's a cheese. An all-in is a timing push that crucially sacrifices economy, and has a chance of working even if the opponent sees it coming a few minutes beforehand.


A few minutes is fine. Thats a telegraph. Problem is terran can type out that he is 1-1-1ing or 1 baseing before the game starts and still win at least half the time.


That's very bold claim that has no proof.

Well the one GSL commentator (Korean, former BW pro) tried to hold it 5x against a top random player (ST_Superstar or something), using Artosis and others' favorite build - 1 gate robo. ie he knew it was coming from the start.

He lost 0-5.
yeint
Profile Joined May 2011
Estonia2329 Posts
Last Edited: 2011-08-23 13:39:08
August 23 2011 13:36 GMT
#2997
On August 23 2011 22:32 Yaotzin wrote:
Show nested quote +
On August 23 2011 22:30 yeint wrote:
On August 23 2011 22:25 sleepingdog wrote:

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.


Yes, that's a cheese. An all-in is a timing push that crucially sacrifices economy, and has a chance of working even if the opponent sees it coming a few minutes beforehand.

What other allins fit this description praytell?


Morrow-style econ bling bust.
6 gate.
1 base robo.
3 gate VR.

Anyway, fun conversation, but I have places to be

Gah, just read one of the multiple threads on 111 if you lack this kind of understanding...


Maybe I'll read 3 month old threads about ZvP and make sarcastic jokes about "opening doors", because the obvious Z consensus then was that ZvP is unwinnable. That seems about as productive.
Not supporting teams who take robber baron money.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 13:37 GMT
#2998
On August 23 2011 22:36 yeint wrote:
Show nested quote +
On August 23 2011 22:32 Yaotzin wrote:
On August 23 2011 22:30 yeint wrote:
On August 23 2011 22:25 sleepingdog wrote:

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.


Yes, that's a cheese. An all-in is a timing push that crucially sacrifices economy, and has a chance of working even if the opponent sees it coming a few minutes beforehand.

What other allins fit this description praytell?


Morrow-style econ bling bust.
6 gate.
1 base robo.
3 gate VR.

Anyway, fun conversation, but I have places to be

Oh deary me. You think you can't stop those with even 1 minutes preparation. Do you even play Starcraft?
Medrea
Profile Joined May 2011
10003 Posts
August 23 2011 13:37 GMT
#2999
On August 23 2011 22:33 yeint wrote:
Show nested quote +
On August 23 2011 22:31 Medrea wrote:
On August 23 2011 22:30 yeint wrote:
On August 23 2011 22:25 sleepingdog wrote:

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.


Yes, that's a cheese. An all-in is a timing push that crucially sacrifices economy, and has a chance of working even if the opponent sees it coming a few minutes beforehand.


A few minutes is fine. Thats a telegraph. Problem is terran can type out that he is 1-1-1ing or 1 baseing before the game starts and still win at least half the time.


That's very bold claim that has no proof.


Plenty of protoss in GSL have opened with builds designed for optimal chances against the 1-1-1.

Forget 2 Rax. or 3 Rax. Forget possible early terran expo. JUST 1-1-1.

I believe Tassadar's games this season should show. The 1-1-1 came and killed him anyway.
twitch.tv/medrea
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-08-23 13:39:38
August 23 2011 13:38 GMT
#3000
On August 23 2011 22:36 yeint wrote:
Show nested quote +
On August 23 2011 22:32 Yaotzin wrote:
On August 23 2011 22:30 yeint wrote:
On August 23 2011 22:25 sleepingdog wrote:

Like DTs: DTs work if the opponent doesn't get any detection. He knows its coming? He prepares properly? Freewin.


Yes, that's a cheese. An all-in is a timing push that crucially sacrifices economy, and has a chance of working even if the opponent sees it coming a few minutes beforehand.

What other allins fit this description praytell?


Morrow-style econ bling bust.
6 gate.
1 base robo.
3 gate VR.

Anyway, fun conversation, but I have places to be


Hahaha now you are just making a fool out of yourself.

If I tell terran "hey, I'm gonna 6 gate your ass in a minute" he will literally build 20 bunkers, lean back, slurp some coffe and lol at my fail.

EDIT: damn I've sworn not to get engaged in these kinds of pointless discussions anymore...
"You see....YOU SEE..." © 2010 Sen
Prev 1 148 149 150 151 152 159 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#116
sebesdes vs IbaLIVE!
Percival vs YoungYakov
Reynor vs GgMaChine
RotterdaM457
IndyStarCraft 33
Liquipedia
OSC
13:00
King of the Hill #248
TKL 216
iHatsuTV 14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 457
Ryung 361
TKL 216
trigger 51
BRAT_OK 39
IndyStarCraft 33
UpATreeSC 31
MindelVK 11
StarCraft: Brood War
Britney 34709
Calm 5355
Sea 3883
EffOrt 1053
ggaemo 480
Rush 299
actioN 280
BeSt 212
scan(afreeca) 172
firebathero 154
[ Show more ]
Mind 109
Soulkey 104
Dewaltoss 72
ToSsGirL 38
Shinee 34
Barracks 30
soO 24
Shine 15
Terrorterran 13
ajuk12(nOOB) 8
Dota 2
Gorgc7950
qojqva1753
XaKoH 465
syndereN261
League of Legends
Reynor75
Counter-Strike
fl0m7565
Fnx 946
Super Smash Bros
Mew2King61
Other Games
Grubby14110
singsing2560
FrodaN953
Beastyqt939
B2W.Neo696
hiko682
KnowMe289
crisheroes286
Hui .251
ArmadaUGS125
monkeys_forever125
QueenE61
Trikslyr44
Organizations
Counter-Strike
PGL78508
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• poizon28 40
• Adnapsc2 24
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 26
• FirePhoenix5
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3035
Other Games
• Shiphtur62
Upcoming Events
Korean StarCraft League
10h 43m
RSL Revival
17h 43m
Clem vs Rogue
Bunny vs Lambo
IPSL
23h 43m
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 2h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 15h
Cure vs herO
SHIN vs Maru
IPSL
1d 23h
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.